I’ve done this before with svg tags and had flashbacks to having to insert xml style nodes when you talked about computing the right index based on skipping the link tag tag link id
if my game has to use overflow Text, due to text being scrollable and having multiple text mesh pro linked for overflow, is there anyway to achieve this functionality
@@ChristinaCreatesGames I was able to do it but it required a battle for it to work lol. You have to use an array with all the linked TMPPro together to find the click and then you do all the changes to the text in the first TMPPro that isn't overflow and force mesh update the other ones
I did, cannot recommend xD There were some sentences in this script I had to rerecord over and over again. I swear, having this channel made me become so much better at tongue twisters :D
Find the scripts on github here: github.com/Maraakis/ChristinaCreatesGames/tree/main/CopyPasteHighlight
Which version do you prefer ?
you make the most interesting tutorials for me! no one tells about text mesh pro in such a cool ways!thank you
Thank you =)
Really loving your tutorials. Thank you very much for your time & effort. Great work.
Glad you like them :D! Thank you for watching!
Thanks alot has been very helpful
I’ve done this before with svg tags and had flashbacks to having to insert xml style nodes when you talked about computing the right index based on skipping the link tag tag link id
I tried this on a scroll viewport but doesn't seem to work, any idea how could I fix it?
if my game has to use overflow Text, due to text being scrollable and having multiple text mesh pro linked for overflow, is there anyway to achieve this functionality
I haven't tried, but it sounds like a major headache to me to get to work. Hope you'll be able to find a way to make it work for you :)
@@ChristinaCreatesGames I was able to do it but it required a battle for it to work lol. You have to use an array with all the linked TMPPro together to find the click and then you do all the changes to the text in the first TMPPro that isn't overflow and force mesh update the other ones
for some reason my highlight color is always grey, do you know a fix for this?
Actually the issue was caused because the shader color was set to black which get rids of all color
Timestamp 7:06, say that five times fast!
I did, cannot recommend xD There were some sentences in this script I had to rerecord over and over again. I swear, having this channel made me become so much better at tongue twisters :D
@@ChristinaCreatesGames haha, that's funny.