Hi! I really like paladins, i have been playing it from a long time ago (When payload existed). I have some very good memories with this game. I don't want to sound like a hater but i would love to see in this type of videos a recopilation of best plays from GM, masters or diamond players. They are crazy good and well... those plays will not be against bots. I'm a diamond 4 player and i would love to send you my best clips at ranked or casual games to be able to appear i this type of videos. (sorry if i had errors in my writting, i'm from colombia and my english is not that good) I'm happy to see paladins growing again
Could you guys do a rework on koga? *1st talent is put into base kit, headshots damage are reduced from 50% to 25% * Nerf the energy gain from getting killing blows with skewer and make it elimination not killing blow (gain 10% energy for killing enemies using skwerer at lvl 1) and maybe even nerf the heals from hellkite claws (by half but remove the cooldown) and skewer from the cards * buff the MS increase when using agility from 4% percent to 7% At lvl 1 * his card that let's him gen ammo with agility. Make it like bucks ammo gen card when you heal or like his dash ammo gen card so I don't need to wait for my reload animation during a 1v1 * increase his damage to match his energy gen. Currently it's 38 damage pershot but needs 80 for 1 energy. Make it 40 pershot. Why? Late game, koga's energy gain (aka his cooldowns essentially, it's longer and not shorter like every other champions) takes a longer time to gain because hi elo players are smart and take heaven with veteran. Not to mention there are so many Champions who has damage reduction in their loadout or abilities * using agility when the primary is smg, reduces koga's bullet spread by 25% but using agility when the primary is hellkite claws, increases the speed of the slash projectile by 35%. This should be in his base kit. Not talents. * bring dash ammo heal dash koga back. It was a fun playstyle. Increase his heal and ammo gen card when he dash *increase his shadow step (dash) to 50 unit per dash. The dash doesn't go damage and he needs to be dealing damage to get those dashes so I don't get why it can't be 50 unit per dash * Remove the huge skewer animation that is blocking the player's screen. Fps game but the animation is literally covering my screen. That's one of the reason why skewer doesn't feel great to use - 1st talent rework. No more claws. Instead stance switch Now gives koga 10% damage reduction, increases his damage by 10%, increase his attack speed by 10% and reduce the ammo spread by 25% for 4 seconds and uses 2/3 of a bar of energy, this ability does not stack. It refreshes everytime it is used. Make the 1st talent smg focus and he can still shoot, dash, use agility and ult while using the new ability. Let koga in his 1st talent be able to dash downwards and backwards. The reduction in ammo spread will stack from agility and the new ability which gives koga 50% ammo reduction of both abilities are used as the same time - 2nd talent would be the same. This talent is a hybrid of smg and claws plus ult benefits. Decrease the ult damage IF needed. Decrease the ult charge rate IF that is too strong as well. The damage of adrenalin junky would stay the same as it is now. If it's too weak then increase the damage like I mentioned before and like I will mention again later. - 3rd talent. No more smg, hellkite claws and dragon stance doesn't use energy anymore but has reduced damage of hellkite claws, increase skewer range (make the range the same as his hellkite claws) and also regens energy like his smg with the same value. For example, if koga currently gens 50 energy in 5 seconds using smg then this talent using only claws will also regen 50 energy in 5 seconds. Also, skewer Now uses half of 1 bar of energy but the heavily lower the damage of skewer and you can still be damaged during skewer animation like zhin's wirl (If it's strong then skewer needs 1 bar of energy and keep the lowered damage). Nerf the claws damage from claw stance primary hellkite claws and secondary skewer (lmb, rmb). His stance switch will now give him a deflect or disperse (not a reflect like zhin). Give him CC cleanse and have the deflect cover his whole body. Similar to zhin's reflect, koga's New deflect or disperse, Deflect or disperse incoming damage once per energy bar. He will be in his deflect or disperse stance for 4 seconds. Spamming it resets the time, it does not extend it. Enemies firing at this ability will have their abilities or primary disappear and not reflect toward them like zhin's reflect. Once the deflect or disperse has been hit by an ability or primary. The ability immediately ends (if this is too strong then make it use 1.5 bars of energy, if it's too weak then make it use half a bar of energy). Koga can use every other abilities during his deflect or disperse ability just like the one I mention in his new 1st talent. This is his claw focus talent. Hellkite claws. Please make these changes I just want koga to feel good on PC and have cool but different play style that is viable for each talent. So please implement these changes. I am asking for some koga reworks and buffs because koga is the only champions that gets his cooldown increase as the game goes on. That's not the worst part, he may have 3 energy bars but in reality. Those 3 are actually just 1 so imagine 1 resource bar [actually 3 but not really, especially if you play koga] is used for 5 abilities. 5 of them are Agility, dash, skewer, hellkite and in dragon stance. 5 abilities using 1 resources that doesn't get better in late game using chronos but gets worse because enemies will buy heaven not to mention nimble or lethally just to make his bad ult worse. Essentially increasing his cooldowns. Last cheery on top is, apparently koga has a bug that consumes a lot more of his energy just by being in dragon stance than intended. Most of his cards are also about healing which heavily falls off and are useless late game now. He has zero DR in his cards and please fix his bugs. With how koga is, it is very for him to get kills which is important for flanks because they need the credits to buy items and koga's items are very expensive He may be playable or even decent in rank but he is downright terrible in casuals, same like moji and skye in mid to high elo. At low elo, everyone is op So please make all of these changes before the game dies. I love koga but I can't help but feel his kit and his numbers are bad If anyone thinks these changes are bs. Let me remind you lex MS spam exist, talus/tib q exist, zhin wirl spam exist and Caspian MS card from just hitting his primary exist.
@@imnotreanalbertospynotatal6968 it may not be what it used to be, but its still something especially when the game dropped a lot so it even gaining a little is better then nothing
@@freerunna- of course I am because this game isn't that dead and I want to see this game succeed so yea and seeing comments like play ow2 is annoying to see because that's not whats important when it comes to a simple paladins video
Buying nimble in the middle of an hexakill is now my new objective in life
hahahaha indeed !
Me: "Not going to be pleased unless I see a Penta"
BK: "Penta? Rookie."
1:46 "there's Atlas there's no Atlas" LOL nice line :D
It's nice to see some Polish plays!
Polska (I Malina) Górą!
To ja pozdro (:
Pozdrawiam!
That was a really good experience playing paladins. Hope that one day I'll return in a better game
You know its gonna be goot when owlyeagle is 4th. Also there is no way this man bought items mid ult lmao
Solid thumbnail guys
first one is very hilarious i love it, second one shouldve been evie's one
All top plays are really good this time
Man these are some great plays. There aren't usually this many and this varied
Te quiero paladins !
LET'S GO NUIKO
Lol the commentary on the 1st place kill 😂
Hi! I really like paladins, i have been playing it from a long time ago (When payload existed). I have some very good memories with this game. I don't want to sound like a hater but i would love to see in this type of videos a recopilation of best plays from GM, masters or diamond players. They are crazy good and well... those plays will not be against bots. I'm a diamond 4 player and i would love to send you my best clips at ranked or casual games to be able to appear i this type of videos.
(sorry if i had errors in my writting, i'm from colombia and my english is not that good)
I'm happy to see paladins growing again
Very nice clip from bomb king, I am only disappointed that he stopped at the hexa and didn't go for more hexas
how they record their game video actually?just keep open a recording app while playing?
Could you guys do a rework on koga?
*1st talent is put into base kit, headshots damage are reduced from 50% to 25%
* Nerf the energy gain from getting killing blows with skewer and make it elimination not killing blow (gain 10% energy for killing enemies using skwerer at lvl 1) and maybe even nerf the heals from hellkite claws (by half but remove the cooldown) and skewer from the cards
* buff the MS increase when using agility from 4% percent to 7% At lvl 1
* his card that let's him gen ammo with agility. Make it like bucks ammo gen card when you heal or like his dash ammo gen card so I don't need to wait for my reload animation during a 1v1
* increase his damage to match his energy gen. Currently it's 38 damage pershot but needs 80 for 1 energy. Make it 40 pershot. Why? Late game, koga's energy gain (aka his cooldowns essentially, it's longer and not shorter like every other champions) takes a longer time to gain because hi elo players are smart and take heaven with veteran. Not to mention there are so many Champions who has damage reduction in their loadout or abilities
* using agility when the primary is smg, reduces koga's bullet spread by 25% but using agility when the primary is hellkite claws, increases the speed of the slash projectile by 35%. This should be in his base kit. Not talents.
* bring dash ammo heal dash koga back. It was a fun playstyle. Increase his heal and ammo gen card when he dash
*increase his shadow step (dash) to 50 unit per dash. The dash doesn't go damage and he needs to be dealing damage to get those dashes so I don't get why it can't be 50 unit per dash
* Remove the huge skewer animation that is blocking the player's screen. Fps game but the animation is literally covering my screen. That's one of the reason why skewer doesn't feel great to use
- 1st talent rework. No more claws. Instead stance switch Now gives koga 10% damage reduction, increases his damage by 10%, increase his attack speed by 10% and reduce the ammo spread by 25% for 4 seconds and uses 2/3 of a bar of energy, this ability does not stack. It refreshes everytime it is used. Make the 1st talent smg focus and he can still shoot, dash, use agility and ult while using the new ability. Let koga in his 1st talent be able to dash downwards and backwards. The reduction in ammo spread will stack from agility and the new ability which gives koga 50% ammo reduction of both abilities are used as the same time
- 2nd talent would be the same. This talent is a hybrid of smg and claws plus ult benefits. Decrease the ult damage IF needed. Decrease the ult charge rate IF that is too strong as well. The damage of adrenalin junky would stay the same as it is now. If it's too weak then increase the damage like I mentioned before and like I will mention again later.
- 3rd talent. No more smg, hellkite claws and dragon stance doesn't use energy anymore but has reduced damage of hellkite claws, increase skewer range (make the range the same as his hellkite claws) and also regens energy like his smg with the same value. For example, if koga currently gens 50 energy in 5 seconds using smg then this talent using only claws will also regen 50 energy in 5 seconds. Also, skewer Now uses half of 1 bar of energy but the heavily lower the damage of skewer and you can still be damaged during skewer animation like zhin's wirl (If it's strong then skewer needs 1 bar of energy and keep the lowered damage). Nerf the claws damage from claw stance primary hellkite claws and secondary skewer (lmb, rmb). His stance switch will now give him a deflect or disperse (not a reflect like zhin). Give him CC cleanse and have the deflect cover his whole body. Similar to zhin's reflect, koga's New deflect or disperse, Deflect or disperse incoming damage once per energy bar. He will be in his deflect or disperse stance for 4 seconds. Spamming it resets the time, it does not extend it. Enemies firing at this ability will have their abilities or primary disappear and not reflect toward them like zhin's reflect. Once the deflect or disperse has been hit by an ability or primary. The ability immediately ends (if this is too strong then make it use 1.5 bars of energy, if it's too weak then make it use half a bar of energy). Koga can use every other abilities during his deflect or disperse ability just like the one I mention in his new 1st talent. This is his claw focus talent. Hellkite claws.
Please make these changes
I just want koga to feel good on PC and have cool but different play style that is viable for each talent. So please implement these changes.
I am asking for some koga reworks and buffs because koga is the only champions that gets his cooldown increase as the game goes on. That's not the worst part, he may have 3 energy bars but in reality. Those 3 are actually just 1 so imagine 1 resource bar [actually 3 but not really, especially if you play koga] is used for 5 abilities. 5 of them are Agility, dash, skewer, hellkite and in dragon stance. 5 abilities using 1 resources that doesn't get better in late game using chronos but gets worse because enemies will buy heaven not to mention nimble or lethally just to make his bad ult worse. Essentially increasing his cooldowns. Last cheery on top is, apparently koga has a bug that consumes a lot more of his energy just by being in dragon stance than intended. Most of his cards are also about healing which heavily falls off and are useless late game now. He has zero DR in his cards and please fix his bugs. With how koga is, it is very for him to get kills which is important for flanks because they need the credits to buy items and koga's items are very expensive
He may be playable or even decent in rank but he is downright terrible in casuals, same like moji and skye in mid to high elo. At low elo, everyone is op
So please make all of these changes before the game dies. I love koga but I can't help but feel his kit and his numbers are bad
If anyone thinks these changes are bs. Let me remind you lex MS spam exist, talus/tib q exist, zhin wirl spam exist and Caspian MS card from just hitting his primary exist.
Don't wanna be an ashxle but, you already uploaded that Jenos play a few weeks ago.
Do you change the player names in these videos?
muy buenas kills pura habilidad
pls export the video on 60fps and higher qualiti
Why is the video quality always so bad for these vids? I have it set to 1080 and it looks like 480
Loved this game a few years ago and up until a few months ago. But it’s soon to be dead at this point… which sucks
This game is still alive?
Fully alive getting a new season
Game went from like 6k players to 15k in 2 weeks so it's actually becoming more popular
Yes
@@Mykure_ those numbers are still kinda sad nonetheless. The game isn't.. what it used to be.
@@imnotreanalbertospynotatal6968 it may not be what it used to be, but its still something especially when the game dropped a lot so it even gaining a little is better then nothing
That ash was braindead lol
She was just super chill lmao
@@abdulmajeedhallak1688 yeah, just standing there, not shooting anyrhing, that was really funny for me
I didnt get my gems lol, good luck paladins! Im stopping
did you contact inuki about it?
Contact the support.
Just play ow2
Its not like overwatch 2 is also good so whatever. This is just uneccesary smh
@@SigmaRat it’s people like u that can’t let go of this dead ass game
@@freerunna- of course I am because this game isn't that dead and I want to see this game succeed so yea and seeing comments like play ow2 is annoying to see because that's not whats important when it comes to a simple paladins video
No thanks, I don't like to get bored after a single match.
@@ok_listen real