Розмір відео: 1280 X 720853 X 480640 X 360
Показувати елементи керування програвачем
Автоматичне відтворення
Автоповтор
For Tutorial Requests:www.patreon.com/bazsupportRPG Developer Bakin:store.steampowered.com/app/1036640/RPG_Developer_Bakin/
thank you for posting these videos!
No problem!
This looks awesome. Can't wait to really start building out a game.
Thank you for the tutorials. It helps a lot!
Your very welcome!
🤩😍🤩😍 These effects are.. wow!
This program looks great alredy even if its still on early access, I wish PGMMV had some of this features to make it a bit easier to use
Yeah both engines fill different niches. PGM definitely can make a more accurate feeling action game. Bakin's visuals are off the charts though. 😎
Very helpful!
I'm late but I dropped a like!
I keep running into a problem where if I change the water to an event, it causes it to glitch out. Say I wanted to change the sound effect of footsteps, that requires to change it to an event.
What I would do is copy paste the terrain tile and in its properties change the footstep sfx, then place that tile underneath the water.
For Tutorial Requests:
www.patreon.com/bazsupport
RPG Developer Bakin:
store.steampowered.com/app/1036640/RPG_Developer_Bakin/
thank you for posting these videos!
No problem!
This looks awesome. Can't wait to really start building out a game.
Thank you for the tutorials. It helps a lot!
Your very welcome!
🤩😍🤩😍 These effects are.. wow!
This program looks great alredy even if its still on early access, I wish PGMMV had some of this features to make it a bit easier to use
Yeah both engines fill different niches. PGM definitely can make a more accurate feeling action game. Bakin's visuals are off the charts though. 😎
Very helpful!
I'm late but I dropped a like!
I keep running into a problem where if I change the water to an event, it causes it to glitch out. Say I wanted to change the sound effect of footsteps, that requires to change it to an event.
What I would do is copy paste the terrain tile and in its properties change the footstep sfx, then place that tile underneath the water.