PSO2 is STILL Worth Playing After 11 Years
Вставка
- Опубліковано 23 лип 2024
- PSO2 is a game I've had feelings on for a long time. Nearly 12 years. And they've changed a lot in that time. So now you get to be subjected to 30 minutes of them.
(C) SEGA
"Phantasy Star Online 2 New Genesis" Official Website
pso2.com/
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Chapters
0:00 Introduction
1:14 Classes and Combat
7:53 RPG Mechanics
11:27 Story
16:57 Problems
22:46 PSO2's Secret + Conclusion
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Outro Theme
"Furious Freak" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b... - Ігри
You have no idea how REFRESHING it is to finally see more videos about PSO2 even when it's no longer updating anymore! Everything is NGS nowadays. Thanks for making such a great video!
Really glad you enjoy it. I'll probably have more on other Phantasy Star Online games as well. The series kinda lost a lot of relevance during its Japan-only phase, so I'd like to promote what I can.
Base PSO2 was a ton of fun. NGS absolutely killed the game and its entirely why I quit, the base game was way better.
Ngs is rlly fun
Do you think we can get PSO3 ? I 've played PSO2ngs but stopped since it's getting boring we don't see new things coming and everything.
But that's really sad since i really liked the game tho
what mmorpg you playing rn? I got dissapointed over PSO2 NGS too
@@etzule6782 I just went back to FInal Fantasy XIV.
@@FAE420 that can be true, but base is better. facts.
I want to play PSO2 again but only if there's a private server that offers at least 90% of the actual experience. SEGA gutted this damn game so bad just so they can shove NGS down our throats.
Correct NGS is just a fashion show at best.
Believe me when i say you are not alone when you say you liked PSO2 more then PSO2:NGS. its the more popular opinion shared by the majority of the community that has either left the game due a multitude of reasons that never seem to get fixed, or the few who remain behind who continue to push for it to do better. (though there are some who enjoy NGS just for NGS and good for them.) you will commonly see people in reviews or twitter or other places say things like "NGS was a mistake." because that's how the people who loved PSO2 feel about its squeal or successor or as SEGA put it in the 4K Follow-up trailer "The next generation of PSO2." SEGAs words not mine.
Anyway me and my friends all miss PSO2. And i for one am glad you got to enjoy some of what PSO2 had to offer.
1 thing I absolutely fell in love with in pso2 since 2017 was the VOICE ACTING. I cannot express how beautifully each boss had been voice acted it brought so much liveliness into boss fights and made it so much memorable !! Shame on them they removed this awesome, fantastic and brilliant idea from NGS 😢
i agree with u bc sega make the story we fight to something brainless so it cant talk for 2 year until we fight to zephetos , hope they give an enemy that has ego to us soon
The bosses yea but that's about it the rest was pretty horrible, the boss design in general was usually good tho
@@theblackishboy1105 Dark Falz Persona was something else though. Never got bored of fighting him
@@yukiamano2919 bro that fight literally made me stick with the game, i was bored and confused for most of the time I started but i got into that fight and it showed me what pso2 was capable of and i was sold from there i saw the quality of the fight and the fun and i was sold
I don't think there's anything even close to that in ngs, and not even from like a difficulty or mechanics point of view honestly dalion is probably one of if not the best designed fight in pso2 base and ngs but the heart and soul just isn't there the design of the boss is boring it looks like everything else, there's no cool introduction and voice acting, there's no over the top animations and colorful vaired design its not just the fight it's everything else that ngs lacks
still the best pso2 for me, NGS just felt... bland, the game is just fashion showcase nowadays
while NGS story doesnt go anywhere, at that point PSO2 already went to different planet and totally different biome, after that the plot just went crazy until the end, the whole amount of plot twist is just amazing and the final act is just *chef kiss* for me, solid end to end 8? years of long lasting scifi soap opera mmo
oh and hearing vegeta VA voicing super edgy character is just amazing lol
Just to add to how much more PSO2's plot did: We're currently in NGS's 3rd year. In PSO2's 3rd year, we got Episode 3, which is my personal favorite. In other words, NGS is barely getting out of the prologue at the point where PSO2 was already approaching its resolution.
Right now, I'm just starting over the game again after few years, play a bit of NGS but still go back to base PSO2
NGS doesn't feel like unique PSO2 that I know, it's just like most Online Open World Game nowadays, if I want that experience I just play other more better open world game than NGS
The open world really is one of NGS's biggest missed opportunities. There's almost nothing to do in it, and your mobility is so good that there's no real engagement in navigating the terrain.
@@MikhailKutzow yeah, most of the time I just teleport anyway since there's nothing much to do in the open world itself
lvling in there is also boring when I play on lvl 20 cap back then XD
Out of all MMORPGs, this was the only one I'm hooked up with ever since it's released on the SEA server before it got shutdown years ago, it was the only game that lets you enjoy neverending character customization, the story is interesting, the NPCs are likeable, no idle battle only hack and slash the enemies
I think the open word of ngs is boring. I miss the old lobby based
It sucks but not cuz it's an open world they just suck at designing the world although the newest update is a decent example of what it should've been
I will say this tho the lobby definitely made the game look more populated then it actually was because everyone in a small place always looked lively
i think majority of pso2 players prefer base game over NGS. yea there are some things that are infinitely better in NGS like custom animations, interesting customization features, and a few other quality of life changes like augments. But to say people play NGS because its shinier is not the case. PSO2 i think STILL has more items in terms of clothing like base and outerwear, that also look 1000x better. But sadly pso2 does not get updated so players are kinda forced to play NGS if they wanna enjoy a PSO game
Well it also look much much worse that's a huge reason, and its a lot more clunky in general.
But base had way better bosses generally, better combat in many ways not all, better movement during combat, the normal movement was horrid, and a better upgrade system its sad to see the game get thrown away.
All they really had to do was rework the ui and stuff and basically do a VERSION 2 of base and it would've done a million times better than ngs but unfortunately we got what we got
Ngs is making progress undoubtedly but its happening so slowly idk if it actually matters and the most glaring issues mostly remain untouched
its not really overshadowed tbh if you even look at the steam charts you can see it has lost a vast majority of its playerbase since NGS came out lol. the original was really unique and felt great, yea it was dated but it was ahead of its time, all they had to do was improve the graphics and make the world more interesting and explorable and thing would've been fine but we got NGS instead.
its a real shame i joined when it was basically over for the base game and most people in america will never really get to experience what pso2 was
I hope this video gets signal boosted and people watch this. More people need to praise PSO2 vanilla and try to get people to play it more.
hopefully sega at least makes an offline version of PSO2 i would spend countless hours on it
😂😂😂
im here searching base pso2 content coz i really miss this game
Same friend...same
Og PSO2 was just better overall, while NA did speed run through the episodes and content with them. I still prefer it over NGS as it is currently.
The linear maps I enjoyed because yeah it felt more alive. (secret areas are awesome to find when doing some content) Urgent Quests were pretty fun (AIS Yamato and Dark Falz Persona) and some UH urgent quests had an extra phase, boss fights were pretty good too. combat was nice with like Luster, etoile, jet boots, and TMG since OG pso2 have way more PA’s to mess with. And there is just so much fluff content you could do like buster quests, divide quests, extreme quests, unlimited quests, advanced quests and a whole lot of other stuff. Of course the Casino exists and there was even PVP.
Though of course nowadays the population is very low, back then before NGS I loved every bit of it with the other players with stuff like Symbol Arts and all the memes regarding augments..but it felt really good getting that low chance of an augment on some armor and weapons.
Open world for NGS was just a bad call as well as how it streamlined many mechanics. Of course PSO2 is like 10 years of content and NGS is like..what 2-3 now? It just doesn’t hit right, honestly I feel like NGS was kinda like a test for Sonic Frontiers since they give both give me similar feelings.
Edit: I am looking to play the older games like Phantasy Star Nova and Phantasy Star portable 2 Infinity I think was the name. And someday I’ll get to doing the very popular PSU. Looking forward to those next videos!
Nova unless you know how to read japanese is unplayable, as of right now there is an english patch that hasn't been updated in years and it barely translate anything from the first few chapters, PS P2i on the other hand is the complete sequel of PS Portable, and it's fully translated, honestly speaking i would start with PSU and then go forward until Portable 2 Infinity.
@@unlimitedslash the english patch hasn't been finished for Nova? Damn, it seemed like an interesting story (reminded me a lot of xenoblade x) Yeah I did play PS portable. If you suggest PSU first then I'll take your word for it! I'll find a way to play that.
@@edboi2154 Yeah, the curse of the PSVita, since barely anyone outside of japan has one barely any english patches come for it's games, and the team was more or less a bunch of the guys that worked on the english translation for PSO2 that did the Nova patch on their free time, so it's still quite a basic patch, only menus and a small part of the first one or two chapters of the story not including "nonessential" dialogs, like conversations with npc's, vendors etc.
Honestly i've been considering learning japanese just in part because i want to play Nova.
how did you managed to play it in 2023? i would LOVE to comeback to PSO2 Classic.
You can just play it? You have to download NGS, and then you have to download the PSO2 data separately (it'll be listed as free DLC on Steam or consoles - probably depends on your platform).
@@MikhailKutzow So let me get this straight, in order to play the version of PSO2 I want, I have to BLOAT MY COMPUTER WITH A GAME THAT I'M NOT INTERESTED IN PLAYING just because SEGA was too incompetent to set up 2 different steam pages for each game?
@@costelinha1867its no incompetence it's a purposely way to force you to play the new game because they don't want people playing the old one
I just didn't like the whole traveling in NGS, it felt too copy and paste of other MMOs.
Still play base for the nostalgia, since there's not much to do on there anymore. I'm planning on jumping over to the JP version, hearing it's a lot more active on the base game there.
Is base worth playing and grinding solo with no friends or alliance though
In my experience? Yeah, it is. Especially since (IMO) one of the best parts of PSO2 is the story mode anyway, which you can only do solo.
No
If story. Yes
I played PSO2 solo for most of my time in the game, out of necessity due to playing on JP servers while not being a Japanese speaker, it's definetly worth it.
i like the classic braver gamplay than the NGS one
I discovered PSO2 like in October 2021. I only got to play it until they released NGS and stop updating base pso2. It was so much fun and I was sad I only got to play it for a short amount of time.
To be perfectly honest and fair, Base PSO2 is better than NGS in a lot of ways. And I play NGS almost exclusively these days. Granted, I started with Base about... three to six months before NGS launched. Didn't even know NGS was a thing, I just picked it up. And fell in love with it as well. I didn't play the original PSO, but played the original PSU on PS2. Good times and PSU had some good storytelling, better than the original tetralogy. Then again, our localizers have had some practice since those distant days.
Don't get me wrong, I like NGS. A lot more than I probably should. But I will openly admit that Base had a lot going for it that I wish NGS kept. Granted, I love NGS' combat system, but that's more because it is a lot smoother and more fluid than Base's is. The benefit of using current architecture over an architecture that is a decade old. Not that it's bad for Base. It works, and very much for the reasons you stated.
The story for Base is top notch, especially the first three episodes. While I didn't finish it before NGS launched, though I did make it through Episode Three and I did finish the story over time as I waited for NGS content (the first year or so was... yeah) and still go back on occasion. Not as often as I used to, but I still do go back every now and then. Hell, I wouldn't have given NGS the time of day if it wasn't for Base PSO2. I agree that the first three episodes have the best story, but episodes five and six have some very good elements to them. Episode Four also has some good elements, but it is clear that the game lost its initial direction and was looking for it, which it didn't manage until halfway through Episode Five.
Which isn't to say that Episode 4 and the front half of 5 are bad. They are good stories, but Hiro Arai was replaced as the guy in charge of it all for a reason. He also does better as a spokesperson, as you can tell he is passionate about PSO2 and NGS. It's just that they don't FEEL like PSO2 until, as I said, halfway through Episode 5, where it very much ties into things more cohesively.
And with me about to get a week and a half off of work, you're tempting me to go back to it and run through the story on a character who hasn't done it. My original main may basically be an alt these days, but she has already finished all six episodes and I have several who would have fun with it. Hell, I would have fun with going through it all again.
Miss the concerts in Base, though. I want them back on a more permanent basis, rather than tied to limited events.
Having never really experienced them properly, I also really wish we had the concerts back in Base. Being relegated to a monitor in NGS is pretty sad, yet I still enjoy them a lot. The fact that the character performing them is one I'm a lot more attached to also helps.
I made a bunch of alts to replay the Base Pso2 story more than once, NGS is just repeated press of skip because VAs are like a bunch of undergrad Drama kids not like Base where the VAs got a little too into their roles lolz.
Base will be rather hard to even really play since there are no events/ free gear/ player market Tanked/ low-end player base.
NGS is a Sims DLC that i only play events on and park in my Base PQ just for the reminder of what was lost.
"They only keep the game around as an obligation". Exactly, in 2012 they shut down Phantasy Star Universe a week prior PSO2's official release, in order to force all PSU players into it, this meant a giant backlash which was reminded in the final year of PSO2 by the community to protest against the shutting down of PSO2. The current state of PSO2 is a complete excuse to don't incite rage on repeating the same events, if it were up to them they would also had shut it down the same day NGS came out.
THANK YOU. GIVE US THE SCION CLASSES BACK PLEASE
I really think the problems about Scion classes being too strong is because Hero existed when it shouldn't have. When it first released, It was either "You play Hero because it's really strong or you be weak because you're not playing Hero". As well as the mobbing meta started to grow. Mostly due them choosing to add more mobs rather than increase the stength of them. Episode 5's buster quests as a big example.
Episode 6 director Yoshioka understood these problems and tweaked them so that the Scion Classes had a bigger selection, and have the grounded feeling of the older classes exist. If there was to be an episode 7, then the content would've been more delevoped and the base classes could've gotten either a tweak to become more mobile in the air or continue to excel in grounded combat. I would prefer grounded because now the 2 different class sets make sense. One side is aerial and the other side is grounded. Keeping the original feel of base pso2 as well as allowing the new kids on the block work hand in hand with one another.
Also I don't believe PSO2 should have a story. I say this because the gameplay was always a market appeal while the story was a secondary. They should have stuck to world building for every sector. Imagine instead of being a super important main character, you are instead just a straight up one of many ARKS member that rip and tear through any adversary. You then develop the world. Each sub cluture of every world and how the people live. Then you write characters based off of the sub-cultures of said world. It would be simple and engaging. And the characters would be more interesting because it is embedded to the world you explore as you rip and tear through adversaries.
And another key point
People say the Scion classes play like NGS, but they really don't. Just because there is high Airtime that doesn't make it like a scion class. Just because it's faster and has more mobbing, doesn't make it a Scion class. Scion classes were interesting because of their unique pacing of each attack. Etoile was very stiff but airy, Phantom was flexible and floaty, And Luster was Snappy. I'm ignoring Hero because Hero is why I'd understand you saying the Scion classes feel like ngs. The pacing of these attacks and flow of the fighting makes it feel impactful in each hit.
That's just my rant about pso2. There are very visible flaws with both but we hate ngs for not working on the flaws and instead making more of them.
I think a lot of what you say is kinda silly tbh one thing i do agree with is the scion class point, the IDEA and GOAL of ngs was obviously to do two things
1. Make classes somewhat similar to scions with the limited pas and the multi weapon system
2. Compete with genshin impact
And because they tried to do both of these things they ended up doing both horribly
Scion classes were cool and fun because 1 major reason, and it's a philosophy that came from the golden age of gaming
- Easy to learn, hard to master
They were all easy to pickup and do basic stuff with and YES they had a limited selection of PAs technically BUT that's only if you played them like a normie loser, they also had the ability to switch weapons mid combo and so you actually had way more PAs then you initially would think, but they were easier to combine into a single playstyle, that's what made the classes fun they had depth but they were still easy to use on the surface.
Not to mention they had skills and abilities that were a lot more interesting and complex, they had cancels, weapon switches, movement based PAs, multiple counters, and skills that actually affected the way you play the class even adding new inputs, while ngs skills are almost always just numbers
But there's a bunch of people who will argue ngs is just as interesting and has more depth even which is just ridiculous.
Now to be fair i think the multi weapon system was supposed to add more variety to the classes effectively allowing people to make their own scion classes is probably what they were thinking, the issue with that is the multi weapon system is garbage, the classes obviously aren't designed to work with each other so more often then not they don't really blend together the way a dedicated class would, you can't cancel a rifle pa with a gunner weapon action for example making the combo almost unusable because canceling is a huge part of gunners playstyle it just doesn't work, not to mention gunner is all about chain finish and only tmgs build combo so all it boils down to is use 1 weapon with a few pas and no skill depth
The only class that is even close to base gameplay is slayer and even that compared to luster is a joke, and luster had the least amount of PAs in the game even compared to scions, and yet being one of the most popular classes they learned almost nothing from it
@theblackishboy1105
Fair on calling all my stuff except the Scion class stuff silly. It's really just my preference after playing a lot of other games. It's also because I find Pso2's story generic for all its unique concepts that it introduces but never goes past the surface level.
For Scion classes yeah... That's my fault for not talking about the actual DEPTH of each PA. Like how they all have a second mode for Scion classes and weaving was embedded into the classes. The NGS team took that idea and decided that it was a good idea for counters to be the only focus on performing well. Other than that, spam everything until it works! So disappointing.
Also God I hate Slayer so much. I hate how the space bar movement was turned into a PA that is a very awkward mobbing tool. The "flash" strike that happens is so bland and has an annoying amount of end lag that you can't really weave it into anything. The grenade kick boosts your meter but it's only good for mobbing and is very situational! It's just so undercooked that playing well is more dependent on how often you can turn your brain off. Which goes for almost all classes
The multi-weapon point is something I completely forgot even existed in the game. It's so pointless and distant from the actual combat of the game that it's absolutely useless in execution. Like can we talk about how you need to add augments for both attack variants for your damage to be lower than normal weapons?
And yeah NGS took the bandwagon to follow in Genshin's success. Which is really stupid because what the fuck was the plan to make a game, not like genshin at all, with a community that is plays said game expecting something different from genshin, to be given a "genshin-like" experience. Which even then, it's not even close to genshin that it's sad to even say that it's trying to be genshin.
@@xicision2533 bro don't even mention slayer lmao it was so disappointing i completely agree 😭 i miss the slide so much, and even more the gunblade is a melee class?!?! YOU ONLY HAVE ONE RANGED PA WHY??? They really dropped the ball, and its so frustrating because THEY LITERALLY JUST HAD TO COPY IT THATS IT
@@theblackishboy1105
Absolutey SHOCKING how Slayer went from Snappy with floaty but weaveable parts to floaty and stiff as a board at the same time. Literally should've just copied and pasted to make Slayer an actual FUN class instead of budget bouncer without the kicks and the Techs
I tried base pso2... hell i even got a lv100 hero but the game is dead! Impossible tô even get a lughtweave weapons
Someone who never played either of these and for some reason recommended this video: hmm yes quite
GOD I miss this game
As someone who maxed every class in pso2 as they were added and had end game gear and techs for every one of them, i loved NGS when it came out. After a few updates however, it was clear it wasn't going to be more of the same greatness. Just lots of cosmetics and money grabbing. The open world concept is so bland and playing in the same areas for your entire level curve was just so lame. I am very disappointed in NGS because I think the gameplay is compelling and you can really make your character very tailored to your playstyle by combining two weapons for a huge array of move sets and photon arts, but there just feels like there's nothing to do with it.
I did have a lot of fun playing NGS at launch... But then I quickly realized there was nothing to do but grind, and that the grind was not as interesting as in past Phantasy Star games. It was a very simple "make number bigger" grind, especially with the Battle Power system.
You also raise a good point about multi-weapons and subclasses providing a theoretically wide variety of playstyles. I do wish they'd give weapons more variety and let subclasses do more. But any ability that provides anything outside of boosting your personal is locked to main-class abilities, on the few classes that even have them.
@@MikhailKutzow
Multi Weapon was the few good things NGS did, compared to Base. NGS Augmenting is the other good thing after seeing what Base Augmenting is about.
But from a game designer's perspective (as my hobby)... NGS could go crazy and overhaul the entire NGS side of PSO2.
Kind of like back in the PS2 Era where games were the full experience. I'll throw a bone at Sega/NGS Team when they stated that it takes years to make anything big. But personally, it's a worthless claim to make.
(Create... Create... Create... Then iterate twice as much... ... ... Well, I am my own harsh critic.)
pso2 back in 2017 when i first started felt like a bigger upgrade to psu and felt even more fun sometimes. psu will always be my top game. ngs is boring
I played base on western release hehe
None of these can bring back what PSO 1&2 GameCube did. It was simple fighting but took skills to know when to strike or not especially for hunters. Challenged mode was a great way to see if you’re good enough. These new ones just feels like you’re always in dynasty warriors musou mode. Damage point numbers are just ridiculously high and couldn’t tell what is really happening. When cool is too cool, it also suck as well. Bring back PSO GameCube
There's always Blue Burst on private servers for a classic PSO fix.
@@MikhailKutzow Or even private servers for the console versions, for those who prefer it.
Daggers Fi/Et flies 100% of the time xD
NGS is just a modern advertisement for PSO2.
I am playing pso2 with a friend, picked ngs first time a while ago this year and max leveled, didn't like the content of endgame and the community is basically full sex rpers xd, went with my friend to pso2 and we are currently grinding
Thank you for calling out the community because i think its part of the problem the coomers just make things weird man
You said Base/Classic has less mobility than NGS at one point, but this is just so incredibly wrong... Base game has movement PA's lol, something you don't seem to use a single time in this video, something NGS still doesn't even have, slow af sprint is the best you can get there. Combat and movement in general is faster than NGS, if you actually use the tools available to you.
Also being more action than rpg is a W, it encourages skill based gameplay more, which actually matter's in tougher endgame content where u can't just facetank everything, such as HTPD or anything lap 3+ in Endless Rondo f.e, rather than these simply being "get big stat number bigger".
I am aware of movement PAs, and do use them once or twice in the video, I just don't use them much while recording, for a couple reasons. The point I was trying to get to was less about speed, and more about how I feel that the way you move in NGS takes a lot of depth out of it. You don't really have to think about how you move, even in combat.
As for action vs. RPG, you can still have plenty of skilled gameplay with deeper and more compelling RPG systems. Unfortunately PSO2's RPG elements rarely are more than trying to get bigger numbers - which as you correctly point out isn't especially engaging.
@@MikhailKutzow Ah i see, yeah i honestly agree about NGS Movement, and feel the same about it exactly, speed aside.
I mean you are wrong and right base pso2s movement was horrible when traveling, when fighting it was great a lot of the PAs had mobility built in so you could actually move around while attacking while in ngs they have noticeably toned down all the movement during combat to a standstill almost, but the movement when traveling in ngs is better although i don't think its actually good, you just press shift and move faster but still slow and jumping exist but had no weight to it.
I think they should've went all in on the traveling methods by giving you a sprint like now, a secondary sprint that costs pp, a dive based on actual gravity, momentum, and actual climbing instead of the weird super jump and so it would've been a whole well thought out system that made moving around more interesting but they took an odd middle ground where it's good at literally nothing it just exists the only time ive had fun traveling was in the sonic limited time quest and they had to add a bunch of platforming stuff just to make it fun it was a lot less about the movement and more about all the gadgets they add to the level it's a real shame.
I do think people are over hyping base in a lot of ways tho even if I'm not a huge fan of ngs , spamming a single pa in a straight line was not fun or interesting 😂 it wasn't much better than ngs id even argue it was worse in many ways, the only exception I'll give is lusters slide because it felt so freaking smooth
Come play ship 1! We have enough people running content
I had the time of my life playing pso2 when it came out on steam and then barely an year later that stupid NGS game came and ruined everything
I'd play it if it was alive, damn shame it's mostly dead. Dont wanna waste hardrive space on my PS5. I really loved PSO on Gamecube played it alot last year for the first time.
Ah. base PSO2.
Back when the game was actually good. ;-;
The fact they linked NGS to PSO2 is the biggest insult. Gutting PSO2 so badly to push people to play NGS. I'd almost more prefer they shut down PSO2 since at least then we might see private servers to give us a far better experience they effectively took away.
i HATE PSO2 Base!
or that was what i say back in late 2019 after too much enjoying mobile game called Toram Online in wich graphically almost the same(unless you turn on real time shadow and reflection in pso2) and i am getting too cocky after getting medium range PC way back then
now fast forward to today, after playing and suffering NGS since october 2022 i for some reason tried PSO1 and PSU with private servers, had a blast there and even tries Portable 2 wich is closer to PSO2 gameplaywise than Universe is ans had a blast there too
now i regret not playing pso2 back then before all of this NGS bs, and even now i tried to log into pso2 but for some reason my game wont detect pso2 data and asking me to redownload pso2 base dlc despite i already downloaded it
I'm really glad to see someone new getting into the older Phantasy Star Online titles.
It's honestly a million times better than the disaster that we call New Genesis.
Unfortunately, New Genesis exists, which means PSO2 is not really supported anymore.
As a new player experience and for a solo MMO with the amount of players not there. Base PSO2 is the full experience compared to NGS, during the first run up to lv100 Main Class and lv80 to lv95 Sub Class. After that; however, without spamming Cradle of Darkness with a dedicated group. Leveling the wrest of the class from lv1 to lv80 will require Dailies, Weeklies, and Bonus Mission Tickets.
Story wise... It was a movie to me because I was lv95 Hunter / lv75 Fighter with every Dark Blast Form + Mag Photon Blast + Sword Photon Blast before I touched Episode 1. Over all, it's an 8/10 to me. There's a lot of twist and turns.
As far as Gear goes. I just use the Collections Folder and I don't want to touch the Augment System. The only farming I do is for 13+ Star Units for both myself in three Damage Types and for my single Auxiliary.
Gameplay experience... As far as I have played. Lv100 Hunter / Lv80 Fighter is disgustingly strong if built for Max Potency. While Hunter Weapons have no practical draw backs unlike Fighter Weapons. Fi Weapons are easily disrupted and you take too much damage. This is where NGS Fighter, although not as great, is better. That said, Ranger/Hunter makes the game very casual outside of Extreme and Ultra Hard Difficulty.
That's about it for my experience in Base PSO2 right now. NGS could learn a lot from Base and I understand the new NGS Team doesn't want to repeat Base. Regardless, at the rate NGS is at right now. It really needs an overhaul at the gameplay quality of DMC5.
Throw in some Jack & Dexter 2, DMC5, Monster Hunter, Tower Defence, Lost Planet 2 VS Mechs/Vehicles, and so on. The blueprints to make NGS extremely fun, already exists.
Or simply... I guess the first step is that Classes, Gear, Fixa, Augs, and Ad On Skills etc. need an overhaul. Then, rework every region properly and give it a real verticality / horizontal world building. Finally, don't rewrite the current story but add in new Chapters/Segments that dive into the characters of NGS. Even when it means to revamp the entire Story so far.
(All of this is foundational designs in video games. Without a strong foundation. You can't build a house on a mountain because it will just roll off the cliff.)
New Genesis is awful, it's just a bad Anthem knockoff with an anime skin. It's criminal they force people to waste drive space on NG just to play PSO2.
Ive heard more bad things tbh. Not. About the game but how it was monetized.
Definitely an issue with PSO2, though it mostly doesn't stand out in comparison to NGS, simply because NGS has a lot of the same monetization. It certainly does inform a lot of problems the game has, though, especially when compared to past titles.
wishing for scion classes again just ends up being "i want my combat to have less impact" a good example of pso combat is original >phantasy star zero >phantasy star universe had more "oomph" and impact to your attacks and classic pso2 before braver
mods unban me
#freemyaccountetia
just give me a remake of psu, so much better than the new ones. dont even get me started ngs. like literally the worse combat and horrible idea to remove all the unique enemy designs over those dumb enemies. even pso2 looked better at first but wow it def missed out on what made ppl fall in love with psu i feel. looks like phantasy star but doesnt feel like the phantasy star i remember. pso2 might have been better if it was a global release and listened to feedback. same reason why psu died which was no content since they focused on jp mainly. sega just makes horrible choices all the time when it comes to ignoring the west and its sad.
i thought there are private server for psu?
In every fucking way base>newgenesgit.
I would really recommend this game to everyone, but the xigncode3 update is unacceptable, so avoid this game at all costs
Base game for me is about as stale as NGS.
"Promo sm" 🎶
well PSO2 had a pretty long time to get where it is now, 11 years. You dont get 11 years of content in a new game that just started, for me NGS, is a alpha game of a game that could be a great experience.
I did consider that, but ultimately... We're in NGS's third year. In PSO2's third year, we were getting Episode 3, which is probably my favorite part. Even if we give NGS an extra year's allowance for the unfortunate circumstances around its release, it still feels like NGS should have come further than it has.
Also, NGS had PSO2 to build off of, while PSO2 was starting from scratch. So I feel like NGS should have had more to stand out.
But really, for me? The core of it comes down to a story, gameplay, and loot experience that I prefer. These are cores of the experience NGS is probably not going to change. And are reasons I probably will always prefer base PSO2.
maybe SEGA is more trying to force the game to be loved by ppl outside of japan, most of our MMORPGs a build around your Powerlevel. Maybe thats why the game is how it is
@@MikhailKutzow
A Devil May Cry MMO and a Dark Souls MMO is a golden egg that no one has cooked yet.
NGS & Base PSO2 had the genes of DMC5. Sadly... ... ... It is what it is.
Having a Geo Monster that fights back and drops Minerals as it fights, is one idea. Then use Geo Cores from eliminated Geo Monsters, to create the Emperor Jade Lure in order to either capture or eliminate an Emperor Geo Type(s). Each EG Type can be dissolved into Minerals, Sweets, or used as a Material for the Elemental Geo-tic Series. The Geo-tic Series can summon the elements to aid in your photonic destruction. Or, use the Geo-tic Series as a Material to create the Eos. A brand new Photonic AIS designed to fight against the 1st Stage of the Planat Breaker, Star Falz Solos, in an 8 Player Raid.
We dont expect 11 years of content we expect 11 years of experience making the same game but more modern they focus on shop sadly they gave up, they didnt wanna bother making summoner so we got a halfwit instead. Its not bad its just not taking anything we want from the previous game... like having more then 4 weapon actions... they will get to it sooner or later but thats going to be when they game stops making money.
Star Citizen is a 12 year old alpha and still is more fun than NGS will ever be.
no its not better than ngs. it has more content because of 8 years of slow dropped content.
It's much better, go be a brainless NGS fanboy elsewhere.
It's leagues better than NGS, despite running its course. Unfortunately as a live service game, it's currently bricked, and no one plays it.
@@WCW5243
Base PSO2 is just a Single Player RPG by now. lol
It's truly a damn shame.@@absolstoryoffiction6615
When PSO2 was where NGS is currently at, it was getting Episode 3 - the best part of it. NGS still barely seems to have gotten anywhere. Also the base combat is, IMO, better in Base PSO2.
Every single new portion of the video " I think this is one of PSO's strong suits, and what kept people invested."
To be perfectly honest and fair, Base PSO2 is better than NGS in a lot of ways. And I play NGS almost exclusively these days. Granted, I started with Base about... three to six months before NGS launched. Didn't even know NGS was a thing, I just picked it up. And fell in love with it as well. I didn't play the original PSO, but played the original PSU on PS2. Good times and PSU had some good storytelling, better than the original tetralogy. Then again, our localizers have had some practice since those distant days.
Don't get me wrong, I like NGS. A lot more than I probably should. But I will openly admit that Base had a lot going for it that I wish NGS kept. Granted, I love NGS' combat system, but that's more because it is a lot smoother and more fluid than Base's is. The benefit of using current architecture over an architecture that is a decade old. Not that it's bad for Base. It works, and very much for the reasons you stated.
The story for Base is top notch, especially the first three episodes. While I didn't finish it before NGS launched, though I did make it through Episode Three and I did finish the story over time as I waited for NGS content (the first year or so was... yeah) and still go back on occasion. Not as often as I used to, but I still do go back every now and then. Hell, I wouldn't have given NGS the time of day if it wasn't for Base PSO2. I agree that the first three episodes have the best story, but episodes five and six have some very good elements to them. Episode Four also has some good elements, but it is clear that the game lost its initial direction and was looking for it, which it didn't manage until halfway through Episode Five.
Which isn't to say that Episode 4 and the front half of 5 are bad. They are good stories, but Hiro Arai was replaced as the guy in charge of it all for a reason. He also does better as a spokesperson, as you can tell he is passionate about PSO2 and NGS. It's just that they don't FEEL like PSO2 until, as I said, halfway through Episode 5, where it very much ties into things more cohesively.
And with me about to get a week and a half off of work, you're tempting me to go back to it and run through the story on a character who hasn't done it. My original main may basically be an alt these days, but she has already finished all six episodes and I have several who would have fun with it. Hell, I would have fun with going through it all again.
Miss the concerts in Base, though. I want them back on a more permanent basis, rather than tied to limited events.