Just the fact that we have new information regarding Ristar that dates back to almost two years before the final release is amazing. Number 8 on the first sample looks...incredibly Westernized and almost reminds me of the little dude from the GamePro magazines. It's also kind of amazing how much the setpieces resemble the final product here...granted the graphics for the first planet look a little different compared to the other ones.
I was thinking: There was, in the data, unused text that says something like "His name is Feel! Not Volt The Voltage!", showing a distaste for the name changes that were happening during Ristar's production. One of the prototypes of this game even has the header of "VOLT - THE VOLTAGE". Maybe #8 was the design for this new, radical-sounding redesign of the character, maybe for the western release of the game. He has a more lightning-bolt sort of design to his hair. I wanna say that #7 was the design for when they were calling the game "Dexstar", which then became "Ristar".
As a Ristar fan, this is an amazing thing to see. It's so interesting that they not only had eight potential designs, but even committed to animating some of them - I guess you don't really know which design 'Works' until you see it in motion.
Seems like they had quite a bit of the world graphics down already. It was just the player character needing to be finalized. Also, I prefer the face design at 3:24 to the final by far.
It's cool to know that they were working on Ristar hot off the completion of Sonic 3 (or during its development?), before Sonic 3 was even released to US markets. 😯
Ristar was not developed by Sonic Team actually, it was another internal Sega team. Though that team had a couple of people who worked on the sonic series.
@@Turbulation1 I was operating under the assumption that Ristar was developed by Sega Technical Institute, the same team that worked on Sonic 2 and Sonic 3&K. But looking it up now, I now stand corrected and see that it was Sonic Team that worked on Ristar, so you're right: contemporaneous development cycles 100% makes sense.
@@Turbulation1 snap! I remember looking it up last night (I don't remember if it was on Wikipedia or some other wiki site) and finding that it said it was developed by Sonic Team, but I was really sleepy last night so I must have either subconsciously substituted "Sonic Team" for whenever I read "Sega" or else I ran across a fan Sega wiki page (which was obvi flat wrong) that I erroneously mistook for either Wikipedia or Sega Retro (but which I can't find again). 🤕 My bad.
So far we learned Ristar design tests started probably mid to late 1993. I say by early January 1994, the Ristar game started development. Different title screen. They started with the earlier round design of Ristar with 2 spikes on his head and completely different face with the Feel title screen. Peace sign, Copyright Sega 1994 top right. I’m guessing by February to March 1994 his design was finally finalized but still has the Feel title screen at the very bottom. Also has the yellow shooting star with the cord at the bottom right, angry skinnier wider curved eyebrows. And the peace sign still. I also notice when he pulls himself up in the title screen, he has a determined smile, different skinnier eyebrows. in the final he frowns, and his eyebrows are slightly thicker. Then a few months later (Maybe April or May 94) the prerelease they finally changed to his official name and the eyebrows were changed to make him look happy a bit with his head still facing downward. The cord from the bottom right of the title screen was removed. and still. Also it now has a red star. Peace sign once more The title screen metal plate and font is kept in the July prototype like the last build and has Ristar finalized face and now pointing finger which was kept in the final. The finalized changed font for “Ristar” and “The Shooting Star” with a trademark and the removed underline between the two words. The shooting star coming from the bottom left this time now with a pink star. Press Start Button is slightly higher now and copyright is now Sega Enterprises LTD 1995.
I love this. Ristar is one of my most beloved games of all time. Would love Sega to somehow use this... Maybe use the scrapped designs and make them be Ristar's brothers/sisters or even sons/daughters. Maybe with slightly different movesets, just like Sonic, Tails and Knuckles differ from each other? The world needs a Ristar sequel ❤️
One day we'll get Rocket Knight Adventure early gameplay with the early first boss gameplay (I've seen the early trailer of it) along with Sparkster 2 beta Genesis gameplay.
Okay, so Ristar has the white gloves of design 1 (important for visibility), the head type of design 7, the eyebrows of design 3, the small mouth of design 6, and totally different eyes that are small and spread apart, and different proportion placement for the face. However, that might be the image quality. ...he really doesn't look that good naked- er, without the gloves or shoes. I feel like they were using this like a glorified slide show to discuss the character design before moving forward with it.
If feel was in the game he'd be copying ristar's moves and if you attack him there is 2 clones in the next lever and if you attack those you get 3 during each level and it goes on but the final level won't have the clones
For the brief snippet of another tape being overwritten at the beginning with the Ristar one? It was gameplay of a Mega CD game called Seima Densetsu 3x3 Eyes. There's so little documentation about that game, so nobody really knows what the track is called.
@@Turbulation1 i have someone that keeps telling me to find more 2004 scratch builds. like jesus we found 400+ in september do you already not have enough
I can FEEL the static coming from this tape
I can taste it
No Dolby Noise Reduction needed!
That was a pun, right?
@THSGC yes
Good one
Just the fact that we have new information regarding Ristar that dates back to almost two years before the final release is amazing. Number 8 on the first sample looks...incredibly Westernized and almost reminds me of the little dude from the GamePro magazines. It's also kind of amazing how much the setpieces resemble the final product here...granted the graphics for the first planet look a little different compared to the other ones.
I was thinking: There was, in the data, unused text that says something like "His name is Feel! Not Volt The Voltage!", showing a distaste for the name changes that were happening during Ristar's production. One of the prototypes of this game even has the header of "VOLT - THE VOLTAGE". Maybe #8 was the design for this new, radical-sounding redesign of the character, maybe for the western release of the game. He has a more lightning-bolt sort of design to his hair. I wanna say that #7 was the design for when they were calling the game "Dexstar", which then became "Ristar".
As a Ristar fan, this is an amazing thing to see. It's so interesting that they not only had eight potential designs, but even committed to animating some of them - I guess you don't really know which design 'Works' until you see it in motion.
It was insane to see this on stream!
I hope someone can make a Ristar ROM hack with one of these early Feel sprites and present it as a Feel prototype remake.
The color bleed on those red and orange gloves is gnarly. Ristar made the right call.
Seems like they had quite a bit of the world graphics down already. It was just the player character needing to be finalized.
Also, I prefer the face design at 3:24 to the final by far.
Really? I think he looks pretty goofy in all of these proto sprites.
It's cool to know that they were working on Ristar hot off the completion of Sonic 3 (or during its development?), before Sonic 3 was even released to US markets. 😯
Ristar was not developed by Sonic Team actually, it was another internal Sega team. Though that team had a couple of people who worked on the sonic series.
@@Turbulation1 I was operating under the assumption that Ristar was developed by Sega Technical Institute, the same team that worked on Sonic 2 and Sonic 3&K. But looking it up now, I now stand corrected and see that it was Sonic Team that worked on Ristar, so you're right: contemporaneous development cycles 100% makes sense.
@@DTX0217 what sources state it was Sonic Team?
From what I know, the credits of Ristar don’t reflect on that at all.
@@Turbulation1 snap! I remember looking it up last night (I don't remember if it was on Wikipedia or some other wiki site) and finding that it said it was developed by Sonic Team, but I was really sleepy last night so I must have either subconsciously substituted "Sonic Team" for whenever I read "Sega" or else I ran across a fan Sega wiki page (which was obvi flat wrong) that I erroneously mistook for either Wikipedia or Sega Retro (but which I can't find again). 🤕 My bad.
@@DTX0217 I see, understandable.
I still remember seeing Ristar's beta design "Feel" many years ago. I still want to see beta gameplay of it.
I mean he would play identically to Ristar, so this tape we have is the most gameplay we'll ever see out of him.
So far we learned
Ristar design tests started probably mid to late 1993. I say by early January 1994, the Ristar game started development. Different title screen. They started with the earlier round design of Ristar with 2 spikes on his head and completely different face with the Feel title screen. Peace sign, Copyright Sega 1994 top right.
I’m guessing by February to March 1994 his design was finally finalized but still has the Feel title screen at the very bottom. Also has the yellow shooting star with the cord at the bottom right, angry skinnier wider curved eyebrows. And the peace sign still. I also notice when he pulls himself up in the title screen, he has a determined smile, different skinnier eyebrows. in the final he frowns, and his eyebrows are slightly thicker.
Then a few months later (Maybe April or May 94) the prerelease they finally changed to his official name and the eyebrows were changed to make him look happy a bit with his head still facing downward. The cord from the bottom right of the title screen was removed. and still. Also it now has a red star. Peace sign once more
The title screen metal plate and font is kept in the July prototype like the last build and has Ristar finalized face and now pointing finger which was kept in the final.
The finalized changed font for “Ristar” and “The Shooting Star” with a trademark and the removed underline between the two words. The shooting star coming from the bottom left this time now with a pink star. Press Start Button is slightly higher now and copyright is now Sega Enterprises LTD 1995.
3:13 November 15, 1993
This is amazing
PJ Ristar would be proud.
as a ristar fan, this is so good
I love this. Ristar is one of my most beloved games of all time. Would love Sega to somehow use this... Maybe use the scrapped designs and make them be Ristar's brothers/sisters or even sons/daughters.
Maybe with slightly different movesets, just like Sonic, Tails and Knuckles differ from each other?
The world needs a Ristar sequel ❤️
Exactly
One day we'll get Rocket Knight Adventure early gameplay with the early first boss gameplay (I've seen the early trailer of it) along with Sparkster 2 beta Genesis gameplay.
I wish Somebody made Ristar's Prototype Sprites (Google Drive or The Spriters Resoucre)
"Feel" as in the Rabbit design for Sonic back in 1990?
they were planning that
The Rabbit is actually called Maxs, the name Feels came from this prototype as a misconception.
In hindsight, not naming him FEEL was the biggest tragedy of the century
Okay, so Ristar has the white gloves of design 1 (important for visibility), the head type of design 7, the eyebrows of design 3, the small mouth of design 6, and totally different eyes that are small and spread apart, and different proportion placement for the face. However, that might be the image quality.
...he really doesn't look that good naked- er, without the gloves or shoes.
I feel like they were using this like a glorified slide show to discuss the character design before moving forward with it.
If feel was in the game he'd be copying ristar's moves and if you attack him there is 2 clones in the next lever and if you attack those you get 3 during each level and it goes on but the final level won't have the clones
7 looks actually like Ristar
Domsday capture right?
Looks more cartoontie
Coool
Gracias por sus descubrimientos
That first ristar is so derpy lmao
Yo, naked Ristar? 😳
please dont do it
Please no, just stop. This is only test footage.
*YOOOOOOOO*
*YOOOOOOOO*
whats the music
For the brief snippet of another tape being overwritten at the beginning with the Ristar one? It was gameplay of a Mega CD game called Seima Densetsu 3x3 Eyes.
There's so little documentation about that game, so nobody really knows what the track is called.
@@Turbulation1 it sounds like carnival music
Where is the scary, you promised me scary
Oh, Game Freak! You scamps!
*f e e l*
didnt you post this one before?
They did back in December 2020, but there was no audio and it was essentially the raw tape without being cleaned up.
@@Turbulation1 oh nice
@@Turbulation1 i didnt notice any audio here though
@@whact I mean the extra audio that comes from the previous tape that recorded another game before the Ristar Feel footage overwrote it.
My main issue with this character was that he is too weak and can only attack after grabbing things...
muito interessante
New sonic protos?
@404 TV no.
well, a tape at least
looks like some random character creator
😮😮
Reveal a another Sonic CD prototype,
You think they can just poof them up, and then serve it to you on a silver platter?
@@Turbulation1 i have someone that keeps telling me to find more 2004 scratch builds. like jesus we found 400+ in september do you already not have enough
@@olds86307 damn
@@olds86307 doesn't scratch themselves have them up for public
@@wiliwilo no?
Can u upload rom?
he just has this casette.
Oooooooh... Must have missed it when I read it a month ago. Thanks!