It does get better, by tier 3- and up, even a pub team will probably have a member who is making sure everyone is moving forward before moving on. I had the same problems when i started.
Now if 3 guys are always ahead, who's rushing? 😅 The quicker the team moves through a map, the less time enemies have to spawn and do damage. One big challenge is to find a speed that works for everyone, because laggards can end a run as much as rushers can. A team can win every set piece fight and still suffer defeat by attrition.
Another great tip for new players is to listen to sounds. Not only there are sounds when specials spawn, but there also sounds when ranged enemy going to shoot you, and melee enemy will hit you. When you press block, you block damage from 360° angle around you, so when you hear the sound of enemy that is about to hit, you can block it, even if you don't see the enemy
Just something I've begun to realize and is slightly related to start of video: Low-engagement missions honestly suck. I used to like them, but now they're boring. Even on damnation they're just kind of snooze fests. A small part of me wishes they didnt exist, or that when I go through Quickplay I dont get those missions
Can confirm, this is good advice for newer players. Viewers should be mindful that some of these things aren't optimal for endgame, but it's a good guide learning the game.
you sir have a new subscriber, a very good and easy to follow guide! just started playing on xbox since it's on gamepass and boy is it crazy!! Look forward to seeing your other videos!
I need one of these for making the jump from Heresy to Damnation. I can carry in Heresy but in Damnation, I'll lose so often and so quickly that I stopped trying.
In one of the input menu settings there is an option to make you force dodge when you don't have a movement directional input, like Vermintide 2/Spacemarines . Id look into that if you don't want a different jump and dodge key
I dont understand how jumping straight to malice is helpful. A new player will have no resources to empower weapons, no masteries, no idea how to build effectively, no idea how to dodge and block among other mechanics etc.
I play on the first difficulty.I'm only level ten. And there's probably a total of fifty elites. There's a lot of ways you could get screwed the hounds, the guy that shoots the claw.And pinch you down
Excellent beginner video! :) This is much the same as you already meantion MrE, but I'll just second these: Options /Video/ Raytrace always off, it'll break your game Motion blur always off. It just makes you motion sick and makes it harder to see enemies while moving fast. It also sucks some performance out of the graphics processor, although not much but if it's down to many little things to make the computer just barely run the game you don't want the motion blur for anything useful anyway. Options/ Keybindings/ Always Unbind dodge from jump Always bind parry and dodge to extra buttons on your mouse If you have enough buttons on the mouse for it also bind Combat ability to a mouse button (a separate mouse button). Let me also add this... Options/ Interface/ Enable Portrait rendering -always, always set this to off. It sucks more performance than all the ragdolls and blood splatter combined and more. It's a known gamecrasher and it's not needed to play.
A quick counter-point about keybindings: muscle memory is more important than theoretically-optimal bindings. I've been playing FPS games for over 2 decades and I always use Space to jump. It's not worth me rebinding jump to a different key and having to think about it when I'm in the middle of combat despite being trained for all these years to press Space to jump. Likewise I got used to pressing Space to dodge in Vermintide, so even though it's generally optimal to have dodge and jump on separate keys, I use them on the same key and it works for me. Someone who doesn't have that muscle memory is probably better off having them on separate hotkeys. The #1 tip I'd give about keybindings is to have all your important combat hotkeys adjacent to WASD (or your preferred movement keys) if possible. You want to be able to press those hotkeys without taking your hand off the movement keys. Unless you use mouse-side buttons for a given hotkey, you'll oftentimes have to move one of your strafe fingers to hit another keybind, but you should never have to take your finger off the forward-movement key to hit something else.
@@MisterEtide Turn your reflex low latency to “enable + boost” turn super res to quality or balanced, you may even like performance. Frame gen is a coin flip, some people it adds latency, others it doesn’t.
Hey Mister E - do you think people starting from the veeeery beginning will know what enemy you are refering to when talking about maulers or crushers? I feel like a video spawning them in and talking about their strengths and weaknesses ( or here showing a screenshot of them at least in this video) might be useful
I show those in my other more specific series, for pure beginners i dont think they should be worried about enemy types, just focus on how to move and attack. I played a malice last night and i think i saw one crusher the whole game, the intermediate video will deal with the threats we need to counter
@@shotgunammo Maybe it was because I initially installed it in my native language but that + having seen like one crusher at most in those difficulty 1 levels was making that harder for me.
@@linkinparkroxx oh yeah I think in native language might cause confusion for sure so its completely understandable alongside difficulty 1 barely showcasing any crushers
I think i need to learn several things: dodge more, block more, riposte more, use my knives more as Zealot, use grenades more as a Veteran, and when to push and when to pull off. (Part of that isn’t all my fault, on Xbox Jump/Dodge are the same button so i get grabbed by Mutants cuz i just jumped) I really need to learn to kite better, and yesterday on pubs we had 3 full team wipes on Malice, and 1 on Damnation (my only attempt yesterday).
Those are all skills that i speak about in the next video. If you can dodge and push, specifically, a lot of the stray hits newer players tend to take will disappear
@@MisterEtide I see. I can understand your decisions on settings. I have a 3090ti so I have it all juiced up. I like the gore and such so I like having GPUs that can handle the load. But even then when the game first launched, this card didn't matter due to a lack of optimization.
I actually got tons of tips from stream today, i havent playtested it yet, but i was doing 200fps in the psykanium,i might be able to slather some gore on
I disagree with starting on Difficulty 3. If you're already experienced in Tide or L4D genre games then sure. If you're new then start lower. Darktide was my first experience with this genre, and I would absolutely have been slaughtered if I started on Malice with no skill points, low level weapons, and no knowledge of objectives or enemy types. For new players I would say: get 1 Stamina Curio, get used to sliding including during a dodge, and learn how to deal with each enemy type beyond just shooting them at range. eg: Gunners, Shotgunners - they stop shooting if you slide into melee range Flamers - flame spawns under you, run toward them at a slight angle, weak to melee Mutant - position yourself with wall behind you, dodge left, weak to melee Rager - if you're caught at close range then block melee, dodge backwards, shoot Mauler - dodge sideways, aim for the torso Bulwark - bait and dodge melee attack to create opening, and/or position yourself so their back is open to teammates Dog - listen for the leap attack, push them or dodge sideways, weak to melee Plagueryn - block charge, dodge back from stomp, block block side-dodge on 3 hit combo, do not be between boss and a ledge Spawn - block running combo, dodge backward on overhead slam, dodge right on grab attack, aim for face/crotch/butt, if teammate is grabbed bait and dodge melee but beware ledges Beast - avoid front, attack weakpoint from side or rear, bait and dodge/block melee to hamper its movement, if spewed on just stay away
F for ability has never been much of an issue to me, personally, it feels fairly natural imo. Dodge rebind to something else like "c" is definitely essential, though. Double space to dodge is way too inconsistent comparatively.
"If i'm moving to the left and need to activate my ability, I kinda need to wiggle my finger around so it's on the F key while it's already on D..." Y'know, I never thought people would have this sort of issue. For me, I have always intuitively shifted my hand to put my middle finger on D so I can press F with my index. I'd definitely say rebinding your Active ability is a personal preference thing because depending on how you wield your keyboard, all sorts of alternative configurations are viable.
Noooo! Unless you can do lvl 2 almost blind folded don't handicap everyone else. Have been seeing way too many xbox player groups die from a single rager or split up immediately after start and die one after another.
Thats just beyond what i can help if a single rager is teamwiping groups XD players who have played any fps ever should just go straight to malice. Stick together and it isnt hard at all.
@@Anonimous37800 you can learn the maps. We only have so many maps, and my pathfinding in video games isn’t great. Though, I’ve learned, if there are enemies, you are going the right way.
Big disagree on your graphics take. 40k should be immersive and ray tracing etc is sweet if you can swing it and run high fps, and dlss can help a bit with that. But I’m running a rtx 4080 and amd 7800x3d so maybe I’m biased
my biggest issue as a "new" player is the team rushing ahead and if you don't keep up, well F you.
This is alleviated more on 3 and 4, more players actually playing those difficulties instead of just speedrunning. 1 and 2 are a cesspool for that
It does get better, by tier 3- and up, even a pub team will probably have a member who is making sure everyone is moving forward before moving on.
I had the same problems when i started.
Now if 3 guys are always ahead, who's rushing? 😅
The quicker the team moves through a map, the less time enemies have to spawn and do damage.
One big challenge is to find a speed that works for everyone, because laggards can end a run as much as rushers can.
A team can win every set piece fight and still suffer defeat by attrition.
I'm with pirx on this one. If you're often finding yourself alone while the rest of the team is ahead, that is likely a "you" problem.
Thanks Mr. E! I now have the confidence to start doing Auric Maelstroms!
Yeah youve got your grey antax and a dream!
Another great tip for new players is to listen to sounds. Not only there are sounds when specials spawn, but there also sounds when ranged enemy going to shoot you, and melee enemy will hit you. When you press block, you block damage from 360° angle around you, so when you hear the sound of enemy that is about to hit, you can block it, even if you don't see the enemy
Thanks mate 👍
Since upgrading to Damnation I can agree, it’s way more fun with how many enemies there are, Malice is my new Sedition
Just something I've begun to realize and is slightly related to start of video: Low-engagement missions honestly suck. I used to like them, but now they're boring. Even on damnation they're just kind of snooze fests. A small part of me wishes they didnt exist, or that when I go through Quickplay I dont get those missions
Id rather play ventilation purge snipers than have to sit through a low intensity. Theyre so boring lol
Play on auric, they dont exist there!
Can confirm, this is good advice for newer players. Viewers should be mindful that some of these things aren't optimal for endgame, but it's a good guide learning the game.
Yep, we will be swapping elements of the build for more endgame stuff in the next guides
Love the vid Mr. E! Good stuff man.
you sir have a new subscriber, a very good and easy to follow guide! just started playing on xbox since it's on gamepass and boy is it crazy!! Look forward to seeing your other videos!
I need one of these for making the jump from Heresy to Damnation.
I can carry in Heresy but in Damnation, I'll lose so often and so quickly that I stopped trying.
Alright check your feed in like an hour! I'm putting the finishing touches on it now.
I prefer Sprint and Dodge on Shift, so that you can put Crouch on C for those critical slide rushes.
Generally good advice like always. Fixing my settings lol
In one of the input menu settings there is an option to make you force dodge when you don't have a movement directional input, like Vermintide 2/Spacemarines . Id look into that if you don't want a different jump and dodge key
I dont understand how jumping straight to malice is helpful. A new player will have no resources to empower weapons, no masteries, no idea how to build effectively, no idea how to dodge and block among other mechanics etc.
I say you should only jump in to malic untill atleast level 12+ so that you have a little bit of understanding but can still find it a challenge
I play on the first difficulty.I'm only level ten. And there's probably a total of fifty elites. There's a lot of ways you could get screwed the hounds, the guy that shoots the claw.And pinch you down
What reshads are you using ?
Excellent beginner video! :)
This is much the same as you already meantion MrE, but I'll just second these:
Options /Video/
Raytrace always off, it'll break your game
Motion blur always off. It just makes you motion sick and makes it harder to see enemies while moving fast. It also sucks some performance out of the graphics processor, although not much but if it's down to many little things to make the computer just barely run the game you don't want the motion blur for anything useful anyway.
Options/ Keybindings/
Always Unbind dodge from jump
Always bind parry and dodge to extra buttons on your mouse
If you have enough buttons on the mouse for it also bind Combat ability to a mouse button (a separate mouse button).
Let me also add this...
Options/ Interface/
Enable Portrait rendering -always, always set this to off. It sucks more performance than all the ragdolls and blood splatter combined and more. It's a known gamecrasher and it's not needed to play.
A quick counter-point about keybindings: muscle memory is more important than theoretically-optimal bindings. I've been playing FPS games for over 2 decades and I always use Space to jump. It's not worth me rebinding jump to a different key and having to think about it when I'm in the middle of combat despite being trained for all these years to press Space to jump. Likewise I got used to pressing Space to dodge in Vermintide, so even though it's generally optimal to have dodge and jump on separate keys, I use them on the same key and it works for me. Someone who doesn't have that muscle memory is probably better off having them on separate hotkeys.
The #1 tip I'd give about keybindings is to have all your important combat hotkeys adjacent to WASD (or your preferred movement keys) if possible. You want to be able to press those hotkeys without taking your hand off the movement keys. Unless you use mouse-side buttons for a given hotkey, you'll oftentimes have to move one of your strafe fingers to hit another keybind, but you should never have to take your finger off the forward-movement key to hit something else.
Mister E. My brother, no super res on? Or FSR? Or frame gen? Mister E please.
I probably need to fuck with the settings more, i cant believe they reset everything and i have no idea what i had it all set to before that.
@@MisterEtide Turn your reflex low latency to “enable + boost” turn super res to quality or balanced, you may even like performance. Frame gen is a coin flip, some people it adds latency, others it doesn’t.
Hey Mister E - do you think people starting from the veeeery beginning will know what enemy you are refering to when talking about maulers or crushers? I feel like a video spawning them in and talking about their strengths and weaknesses ( or here showing a screenshot of them at least in this video) might be useful
I show those in my other more specific series, for pure beginners i dont think they should be worried about enemy types, just focus on how to move and attack. I played a malice last night and i think i saw one crusher the whole game, the intermediate video will deal with the threats we need to counter
Tbh im new and I know, you become very quickly acquinted with them like within the first 2-3hours id say
@@shotgunammo Maybe it was because I initially installed it in my native language but that + having seen like one crusher at most in those difficulty 1 levels was making that harder for me.
@@linkinparkroxx oh yeah I think in native language might cause confusion for sure so its completely understandable alongside difficulty 1 barely showcasing any crushers
Do you have cosmetic mod? How do you get cooler weapon skins and armor or did u buy them?
The stuff here is all from the real money shop
i wis you did the input settings. what you recommend
would you consider a guide to reshade?
funny, I was trying to find that video yesterday. Also Rimworld music activate my neurons.
I think i need to learn several things: dodge more, block more, riposte more, use my knives more as Zealot, use grenades more as a Veteran, and when to push and when to pull off. (Part of that isn’t all my fault, on Xbox Jump/Dodge are the same button so i get grabbed by Mutants cuz i just jumped)
I really need to learn to kite better, and yesterday on pubs we had 3 full team wipes on Malice, and 1 on Damnation (my only attempt yesterday).
Those are all skills that i speak about in the next video. If you can dodge and push, specifically, a lot of the stray hits newer players tend to take will disappear
@ excellent. I sincerely look forward to it. In the meantime i will keep practicing when i play.
Спасибо за билд! Завтра попробую.
Sorry. I get motion sick if there is not enough motion blur idk what’s wrong with me
I feel like i have alot of bad habits, so im watching all of these
Tell Fatshark to remove low-intensity modifier. No reason to exist if you can lower the difficulty.
What are card do you own where you're getting below 30fps with ragdoll and gore turned on?
This was setting prior to fsr update, honestly performance can be kinda bad even with my 3070
@@MisterEtide I see. I can understand your decisions on settings. I have a 3090ti so I have it all juiced up. I like the gore and such so I like having GPUs that can handle the load. But even then when the game first launched, this card didn't matter due to a lack of optimization.
I actually got tons of tips from stream today, i havent playtested it yet, but i was doing 200fps in the psykanium,i might be able to slather some gore on
@@MisterEtide nice man. That's half the fun: watching the chaos in all its graphical beauty.
I disagree with starting on Difficulty 3. If you're already experienced in Tide or L4D genre games then sure. If you're new then start lower. Darktide was my first experience with this genre, and I would absolutely have been slaughtered if I started on Malice with no skill points, low level weapons, and no knowledge of objectives or enemy types.
For new players I would say: get 1 Stamina Curio, get used to sliding including during a dodge, and learn how to deal with each enemy type beyond just shooting them at range. eg:
Gunners, Shotgunners - they stop shooting if you slide into melee range
Flamers - flame spawns under you, run toward them at a slight angle, weak to melee
Mutant - position yourself with wall behind you, dodge left, weak to melee
Rager - if you're caught at close range then block melee, dodge backwards, shoot
Mauler - dodge sideways, aim for the torso
Bulwark - bait and dodge melee attack to create opening, and/or position yourself so their back is open to teammates
Dog - listen for the leap attack, push them or dodge sideways, weak to melee
Plagueryn - block charge, dodge back from stomp, block block side-dodge on 3 hit combo, do not be between boss and a ledge
Spawn - block running combo, dodge backward on overhead slam, dodge right on grab attack, aim for face/crotch/butt, if teammate is grabbed bait and dodge melee but beware ledges
Beast - avoid front, attack weakpoint from side or rear, bait and dodge/block melee to hamper its movement, if spewed on just stay away
Give controller players love
Always be dodging!
F for ability has never been much of an issue to me, personally, it feels fairly natural imo. Dodge rebind to something else like "c" is definitely essential, though. Double space to dodge is way too inconsistent comparatively.
Just move jump to something else, single space dodge
"If i'm moving to the left and need to activate my ability, I kinda need to wiggle my finger around so it's on the F key while it's already on D..."
Y'know, I never thought people would have this sort of issue. For me, I have always intuitively shifted my hand to put my middle finger on D so I can press F with my index. I'd definitely say rebinding your Active ability is a personal preference thing because depending on how you wield your keyboard, all sorts of alternative configurations are viable.
Yeah but then i cant use my pinky for slide or sprint because its in charge of the A key! Best to move it to a more unoccupied hand.
Noooo! Unless you can do lvl 2 almost blind folded don't handicap everyone else. Have been seeing way too many xbox player groups die from a single rager or split up immediately after start and die one after another.
Thats just beyond what i can help if a single rager is teamwiping groups XD players who have played any fps ever should just go straight to malice. Stick together and it isnt hard at all.
Let them learn. There's nothing to learn at t2 and t1.
@@Anonimous37800 you can learn the maps. We only have so many maps, and my pathfinding in video games isn’t great. Though, I’ve learned, if there are enemies, you are going the right way.
Ps5 release next week let’s fkn go
Big disagree on your graphics take. 40k should be immersive and ray tracing etc is sweet if you can swing it and run high fps, and dlss can help a bit with that. But I’m running a rtx 4080 and amd 7800x3d so maybe I’m biased
LOL yeah thats definitely a bias, if i had a setup like that i would have the pretty graphics turned on too
@ actually I turned off tracing as it led to a super smooth feel, no objective data just subjective and still very good looking game