Doom is way too fast paced for the player to appreciate things like reflections on the walls and puddles. Some of them look nice but honestly this game already looks bloody amazing to begin with. It’s more about the art style and colour palette for me.
You just don't appreciate the games you play no one tells you to keep running when the demons are clear I stop and look around I fully appreciate every reflection gives me a smile
But why does it look so bland this game is supposed to be lively? Here hold my BEER! See what I mean...🌈RTX RAYTRACING🥽BEST EVER LOOKING👿DOOM ETERNAL🔥🤬KING INSANE!💀OMG🌟🌟🔥Doom Eternal 💉🩸4K/60+HDR🧟♂🤢🤮ua-cam.com/video/SGqNJ4sIwnA/v-deo.html
Wouldn't call it night and day but it's a lot of subtle additions that put all together they bring more realism, we are quite good at faking shadows and reflections (can get quite convincing with SSR+cubemaps), GI is still rather unrefined without RT, probe based GI is static (prebaked) and rough. Q2RTX and MC represent what RT can achieve in a best case scenario, metro exodus and cyberpunk are great examples of what RT can do in a more realistic scenario
Doom Eternal's Raytracing can be significantly upgraded (the reflections, that is) as shown by DigitalFoundry in their latest video towards the end. There are three console commands, two of which require a Cheat Engine Table. They work in tandem to create way more crisp reflections and more reflections, period.
@@adad. yeah there literally is no reason not to use it on console if you have a good amd or nvidia card the same also applies if you're running anything below 4k or ultrawide
thats if you want realistic lighting, some of these games want a more stylist lighting aestetic, doom eternal is one of those, environments tend to be quite dark with the enimies backlit so they are easier to see and shoot.
@@asheleydavies They didnt abandon it, that style belongs in DOOM 2016, Hugo Martin recently made the point that theyre designed to accomplish different things, DOOM Eternal, the whole point when directing that game, was to have EVERY SINGLE deicision service the gameplay.
@@RhysClark97 yeah I remember watching all those interviews, and I totally respect those decisions and clearly they paid off as eternal is amazing. I just miss the moody more realistic feel of 2016. Unfortunately playing 2016 now feels pretty empty in terms of gameplay after mastering eternals gameplay loop
@@asheleydavies I adjust in gsme settings as well as use reshade to accomplish visuals similar to 2016. While it's not identical you can really adjust it to look alot more like it's predecessor.
At this point it's semantics really. Raytracing has been very closely associated with RTX, that it become synonymous. In these kinds of comparison videos, generally people will know the context.
RTX is Nvidea's own solution and ray tracing is general term for the software solution. So the consoles don't have RTX because they don't have Nvidea's card which use Nvidea's RTX technology. saying they are synonymous is like saying Apple's Facetime is equivalent to any other video chatting app, they are technically different & RTX can produce different results but Doom was well optimized and doesn't want to be a super shiny, reflective game so it's less noticeable here than it might be in another game.
@@sololoquy3783 Good point. But it's a bit irritating to see a marketing term for a proprietary system be used instead of the correct one, especially when it's from Nvidia. Like if everyone was using "GSync" to talk about variable refresh rate.
This is the sort of thing where if you play doom eternal all the time, excluding certain obvious situations that show off RTX capabilities, you might notice, but overall it makes me appreciate just how amazing the lighting was to start with. I think for some the FPD dips in intense situations towards the end might not be worth it, but overall this makes the game look fresher if you want to dive back in. otherwise, it's not really going to make a noticeable difference in such a fast paced game, except for a few areas that are very shiny and reflective.
Basically in cases where the reflection isnt as obvious due to the material being rougher, the lighting coming off surfaces looks more accurate since its not basing it off a cubemap version of the world.
There is literally no diference in this game. All RT is used for here is reflections. If a surface doesn’t have a shiny reflective surface, it behaves normally. There is no change to lighting behavior in general aside from that, at least not visually.
Yes there's a difference, but since you are playing a game that's fast paced, it's not something that's a big deal to use raytracing on to notice it enough..
The combination of in game and background music is quite distracting. Also, yeah it's not "RTX" because we're not looking at an Nvidia PC. Otherwise, great video! The reflections are not groundbreaking in motion but almost 4K + 60FPS + RT on console is still great! Please check if the 120FPS mode is stable too.
Doom Eternal's Raytracing can be significantly upgraded (the reflections, that is) as shown by DigitalFoundry in their latest video towards the end. There are three console commands, two of which require a Cheat Engine Table. They work in tandem to create way more crisp reflections and more reflections, period.
Need global illumination or full on ray trace lightning to really see the difference. Right now, you're better off keeping RTX off until you reach a stage that really showcases it.
I love Doom games but wasn't taken with Doom Eternal. I completed it, but I prefer Doom 2016 out of the newer games. For me there was too much platforming in Eternal.
Omg guys, for once a game that challenges a palyer and everyone complains about platforming, low ammo and difficulty... The previous one was nice but Eternal is just different, no one needs a fucking Doom 2016 #2, just go play some call of duty or git gud =)
What I do not understand is how were we able to have nice reflections before RTX was a thing, and now that RTX is a thing, reflections with RTX off look like dog shit. Specifically, cyberpunk reflections with RTX off look worse than minecraft water shaders.
It's like stripping away reflections and adding back in with another name but costs more performance. Essentially it's RTX ON = Reflections at Ultimate setting. RTX OFF = Low Reflections
@@Darksider087 I am surprised that not many people are talking about this. This was Nvidia's way of essentially locking AMD users away from nice reflections, it might appear like.
Its like going from 60hz to 144hz the first time. Your brain didn't know what it was missing. Then when you go back you notice how terrible what you had before was. I'll never go back to 60hz. My brain is used to 240hz now even 144hz looks a bit slow. I got a 144hz side by side next to my 240hz thinking it wouldn't be a big difference and when its side by side I can definitely see the difference. Now 240hz has spoiled my eyes. Same concept with Ray traced reflections or lighting
@@Vartazian360 Off the top of my head I can remember that Forza horizon 4, witcher 3, Battlefront 2, far cry 5 are a few games that come to mind that have pretty decent reflections without having RTX support. I am not discrediting what you are saying, perhaps you are right. But even looking back at a game like Tomb Raider back in 2013 shows lighting quality that is far superior than the "RTX OFF" lighting quality of today's games, generally speaking.
I guess 4k is a waste for PC, 1440 is the best resolution. 4k monitors are too small for that resolution, and if you get a bigger one, you have to watch it from a bigger distance, which provides the same experience of a smaller monitor from a closer distance
@@spongehub8246 now that I have a RTX3060ti and I can run stuff on 4k properly I changed my mind. I can see the difference between when I put it on 4k and 2k. It could be that my monitor is 4k and downscaling produces some loss. But still, I am just getting a bigger monitor in the future. Not leaving 4k behind anymore xD
I am still struggling to decide 4k/60 or RT mode. The reflections look nice, but the game is too damn fast for those effects to be noticed. Now is 4k vs 1800p noticeable in such a fast paced game? That's why I cannot choose to leave RT on orcoff, sinc 120hz is not an option for me.
Honestly I have been switching back and forth but I think I've settled on the 4k balanced mode on my OLED TV. You see the resolution all the time- even on the menu screen you will see Doom Guy looks more detailed in Balanced mode. Anything upclose to the screen you don't see the resolution difference as much but distant detail gets muddied with RT on. Also, the surfaces are deliberately changed when RT is on with the intention of making everything more reflective. In balanced, with the RT off, I don't feel like it takes me out of the experience because of the materials used.
ray tracing is never going to provide a "day vs night" transformation for a game. think of it as a big, beautiful, cherry on top of a hopefully great sundae
First, I was waiting for Ray Tracing to be more common among games. Second, I started waiting for Ray Tracing cards, due to Coronavirus. Now, I'm waiting for Ray Tracing effects to be the standard so the developers can stop overdoing it.
Ray tracing reflections are hard to find in this game. Doom Eternal has mostly non-smooth surface materials, and most of them are destroyed structures with rough surfaces. To feel the true power of ray-tracing reflections, it must be a game with undestroyed modern interior buildings.
Why developers can't understand that rtx via reflection, actually is useless... It s interesting when there are a lot of surfaces that reflect, spider man is a good example, but I think that it s more interesting to implement rtx via global illumination. At least, you will understand why there is a huge drop in fps😅
@@wrenchproductions I have a 120 hz TV. Saddly, Doom Eternal has a noticeable input lag in balanced and ray tracing modes on Series X. For me, in a frenetic game like this, 120 fps makes more diference than some reflections added.
Kinda lazy to just use the first level to dish out quick content. So many environments in later levels show off the ray tracing so damn well this video does it a disservice.
@@AleCardenasRealtor oh damn nvm bro , if u can get a good gpu and cpu build a pc but at this point it's w.e u can get ur hands on . So good thing u got a ps5 atleast
Why make a performance test with a LOCKED framerate??? I would have liked to actually see the performance impact. Also why show the intro? It shows so few scenes that actually use RTX there. Why not show Cultist Base or any other level with many metal surfaces. THESE are the levels you should show as you can see the most reflections there
It's a console version that is being tested, it's not possible to unlock framerate there. The point of performance test is to see if the game holds stable framerate on xsx without any noticable drops.
mano to jogando no series x e falar pra vc que nesse game n muda mt não, não sei se é por ser mt frenético mas esses detalhes no meio do tiroteio nem aparecem mas estou jogando com ele ativado pq de 4k pra 1800p n muda quase nada
aight so the game doesn't benefit too much from ray tracing, as is expected. Few reflective surfaces here and there but over all not worth the hit to resolution and performance
That is exactly what my conclusion was. I notice the sharpness of 4K and the clarity more than the awesome reflections. I feel that 60FPS 4K is better than raytracing. At least on my 65 Oled. Perhaps a smaller tv I would’ve gone for RT. I can clearly see the resolution is not 4K
Yeah, those reflections are nice, but in the game like Doom where you constantly move at high speeds it will be hardly noticeable. Raytracing is hardly noticeable on games that already look amazing.
Doom is way too fast paced for the player to appreciate things like reflections on the walls and puddles. Some of them look nice but honestly this game already looks bloody amazing to begin with. It’s more about the art style and colour palette for me.
That's just point of view of course. I'm enjoying rt in Doom a lot even with fast paced gameplay...
It's only fast paced during the fights... There is so much cool stuff to look at in-between
You just don't appreciate the games you play no one tells you to keep running when the demons are clear I stop and look around I fully appreciate every reflection gives me a smile
That's why we made a video ;) But youre right. During combat it plays hardly a role.
But why does it look so bland this game is supposed to be lively? Here hold my BEER! See what I mean...🌈RTX RAYTRACING🥽BEST EVER LOOKING👿DOOM ETERNAL🔥🤬KING INSANE!💀OMG🌟🌟🔥Doom Eternal 💉🩸4K/60+HDR🧟♂🤢🤮ua-cam.com/video/SGqNJ4sIwnA/v-deo.html
I feel it would be more noticeable if they went the global illumination route like Metro. Metro is a night and day difference with ray tracing.
Wouldn't call it night and day but it's a lot of subtle additions that put all together they bring more realism, we are quite good at faking shadows and reflections (can get quite convincing with SSR+cubemaps), GI is still rather unrefined without RT, probe based GI is static (prebaked) and rough. Q2RTX and MC represent what RT can achieve in a best case scenario, metro exodus and cyberpunk are great examples of what RT can do in a more realistic scenario
Doom Eternal's Raytracing can be significantly upgraded (the reflections, that is) as shown by DigitalFoundry in their latest video towards the end. There are three console commands, two of which require a Cheat Engine Table. They work in tandem to create way more crisp reflections and more reflections, period.
@@rubenfasola5402 Especially on "The Caspian" it really is a night and day difference imo
Clearly there is a difference but doom is such a fast paced game that it becomes more difficult to notice
Yeah, RT is valuable in simulators of walking, created only for new gen. May be
The good performance with raytracing gives me hope for the future of vulkan raytracing
@@adad. yeah there literally is no reason not to use it on console if you have a good amd or nvidia card the same also applies if you're running anything below 4k or ultrawide
It’s good to see Candyland coming back again recently. This channel was once the benchmark (IMO) for these types of videos and VS videos on UA-cam.
Yea what went dark for so long
We're glad to be back.
Honestly, I feel like RT global illumination is a way better use of raytracing IMO
thats if you want realistic lighting, some of these games want a more stylist lighting aestetic, doom eternal is one of those, environments tend to be quite dark with the enimies backlit so they are easier to see and shoot.
@@RhysClark97 as much as I love doom eternals gameplay, I really wish they hadn't abandoned the more moody realistic feel of the original
@@asheleydavies They didnt abandon it, that style belongs in DOOM 2016, Hugo Martin recently made the point that theyre designed to accomplish different things, DOOM Eternal, the whole point when directing that game, was to have EVERY SINGLE deicision service the gameplay.
@@RhysClark97 yeah I remember watching all those interviews, and I totally respect those decisions and clearly they paid off as eternal is amazing. I just miss the moody more realistic feel of 2016. Unfortunately playing 2016 now feels pretty empty in terms of gameplay after mastering eternals gameplay loop
@@asheleydavies I adjust in gsme settings as well as use reshade to accomplish visuals similar to 2016. While it's not identical you can really adjust it to look alot more like it's predecessor.
shouldn't it be just "RT" and not "RTX" since it's not an nvidia implementation?
At this point it's semantics really. Raytracing has been very closely associated with RTX, that it become synonymous. In these kinds of comparison videos, generally people will know the context.
just a mistake, by no means a synonym
NOPE JUST YOU
RTX is Nvidea's own solution and ray tracing is general term for the software solution. So the consoles don't have RTX because they don't have Nvidea's card which use Nvidea's RTX technology. saying they are synonymous is like saying Apple's Facetime is equivalent to any other video chatting app, they are technically different & RTX can produce different results but Doom was well optimized and doesn't want to be a super shiny, reflective game so it's less noticeable here than it might be in another game.
@@sololoquy3783 Good point. But it's a bit irritating to see a marketing term for a proprietary system be used instead of the correct one, especially when it's from Nvidia.
Like if everyone was using "GSync" to talk about variable refresh rate.
This is the sort of thing where if you play doom eternal all the time, excluding certain obvious situations that show off RTX capabilities, you might notice, but overall it makes me appreciate just how amazing the lighting was to start with. I think for some the FPD dips in intense situations towards the end might not be worth it, but overall this makes the game look fresher if you want to dive back in. otherwise, it's not really going to make a noticeable difference in such a fast paced game, except for a few areas that are very shiny and reflective.
Basically in cases where the reflection isnt as obvious due to the material being rougher, the lighting coming off surfaces looks more accurate since its not basing it off a cubemap version of the world.
There is literally no diference in this game. All RT is used for here is reflections. If a surface doesn’t have a shiny reflective surface, it behaves normally. There is no change to lighting behavior in general aside from that, at least not visually.
Yes there's a difference, but since you are playing a game that's fast paced, it's not something that's a big deal to use raytracing on to notice it enough..
Half the game is exploring....
The combination of in game and background music is quite distracting. Also, yeah it's not "RTX" because we're not looking at an Nvidia PC. Otherwise, great video! The reflections are not groundbreaking in motion but almost 4K + 60FPS + RT on console is still great! Please check if the 120FPS mode is stable too.
Didn't they say the series x had a custom rtx card in it?
@Transistor Jump oh, thanks for clearing that up then, guess i was misinformed
@@nathanmarshall745 RTX is Nvidia's trade mark name, like the 10-16 and lower Series being GTX.
Doom Eternal's Raytracing can be significantly upgraded (the reflections, that is) as shown by DigitalFoundry in their latest video towards the end. There are three console commands, two of which require a Cheat Engine Table. They work in tandem to create way more crisp reflections and more reflections, period.
-видишь суслика?
-нет
-вот и я не вижу, а он есть
-понятно.
Thanks Candyland!
Easy to spot the difference in gameplay when playing on 85". 120 fps mode is awesome aswell.
It seems to be only reflections? The real rtx gamechanger is ambient light for me. Spaces look so much more life-like. Reflections are meh.
Yess I’ve been waiting for this! I’ve been using the 120hz mode because I haven’t been able to tell the difference tbh.
I sat there for like an hour trying to see it.
@@skylerssupercarlife348 I think you can only see it in very particular areas. In normal gameplay I wouldn’t have noticed if I didn’t watch this video
@@skylerssupercarlife348 I think the game looks amazing at 120fps tho
@@HaroldTheWizardCat i run it at 144 fps with raytracing at 1440p DLSS quality.
@@oropher1234 seriously?
It looks nice, but because of the fast paced nature of the game, I personally prefer to go with the 120 FPS option
Need global illumination or full on ray trace lightning to really see the difference. Right now, you're better off keeping RTX off until you reach a stage that really showcases it.
Please, do a side-by-side of Elder Scrolls Online Vanilla vs Next Gen !
This Game is a Masterpiece,the best shooter of all history for me
They should of over exaggerated the RTX.. i only notice it if I'm looking for it.
“+70% suit glare”
I love Doom games but wasn't taken with Doom Eternal. I completed it, but I prefer Doom 2016 out of the newer games. For me there was too much platforming in Eternal.
Agreed, this game forces you to play like a hopping kangaroo just to stay alive, not into it.
I also think the managing of ammo health armour is a mess. It was fine in doom but they made it overly complicated.
Omg guys, for once a game that challenges a palyer and everyone complains about platforming, low ammo and difficulty... The previous one was nice but Eternal is just different, no one needs a fucking Doom 2016 #2, just go play some call of duty or git gud =)
What I do not understand is how were we able to have nice reflections before RTX was a thing, and now that RTX is a thing, reflections with RTX off look like dog shit. Specifically, cyberpunk reflections with RTX off look worse than minecraft water shaders.
It's like stripping away reflections and adding back in with another name but costs more performance.
Essentially it's RTX ON = Reflections at Ultimate setting.
RTX OFF = Low Reflections
@@Darksider087 I am surprised that not many people are talking about this. This was Nvidia's way of essentially locking AMD users away from nice reflections, it might appear like.
Its like going from 60hz to 144hz the first time. Your brain didn't know what it was missing. Then when you go back you notice how terrible what you had before was. I'll never go back to 60hz. My brain is used to 240hz now even 144hz looks a bit slow. I got a 144hz side by side next to my 240hz thinking it wouldn't be a big difference and when its side by side I can definitely see the difference. Now 240hz has spoiled my eyes. Same concept with Ray traced reflections or lighting
@@Vartazian360 Off the top of my head I can remember that Forza horizon 4, witcher 3, Battlefront 2, far cry 5 are a few games that come to mind that have pretty decent reflections without having RTX support. I am not discrediting what you are saying, perhaps you are right. But even looking back at a game like Tomb Raider back in 2013 shows lighting quality that is far superior than the "RTX OFF" lighting quality of today's games, generally speaking.
@@Darksider087 It's because most games don't even use real reflections. They use baked cubemaps to mimic reflections.
Reflections are nice but I prefer the 4K cleaner higher res image on consoles.
I guess 4k is a waste for PC, 1440 is the best resolution. 4k monitors are too small for that resolution, and if you get a bigger one, you have to watch it from a bigger distance, which provides the same experience of a smaller monitor from a closer distance
@@mm2f419 on top of that doom eternal raytracing is 1800p which is better than 1440p
@@spongehub8246 now that I have a RTX3060ti and I can run stuff on 4k properly I changed my mind. I can see the difference between when I put it on 4k and 2k. It could be that my monitor is 4k and downscaling produces some loss. But still, I am just getting a bigger monitor in the future. Not leaving 4k behind anymore xD
@@mm2f419 enjoy your 4k! Hard to go back once you've played long enough.
What happened to the side-by-side comparisons Xbox series X vs. PS5
Xbox is a beast for 499.99
You are back. =D
Or at least the Channel. n_n
There isn’t a big difference at all.
Me at 1:53 : Oh...
I am still struggling to decide 4k/60 or RT mode. The reflections look nice, but the game is too damn fast for those effects to be noticed. Now is 4k vs 1800p noticeable in such a fast paced game? That's why I cannot choose to leave RT on orcoff, sinc 120hz is not an option for me.
Honestly I have been switching back and forth but I think I've settled on the 4k balanced mode on my OLED TV. You see the resolution all the time- even on the menu screen you will see Doom Guy looks more detailed in Balanced mode. Anything upclose to the screen you don't see the resolution difference as much but distant detail gets muddied with RT on. Also, the surfaces are deliberately changed when RT is on with the intention of making everything more reflective. In balanced, with the RT off, I don't feel like it takes me out of the experience because of the materials used.
That is some Polygon-level gameplay
0:40 ну чють больше блестяшек на шлеме ( дык мы же играем от первого лица ))))
I was so excited to try ray tracing before getting my series x but so far I can't even tell the difference other than some low res reflections
ray tracing is never going to provide a "day vs night" transformation for a game. think of it as a big, beautiful, cherry on top of a hopefully great sundae
@@paulmaloney4387well metro has a night and day diference
Night and day for me on PS5 I'm still in the 1st area looking at everything
First, I was waiting for Ray Tracing to be more common among games. Second, I started waiting for Ray Tracing cards, due to Coronavirus. Now, I'm waiting for Ray Tracing effects to be the standard so the developers can stop overdoing it.
Watching on my iPhone. “Ahhh yes. Look at the difference!”
Do you thibk the decrease in resolution is worth the ray tracing enabled or is it best to just go with balanced mode?
Although both aspects are not very noticeable, I prefer ray tracing. I cannot tell the difference between 1800p and 4k, at least RT is shinier xd
once again, ID Tech 7 is wizardry
Hey man youtube is supresing your channel, regardless of how I typed the name, your channel never came up... I had to find you in my subs.
The amor lighting and reflection from visor is cool with rt on
All I know is this game looks and plays freaking amazing on the Serious X 👏 for the video!
Ray tracing reflections are hard to find in this game.
Doom Eternal has mostly non-smooth surface materials, and most of them are destroyed structures with rough surfaces.
To feel the true power of ray-tracing reflections, it must be a game with undestroyed modern interior buildings.
Good to see you ❤❤❤
I don't notice it at all while playing
All I want is raytracing GI on the playermodels
Why developers can't understand that rtx via reflection, actually is useless... It s interesting when there are a lot of surfaces that reflect, spider man is a good example, but I think that it s more interesting to implement rtx via global illumination. At least, you will understand why there is a huge drop in fps😅
I'm playing with a gtx 1660 oc, raytracing active dlss off, it's smooth! Id software master race of optimization!
Eh OK
Rtx on lol
@@AponTechy wanna screen? :D
1660 doesn't have ray tracing
@@SASenglish Ray tracing works on non rtx cards but the performance is awful..its mostly for demp purposes
Take notes, Treyarch and Infinity Ward, this is how you implement Raytracing.
Noticeable untill action kicks in and then it's hard to tell any difference
That's why we made a comparison for you ;) But you're right. It's hard to notice during combat.
@@Candyland appreciated! Doom is so fast, it's hard to keep pace let alone admire reflections etc when monsters are being cut in two, lol
woah the reflection
For me Doom Eternal looks like everything was made with shiny plastic. RTX is not too obvious.
120 FPS Mode >>>>>>> Ray Tracing.
Only if you have a 120Hz monitor, if you not well its useless have 120fps, with 60fps its nice
@@wrenchproductions I have a 120 hz TV. Saddly, Doom Eternal has a noticeable input lag in balanced and ray tracing modes on Series X. For me, in a frenetic game like this, 120 fps makes more diference than some reflections added.
The best comparison so far.......
Thanks.
Ray tracing looks really good! I like it!
My boy looks so good
se ve increible rt , las texturas mejoran mucho y reflejos
RTX is nvidia's marketing name, above should put Ray Tracing which is the real name.
It's needs a patch to fix the raytracing stability it crashes more often with it on when the fights get super intense
PC: 4K RTX ON, 120+FPS
don't get why doom don't support raytracing Light???!!! ... that would be way more notable because of all the light effects of the weapons :-/
Very minimal difference not even nearly worth it for the actual grafic cards prices!
For me personnaly i cant sacrifise the frame rate becouse of something that i dont nottice
it runs 60fps and is noticeable
I think RTX looks pretty cool and its nice to have when possible but its not a necessity nor is it as a big of a deal as the nerds are making it
I can’t tell the difference, once again pc players selling their soil to the devil just to get 1 extra pixel and 5 extra FPS
I definitely recommend the 120hz option as jt also provides over 1440p visuals. Most do not own 4k monitors since they generally run expensive
Kinda lazy to just use the first level to dish out quick content. So many environments in later levels show off the ray tracing so damn well this video does it a disservice.
I'm going to play it at 4k 60fps, since I don't have hmid 2.1 tv and I don't thing is worth the ray tracing mode
Lol this is not true 4k compared to pc smh lol
@@madboi1591 whats your point?
@@AleCardenasRealtor why waste on a console with limited storage and not true 4k ? Lol
@@madboi1591 cause I live in Mexico and gaming pcs in Mexico cost twice as much as they do in the US
@@AleCardenasRealtor oh damn nvm bro , if u can get a good gpu and cpu build a pc but at this point it's w.e u can get ur hands on . So good thing u got a ps5 atleast
Why make a performance test with a LOCKED framerate??? I would have liked to actually see the performance impact.
Also why show the intro? It shows so few scenes that actually use RTX there. Why not show Cultist Base or any other level with many metal surfaces. THESE are the levels you should show as you can see the most reflections there
It's a console version that is being tested, it's not possible to unlock framerate there. The point of performance test is to see if the game holds stable framerate on xsx without any noticable drops.
My 3080 is overkill for doom at 1440p so I just crank every setting lol
Doom make me migraine.. i cant play fast FPS like this 😭
Uhhh... comparing 4k to 1080p with different settings
Is It a joke? Is RT effect a damn mirror on the wall and ground? Weak generation...
Was only stable 60 when you didn't dash
XSX ❤
i'm too fast i can't notice it hahah
What is differences
120fps over rtx, I can’t even keep up with the gameplay on rtx , too blurry
cool
Gotta be honest. The game is awesome but here..It looks the same.
so little difference... this game is not for rtx. rtx way better for slow gamestyle
Com Ray Traycing fica foda demais... Pena que no meu Series S não vai ter, vacilo.
mano to jogando no series x e falar pra vc que nesse game n muda mt não, não sei se é por ser mt frenético mas esses detalhes no meio do tiroteio nem aparecem mas estou jogando com ele ativado pq de 4k pra 1800p n muda quase nada
I can’t even tell the difference if I’m being honest
That's bc it's console 🙄 lol matter a fact this isn't true 4k lol if u want true 4k that's pc with atleast a 3080 or 3090
This is not pc . I run this game on 4k in my 3080
aight so the game doesn't benefit too much from ray tracing, as is expected. Few reflective surfaces here and there but over all not worth the hit to resolution and performance
That is exactly what my conclusion was. I notice the sharpness of 4K and the clarity more than the awesome reflections.
I feel that 60FPS 4K is better than raytracing. At least on my 65 Oled. Perhaps a smaller tv I would’ve gone for RT. I can clearly see the resolution is not 4K
RTX ON/ RTX OFF
I guess the DOOM patch also upgraded the GPU to Nvidia silicon.
Blink and you may miss it. 🤣
So... It looks pretty much the same...
not enough tracks playing at the same time, disliked
Not enough difference to allow my frame rate to die
It’s not called RTX
Doom eternal: xone s,x vs xseries X,S
Sooo the same thing dope
Would be nice to see that video if wasn't on a console.
Is the upgrade free?
Yes
@@SOTVT thanks
It's on Xbox, heard you need to pay on PS5.
@@karl343 Sony Is so Greddy!!!That They Don't Let you Enjoy Doom eternal Free upgrade !!!You have to pay 70$ for that !!!
Yeah, those reflections are nice, but in the game like Doom where you constantly move at high speeds it will be hardly noticeable. Raytracing is hardly noticeable on games that already look amazing.
маркетинг
This is not true 4k ! Pc only does that.....
"raytrancing"
The same
Fast paste moving game this feature pointless
for a fast pace game you won't notice this it's all bullshit