Hey, I hope you'll take some constructive criticism here. This isn't directional rolling. Your character is already moving in that direction before you hit the roll key, so everything you set up is pretty much useless. Players will often change direction quickly before hitting the roll button and you didn't show that in the video, probably because you know it looks janky. The player immediately snaps to the new direction using your system with no interpolation in between. The better way to do this is to have a montage notify in the montage itself. And have that notify allow rotation during root motion for a few frames at the start of the animation. That way the character will still use root motion for the roll length, but will smoothly rotate at the start of the animation towards the last input vector.
@fray989 - You sound like you have valuable insights. Who would you suggest I follow to learn Unreal, if not yourself? @UnrealU - As always, thank you for the great tutorials.
when i roll for some reason my caracter is going up like instead of rolling on the ground like its supposed to it is like it is rolling over something but that isn't supposed to happen
What if the character is moving in 8 directions? Is there a way to make it roll in other directions, because I did it on mine and it looks weird when it rolls back and to the sides
Okay I need help. So I'm doing a first person pov but like I'd to do it so if the player holds say the 'a' key while also hitting shit that it will make them roll in that direction. How would that would?
Thanks but Im having trouble making this work while target locked. My character always rolls towards the direction its locked on even if i roll back. Any ideas?
Got slight problem now i cannot jump or do any other animations i have build ? Help Can you create a video about the in depth off these blueprints ? For example, Drinking a bottle of water, Or eating? It seems to work but if i export to a full game it just dies on me.
I thought it fit better, as Uisco was just a random name, and on my channel I mainly teach people about unreal engine, and university is a place where people learn, so I called it Unreal University, the channel is still the same, I just changed the name
Hello how do i make a 3d fighting game? Like a 1 on1 mortal kombat tekken style fighting game with 360 movement? With 0 coding as well. I see that u have a 2d tutorial but thats not what I need? Amd why dont u have specific tutorials covering different styled games? With all due respect
@@UnrealUniversity I understand what ur saying. But I'm new to this program and idk how to blueprint or use event graph. All your tutorials have not helped me. All im tryna do is make a 3d Godzilla vs Kong game and I need help with executing my animations. Like (punch kick, grab, grapple etc) I been looking all over yt for this kinda help and cant find it. Im very fustrated with this. As I been on this for 2 weeks and i havent slept. Why cant you provide this type of tutorial? And why dont u cover ps4 controller support? Everybody doesnt play with mouse and keyboard sir. All I need to know from you is how to graph my animations. Punch kick grapple etc.
@fatboigamer9543 why are you questioning him so hard lol? there are other youtube videos out there, and there are tutorials for almost every step, if your just trying to play an animation on a key press then use a montage. take your punch animation right click it make an animation montage save it. make an input action in your character blueprint whatever button you want punch to be and drag off that input play anim montage. Thats probably the most basic way to play animations.
@@smcfadden1992 these youtubers are not giving us all their secrets. And im sick of it. If you are going to do a full tutorial then give us just that a FULL tutorial. And not a half or parts of one. He wants us to pay for courses and only have 4 courses on his website. Waste of money 4 cpurses that dont explain all of it
Hey, I hope you'll take some constructive criticism here. This isn't directional rolling. Your character is already moving in that direction before you hit the roll key, so everything you set up is pretty much useless. Players will often change direction quickly before hitting the roll button and you didn't show that in the video, probably because you know it looks janky. The player immediately snaps to the new direction using your system with no interpolation in between.
The better way to do this is to have a montage notify in the montage itself. And have that notify allow rotation during root motion for a few frames at the start of the animation. That way the character will still use root motion for the roll length, but will smoothly rotate at the start of the animation towards the last input vector.
I meant this more from the perspective that you can roll in any direction, thank you for letting me know, I did not mean to mislead
@fray989 - You sound like you have valuable insights. Who would you suggest I follow to learn Unreal, if not yourself?
@UnrealU - As always, thank you for the great tutorials.
Thanks, I know this video is old, but I just got back into making games, and this helped alot
Great tutorial, i was able to set up this rolling system in just ten minutes! but for some reason, my character goes up when i roll i don't know why
Yep, same. I have debug trace on for my capsule collision, and it goes all wonky when I roll and I fly up into the air.
You are very good bro!
Awesome bro 🎉
thanks this works well
Is it only me?, I have an Issue with accessing the site it says that the connection was reset and i cannot access the animation? Any ideas?
when i roll for some reason my caracter is going up like instead of rolling on the ground like its supposed to it is like it is rolling over something but that isn't supposed to happen
Liked and thank you but you did not roll backwards sir ...how can we ligit roll backwards. You still rolled forward by turning around....😣
I just uploaded the animation and root motion and worked haha lol
What if the character is moving in 8 directions? Is there a way to make it roll in other directions, because I did it on mine and it looks weird when it rolls back and to the sides
Going to have a video coming this week which will cover rolling in 4 different directions, front, left, right and back
@@UnrealUniversity Thank you very much for responding and I look forward to it
@@neritonreis3340 its out
Okay I need help.
So I'm doing a first person pov but like I'd to do it so if the player holds say the 'a' key while also hitting shit that it will make them roll in that direction. How would that would?
Can you explain to me part of how a player plays with the ball and moves it with his foot professionally, like FIFA 24?
I have not made a system like that
Thanks but Im having trouble making this work while target locked. My character always rolls towards the direction its locked on even if i roll back. Any ideas?
THanks
It no work for me, animation no play when I press the key to make player roll
Got slight problem now i cannot jump or do any other animations i have build ? Help
Can you create a video about the in depth off these blueprints ? For example, Drinking a bottle of water, Or eating? It seems to work but if i export to a full game it just dies on me.
Why did you change your name to unreal university?
I thought it fit better, as Uisco was just a random name, and on my channel I mainly teach people about unreal engine, and university is a place where people learn, so I called it Unreal University, the channel is still the same, I just changed the name
@@UnrealUniversity nice
❤❤❤❤❤❤
Big thanks
What if you don't have Input and Action Folder?
you can probably set up the input through the project settings
@@GreiratoftheUndeadSettlement that's deprecated
Why did you not change the capsule height when rolling?
for people trying to do it in first person i did not susced so i think i doesnt work in first person
Hello how do i make a 3d fighting game? Like a 1 on1 mortal kombat tekken style fighting game with 360 movement? With 0 coding as well. I see that u have a 2d tutorial but thats not what I need? Amd why dont u have specific tutorials covering different styled games? With all due respect
I have not made videos on that, I just have not got round to it and I am only one person, for the moment I work on what I can
@@UnrealUniversity I understand what ur saying. But I'm new to this program and idk how to blueprint or use event graph. All your tutorials have not helped me. All im tryna do is make a 3d Godzilla vs Kong game and I need help with executing my animations. Like (punch kick, grab, grapple etc) I been looking all over yt for this kinda help and cant find it. Im very fustrated with this. As I been on this for 2 weeks and i havent slept. Why cant you provide this type of tutorial? And why dont u cover ps4 controller support? Everybody doesnt play with mouse and keyboard sir. All I need to know from you is how to graph my animations. Punch kick grapple etc.
@fatboigamer9543 why are you questioning him so hard lol? there are other youtube videos out there, and there are tutorials for almost every step, if your just trying to play an animation on a key press then use a montage. take your punch animation right click it make an animation montage save it. make an input action in your character blueprint whatever button you want punch to be and drag off that input play anim montage. Thats probably the most basic way to play animations.
@@smcfadden1992 these youtubers are not giving us all their secrets. And im sick of it. If you are going to do a full tutorial then give us just that a FULL tutorial. And not a half or parts of one. He wants us to pay for courses and only have 4 courses on his website. Waste of money 4 cpurses that dont explain all of it