Blender UV Textures to Davinci Resolve Workflow

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  • Опубліковано 24 жов 2024

КОМЕНТАРІ • 9

  • @RobertShaverOfAustin
    @RobertShaverOfAustin 2 роки тому +2

    Thanks for the tutorial. It's great to know that I have access to such useful tools. What I learned from your video is that, should the need arise for 3D objects, I will have to set aside a few months to learn Blender and then tackle Fusion. You whipped through both like a pro. I won't be motivated to do that until some project materializes to make me crazy enough to work my ass off to get it done. At least that's how I've always learned new stuff ... crazy necessity. Thanks for a fantastic channle.

    • @DigitalVectorStudios
      @DigitalVectorStudios  2 роки тому +2

      Thanks for the great comments. Both Blender and Resolve/Fusion are heading in an amazing direction because the amount of development taking place. The future is bright!

    • @RobertShaverOfAustin
      @RobertShaverOfAustin 2 роки тому +2

      @@DigitalVectorStudios I would have subscribed but I was already *SUBSCRIBED!*

  • @MogShade
    @MogShade 3 місяці тому

    Thank you

  • @S4NSE
    @S4NSE Рік тому +1

    Thanks :)

  • @PerfectMoodMusic
    @PerfectMoodMusic Місяць тому

    After you baked the textures, did you export the scene as fbx?

    • @PerfectMoodMusic
      @PerfectMoodMusic Місяць тому

      Another question. Is there any way to do this with multiple objects into one fbx?

    • @PerfectMoodMusic
      @PerfectMoodMusic Місяць тому

      After replicating what you did but with a scene that has multiple objects and a room, and importing it into Davinci Resolve I only got 1 mediain node, that was of one of the objects, but not the others.

  • @babajideorisabiyi9985
    @babajideorisabiyi9985 3 місяці тому +1

    I disagree this training makes a simple process appear ridiculously difficult.