I don't even play bedrock and I sat here and watched the whole iron farm tutorial which I'm never going to make but I'm still interested because of how clear and concise this guy is. Hope it works for all! :)
Thanks prowl, been looking for a stacked iron farm for a while now and this is definitely the easiest and best I've seen yet. Also the editing and video quality is top notch so PLEASE keep it up, people like you keep the bedrock community on its feet
@@mazenahmad8658 1 cell (one farm) gives about 440 iron per hour I think, which is pretty much standard for single cell iron farms, I built five so I was getting about 2200 iron per hour, which for a bedrock player is absolutely crazy
I just made this but only did 2 layers and it works perfectly fine. When I was making the 2nd layer the first layer was still spawning iron golems as I was building it so that helped a lot. The one tip I will recommend is making copies of the world when you do each part so you don’t have to completely restart the process if it breaks. I made around like 12 worlds and then just deleted them at the end.
Golems spawn when at least 75% of villigers have access to their workstation for 10 minutes, so be patient. I was not aware of that +-12 blocks of the village range. Great stuff!
Then give it one more day and if no golems spawn do following: 1) count again your villagers. 2) Break all beds (ensure no other bed or bell is in 100 block vicinity) and place them back one after another and ensure each bed displays particles and bed count equals villiger count. . That alone sometimes helps and golems spawn as you place bed #10. If still no golems, then: 3) Break all workstations so there is none left and place them again. Ensure each villiger is at correct workstation. Wait a day or better two. . There is no other condition that needs to be met.
You can do other way around if you have not traded yet. Get inside and break one workstation. If villiger at that station turns to unskilled return the workstation. If he stays at profession then look for villiger that turned to unskilled, break his workstation and place a new one. In general ensure braking workstation affects a villiger next to it each time. Then wait for golems day or two
@@pxpa_jart3885 this week, when trying to make another layer, I had 2 unskilled (not nitwits) villigers who would not accept any workstation. I gave them to colleague for breeding and he reported they dont want bed and wont breed. We had to display their heads as a warning to others.
This is actually perfect timing, as I have been digging out a 100x100 underground area connected to my base for all of my "Can be placed anywhere" farms (including a new iron farm.
I just finished the 24 stacked village raid farm. I used a villager breeder about 200 blocks away and sent them through the nether to the 100 block away position. then I would just send 2 at a time and walk them in. It worked well and was really easy to use for stacked farms.
Yeah that’s exactly what I did, except I just built a railway and sent two at a time. I railed them in, got them out of the minecart and then waited until they went to the job block and locked them in, then went and got two more. It was very easy
@@crownlessswordking9731 I would recommend just getting them through the same portal and using something like a minecart to take them to their station, personally :)
@@Kirt.kin.g I see what you're thinking and I don't know if the game would allow it due to chunk borders and how they work. I would recommend making a copy of your world and experimenting with it on creative. Or, have a world saved that you only use for creative experiments. I hope that helps
You only need to make sure your farm is built 100 blocks away, no more or less. I built my farm exactly 100 blocks away from my main base and had no problem after 3 years of playing
If you are breeding villagers inside the farm, i suggest you to do the following if the farm isn't working. 1. randomly lock the villagers to a professional block 2.Come up to the front side ( near the beds) 3. place a trapdoor right above the professional block so that they can't escape. 4.Break all the professional blocks on that side of the farm 5. Link each one of them to the professional block manually.
Great tutorial! I built one layer with 20 villagers and it works great for me. I had a big problem with hearing the poor cats dying. lol I came up with a solution. I led 5 cats from another villager site and they stopped spawning. Now I'm happy. I never got any string anyway because they never grew up but died as kittens
@@OMEGAMAN1300 I think he's referring to the last iron farm tutorial prowl made. The video is called "umbreakable iron farm". I think you might get the second layer to be like this after you have made the other one
Just built this farm today... Though i built only 3 layers it works super fast. Ran two 1 hour afk test and got a range from 1000-1320 iron ingots/hr...its a great farm thanks prowl
Hy prowl I'm having a problem with the farm. I built 3 layers in 1.19.20 then updated to 1.19.40 and it was still working but after some time the bottom 2 stopped working and the middle layer is spawning cats inside the villager's area. The bottom one is not spawning anything but the top is completely fine. What do you think could be the problem. And i know bedrock edition is buggy sometimes but it's been 2 weeks now☹️
I was having the villagers not taking job blocks issue and I play on realms to avoid space limitations. You need to log out all the way and activate another realm and then switch back to your realm in order to fix it. Thanks so much for this tutorial! Idk if the mechanics have changed since he posted but Silentwisper's quad stacked was just not working for me. This is amazing! Takes a while, im just finishing level 3 but plan on eventually making 7. I really enjoy this tutorial style, keep it up!
Thx for simple mechanic tutorial. Built a 3x farm bit different than yours and slightly simpler since I don't care about trading with the iron farm villagers. I end up just stuffing them in 2 tubes made out of their fletching table workstations and boxing them into 2x 1x2 spaces per village using water and pistons to flush them in the hole and seal it once all 10 are in each workstation tube. Use sticky pistons on glass as a metering wall from the breeder to ensure I get no nitwits in the tube. If villager grows up and passes check, open the gate, flood the path, and flush 'em into the tube (with a sign above the drop tube to prevent drowning or escape,) close the gate, pull the water, and put the next one in there. Once 10 are in, use regular piston to push the top workstation over their heads so they stop bobbing up and down in the water and can reach all 10 workstations, then I build the next 10 workstations and repeat process. Rather than using the lava on each floor, I just have a pool of lava at the bottom layer, magma block and water to flush items to it, with a hopper minecart below the magma block. The other two layers just drop the golems down a glass chute into the same lava pool at the bottom. Seen up to 5 golems in the kill chamber simultaneously! 😂Also at bottom layer I have 5 stray cats on leads outside of the kill chamber (under the spawn platform) to reduce/prevent cat spawn in the farm(s) and keep creepers away from it.
Thanks for explaining how to make this farm unbreakable. Can't wait to try this one because the others haven't been successful yet and just turned out to be a waste of time.
20:23 you absolutely can break the beds early, as long as one villager is connected to one bed, you can place beds earlier or later and you can space them out further. None of those will cause issues
@@Apheee yep I've done it in the middle of the day dozens of times. On an SMP it's often impossible to get night time. I still managed to stack a 24 village raid farm (which is the same mechanics as an iron farm, just a lot more sensitive)
Excellant video Prowl, I tried to use this on my sons realm with it being full of peeps. Due to the complexity of a realm it took a couple of days to sort the villages 40 on each level. Despite the 13 block distance they still merged and the golems spawned on the trading hall floor of the second level. Because of the merging villages, they bred over and above the number of the beds. Which was confusing. Had to do an inner drop floor to solve without starting up all over.
30 villagers will increase golem spawn rates, but above that (in your case 40) I don’t believe it increases rates. Could’ve probably kept at 30 from what I’ve read. Do you know something different?
I am getting 3 spawns per each floor(village). Just on the second floor, the golems weren't spawning above the beds but rather below on the trading floor. So it seems that they haven't merged. Just bred more villages than beds. Happy all the same as getting plenty of iron & dye.
Hey Prowl! I really enjoyed this video. I feel like you are reading my mind though because I've been wondering for a week now how far above or below an existing village you can stack another village. This stacked iron farm is powerful!!!
an issue I had was the villagers were not seeing their profession block unless I removed and replaced it. I did try the log out and back in, even logging out with the chunk unloaded which didn't help, no issues with the first 3 villagers though, after finishing the 2nd layer I see 2 golems on the first layer while one is being burned on the 2nd layer.
From the wiki: "glow squid spawn anywhere where there's water underground, in schools of 2 to 4 (below a solid roof categorized as cave spawn, while squids are surface spawns) anywhere below Y=30."
This is not easy to diagnose, but likely one of the following is the issue (no guarantees, this is a VERY technical build) : 1. Platform 2 is too low. Check your distance. 2. When you were walking the villagers up, you broke a bed too quickly at some point (or started too close), allowing the villages to merge. 3. There is a villager without a linked bed on layer one. Check that there are EXACTLY 20 villagers and 20 beds and that they are all standing in water(helps prevent de-linking). 4. It could be unrelated. Perhaps some of your lower layer villagers are in the wrong workstation pod. 80%(I think) of your villagers must have worked within the last day to spawn golems. Regardless, check your height (this is critical!), and start over on layer 2. New villagers, new beds etc... If village 1 starts spawning golems 20 minutes or less after you kill (yes KILL, don't just remove) all your layer 2 villagers and remove all POI(beds and profession blocks) you're good to start the layer 2 villager migration again. If layer 1 does NOT resume golem spawning within 20 minutes, you will want to go to layer 1, and break/replace workstations one at a time, and pay attention to which villager gets "frustration" particles when you break the station. If it's not the one in the pod... you have some reorganizing to do. Hope this helps.
I took the unbreakable iron farm down and made this instead. Just finished the 4th stack earlier on my friend's realm and I'm happy with it. Didn't have much issues while building it thanks to Prowl with the clear instructions
No longer need to put the villagers in water to prevent unlinking. In order to stop unlinking, you just need top ensure that they cannot pathfind at all, so a 1x1 space works fine. Old guy has talked about it, and can confirm it's correct. Built an 80 villager quad stacked iron farm and no unlinking without water.
@@doctormaniac1441 trapdoor is fine, you can still use it for a trading hall, since 1 block+the height of the trapdoor is too high for a villager to jump over, which makes the villager pathfinding ai think it's stuck, which stops the pathfinding completely. And villagers will only unlink if they can pathfind, or you break the jobsites etc. TL;DR yes, trapdoor is fine, you just need to make sure villager cannot move
I've done three layers may do one more I get 64+13 ingots every 5 mins by the stop watch .i found it so much easier to move the first two guys last that I breed a layer with last 18 beds in 2 beds out till the end stopped the village jumping problem I was having because if the new bed you want them to leak 2 at night if not directly behind the profession block then they will walk around to the closest side that the bed is on so getting them into the chamber can be challenging this helps me a lot
@Bsvs Sbaha you'll need to bring in two fresh villagers for each layer and then breed 18 from them in the video he moved the beds for the first two breeding villagers after he gets them to the layer and then let them walk around and breed this caused me issues because the breeding villagers would unlink and I was having layers joining together by breeding the 18 and locking them in place in front of their bed and then moving the last to breeding villagers at the end helped my layers from combining I did four layers and have them drop through the farm 35 blocks down which makes the two first layers spawn faster
Somebody please help, I have the first one all set up and going but everytime I breed the villagers for the second row it stops spawning on the bottom floor
For best rates use fletchers or blasti fur or or smithing table or or or cartography table or or or or loom table they are solid blocks so villagers can't glitch out and unlike librearyans and farmers they works even in rain so best is loom or fletching tables
Awesome video, if I have glow squids spawning in my farm A). Is this going to effect my spawn rates? B). if so, How would I kill the glow squids effectively?
Does anybody know why my farm isn't working. I built the first farm normally but when I placed all the other beds into the other farm it stopped working. Help?
If you lock them to the trade in the profession you want then move them into the farm you can I haven’t tried while they are in for fear of the farm breaking😅
Prowl you differentiate yourself from other minecraft UA-cam tutorial videos by providing world downloads of the farm...this makes your channel and your content unique...a person can download your world and watch/study everything necessary for the farm...your world downloads really helped people(or atlest me) in making and understanding the farms...so i really appreciate your hard work for the amazing content and world downloads...thanks a lot...usually i like to study the farm and instead of copying,i do experiment and design them my way...
you should check out silentwhisperer, i use his guides for things 95% of the time, although this was a good guide I feel there was definitely room for prowl to have made things a little bit clearer in this video.
@@qsnsLOLyourshit i am watching silent's videos for a while now...he is awesome as well...I think he is more of an expert in redstone related farms/machines...but to get a farm as simplest as possible,i have to rely on prowl or jc playz...
You could achieve the same / more iron production by just adding more beds to the unbreakable iron farm, added 90 to mine, and it will probably be way more stable
@@TimNowaczyk no that is not the limit. Also even if it was the case the way that spawning logic works you would have higher spawning rates with more beds, since the spawning RNGs per 10 beds - it doesn’t spawn after x time
This is not true. Iron farms do not produce faster with more villagers, but rather they can have more golems alive at a time. Once you reach 40 villagers /4 golems, it essentially becomes impossible to increase your rates further because you never have a circumstance when a 5th or more golem would spawn before the other golems are killed
@@Prowl8413 That would indicate that the iron golem spawning RNG happens linearly, not concurrently. I.e if you have 40 beds the game tries to spawn one iron golem at a time - but based on the documentation online it happens concurrently, I.e if you have 40 beds the game is trying to spawn 4 iron golems constantly. Practically speaking yes, less golems are likely to appear at the same time, but that doesn’t mean you wouldn’t get the benefit of more golems spawning overtime overall. More importantly, because the spawning RNG is concurrent, when compared to independent villages, 2 villages with 40 beds should create the same amount of golems over time as 1 villager with 80 beds. If you want proof, look at the beginning of your video, barely any golems spawn over 4 levels… compared to my farm, your spawn rate is seemingly much lower even though we have almost the same amount of total beds.
Playing on a Sim Distance of 12 myself is going to make A LOT of layers using this design! Thanks for sharing this Prowl! Quick question... Would your method of stacking allow villages to be stacked at the same Y-level but at least 2 chunks away to add additional "towers" around a central AFK point?
Villages have a 65x65x25 boundary from the centre in bedrock if I remember correctly, so villages would have to be a minimum of 13 blocks apart vertically and 33 blocks horizontally in any direction. So yea theoretically it could definitely be done but with a sim/render distance of 12 chunks you could fit 25+ vertical individual active villages and I really doubt there would be a need for that much iron in a steady stream on a single player world. But yea theoretically if you had the middle of one tower as a central afk spot you could build in a grid going out pretty far for incredible rates although I'm sure it would compromise frame and tick performance
@@bradgrant1899 villages can be created as close together as 2 blocks. Silentwisperer built a 24-stack raid farm with 24 villagers(villages) in a 16×2×9 area. It is all in how you move the villagers in place and disrupt their pathfinding to other villages.
I feel like I'm the only one that got a problem with the form because as soon as I put water in the villager trading Hall it just stops spawning iron golems
@Top Content if you add a zombie and extra villager, you will increase the odds of merging the villages and breaking the farm. Each time the victim is cured, it can link to a different village in the stack...regardless of where their specific bed is supposed to be. I built my base in a 3 chunk square. 48 blocks wide with 120 villagers ringing the trade floor in 12 groups of 10 (add 7 villagers for my active farmers and bed-detector nitwit) with door gaps between the groups. 44×44 golem platform 14 blocks above my trade floor spawns up to 5 golems simultaneously with a cap of 1 golem per 10 villagers. My villagers never revert their discounts after I cure them. They would revert the area-of-effect discount for curing another villager, but even that will take 10+ game-days to fully revert prices. Just convert and cure all villagers until you get the permanent discount you desire.
Im new to minecraft but does this effeciency gets reduced by the "mob cap"? I think thats what its called Edit: Also last question, if you stand at the bottom will the top iron farm work?
the first question no only hostile mobs like creeper,zombies,blazes,skeleton are effected by the mob cap and other neutral mobs but passive mobs and iron golem doesnt cares about the mob cap the second question yes if you stand at the bottom all the layers in the farm will work
I got the first 3 layers working. night turned into day when i was bringing the 4th village over. i have golems spawning on floors 1, 2 and 4. i'm assuming 3 and 4 are acting as 1 village. could i destroy the beds on the 4th floor, then transport the 20 villagers 100 blocks away? and leapfrog the beds again at night? would this fix it?
The only thing I can think of is to make sure you only have one bed per Villager. I miscounted once and couldn't figure out why my farm wasn't producing. Also, if you have too many Villagers in the area, it could cause your farm to glitch too. Double check and triple check every
I don't know why but I just can't get mine to stack. No matter how many times I crawl those beds in. Golems either continue spawning on the 1st platform or they 1st platform or they will start sponging on the 2nd one. Can't get them to do both. Maybe I should start the beds from a 150 blocks away? Because bugrock is so buggy all the time.
I just wonder how it will far threw a update. As I have seen many have issue with iron farms after a update. This one reason I haven't done a stacked raid farm. I will be giving this a try in my relam as it seems easy to fix if it breaks in a update.
Had this working fine for a week, then all of a sudden the top layer stopped spawning golems. Nothing has been added or moved in or near the farm like beds, workstations or villagers so can't understand why it just stopped. Any ideas on why & how to fix it please
Can it be a problem when I got more then 20 villagers at 1 Layer from breeding them? I got more then 20 then killed the ones which were too much and know the new layer works and 2 of my 3 old layers work too but 1 of them isn‘t spawning golems anymore.. is that maybe because I got at first too many villagers in my new layer?
I had evrything working fine but now on the second module golems are soawning on the floor with the villagers and not on their platform. Any help would be appreciated.
Has anyone fixed the issue with the bottom one no longer spawning golems? I wiped out the top village, took out the beds and workstations and took the villagers over 100 blocks away (ended up killing all but 2 in the end). When I did this, the bottom one still didn’t start back up. So I had to take off all of the beds and workstations, Log out for 10 minutes and Come back. That fixed it. So I started bringing back the two villagers until I got them locked back into a workstation. Then I bought in the beds and started breeding again. Immediately all of the golems started spawning at the top again!! I followed this tutorial to a T! 😭😭😭😭 I was so excited when it started working because this is the console iron farm I’ve done so far. I’ll be so sad if I can’t stack it 🥺 Please help!
I don't even play bedrock and I sat here and watched the whole iron farm tutorial which I'm never going to make but I'm still interested because of how clear and concise this guy is. Hope it works for all! :)
Are we watching the same guy? He is saying a lot of things that aren't super necessary, honestly go watch jc instead.
@@Simply_Pipjc sucks and an overrated bedrock youtuber he isn't even giving you any rates and just saying infinite? Lol
Thanks prowl, been looking for a stacked iron farm for a while now and this is definitely the easiest and best I've seen yet. Also the editing and video quality is top notch so PLEASE keep it up, people like you keep the bedrock community on its feet
How much iron does it give???
@@mazenahmad8658 1 cell (one farm) gives about 440 iron per hour I think, which is pretty much standard for single cell iron farms, I built five so I was getting about 2200 iron per hour, which for a bedrock player is absolutely crazy
@@ronandynan1228 bro, is it giving u glow squids, I'm not getting them
@@mazenahmad8658 I built it above an ocean so just regular squid
I just made this but only did 2 layers and it works perfectly fine. When I was making the 2nd layer the first layer was still spawning iron golems as I was building it so that helped a lot. The one tip I will recommend is making copies of the world when you do each part so you don’t have to completely restart the process if it breaks. I made around like 12 worlds and then just deleted them at the end.
Golems spawn when at least 75% of villigers have access to their workstation for 10 minutes, so be patient. I was not aware of that +-12 blocks of the village range. Great stuff!
It dosent work for me i built everything for the first floor the cats spawn but iron golem dosent
Then give it one more day and if no golems spawn do following:
1) count again your villagers.
2) Break all beds (ensure no other bed or bell is in 100 block vicinity) and place them back one after another and ensure each bed displays particles and bed count equals villiger count.
.
That alone sometimes helps and golems spawn as you place bed #10. If still no golems, then:
3) Break all workstations so there is none left and place them again. Ensure each villiger is at correct workstation. Wait a day or better two.
.
There is no other condition that needs to be met.
You can do other way around if you have not traded yet. Get inside and break one workstation. If villiger at that station turns to unskilled return the workstation. If he stays at profession then look for villiger that turned to unskilled, break his workstation and place a new one. In general ensure braking workstation affects a villiger next to it each time. Then wait for golems day or two
@@bubaak666 my farm also doesn’t work and the beds don’t have particle effects when I break and replace them
@@pxpa_jart3885 this week, when trying to make another layer, I had 2 unskilled (not nitwits) villigers who would not accept any workstation. I gave them to colleague for breeding and he reported they dont want bed and wont breed. We had to display their heads as a warning to others.
It’s fascinating seeing the stacking mechanics being introduced to bedrock, also love the editing style it’s light and funny
can i have crafting table nearby? 🤔
@@dusanstojan8064 yes its not a profession block
This is actually perfect timing, as I have been digging out a 100x100 underground area connected to my base for all of my "Can be placed anywhere" farms (including a new iron farm.
I just finished the 24 stacked village raid farm. I used a villager breeder about 200 blocks away and sent them through the nether to the 100 block away position. then I would just send 2 at a time and walk them in. It worked well and was really easy to use for stacked farms.
Yeah that’s exactly what I did, except I just built a railway and sent two at a time. I railed them in, got them out of the minecart and then waited until they went to the job block and locked them in, then went and got two more. It was very easy
Would u make a new portal each time so they would go into each layer’s new path?
@@crownlessswordking9731 I would recommend just getting them through the same portal and using something like a minecart to take them to their station, personally :)
@@crownlessswordking9731 you can also use boats around your portal to stop them from running away if that is a concern
Very nice explained. And also regarding the topic of village-stacking quite easy to execute.
This farm is going to be a game changer, keep up the good work Prowl!
I'm glad you figured out the villagers not showing that they were linked with the profession blocks. That's a pretty strange bug to say the least.
For Bedrock players, I would recommend building any iron farm at least 150 blocks away. I've had rare issues at 100 blocks away
Can this distance be counted vertically?
@@Kirt.kin.g I see what you're thinking and I don't know if the game would allow it due to chunk borders and how they work. I would recommend making a copy of your world and experimenting with it on creative. Or, have a world saved that you only use for creative experiments. I hope that helps
It never works with 100 you have to build farms out at 150 blocks
You only need to make sure your farm is built 100 blocks away, no more or less. I built my farm exactly 100 blocks away from my main base and had no problem after 3 years of playing
@@AmbasingLXIX bedrock player?
Thank for helping so much I only build one stage and got 66 stacks iron in 7-8 hours and your trouble shooting helped as well
If you are breeding villagers inside the farm, i suggest you to do the following if the farm isn't working.
1. randomly lock the villagers to a professional block
2.Come up to the front side ( near the beds)
3. place a trapdoor right above the professional block so that they can't escape.
4.Break all the professional blocks on that side of the farm
5. Link each one of them to the professional block manually.
Best way to do it homie
What if you take all the beds and profession tables out of the village? Can you build it next to Village?
Hello, if i am doing 4 or 5 of them where must I stand to get the maximum of the rates?
(i am from italy so dont look at my english)
@@christinesmith5016 I believe you have to be at certain distance from the village for the farm to work
@@DavidMoroder If you are stacking farms one above the other, i believe the middle farm is the best option
Great tutorial! I built one layer with 20 villagers and it works great for me. I had a big problem with hearing the poor cats dying. lol I came up with a solution. I led 5 cats from another villager site and they stopped spawning. Now I'm happy. I never got any string anyway because they never grew up but died as kittens
@Prowl8413 after building the 2nd layer nothing is spawning in 1st and 2nd layer .. can you pls explain y it is happening
You might be able to fix after removing all the beds and placing them again. Sorry villages suck working with.
Absolutely love this video TBH. Most of other videos give feedback to what they do but not down to the detail like u did. Nice execution bruh👌
Can we start with the “unbreakable iron farm” as the bottom layer and build the rest as additions?
That’s kinda how you’re making each layer.
@@OMEGAMAN1300 I think he's referring to the last iron farm tutorial prowl made. The video is called "umbreakable iron farm". I think you might get the second layer to be like this after you have made the other one
Took me three tries, but I did this
You can stack the unbreakable iron farms if you use the method in this video. I have 3 unbreakable iron farms stack in my world.
That's exactly how I'm going to try and do this since I have an unbreakable / iron farm (similar to a layer of this at around y=-30 atm
Just built this farm today... Though i built only 3 layers it works super fast. Ran two 1 hour afk test and got a range from 1000-1320 iron ingots/hr...its a great farm thanks prowl
The inspiration for my skyscraper. I changed the design up a little but it is currently the home to 140 villagers;)
Do your villagers sleep in their beds?
Hy prowl I'm having a problem with the farm. I built 3 layers in 1.19.20 then updated to 1.19.40 and it was still working but after some time the bottom 2 stopped working and the middle layer is spawning cats inside the villager's area. The bottom one is not spawning anything but the top is completely fine. What do you think could be the problem. And i know bedrock edition is buggy sometimes but it's been 2 weeks now☹️
Mining iron in caves 😎
@@lucasrodriguez2066 lol good luck playing on a owned 1gb+ world💅
I was having the villagers not taking job blocks issue and I play on realms to avoid space limitations. You need to log out all the way and activate another realm and then switch back to your realm in order to fix it.
Thanks so much for this tutorial! Idk if the mechanics have changed since he posted but Silentwisper's quad stacked was just not working for me. This is amazing! Takes a while, im just finishing level 3 but plan on eventually making 7. I really enjoy this tutorial style, keep it up!
Thx for simple mechanic tutorial. Built a 3x farm bit different than yours and slightly simpler since I don't care about trading with the iron farm villagers. I end up just stuffing them in 2 tubes made out of their fletching table workstations and boxing them into 2x 1x2 spaces per village using water and pistons to flush them in the hole and seal it once all 10 are in each workstation tube. Use sticky pistons on glass as a metering wall from the breeder to ensure I get no nitwits in the tube. If villager grows up and passes check, open the gate, flood the path, and flush 'em into the tube (with a sign above the drop tube to prevent drowning or escape,) close the gate, pull the water, and put the next one in there. Once 10 are in, use regular piston to push the top workstation over their heads so they stop bobbing up and down in the water and can reach all 10 workstations, then I build the next 10 workstations and repeat process.
Rather than using the lava on each floor, I just have a pool of lava at the bottom layer, magma block and water to flush items to it, with a hopper minecart below the magma block. The other two layers just drop the golems down a glass chute into the same lava pool at the bottom. Seen up to 5 golems in the kill chamber simultaneously! 😂Also at bottom layer I have 5 stray cats on leads outside of the kill chamber (under the spawn platform) to reduce/prevent cat spawn in the farm(s) and keep creepers away from it.
I have been waiting its giving me such excitement to just see it cant wait to put this on my world
Thanks,❤️
After failing in so many youtubers iron farm, yours one worked successfully ❤️
Thank you Prowl 💜 perfect timing for this video. I needed an iron farm and hey presto. Very easy to follow and works awesomely 😁
Bro, how much iron does it give???
@@mazenahmad8658 100 iron ingots in 2 min
Thanks for explaining how to make this farm unbreakable. Can't wait to try this one because the others haven't been successful yet and just turned out to be a waste of time.
20:23 you absolutely can break the beds early, as long as one villager is connected to one bed, you can place beds earlier or later and you can space them out further. None of those will cause issues
Do you think it’ll still work if it turned day time in the middle of the process?
@@Apheee yep I've done it in the middle of the day dozens of times. On an SMP it's often impossible to get night time. I still managed to stack a 24 village raid farm (which is the same mechanics as an iron farm, just a lot more sensitive)
Excellant video Prowl, I tried to use this on my sons realm with it being full of peeps. Due to the complexity of a realm it took a couple of days to sort the villages 40 on each level. Despite the 13 block distance they still merged and the golems spawned on the trading hall floor of the second level. Because of the merging villages, they bred over and above the number of the beds. Which was confusing. Had to do an inner drop floor to solve without starting up all over.
30 villagers will increase golem spawn rates, but above that (in your case 40) I don’t believe it increases rates. Could’ve probably kept at 30 from what I’ve read. Do you know something different?
I am getting 3 spawns per each floor(village). Just on the second floor, the golems weren't spawning above the beds but rather below on the trading floor. So it seems that they haven't merged. Just bred more villages than beds. Happy all the same as getting plenty of iron & dye.
Your chapter sound is the exact same sound my government computer makes when it signs me out. Thanks for that lol.
I did this on 1.21 on bedrock and it was kinda hard and took me almost 2 days to build but it works rlly good and love it
Prowl, this is an excellent new video! Great job!
Hey Prowl! I really enjoyed this video. I feel like you are reading my mind though because I've been wondering for a week now how far above or below an existing village you can stack another village. This stacked iron farm is powerful!!!
an issue I had was the villagers were not seeing their profession block unless I removed and replaced it. I did try the log out and back in, even logging out with the chunk unloaded which didn't help, no issues with the first 3 villagers though, after finishing the 2nd layer I see 2 golems on the first layer while one is being burned on the 2nd layer.
GLOW SQUIDS requires certain blocks underneath the water to be able to spawn. So that makes a difference between getting glow sacs or not.
From the wiki: "glow squid spawn anywhere where there's water underground, in schools of 2 to 4 (below a solid roof categorized as cave spawn, while squids are surface spawns) anywhere below Y=30."
Love your videos there super helpful keep up the work
I've followed every single step but the bottom layer stops producing golems as soon as i place the second layer's beds. Any ideas?
This is not easy to diagnose, but likely one of the following is the issue (no guarantees, this is a VERY technical build) :
1. Platform 2 is too low. Check your distance.
2. When you were walking the villagers up, you broke a bed too quickly at some point (or started too close), allowing the villages to merge.
3. There is a villager without a linked bed on layer one. Check that there are EXACTLY 20 villagers and 20 beds and that they are all standing in water(helps prevent de-linking).
4. It could be unrelated. Perhaps some of your lower layer villagers are in the wrong workstation pod. 80%(I think) of your villagers must have worked within the last day to spawn golems.
Regardless, check your height (this is critical!), and start over on layer 2. New villagers, new beds etc... If village 1 starts spawning golems 20 minutes or less after you kill (yes KILL, don't just remove) all your layer 2 villagers and remove all POI(beds and profession blocks) you're good to start the layer 2 villager migration again. If layer 1 does NOT resume golem spawning within 20 minutes, you will want to go to layer 1, and break/replace workstations one at a time, and pay attention to which villager gets "frustration" particles when you break the station. If it's not the one in the pod... you have some reorganizing to do. Hope this helps.
Awesome tutorial! Dude I always learn from you!
I took the unbreakable iron farm down and made this instead. Just finished the 4th stack earlier on my friend's realm and I'm happy with it.
Didn't have much issues while building it thanks to Prowl with the clear instructions
No longer need to put the villagers in water to prevent unlinking. In order to stop unlinking, you just need top ensure that they cannot pathfind at all, so a 1x1 space works fine. Old guy has talked about it, and can confirm it's correct. Built an 80 villager quad stacked iron farm and no unlinking without water.
Overall, very nice farm. Very nice to see more stacked tutorials out there
So you mean if we place a block instead of trapdoor we dont have to use water?
@@doctormaniac1441 trapdoor is fine, you can still use it for a trading hall, since 1 block+the height of the trapdoor is too high for a villager to jump over, which makes the villager pathfinding ai think it's stuck, which stops the pathfinding completely. And villagers will only unlink if they can pathfind, or you break the jobsites etc. TL;DR yes, trapdoor is fine, you just need to make sure villager cannot move
@@ceciliadowning8141 so will moving / breaking the job block to get desired trades require the villager to be in water?
@@hookedbycrafting5348 no
for right now i have only done two layers and it’s enough for me since i still haven’t done the larger projects... might add a third one soon
I've done three layers may do one more I get 64+13 ingots every 5 mins by the stop watch .i found it so much easier to move the first two guys last that I breed a layer with last 18 beds in 2 beds out till the end stopped the village jumping problem I was having because if the new bed you want them to leak 2 at night if not directly behind the profession block then they will walk around to the closest side that the bed is on so getting them into the chamber can be challenging this helps me a lot
@Bsvs Sbaha you'll need to bring in two fresh villagers for each layer and then breed 18 from them in the video he moved the beds for the first two breeding villagers after he gets them to the layer and then let them walk around and breed this caused me issues because the breeding villagers would unlink and I was having layers joining together by breeding the 18 and locking them in place in front of their bed and then moving the last to breeding villagers at the end helped my layers from combining I did four layers and have them drop through the farm 35 blocks down which makes the two first layers spawn faster
Somebody please help, I have the first one all set up and going but everytime I breed the villagers for the second row it stops spawning on the bottom floor
Great video, me and a buddy are building one with a zombie spawner in the middle so we can get some sweet discounts...thanks
Thanks for all your hard work. 😀
Awesome design! Can never have enough iron :)
Now that 1.20 is out are you doing an update for a new iron farm that works with the new bedrock version of Minecraft? 20:48
Easy fix, just make a portal, bring a bed, and sleep in the nether!
🤣🤣🤣
😅🤣
I really hope a person Will sleep in the end 🤓
This might sound dumb but could you do a stacked raid farm like a 4 way stacked raid farm
Go to silentwisperer. He posted a 24-stacked raid farm. A lot of work to do it, but could be a fun challenge.
I love I am already subbed to old guy ... You him navynexus need to introduced to the bedrock players ... Thank you for making this awesome farm
Well I know what my next project is thanks man 👍
YOU ARE AWESOME BUDDY LOT'S OF THANKS FOR THIS VIDEO CONTENT
LOVE FROM INDIA 😍😍😍👌👌👌👌👌👌👌👌
Thanks a ton!
Awesome, can't wait to try this
Rates for one module?
This guy should have more of a following
Will this farm also works in 1.18..........Plz reply🙏🏻🙏🏻
For best rates use fletchers or blasti fur or or smithing table or or or cartography table or or or or loom table they are solid blocks so villagers can't glitch out and unlike librearyans and farmers they works even in rain so best is loom or fletching tables
Actually as long as you have a solid block over the head the villagers they still work during rain…
@@kalancosta7650No, they don't.
@@Dupropper087 they did when I played bedrock….
Awesome video, if I have glow squids spawning in my farm
A). Is this going to effect my spawn rates?
B). if so, How would I kill the glow squids effectively?
Does anybody know why my farm isn't working. I built the first farm normally but when I placed all the other beds into the other farm it stopped working. Help?
This was made a year ago
@@Dontnome3it's ok anyways I found a way to get the farm to work
@@Muffin17088 thats good you didnt waste all your time😂
How? How much iron does it produce? Per hour@@Muffin17088
@@Muffin17088does it still wrok
Do we know if villagers can be rerolled in the stacked village?
If you lock them to the trade in the profession you want then move them into the farm you can I haven’t tried while they are in for fear of the farm breaking😅
So if my villager breeder is already 100 blocks away should I make to farm 200 blocks away to get the extra length needed?
Prowl you differentiate yourself from other minecraft UA-cam tutorial videos by providing world downloads of the farm...this makes your channel and your content unique...a person can download your world and watch/study everything necessary for the farm...your world downloads really helped people(or atlest me) in making and understanding the farms...so i really appreciate your hard work for the amazing content and world downloads...thanks a lot...usually i like to study the farm and instead of copying,i do experiment and design them my way...
you should check out silentwhisperer, i use his guides for things 95% of the time, although this was a good guide I feel there was definitely room for prowl to have made things a little bit clearer in this video.
@@qsnsLOLyourshit i am watching silent's videos for a while now...he is awesome as well...I think he is more of an expert in redstone related farms/machines...but to get a farm as simplest as possible,i have to rely on prowl or jc playz...
I’m going to try this farm when I get home but probably only the two layers
made fastest gunpower farm plz in 1.19
You could achieve the same / more iron production by just adding more beds to the unbreakable iron farm, added 90 to mine, and it will probably be way more stable
I think the max number if Iron Golems that a single village can spawn is three at a time. By stacking villages, you can go beyond that limit.
I think the max number if Iron Golems that a single village can spawn is three at a time. By stacking villages, you can go beyond that limit.
@@TimNowaczyk no that is not the limit. Also even if it was the case the way that spawning logic works you would have higher spawning rates with more beds, since the spawning RNGs per 10 beds - it doesn’t spawn after x time
This is not true. Iron farms do not produce faster with more villagers, but rather they can have more golems alive at a time. Once you reach 40 villagers /4 golems, it essentially becomes impossible to increase your rates further because you never have a circumstance when a 5th or more golem would spawn before the other golems are killed
@@Prowl8413 That would indicate that the iron golem spawning RNG happens linearly, not concurrently. I.e if you have 40 beds the game tries to spawn one iron golem at a time - but based on the documentation online it happens concurrently, I.e if you have 40 beds the game is trying to spawn 4 iron golems constantly. Practically speaking yes, less golems are likely to appear at the same time, but that doesn’t mean you wouldn’t get the benefit of more golems spawning overtime overall. More importantly, because the spawning RNG is concurrent, when compared to independent villages, 2 villages with 40 beds should create the same amount of golems over time as 1 villager with 80 beds. If you want proof, look at the beginning of your video, barely any golems spawn over 4 levels… compared to my farm, your spawn rate is seemingly much lower even though we have almost the same amount of total beds.
sick farm, have you thought of using a trident killer so that looting is applicable?
I'm almost sure it doesn't affect the drops of iron golems ^^'
@@lelfedefolonariel9412 is correct. Looting effect does not apply to Iron Golems or Cats. But if you build it low enough, it does on Glow Squid...
Playing on a Sim Distance of 12 myself is going to make A LOT of layers using this design! Thanks for sharing this Prowl! Quick question... Would your method of stacking allow villages to be stacked at the same Y-level but at least 2 chunks away to add additional "towers" around a central AFK point?
Villages have a 65x65x25 boundary from the centre in bedrock if I remember correctly, so villages would have to be a minimum of 13 blocks apart vertically and 33 blocks horizontally in any direction. So yea theoretically it could definitely be done but with a sim/render distance of 12 chunks you could fit 25+ vertical individual active villages and I really doubt there would be a need for that much iron in a steady stream on a single player world. But yea theoretically if you had the middle of one tower as a central afk spot you could build in a grid going out pretty far for incredible rates although I'm sure it would compromise frame and tick performance
@@bradgrant1899 villages can be created as close together as 2 blocks. Silentwisperer built a 24-stack raid farm with 24 villagers(villages) in a 16×2×9 area. It is all in how you move the villagers in place and disrupt their pathfinding to other villages.
You can go out 33 block horizontally and build another tower on all sides
@@jn1699 can i get a link for this raid farm?
I feel like I'm the only one that got a problem with the form because as soon as I put water in the villager trading Hall it just stops spawning iron golems
U think this is possible to build underground? I wanna keep this discreet or do recommend using a different kind of build or maybe only using 2?
Can u zombify the villager in the farm?does zombifying mess up anything or not? Thanks 🙏
You can always prepare your villagers first and then move them into the stacks...
Thanks a bunch
@Top Content if you add a zombie and extra villager, you will increase the odds of merging the villages and breaking the farm. Each time the victim is cured, it can link to a different village in the stack...regardless of where their specific bed is supposed to be.
I built my base in a 3 chunk square. 48 blocks wide with 120 villagers ringing the trade floor in 12 groups of 10 (add 7 villagers for my active farmers and bed-detector nitwit) with door gaps between the groups. 44×44 golem platform 14 blocks above my trade floor spawns up to 5 golems simultaneously with a cap of 1 golem per 10 villagers.
My villagers never revert their discounts after I cure them. They would revert the area-of-effect discount for curing another villager, but even that will take 10+ game-days to fully revert prices. Just convert and cure all villagers until you get the permanent discount you desire.
I can't seem to get the villagers to link with the bed pass 50 block to the farm they won't get green particles
Thanks!
Love these tutorials Prowl! One question, can the layers be more than 13 blocks above and below each other, or will that mess things up?
And thank you too! May your future be filled with chests of iron blocks!
Im new to minecraft but does this effeciency gets reduced by the "mob cap"? I think thats what its called
Edit: Also last question, if you stand at the bottom will the top iron farm work?
the first question no only hostile mobs like creeper,zombies,blazes,skeleton are effected by the mob cap and other neutral mobs but passive mobs and iron golem doesnt cares about the mob cap the second question yes if you stand at the bottom all the layers in the farm will work
@@jgujchk715 thank you for answeringg
What I was having trouble it was because some of the villagers weren't connected to the station that they were in it was a easy fix
Finally a stackable iron farm
I got the first 3 layers working.
night turned into day when i was bringing the 4th village over.
i have golems spawning on floors 1, 2 and 4.
i'm assuming 3 and 4 are acting as 1 village.
could i destroy the beds on the 4th floor, then transport the 20 villagers 100 blocks away?
and leapfrog the beds again at night?
would this fix it?
The only thing I can think of is to make sure you only have one bed per Villager. I miscounted once and couldn't figure out why my farm wasn't producing. Also, if you have too many Villagers in the area, it could cause your farm to glitch too. Double check and triple check every
Would you be able to stack layers of this on top of the Unbreakable farm from before?
Does this farm still work today?
Yep
@cyephronicnightmares_suck
Can you place the other platforms one at the edges of the first one and if so, how many blocks have to be in between?
Does this farm works in 1.20
yes
I don't know why but I just can't get mine to stack. No matter how many times I crawl those beds in. Golems either continue spawning on the 1st platform or they 1st platform or they will start sponging on the 2nd one. Can't get them to do both. Maybe I should start the beds from a 150 blocks away? Because bugrock is so buggy all the time.
This is awesome lol thank you
Would putting them in a minecart also keep them from switching beds and villages instead of the water meathod?
I just wonder how it will far threw a update. As I have seen many have issue with iron farms after a update.
This one reason I haven't done a stacked raid farm. I will be giving this a try in my relam as it seems easy to fix if it breaks in a update.
What happens if I don’t stack the villagers and why do I have to?
ITS SO FUNNY HOW WE BOTH HAD 44 AS THE 100 BLOCK EXTENSION LOLLL
Had this working fine for a week, then all of a sudden the top layer stopped spawning golems. Nothing has been added or moved in or near the farm like beds, workstations or villagers so can't understand why it just stopped. Any ideas on why & how to fix it please
question for ya, can something be build around the farm and it not affect anything?
Would these be stackable even further if I built them around 100 blocks away from each other but still in sim distance?
Is it that I can never place a bed or a work station with in 100 or is it just while building?
Just built a single layer of this but I'm noticing that sometimes the golems spawn down on the ground below? Wondering how I should fix this.
Do you have any beds anywhere besides the spawning area?
You can take some of the cats and place them with the villagers and then they wont spawn anymore.
Can it be a problem when I got more then 20 villagers at 1 Layer from breeding them? I got more then 20 then killed the ones which were too much and know the new layer works and 2 of my 3 old layers work too but 1 of them isn‘t spawning golems anymore.. is that maybe because I got at first too many villagers in my new layer?
I had evrything working fine but now on the second module golems are soawning on the floor with the villagers and not on their platform. Any help would be appreciated.
You could put slabs on the villager floor
Does anyone know why my 1st floor break when i build 2. Floor without bring any villagers
anyone know if I can use a zombie to bring the trades down and it won’t mess up the jobs?
Any realm players having issues with villagers not linking to tables or linking to below village
When I built the second layer iron golems spawn on the second floor and only cats in first floor
Does the farm break if I only bring 2 villager and make them breed?
It works for me but doesnt give the expected Iron
Wait so the Villagers have to be from different villages?
Has anyone fixed the issue with the bottom one no longer spawning golems? I wiped out the top village, took out the beds and workstations and took the villagers over 100 blocks away (ended up killing all but 2 in the end). When I did this, the bottom one still didn’t start back up. So I had to take off all of the beds and workstations, Log out for 10 minutes and Come back. That fixed it. So I started bringing back the two villagers until I got them locked back into a workstation. Then I bought in the beds and started breeding again. Immediately all of the golems started spawning at the top again!! I followed this tutorial to a T! 😭😭😭😭 I was so excited when it started working because this is the console iron farm I’ve done so far. I’ll be so sad if I can’t stack it 🥺
Please help!