Watching Stephen play the Metroid series really hopes he does a Hollow Knight LP some day. I think he'd have a blast.
Space jump is surprisingly rhythmic and fun fact i almost couldnt finish fusion originally because i couldnt understand how it worked
I see stephen has the same core problem that many have with space jump: "why doesn't mashing this work? maybe if I mash harder it'll act different. rhythm? why would I do that instead of mash blindly?"
There are essentially five beams in this game. Ice Beam freezes targets, and is all around useful. Wave Beam passes through walls, which is very useful in Metroid II's cramped tunnels. Spazer is wide, but Wave beam is generally superior. Plasma hits the hardest and passes through enemies, but Ice and Wave are more generally useful. Beam don't stack in Metroid II, but you can re-collect beams to switch between them.
He forgot the name that we rename it (Spin Jump)
No it’s still Space Jump as of Metroid Dread. However Dread did introduce the Spin Boost, which acts as a diet Space Jump, giving you a single mid-air jump
is he going to do all of the metroids or just the ones on the switch?
According to one of the recent vlogs he said he was going to do Fusion and then basically take a break or something to that effect.
On a recent vlog he already finished Super Metroid and will release the LP when this one ends. He will play Fusion as that was the only one he played prior to this year. After that he will take a break from the series but hinted at maybe doing Prime 1 down the road.
So it's obviously too late to help Stephen, but for those curious as to why he's having trouble with the Space Jump, it's because there's a rhythm to it that isn't immediately obvious. You have to press the jump button right after Samus hits the apex of the jump and just as she starts to fall again. You have a bit of a window, but if you wait too long you won't be able to jump again. It stays pretty consistent throughout the series though, so once you get the hang of it in one game you can do it in all of them reliably.
So...same as with Dread then? Cuz I was equally as confused as him when trying to use that in Dread... 😅
@@KrispyKrabby Yup, same deal. It's actually pretty smart design, instead of mindlessly infinite jumping around the map you still have to be engaged and thinking about your movement, ultimately making it more fun. They could stand to actually explain it for once though. 😆
@@aidennoir597 Yeah, I figured it out in the end though. Pretty satisfying to pull off once you understand the rhythm. 👌
I do feel like it was a *little* more annoying in this game than in subsequent games. It might just be me forgetting, but I don’t remember ever having any trouble with it in Super, for example. I think some refinement was done to the mechanic after this game, so if you can do it in 2 you’ll probably be fine with any other game it’s in. Even Prime 2 had a Space Jump that felt mostly the same (at least to me) even though there was a finite number of jumps you could make there.
That may, and that's a big may, still be helpful in the other Metroid games going forward. I say it's a big may because of Stephen infamous lack of rhythm.