Good tip! Lets hope for some small buffs to AKI next patch. HP 1f faster, level 1 super 8f SU so that you cant option select against that and the slide with the same input 😎
You can do it! 😎 one thing that can really help is when you are winning, you focus on the panic DI over the anti air. Jumping takes twice as long and AKI st hk is an easy reaction to jumps. The DI’ing in plat and diamond are WILD and frequent though. Good luck!
Another meaty fireball setup on corner: after you do d+PP, P you do QCF+LK and then fireball. I think its +14 on block. And on hit maybe you can combo into DR f.HK (?)
Thx! The One Piece art is from a webshop called “Etsy”. You can find them through google, they have a ton of anime and pop stuff. Its from France if I recall, check it out 👍
Really good stuff. Question, at 2.45 you said you meaty him with a forward heavy - but it looks like you just meatied him with a normal heavy. Is that right and is forward heavy better?
Sharp! You are +12 in that situation. I did a slightly delayed heavy kick (9f SU) and that can go into the coward crouch kicks or command grab. The advantage of using forward heavy kick is that its +2 on block, so there is more that you can do afterwards. Combo on hit, walk up throw, or medium punch frame trap So I think f-hk is a bit more versatile in that situation. 🙌 Only downside is that wake up DI beats f-hk, but DI loses to hk into coward crouch
Yes, it allows drive rush into cmk to hit meaty so they have to crouch block. It will hit if they stand, walk, back dash, jump or press a button. Its +1 on block too and combos to mp on hit.
Umm well that depends on how much bar you wanna spend most likely. as far as I know, shes good with a meterless punish. Just walk back into hk, qcb hk, three lights (or 2? They buffed her lights, might be 3 now) into the heavy serpent lash (qcf hp). Good damage, great oki and meterless
Another easy safe jump after the corner dive is a frame kill cr.hp into forward jump, nice vid!
Good tip! Lets hope for some small buffs to AKI next patch. HP 1f faster, level 1 super 8f SU so that you cant option select against that and the slide with the same input 😎
On fire as always
Thx Deku!
This is good stuff! Thanks for making this video🔥
Yw! Glad you like it 😎
Im so happy to watch this , this are the few things that ive been missing in my aki toolset. TIME TO GRIND AND HIT DIAMOND WITH HER!
You can do it! 😎 one thing that can really help is when you are winning, you focus on the panic DI over the anti air. Jumping takes twice as long and AKI st hk is an easy reaction to jumps. The DI’ing in plat and diamond are WILD and frequent though. Good luck!
Did you reached?
Another meaty fireball setup on corner: after you do d+PP, P you do QCF+LK and then fireball. I think its +14 on block. And on hit maybe you can combo into DR f.HK (?)
This is that good shit.
Thank you for the vid! Off-topic: Where'd you get that Luffy poster?
Thx! The One Piece art is from a webshop called “Etsy”. You can find them through google, they have a ton of anime and pop stuff. Its from France if I recall, check it out 👍
Really good stuff. Question, at 2.45 you said you meaty him with a forward heavy - but it looks like you just meatied him with a normal heavy. Is that right and is forward heavy better?
Sharp! You are +12 in that situation. I did a slightly delayed heavy kick (9f SU) and that can go into the coward crouch kicks or command grab. The advantage of using forward heavy kick is that its +2 on block, so there is more that you can do afterwards. Combo on hit, walk up throw, or medium punch frame trap
So I think f-hk is a bit more versatile in that situation. 🙌
Only downside is that wake up DI beats f-hk, but DI loses to hk into coward crouch
Is the stmp from HP qcf also a frame kill?
Yes, it allows drive rush into cmk to hit meaty so they have to crouch block. It will hit if they stand, walk, back dash, jump or press a button. Its +1 on block too and combos to mp on hit.
Do all of these stillw ork?
Yep should all still work, she had no nerfs only buffs (i made a video on her buffs yesterday if you wanna learn whats new)
She’s really fun but a bit shaky
Whats the most optional shimmy you can do with aki while they are not poisened?
Umm well that depends on how much bar you wanna spend most likely. as far as I know, shes good with a meterless punish. Just walk back into hk, qcb hk, three lights (or 2? They buffed her lights, might be 3 now) into the heavy serpent lash (qcf hp). Good damage, great oki and meterless