The zombies were so *LARGE* that fatmagic had to resort to classes he doesn't usually use. Imagine him saying, "he was larger" to you. What a compliment.
0:58 Ironically, yes, in this gamemode where ammo packs are very scarce, a dispenser pick IS very important. Also, here's the abilities/passives for all zombies : Every zombie deals 65 damage (except Pyros and Heavy, see below) per melee swing and all of the zombies have the same melee swing speed. After not being in combat for a few seconds, they will regen 5hp per second. Additionnally, all zombies expect Scout and Heavy also get an out-of-combat movement speed boost. Finally, all zombies except Pyros drop a small health pack on death and no zombies except Engineer with unspent EMP will drop ammo packs. Finally the class specifics abilities/passives and health pools : Scout (75hp) : The Speed Demon (passive) - runs at 520 hu/s (fastest possible run speed allowed by the game) and you have access to a triple jump. Furthermore, your jump height is increased by 25%. Soldier (225hp) : Pounce (ability - 5 seconds cooldown) - gain the abilities to perform what is essentially a huge rocket jump toward the direction you're looking by pressing M2. The Zombie Soldier is considered blast jumping during this abilities meaning The Reserve Shooter and Direct Hit will minicrit him. Finally, the Zombie Soldier is equipped with Manntreads and will stomp people he lands on (same damage as base game). Pyro (200hp) : Hellborn (passive) - completely immune to all flames and liquids (direct fire, afterburn, jarate, milk, water) and drop no healthpack on death. Zombie Pyros deals 30% less melee damage (46 damage per attack) but will ignite player with each hit for 3 seconds (each hits refreshes the cooldown) with standard afterburn (8 damage per second) totalling for roughly 70 damage. Finally, they will explode in a ball of flame on death, lighting humans on fire, and will leave a lingering Gas Passer cloud. Demoman (200hp) : Blast Charge (ability - 6 seconds cooldown) - press M2 to charge, similarly to a shield charge, after a brief moment where you're ubercharged but unable to move. You have a slight damage resistance while charging, and you will deal 275 damage in a 150 hu range at the end of the charge to everything, including buildings and yourself. Heavy (600hp) : The Tank (passive) - you're constantly under the effect of a Battalion's Backup charge (35% damage resistance, 50% resistance to Sentries, immunity to crits/minicrits), you have increased damage (+120% damage so you deal 143 damage per punch) and deal knockback on hit. You're yourself immune to knockback as well and destroy all Engi's buildings in a single hit. However, you're very slow (207 hu/s). Engineer (150hp) : EMP Grenade (ability - 10 seconds cooldown) - press M2 to throw an EMP grenade that can stick to Engi's buildings. The EMP will disable all buildings in a 500 hu radius for 6.5 seconds and deal 110 damage to them, instantly killing mini-sentries and crippling lvl1 sentries. The EMP will shake the screen of players near its explosion, but not damage them. Finally, if you had an unspent EMP grenade when you died, you'll drop a medium ammo pack. Medic (175hp) : Heal (ability - 7 seconds cooldown) - completely identical ability to the Overheal magic spell : Heals (and possibly overheal) and provide a short Übercharge to you and all teammate in a 275 hu radius around you while putting you in third person while using the ability. Sniper (150hp) : Spit (ability - 10 seconds cooldown) - you're basically L4D2's Spitter : press M2 to spit a green arcing projectile that when it lands create a 130 hu wide acid pool that damage any players and building in its range. The initial projectile deals 45 damage if it connects with an enemy and the pool deal 25 damage per tick (same tick rate as afterburn, 2 per second). The pool stays for 5 seconds. You can hold the M2 button for 5 seconds before the screen starts shaking violently and force you to release. Finally, the Zombie Sniper will also release a pool of acid on his body location on death. Spy (135hp) : Reveal (ability - 10 seconds cooldown) - press M2 to yell and echolocate players, marking them with an red outline visible through walls/props for you and all zombies to see. Additionnally, the Zombie Spy is constantly cloaked, allowing him to be ignored by Sentries ; however the green aura and red eyes that all zombies have will still be visible to players. Zombie Spies lose said cloak for 3 seconds when they attack or use their Reveal ability before cloaking again afterward. Lastly, Zombie Spies can't backstab. And finally, the few changes to humans : - the Huntsman deals double damage - the Crussader Crossbow deals triple damage - all of Heavy's miniguns have a 40% damage penalty - all Sentry Guns have a 60% damage penalty When three humans remains, they gain minicrit and a glowing aura pulsate around them (that aura is STILL visible when you're cloaked, btw, I'm tired of Spy player crying wallhacks when they try to Cloak and Dagger through the entire round like the little bitches they are...) and when there's only one human left, they gain full Crits with the same aura still showing.
I think I encountered Fatmagic in a server today! His name was same as this video and was a sniper with monoculous in Virginia server. Was gonna joke during the lobby about it being fat, but didn't know he used that Alias and assumed it was coincidence with the loadout. Anyway, some stuff about this gamemode that isn't necessarily obvious about the zombies: -Scout gets a triple jump, but the least health of any zombie -Soldier can goomba stomp -You saw it in game, but heavy is _immune_ to knockback and crits, (but harder to notice is he's even slower than normal) and gets damage resistance alongside his 600 hp pool -Medic's ability is really fucking loud in a group of zombies lol -Sniper drops a puddle of acid on death, and pyro drops a gas cloud and burst of fire And for humans: -Sentries do reduced damage -Miniguns do reduced damage (not as nerfed as sentries) -Huntsman and crossbow do massive damage -Spy can still backstab like normal, even if it's a heavy zombie Fun video as always!
i havent watched you or any tf2 stuff in a while but you are still so fuckin goated, i really loved seeing the boss baby "aimbot" trolling and i wish you did more of those (maybe with popular trending topics/characters like "Freddy Fazbear Aimbots in tf2" or something like that)
I was planning to describe what each zombie class does, but there's already a video about it, so just watch that (and the recent one after the update) to know the basics. You can change classes even when on zombie team btw lmao. Next time I'd recommend to try out scout with BFB (I use the cleaver and wrap assassin with it, but you can decide on your own what to try) It's an interesting playstyle, where after filling up your boost meter, you become way too fast for zombies to be able to easily catch you (zcout is an exception, he's still faster), but you must avoid damage at all costs, since any slowdown might spell death for you. Pyroz, zcouts and znipers are your biggest threats. I'd also suggest to try out all maps, you picked the hardest map for humans to win on for this video xD
ironically, after the recent balance update, Devastation was the map where i actually managed to score 2 wins as a Human. in the other maps, Zombies won all the time.
One of the playtesters here. This was genuinely some of the most fun ive ever had playing this gamemode. When playing on murky i was in a shed with 2 heavies. And as the round starts i just hear then lightning behind me and look back to see the both of them turned into zombies. It scared me so bad.
I really liked that moment when fatmagic said - it is fatmagic time - and then proceeded to fatmagic all those civilians, that made me fatmagic on myself
YOU PLAYED IT! Great Fatmagic! Keep in mind that in the two updates that appeared after Scream Fortress where it was the other way around: humans almost always won.
I find myself coming back to this fatmagic video specifically due to zombie infection. Shame that you didn’t record the other maps! I liked the unique strategies in the other ones.
Hey fat magic. Just to let you know, the zombies can change their classes anytime. Even if a red player dies as a certain class, they can change it after they become a zombie. Also changing classes as a zombie after every death makes you respawn instantly
pretty sure the music at 3:15 isn't gonna get you copystriked since it's the ost for an indie game called ultrakill and the developer/composer Hakita is a cool guy who doesn't claim videos using his music, plus i dont think it would be content id'd anyway since the audio quality was low
out of all the zombie maps to play first, devastation is probably the worst pick ever when it comes to actually showing you how fun the gamemode can be
NGL, a shotgun with theoretically unlimited ammo that never needs to reload... That's something everyone wants in a zombie survival situation. And engineer has it! ;p
If you don’t mind I was thinking of messing and testing around with zoom sens ratio and was wondering what you used for a Starting “line” and the. mby I adjust from there
Alright so let’s see: Zombie scout moves MUCH faster, but has less health. Zombie Soldier can ‘rocket jump’ and is able to goon a stomp people if you land on them. Zombie pyro is immune to fire and leaves a gas-passer pool around him when he dies, meaning anyone that takes damage in it gets lit on fire Zombie demo has that charge ability (I shouldn’t need to explain too much, but he explodes at the end of the charge) Zombie heavy has double health and deals double damage, but I believe he’s even slower than normal (he attacks much slower as well) Zombie Engineer has an EMP bomb that can disable buildings. Zombie Medic can Uber and heal other zombies. Zombie Sniper can spit that deals heavy impact damage and deals damage over time if you stand in it. And zombie spy can reveal the locations of enemies to all zombies. All zombies (except scout) have about 10 more health and have passive healing over time, and you can change classes at any time while playing as zombies.
@@badasscrusadermaps and sentry nests with big open spaces to shoot you before you can get close enough to start the charge. That is why Engineer Zombie has an EMP.
Thank you obese sorcery for playing zombie infection
You got your wish :D
Appreciations Giant Wizardry for participating in contagious necromancy
Salutations to Chunky Magician for joining in Undead Chase
Thank you overweight magic man for engaging in the tomfoolery of undead covid 19
@@NafedalbiFilms I did, I am very pleased with this information.
The zombies were so *LARGE* that fatmagic had to resort to classes he doesn't usually use.
Imagine him saying, "he was larger" to you. What a compliment.
You can change your classes as Zombies, so not picking Demoman just means you don’t have Demoknights or Demomen for your team.
whoever played "into the fire" from ultrakill around 3:20 is an absolute legend
the guy playing ultrakill music caught me offguard
thanks for giving us quality content, OverweightWizardry
True quality content from our favorite Canadian sniper, Obesesorcery
Ill give a big appreciation for your high effort, Plump Mage
19:25-19:33 is just insanely good knowledge of strafing and ranges, holy fuck fat, if you mained Scout you'd be an absolute nightmare with meatshots
@@chrystales6169Too bad his soul is already sworn to sniper
Fatmagic's "He doesn't get pushed! He's so large!" reaction to the Heavy was everything I was hoping it would be.
0:58 Ironically, yes, in this gamemode where ammo packs are very scarce, a dispenser pick IS very important.
Also, here's the abilities/passives for all zombies :
Every zombie deals 65 damage (except Pyros and Heavy, see below) per melee swing
and all of the zombies have the same melee swing speed.
After not being in combat for a few seconds, they will regen 5hp per second.
Additionnally, all zombies expect Scout and Heavy also get an out-of-combat movement speed boost.
Finally, all zombies except Pyros drop a small health pack on death and no zombies except Engineer with unspent EMP will drop ammo packs.
Finally the class specifics abilities/passives and health pools :
Scout (75hp) : The Speed Demon (passive)
- runs at 520 hu/s (fastest possible run speed allowed by the game) and you have access to a triple jump. Furthermore, your jump height is increased by 25%.
Soldier (225hp) : Pounce (ability - 5 seconds cooldown)
- gain the abilities to perform what is essentially a huge rocket jump toward the direction you're looking by pressing M2.
The Zombie Soldier is considered blast jumping during this abilities meaning The Reserve Shooter and Direct Hit will minicrit him. Finally, the Zombie Soldier is equipped with Manntreads and will stomp people he lands on (same damage as base game).
Pyro (200hp) : Hellborn (passive)
- completely immune to all flames and liquids (direct fire, afterburn, jarate, milk, water) and drop no healthpack on death.
Zombie Pyros deals 30% less melee damage (46 damage per attack) but will ignite player with each hit for 3 seconds (each hits refreshes the cooldown) with standard afterburn (8 damage per second) totalling for roughly 70 damage.
Finally, they will explode in a ball of flame on death, lighting humans on fire, and will leave a lingering Gas Passer cloud.
Demoman (200hp) : Blast Charge (ability - 6 seconds cooldown)
- press M2 to charge, similarly to a shield charge, after a brief moment where you're ubercharged but unable to move.
You have a slight damage resistance while charging, and you will deal 275 damage in a 150 hu range at the end of the charge to everything, including buildings and yourself.
Heavy (600hp) : The Tank (passive)
- you're constantly under the effect of a Battalion's Backup charge (35% damage resistance, 50% resistance to Sentries, immunity to crits/minicrits), you have increased damage (+120% damage so you deal 143 damage per punch) and deal knockback on hit. You're yourself immune to knockback as well and destroy all Engi's buildings in a single hit. However, you're very slow (207 hu/s).
Engineer (150hp) : EMP Grenade (ability - 10 seconds cooldown)
- press M2 to throw an EMP grenade that can stick to Engi's buildings. The EMP will disable all buildings in a 500 hu radius for 6.5 seconds and deal 110 damage to them, instantly killing mini-sentries and crippling lvl1 sentries. The EMP will shake the screen of players near its explosion, but not damage them. Finally, if you had an unspent EMP grenade when you died, you'll drop a medium ammo pack.
Medic (175hp) : Heal (ability - 7 seconds cooldown)
- completely identical ability to the Overheal magic spell : Heals (and possibly overheal) and provide a short Übercharge to you and all teammate in a 275 hu radius around you while putting you in third person while using the ability.
Sniper (150hp) : Spit (ability - 10 seconds cooldown)
- you're basically L4D2's Spitter : press M2 to spit a green arcing projectile that when it lands create a 130 hu wide acid pool that damage any players and building in its range. The initial projectile deals 45 damage if it connects with an enemy and the pool deal 25 damage per tick (same tick rate as afterburn, 2 per second). The pool stays for 5 seconds. You can hold the M2 button for 5 seconds before the screen starts shaking violently and force you to release. Finally, the Zombie Sniper will also release a pool of acid on his body location on death.
Spy (135hp) : Reveal (ability - 10 seconds cooldown)
- press M2 to yell and echolocate players, marking them with an red outline visible through walls/props for you and all zombies to see. Additionnally, the Zombie Spy is constantly cloaked, allowing him to be ignored by Sentries ; however the green aura and red eyes that all zombies have will still be visible to players. Zombie Spies lose said cloak for 3 seconds when they attack or use their Reveal ability before cloaking again afterward. Lastly, Zombie Spies can't backstab.
And finally, the few changes to humans :
- the Huntsman deals double damage
- the Crussader Crossbow deals triple damage
- all of Heavy's miniguns have a 40% damage penalty
- all Sentry Guns have a 60% damage penalty
When three humans remains, they gain minicrit and a glowing aura pulsate around them (that aura is STILL visible when you're cloaked, btw, I'm tired of Spy player crying wallhacks when they try to Cloak and Dagger through the entire round like the little bitches they are...) and when there's only one human left, they gain full Crits with the same aura still showing.
Thanks for this! Was aware of most changes but not everything, good to know!
My man put a whole ass essay here, damn. Thank you for your contribution to the team.
Nice job
I think I encountered Fatmagic in a server today! His name was same as this video and was a sniper with monoculous in Virginia server. Was gonna joke during the lobby about it being fat, but didn't know he used that Alias and assumed it was coincidence with the loadout.
Anyway, some stuff about this gamemode that isn't necessarily obvious about the zombies:
-Scout gets a triple jump, but the least health of any zombie
-Soldier can goomba stomp
-You saw it in game, but heavy is _immune_ to knockback and crits, (but harder to notice is he's even slower than normal) and gets damage resistance alongside his 600 hp pool
-Medic's ability is really fucking loud in a group of zombies lol
-Sniper drops a puddle of acid on death, and pyro drops a gas cloud and burst of fire
And for humans:
-Sentries do reduced damage
-Miniguns do reduced damage (not as nerfed as sentries)
-Huntsman and crossbow do massive damage
-Spy can still backstab like normal, even if it's a heavy zombie
Fun video as always!
"1 minute left, what can be happen" - Fat
Sniper is pretty good in this mode as a zombie, having a range attack helps.
17:32 poor engie left so fast after that
i havent watched you or any tf2 stuff in a while but you are still so fuckin goated, i really loved seeing the boss baby "aimbot" trolling and i wish you did more of those
(maybe with popular trending topics/characters like "Freddy Fazbear Aimbots in tf2" or something like that)
9:04 that guy literally delivers the crits and lead the zombies to you, mad respect
I was planning to describe what each zombie class does, but there's already a video about it, so just watch that (and the recent one after the update) to know the basics. You can change classes even when on zombie team btw lmao.
Next time I'd recommend to try out scout with BFB (I use the cleaver and wrap assassin with it, but you can decide on your own what to try) It's an interesting playstyle, where after filling up your boost meter, you become way too fast for zombies to be able to easily catch you (zcout is an exception, he's still faster), but you must avoid damage at all costs, since any slowdown might spell death for you. Pyroz, zcouts and znipers are your biggest threats. I'd also suggest to try out all maps, you picked the hardest map for humans to win on for this video xD
ironically, after the recent balance update, Devastation was the map where i actually managed to score 2 wins as a Human. in the other maps, Zombies won all the time.
is on casual ?
One of the playtesters here. This was genuinely some of the most fun ive ever had playing this gamemode. When playing on murky i was in a shed with 2 heavies. And as the round starts i just hear then lightning behind me and look back to see the both of them turned into zombies. It scared me so bad.
10:57 - My brain when my boss ask me, why did i late 20 mins at work.
This is incredible, LargeEnchantment has died in team fortress 2...
8:56 FatMagic is like a moving calamity that attracts Demomans to poor dispensers.
I really liked that moment when fatmagic said - it is fatmagic time - and then proceeded to fatmagic all those civilians, that made me fatmagic on myself
YOU PLAYED IT! Great Fatmagic!
Keep in mind that in the two updates that appeared after Scream Fortress where it was the other way around: humans almost always won.
Fat defenseless magician forced to fight zombies against the big magicians wishes.
Glad to see you enjoying zombie infection!
It was a bumpy start, needing a patch or two, but I think its really fun now.
I find myself coming back to this fatmagic video specifically due to zombie infection. Shame that you didn’t record the other maps! I liked the unique strategies in the other ones.
Same. It's sad because he said he would play it again
I love that Overweight Wizardry is bringing us such good content
I haven't played tf2 in a very long time but this is making me consider playing again lol it looks super fun, great vid fatmagic
The man knew fatmagic needed the hype 3:15
Can't believe we have overweight wizardry fighting off the zombies for us
The Obtuse Druid has become… the Immense Necromancer
Bro is a perfect sniper even as a zombie lmao
FatCheater playing an offbrand LFD gamemode in TF2, epic. I love this man.
Cheater?
I'm joking when I call him FatCheater
@@CrazedGunmann 👍
You can switch classes anytime as Zombies so there's not really a "just don't pick demoman" thing
19:20 Just wanna say that was most epic dirty shirt gamming movement fat
10:57 ok i just got a new ringtone
i need to see a game where the last person alive is a demoknight with the half zatoichi, every hit is an insta kill crit that full heals them
You should have played horsefly scout, imagine horsefly suckling and bullying those damn zombies eating on their rotten zombie flesh
7:12
the fat reveals his real voice
Thank you for playing this new game mode BigSpellmage
zombie demomen seem overly op right now, nothing stops them from blowing up right in front of people and buildings
Even Fatmagic is godlike sniper but when becomes a zombie hes godlike spitting at people
4:47 me before i start to pee
Hey fat magic. Just to let you know, the zombies can change their classes anytime. Even if a red player dies as a certain class, they can change it after they become a zombie. Also changing classes as a zombie after every death makes you respawn instantly
I am so happy we have the soul gargoyle and not spells...
Didnt realize the Obese Wizard dabbled in Necromancy
"he's coming for me, he wants me... I don't blame him." 🤨
Being Demoknight as a last survivor is broken especially when using the skull cutter
i loved the guy just playing ultrakill music lmao
20:50 is just Fatmagic playing Plants VS Zombies 💀💀💀
10:57 was my favorite part
I’ve been dabbling in some nefarious horsefly endeavours lately so maybe it’s zombie time now
Thank you ThinReality for finally playing this amazing new game mode
pretty sure the music at 3:15 isn't gonna get you copystriked since it's the ost for an indie game called ultrakill and the developer/composer Hakita is a cool guy who doesn't claim videos using his music, plus i dont think it would be content id'd anyway since the audio quality was low
he will never let the horsefly thing go
out of all the zombie maps to play first, devastation is probably the worst pick ever when it comes to actually showing you how fun the gamemode can be
11:29 JESUS CHRSIT LSAKDHJPOIASHD
"He's so large" :Fatmagic, 2023
Love how the salmon thing is just like splatoon's salmon run
the good thing about halloween is that you get to wear the monoculus
thank you for the video fartmagic
fear not magic of the fat variant ultrakill music is, afaik, not copyrighted and you can use them freely
Quality gameplay content from a great game.
3:22 Hakita would never
I never played ZI before the patch on the 19th, I didn't know zombie demo was THIS busted before 😅
Thank you for blessing us with this quality content Wizard101!
Much obliged for the fine entertainment, DiabeticMystic
0:16
YA WANNA HEAR SOMETHING FUNNY?
*I'M DED*
This mode actually looks good
2:23
fattie magic what are those boxes around the bow and arrow on that sniper doing there?
i love how fatmagic is playing huntsman not to get kicked for cheating
very nice , i hope ye will play perks soon! best map (imo)
fart sorcery vs left 4 fortress 2
when fatmagic said among us i felt that i have depression now
NGL, a shotgun with theoretically unlimited ammo that never needs to reload...
That's something everyone wants in a zombie survival situation. And engineer has it! ;p
He has finally played the leprosy gamemode.
The guy playing Ultrakill music omg
I love this guys hitsounds
Zom(b)ocalypse? This won't please the fans Fatmagic...
Imagine a 100 players server running this.. ooh boy.
good news, the music guy was playing ULTRAKILL music and thats a video game so no dmca you're chillin (you should play ultrakill btw)
Great video PlumpMage
I remember someone impersonating fat magic in the game as the engineer using voice chat and I thought he was real
You should try Mansion map (the one with big few-floors house), pretty balanced if you've got proper teammates tbh.
I feel like the last player should get infinite ammo just to make it a little bit more possible to win as them dx
the music he was playing was from ultrakill, the dev or company won’t strike you for the music
Fun gamemode
Thank you, mr Fat necromancy
Chubs McArcane is playing Left 4 Dead 2?! Wao!
If you don’t mind I was thinking of messing and testing around with zoom sens ratio and was wondering what you used for a Starting “line” and the. mby I adjust from there
is it just me or does this map remind me of that underground arena from hl2 episode 1
FINALLY
Undead obese wizardry.
Alright so let’s see:
Zombie scout moves MUCH faster, but has less health.
Zombie Soldier can ‘rocket jump’ and is able to goon a stomp people if you land on them.
Zombie pyro is immune to fire and leaves a gas-passer pool around him when he dies, meaning anyone that takes damage in it gets lit on fire
Zombie demo has that charge ability (I shouldn’t need to explain too much, but he explodes at the end of the charge)
Zombie heavy has double health and deals double damage, but I believe he’s even slower than normal (he attacks much slower as well)
Zombie Engineer has an EMP bomb that can disable buildings.
Zombie Medic can Uber and heal other zombies.
Zombie Sniper can spit that deals heavy impact damage and deals damage over time if you stand in it.
And zombie spy can reveal the locations of enemies to all zombies.
All zombies (except scout) have about 10 more health and have passive healing over time, and you can change classes at any time while playing as zombies.
demo makes engie useless,why disable buildings when you can destroy them and the engie guarding them?
@@badasscrusadermaps and sentry nests with big open spaces to shoot you before you can get close enough to start the charge. That is why Engineer Zombie has an EMP.
@@badasscrusaderDemo doesn't make engi useless, he's a 50/50. Most of the time they die before kamikazing anything or just flat out miss
@@badasscrusader Because a lot of the time Demo doesn’t reach his target, namely if sentry or heavy are targeting him.
Nice shot.
"I AM KICKING YOUR SALAD"
i love EnormousEnchanter
the zombie heavy has heavy damage resistance and big damage strikes.
noooooooooo he muted the ultrakill music WHYYYYYYYYYYY
No zombie is safe now
thank you
can you cover the perks arena? i think it sorely needs your commentary