It seems to me almost as if this coaster was built to accommodate more timid visitors who might find Junker too intense--no inversions, no launch. That might also be why the drop isn't undercut. But I suspect many of these guests would be scared of a vertical lift as well. It doesn't *look* like a family coaster.
i actually am less scared of the launch on junker than i am of the 90 degree angle lift. especially when the chain lift already has broken down twice. i don't wanna even risk being stuck in the air like that with no catwalks
That first element after the drop is as close as we will get to a figure 8 inversion on Georg Putzsch's Schwarzkopf style coaster. The restraints would've had shoulder pads due to the high positive G's and lateral forces. The figure 8 loop would've pulled 6.6 G's, a margin more than Thriller at Gröna Lund did on its corkscrew variant at 6.5 G's. RCT3 claims the figure 8 inversion as 2 inversions, but most people say it is 1. What do you think? If it counts as 2 inversions, where would the other upside down section be?
2:05 God, I got no idea how Gerstlauer gets those slow hills so perfect. Like it's probably by experience at this point, but must have been insanely annoying constantly adjusting that hill within their design program haha, constantly trying to get the PERFECT slow roll over top, but not too slow, and not too fast. Haha. A lot easier I guess with single or 2 car trains. Though I reckon maybe it's not so perfect. I don't like when elements are slow, like modern B&M inversions. Gerstlauer's trains rack from side to side too much though. And too much shaking vibrating through train in high G sections. They need to totally redesign their trains in my opinion. I've only rode a few though. Coaster looks good though.
@@CanobieCoaster You might as well toss a coin when new Gerstlauers open up as to whether they'll be smooth or not - they'll either ride like butter or ride like a shopping cart, there's no in-between.
I was waiting for your review on this, all the pov's I seen on this coaster didn't show signs of good pacing. I think what can help improve the pacing issue might be to increase the number of cars to each train from 2 to at least 4 or 5 cars.
In theory it should be a great fit for the park because it compliments junker well with the layout being an air time based attraction however the fact it runs so sluggishly (I wonder if its running slower than both the park and gerstlauer expected, probably), it doesn't fulfil its needs. Maybe they could add another car or 2 to the train to give more weight so it has more momentum it would be passed better? Although it might be complicated doing that has it would apply more stress to the track than originally designed. Junker looks a great ride, this just hasn't quiet hit its potential though
I was told that the difference between a Gerstlauer Infinity and Gerstlaurer Eurofighter were longer trains. But Pitts Special has the typical Eurofighter 2 rows of 4, 8 people per train.
@@CoasterHorizons The Infinity Coaster is a more versatile model not locked into having a beyond-vertical drop like the Euro-Fighter is well-known for (given that's pretty much the main selling point of that model), they can do things that wouldn't be seen on a Euro-Fighter, like a launch coaster without a lift hill as well as not need to put a beyond-vertical drop. It's kind of a Swiss Army Knife model with how versatile it is. Just compare the Infinity Coaster models to the Euro-Fighters, there may be far fewer of them, but when compared to the 25 Euro-Fighters which only have a few truly unique ones (Mystery Mine, Takabisha/Shellraiser and Flucht von Novgorod), while there are only 11 Infinity Coasters so far there's; 1. The inversion monster in Smiler 2. several unique launch coasters (Madagascar, Junker and Karacho) 3. two Euro-Fighter-like ones (Hang Time and Monster) 4. A gimmicky swing-launch one (Gold Rush) 5. two Switchback (ZDT) like shuttle coasters (Fury and Mystic) 6. two mega/hyper coaster types (Pitt's Special and Kärnan), less inversion focused and more about air-time (even if this one flops)
The ride's layout looks like it was created solely to subvert what a normal Eurofighter would do: The drop isn't vertical/beyond vertical, the weird ampersand element doesn't invert, (it looks like it should invert at the top, forming a dive loop of sorts. Alternatively, its a double inversion) the S-bend airtime hills at the turn-around look like they should be corkscrews, but aren't.
It has the same problem as Cheetah Hunt. Bear with me. It rides like a family coaster, but it has weird, out of place extreme elements that it advertises upfront (the vertical lift+drop for PS, the corkscrew for CH) to put off timid riders, while the ride experience is too tame for the thrill seekers. The result is a coaster that pleases no one. Give this ride a milder LSM launch and give Junker the freaky vertical lift and I'd be happy.
I rode it on Saturday and can absolutely agree. It crawls through the layout... I've ridden many Gerstlauer Infinity Coasters, and know they are a bit rattly, but this one is really bad. Some transitions are almost unbearable. Considering that this ride is only 1 year old, its a real letdown. Junker is the much better ride at Power Park!
I personally think it looks better than Junker, again it's just weird it has the same colors but that drop looks real good and unique elements. Which one gas better airtime?
I went on this in 2021, and we only ended up riding it once despite it having no queue and Junker having a long queue. Just once to say we did it. And like, it was fun, but Junker is a faar superior thrill coaster and it was right next to it so didn't feel like riding it at all. If Power Park wanted Pitts to split the queues so Junker wasn't constantly packed, they failed cause we went on a busy july day and nobody was riding Pitts.
Has a steel coaster ever been successfully extended like what they were rumoured to do to junker. Takabisha looks like the launch section was separate before they added the 121 degree drop, but that didn’t happen, python + didn’t happen so what has?
Pitts Special? More like Pitts *Unspecial* amiright?! What a shame it has so much unfulfilled potential, it could have been a nice complement to Junker like you say.
@@CanobieCoaster i feel like they should have made race car themed coaster, since it does go over the decent sized karting track. madke bit like small version of formula rossa that might go to 120-130 kph put even more intence launch than junker has. instead of pitts special
IKR. I knew from the start it wasn’t going to be as good as Junker and thoosies in America hyped it way too much but I didn’t know it was going to be THAT much of a dissappointment.
It seems to me almost as if this coaster was built to accommodate more timid visitors who might find Junker too intense--no inversions, no launch. That might also be why the drop isn't undercut. But I suspect many of these guests would be scared of a vertical lift as well. It doesn't *look* like a family coaster.
They'd probably find the drop too steep as well.
I agree.
i actually am less scared of the launch on junker than i am of the 90 degree angle lift. especially when the chain lift already has broken down twice. i don't wanna even risk being stuck in the air like that with no catwalks
Imagine having this as your homepark, getting super excited when you see them building a thrill coaster, and then you see this...
Lol
that's what happened with me and my fam. we live an hour away from here
That first element after the drop is as close as we will get to a figure 8 inversion on Georg Putzsch's Schwarzkopf style coaster. The restraints would've had shoulder pads due to the high positive G's and lateral forces. The figure 8 loop would've pulled 6.6 G's, a margin more than Thriller at Gröna Lund did on its corkscrew variant at 6.5 G's. RCT3 claims the figure 8 inversion as 2 inversions, but most people say it is 1. What do you think? If it counts as 2 inversions, where would the other upside down section be?
It depends how severe the twists are.
2:05 God, I got no idea how Gerstlauer gets those slow hills so perfect. Like it's probably by experience at this point, but must have been insanely annoying constantly adjusting that hill within their design program haha, constantly trying to get the PERFECT slow roll over top, but not too slow, and not too fast. Haha. A lot easier I guess with single or 2 car trains. Though I reckon maybe it's not so perfect. I don't like when elements are slow, like modern B&M inversions. Gerstlauer's trains rack from side to side too much though. And too much shaking vibrating through train in high G sections. They need to totally redesign their trains in my opinion. I've only rode a few though. Coaster looks good though.
Sometimes their rides track well, which is the perplexing part.
@@CanobieCoaster You might as well toss a coin when new Gerstlauers open up as to whether they'll be smooth or not - they'll either ride like butter or ride like a shopping cart, there's no in-between.
I was waiting for your review on this, all the pov's I seen on this coaster didn't show signs of good pacing. I think what can help improve the pacing issue might be to increase the number of cars to each train from 2 to at least 4 or 5 cars.
I agree, it definitely looks like it should have more than two rows with a layout like that
I doubt they change it though.
Such an odd ride overall. Great video!
Also, Mystic at Walibi Rhône-Alpes was the first Gerstlauer with a wave turn
Good to know!
Great video cheers for the review
Thanks!
In theory it should be a great fit for the park because it compliments junker well with the layout being an air time based attraction however the fact it runs so sluggishly (I wonder if its running slower than both the park and gerstlauer expected, probably), it doesn't fulfil its needs. Maybe they could add another car or 2 to the train to give more weight so it has more momentum it would be passed better? Although it might be complicated doing that has it would apply more stress to the track than originally designed. Junker looks a great ride, this just hasn't quiet hit its potential though
I doubt they do anything to it at this point unfortunately.
I love what the park did with this and junker. They look like one ridiculously long coaster
It's a unique look.
I was told that the difference between a Gerstlauer Infinity and Gerstlaurer Eurofighter were longer trains. But Pitts Special has the typical Eurofighter 2 rows of 4, 8 people per train.
Monster, Junker, and Karacho are the same.
If I’m not mistaken an infinity coaster is just a unique gerstlauer with something that makes it special
@@CoasterHorizons The Infinity Coaster is a more versatile model not locked into having a beyond-vertical drop like the Euro-Fighter is well-known for (given that's pretty much the main selling point of that model), they can do things that wouldn't be seen on a Euro-Fighter, like a launch coaster without a lift hill as well as not need to put a beyond-vertical drop.
It's kind of a Swiss Army Knife model with how versatile it is. Just compare the Infinity Coaster models to the Euro-Fighters, there may be far fewer of them, but when compared to the 25 Euro-Fighters which only have a few truly unique ones (Mystery Mine, Takabisha/Shellraiser and Flucht von Novgorod), while there are only 11 Infinity Coasters so far there's;
1. The inversion monster in Smiler
2. several unique launch coasters (Madagascar, Junker and Karacho)
3. two Euro-Fighter-like ones (Hang Time and Monster)
4. A gimmicky swing-launch one (Gold Rush)
5. two Switchback (ZDT) like shuttle coasters (Fury and Mystic)
6. two mega/hyper coaster types (Pitt's Special and Kärnan), less inversion focused and more about air-time (even if this one flops)
The ride's layout looks like it was created solely to subvert what a normal Eurofighter would do: The drop isn't vertical/beyond vertical, the weird ampersand element doesn't invert, (it looks like it should invert at the top, forming a dive loop of sorts. Alternatively, its a double inversion) the S-bend airtime hills at the turn-around look like they should be corkscrews, but aren't.
True!
Should've gotten a B&M Hyper
Or even a regular EuroFighter.
It has the same problem as Cheetah Hunt. Bear with me. It rides like a family coaster, but it has weird, out of place extreme elements that it advertises upfront (the vertical lift+drop for PS, the corkscrew for CH) to put off timid riders, while the ride experience is too tame for the thrill seekers. The result is a coaster that pleases no one. Give this ride a milder LSM launch and give Junker the freaky vertical lift and I'd be happy.
I agree that's another ride that is mostly a family coaster outside of some wilder parts. Pitts Special is still fun, just flawed.
I rode it on Saturday and can absolutely agree. It crawls through the layout...
I've ridden many Gerstlauer Infinity Coasters, and know they are a bit rattly, but this one is really bad. Some transitions are almost unbearable. Considering that this ride is only 1 year old, its a real letdown.
Junker is the much better ride at Power Park!
I agree.
In which countdown video of the ones you made in 2020 and early 2021 would you have placed Pitts Special?
Probably the disappointing one.
The odd ball half brother to Junker. What a strange addition
Sure was.
I personally think it looks better than Junker, again it's just weird it has the same colors but that drop looks real good and unique elements. Which one gas better airtime?
Junker
I went on this in 2021, and we only ended up riding it once despite it having no queue and Junker having a long queue. Just once to say we did it. And like, it was fun, but Junker is a faar superior thrill coaster and it was right next to it so didn't feel like riding it at all. If Power Park wanted Pitts to split the queues so Junker wasn't constantly packed, they failed cause we went on a busy july day and nobody was riding Pitts.
Pitts was busier for me the day I visited.
Has a steel coaster ever been successfully extended like what they were rumoured to do to junker. Takabisha looks like the launch section was separate before they added the 121 degree drop, but that didn’t happen, python + didn’t happen so what has?
That would have been bizarre if they actually extended Junker. Powder Keg is probably the weirdest example I can think of for a ride being extended.
In back home I rode all the coasters but impulse I don't do well upside down and I did the bumper cars and other flat rides
Nice!
If they could get the chain lift to go a couple mph faster it would massively improve the entire layout
That would probably help.
Why would a park want 2 of the same type of coaster?
I mean parks add multiple wood coasters, but it's strange seeing two Infinity coasters for sure.
also, the paddles were removed last year!
Nice!
Great video, I’m a new subscriber to your UA-cam channel. I’m Henry by the way 🙂
Thanks!
@@CanobieCoaster you’re welcome
It's weird how this park has two infinities, but I think they did that because they wanted a dualling coaster of sorts
Possibly!
When i rode this the last two hills gave mild ejector airtime.
Was it a super hot day?
It was a very hot day.
Pitts Special? More like Pitts *Unspecial* amiright?! What a shame it has so much unfulfilled potential, it could have been a nice complement to Junker like you say.
True!
If the park wanted a more intermediate thrill ride they should've just built a family coaster with a reverse section or scorpion tail
That may have been a better option.
or, they could have gotten an slc.
cool
Definitely neat.
Have you ever valleyed on a coaster?
No, unless you count Copperhead Strike intentionally stopping us at the second launch.
I never have surprisingly
It seems like they should have built the lift hill a few feet higher to get a better top speed...
Or lowered the later elements.
or increased the lift hill's speed
i feel like powerpark got 2 in 1 deal with junker and pitts special from the manufacturer
Possibly
@@CanobieCoaster i feel like they should have made race car themed coaster, since it does go over the decent sized karting track. madke bit like small version of formula rossa that might go to 120-130 kph put even more intence launch than junker has. instead of pitts special
It seems like this ride could of been a bit better if it had more speed. It’s really unfortunate honestly.
Absolutely.
I think overall this ride would be better if it had the 4 car train variant instead of 2 but oh well
5-10 extra feet would have helped big time.
Hydrus at casino pier, you have to staple people now otherwise the computer will not let the train go through
That seems to be the usual for this vehicle.
So this whole coaster is just...
why
Pretty much.
That’s rly a waste of potential
It really is.
IKR. I knew from the start it wasn’t going to be as good as Junker and thoosies in America hyped it way too much but I didn’t know it was going to be THAT much of a dissappointment.
imagine it got its name grom a burger
It was named for a plane.