Y'know, I've always wondered why the version of 'Sunset Haze' by Keiji Inai that you use in your videos just had a random line of some guy saying "Enjoy your time in the mountains!" Well after that ending - and some internet sleuthing - now I know... (Seriously that Francis Higgins guy is hilarious, I can't believe I'd never seen his videos before lol)
My IRL friend group quotes his videos all the time, and when I needed to make an extended version of Sunset Haze for the GT2 guide, I figured I'd add a little nod to one of my favourite UA-cam videos. It's been really funny getting comments like "I've looked everywhere for the version of Sunset Haze you used but I can't find it", the voice clip adds to the song's vibe surprisingly well. Francis's videos are incredible, but the issue is, you'll never look at Merseedays or Zuuuuurichhhh the same way again after watching them, they pollute your mind in inconceivable ways.
You've singlehandedly helped me rekindle my love for GT3 and 4 with your work. Thank you so much for all the tunes and insight into the game. Haven't even watched this video yet but am excited enough about it to comment beforehand lol. You rock dude
This is a genuine work of art! Your videos single-handedly made me replay a ton of GT4 with many different cars and playstyles I've never considered before, so thank you!! I've been going on a rally frenzy with my new acquisition, the HPA Motorsports Stage II R32 '04, it's an absolute beast, really recommend it for rally tracks!!
@@TeaKanji they sure did! One thing I would like to see though is kinda the thought process you go through when trying new builds. Things like what is your top priority when tuning, how do you feel like something should or shouldn't be changed, all that stuff. Do you follow some sort of "formula" or method, or is it purely try and error?
@@joaquinpena7009 Recently my tuning process has changed a lot, because now I have access to SpecDB which tells me exactly what a car's weight distribution, grip modifiers and tyre stats are. It's how I narrowed down which cars to make builds for. Generally I take a look at its stats, make ballpark guesses on ride height and ballast based on things like how much rear grip the car has relative to the front, or how rear-heavy it is, then make small adjustments to the springs, LSD and everything else until it feels right. When I make the hybriding guide, I'll probably go into detail on how SpecDB simplifies the tuning process. Here's the spreadsheet I made using SpecDB data if you want to check it out: docs.google.com/spreadsheets/d/1DtAPfe5YhuQ4p1mdoPcVAMF5NzzpZ7Jb0Q0gUpl1sEQ/edit#gid=362094050
Good to see my man! Your setups are great I’m using them a lot on gt5, it worked so well I’ve transformed a lotus sprit in a beast that outraced anything (minus lmp cars)
Oh, that's interesting, glad to hear the setups transferred over to GT5 without much issue. I suppose that, while the physics are different, their SpecDB stats should be the same. Should try this myself the next time I'm able to play my PS3.
Yeehh the only tricky part is to figure out what’s the best ride height, coz gt5 has a diferent UI to the ride height (starting at 0, and going up positive or down negative) Buuuuut for the rest is all good, been kicking ass on gt5, some of the cars that are uncontrollable, FRs and MRs(lotus), and some Americans, they are performing better than a Ferrari, even on the time trail lol
I love how I'm learning more with you than in college. Also, my own builds are so much more comfortable and fun to drive thx to the things I learnt with you and I haven't even learned everything I can from your other videos!
Hi TeaKanji, this may not be the best video type for asking but could you look into the Lotus Elan? The specdb list mentions that it has some of the worst grip modifiers in the game at 88 F/R and it gets no option for a GT wing, yet the car grips like it's at least two to three tyre compounds up from what you put on it (i.e. comfort tires on an Elan have the same cornering speed limit as sports mediums have on an average car with normal 100/100 grip modifiers.). Just for extra context, this car on racing hard tires managed to contend with JGTC machines and often won by significant margins on tighter tracks like Suzuka east, Hong Kong and Laguna seca. On sports tires, full tuning and with NOS, it managed to win every single race in the Pan Euro championship against SLR's and the sort, while only boasting a measly 210 HP and weighing 581 KG.
The SSR really is one of those vehicles that rarely gets considered for much in this game (other than the truck race), until one realises its other characteristics make it actually good as a general purpose car in this game. P.S. Going to go to the Merseedays dealer at 14th Parallel tomorrow at around 6 o'clock, maybe I can catch a viewing of the new Merseedays, or maybe the absolute unit shown here?
Where is Merseeda- I mean, where is 14th Parallel? If it's close ... relative to where I am right now, I might be able to drive there in the new Merseedays.
My fav was the Esprit sport 350, since gt2 I have loved this car and the presentation with Photon Rez gave instantly sporty vibes... Teakanji I have said it many times and will continue seconding it (as it follows the opinions of many)... I love your videos, I dont use your tunes simply because I prefer to make mines, but I admire them as much as the ones I make.
I'll be honest, I completely forgot the Sport 350 was in GT2, so I booted it up to try it out. It's a lot of fun in that game too, yeah; despite lacking downforce, it has enough mechanical grip that you can toss it around corners and it holds really nice lines. Thank you, by the way! My main goal with these is basically to provide a resource of baseline tunes for people to work with, and to give people the confidence to tune their cars. So yeah, if you're making your own tunes, that's mission accomplished for me, I'm glad to hear.
Have you planned on doing the same video concept but for the GT World Championship with super/street car builds. Could be very interesting to see either way great video!
Most of the builds in this video should also work for GTWC if you switch to racing hards, though there's also some viable concept car options like the Viper GTS-R Concept. Maybe one day I'll make a builds video, but I have some other ideas I plan on making first.
The R34 was one of the most fun cars to drive in this showcase for sure. As long as you keep the LSD and VCD stock, you can do some insane four-wheel drifting by throttling mid-corner thanks to ATTESA. It works best with the M-spec Nur because it has the best grip modifiers of all R34's, so it has both great turning response and mid-corner traction despite weighing a bit more. Also helps that its engine has a wider torque curve than the V-spec's.
Always appreciate your work man. I've finished GT3 with the help of your guide and now I'm onto GT4 :) With that said, do you have a tune setup for Aston Martin V8 Vantage '99? Right now the wheels are spinning basically all the way into 3rd gear... let me know if you can help me out!
Glad to hear, thank you! Ah, the V8 Vantage, one of the most infamous cars to tune in GT4/GT5. Basically, I'm pretty sure PD got their stats wrong, because they gave it a 65 : 35 weight distribution for some reason. I can't find an exact figure of what the IRL V8 Vantage's distribution was, but I don't think it makes sense for a FR of its length, with luxury wooden interior as well, to be so extremely front-heavy. The SL 65 AMG, with a V12 up front, is 55 : 45, for comparison. The lack of rear weight causes the massive traction issues you experienced. There's a setup for it in the tune list now, link in the description. It still handles like a boat, but at least it turns and holds traction decently enough if you keep it in 2nd gear and above at all times.
I've been finding the Mitsubishi 3000GT series of cars to be very hard to tune especially for universal use like a jack of all trades tune so no matter what tarmac track I'm on it does fine sort of thing.
No wagons? The Stagea is absolutely great for the Supercar festival and can even hold well enough against JGTC / Touring cars, the other wagons aren't close to bad either. Some of the used car dealer stuff could've been fun too (SVT Cobra R, C4 Corvette, Griffith 500, V8 Vantage, R32/33 Skylines, SL500/600 etc)
I tried to stick to new cars so engine/rigidity wear isn't a factor, and also because the new cars generally have much better stats than the old ones. This is especially true for the GT-R's, as the R32's have pretty bad understeer due to their low front grip and the R33's feel worse to drive overall than the R34's. Maybe I could have slotted in an extra 'meme car' or two, but the video was already taking so much time to make that I stopped at 15.
Spyker is pretty good yeah, honestly it could have made the cut over a few of these cars (it's slightly faster than the Tuscan on Midfield Reverse), but I guess I overlooked it due to its stats on paper not being the best. My bad on that one. Zonda lacks downforce which makes it annoying on tracks with crests and bumps, but with a good setup, it's very quick once you learn to brake early. The concepts aren't eligible for Supercar Festival unfortunately.
It's the SLR McLaren engine with stock exhaust; not only does it have an ideal torque curve, it also has extra meme value in inducing Mission 34 PTSD. If I were making an optimal build, I'd probably use the Speed 12 engine or something, though sports softs were barely able to handle the SLR engine as-is.
Sorry, only seeing this now. My GT1 Ultimate Guide video has some tunes in it, but I haven't made a doc for them yet. I might make one for GT2 when I have some spare time, since gear setup can be quite confusing in that game.
I wonder if you can help tune a Dodge viper srt 10 to Race with race cars and endurance? What a great challenge. Not that I want a Dodge viper to race endurances 😗
The setup in this video works well with racing hard tyres, I used it in the All American Championship and had a lead of over 10 seconds over the Panoz in race 1. Pick up some racing brakes as well for better braking distances. One thing to watch out for though is jumps; it has less downforce than race cars, so it spends more time airborne and tends to bounce up when landing. Try to keep the car in a straight line over big jumps like Seattle's uphill section, and brake early. It probably won't beat Group C's/LMP's, but it can put up a fight in other events against 38 / 53 downforce race cars.
All cars have all weight reductions applied. There's pretty much no reason not to apply them, because not only do they reduce weight, they also reduce a hidden chassis value that makes the car easier to turn.
Weight distribution matters a lot in GT4, especially when you're running 600hp+ and you need to be able to put power down out of corners, so most of these setups run a rear ballast to improve rear grip and help the car rotate more easily.
The Ram deserved its own video, so it got one 🦄 other UA-camrs had already used the SSR to beat Supercar Festival, so I figured I'd make a build for it. Also, it's the only truck that can get a rear wing.
It's good yeah, I could do 1 : 14's with it around Midfield maxed-out (without NOS), but its issue is its fast front tyre wear forcing it to run mediums on front. I thought about including it, but the video was already way longer than I expected it to be, and the other cars felt more enjoyable to drive (well, besides the SSR, but that was too much of a meme not to include). Running it with NOS is a whole different story, ridiculous acceleration.
It really depends on the car and what your goals are. Like, for the SRT10 for example, I could have gone for NA tuning stage 3 for a much bigger peak power increase, but its handling felt a lot more balanced with the supercharger, plus the extra torque at low and mid-RPM's gives it an extra punch when launching and exiting corners. Higher peak power usually leads to faster tyre wear on the driving wheels as well, so that's another factor to consider. For some cars, like low-powered FF's, going for a turbo instead of NA tuning might be worth the sacrifice in mid-RPM torque.
Your suspension settings don't even come close to working for me, but your gear ratios are next level. You have stepped up my game. Thank you.
I run more spring, damper and camber than you, but much less sway bar.
Y'know, I've always wondered why the version of 'Sunset Haze' by Keiji Inai that you use in your videos just had a random line of some guy saying "Enjoy your time in the mountains!"
Well after that ending - and some internet sleuthing - now I know...
(Seriously that Francis Higgins guy is hilarious, I can't believe I'd never seen his videos before lol)
My IRL friend group quotes his videos all the time, and when I needed to make an extended version of Sunset Haze for the GT2 guide, I figured I'd add a little nod to one of my favourite UA-cam videos. It's been really funny getting comments like "I've looked everywhere for the version of Sunset Haze you used but I can't find it", the voice clip adds to the song's vibe surprisingly well. Francis's videos are incredible, but the issue is, you'll never look at Merseedays or Zuuuuurichhhh the same way again after watching them, they pollute your mind in inconceivable ways.
Good to see Aussie representation. We loved our cars when we made them.
RIP Australian car manufacturing
You've singlehandedly helped me rekindle my love for GT3 and 4 with your work. Thank you so much for all the tunes and insight into the game. Haven't even watched this video yet but am excited enough about it to comment beforehand lol. You rock dude
Glad to hear, thank you! Hope you enjoy the video.
This is a genuine work of art! Your videos single-handedly made me replay a ton of GT4 with many different cars and playstyles I've never considered before, so thank you!! I've been going on a rally frenzy with my new acquisition, the HPA Motorsports Stage II R32 '04, it's an absolute beast, really recommend it for rally tracks!!
Thank you, glad to hear the videos offered some inspiration!
@@TeaKanji they sure did! One thing I would like to see though is kinda the thought process you go through when trying new builds. Things like what is your top priority when tuning, how do you feel like something should or shouldn't be changed, all that stuff. Do you follow some sort of "formula" or method, or is it purely try and error?
@@joaquinpena7009 Recently my tuning process has changed a lot, because now I have access to SpecDB which tells me exactly what a car's weight distribution, grip modifiers and tyre stats are. It's how I narrowed down which cars to make builds for. Generally I take a look at its stats, make ballpark guesses on ride height and ballast based on things like how much rear grip the car has relative to the front, or how rear-heavy it is, then make small adjustments to the springs, LSD and everything else until it feels right. When I make the hybriding guide, I'll probably go into detail on how SpecDB simplifies the tuning process.
Here's the spreadsheet I made using SpecDB data if you want to check it out: docs.google.com/spreadsheets/d/1DtAPfe5YhuQ4p1mdoPcVAMF5NzzpZ7Jb0Q0gUpl1sEQ/edit#gid=362094050
@@TeaKanji Thanks a lot!! I'll be checking out that spreadsheet, have a good day!
Good to see my man!
Your setups are great I’m using them a lot on gt5, it worked so well
I’ve transformed a lotus sprit in a beast that outraced anything (minus lmp cars)
Oh, that's interesting, glad to hear the setups transferred over to GT5 without much issue. I suppose that, while the physics are different, their SpecDB stats should be the same. Should try this myself the next time I'm able to play my PS3.
@@TeaKanji some gt5&6 videos in the future would be sweet!
Yeehh the only tricky part is to figure out what’s the best ride height, coz gt5 has a diferent UI to the ride height (starting at 0, and going up positive or down negative)
Buuuuut for the rest is all good, been kicking ass on gt5, some of the cars that are uncontrollable, FRs and MRs(lotus), and some Americans, they are performing better than a Ferrari, even on the time trail lol
Absolute W on the F-Zero GX music
wow an SSR doing 1:16 on the Midfield?! That's sick!!!!
I actually also uses the FD for this championship. I just like how easy the handling is.
I love how I'm learning more with you than in college.
Also, my own builds are so much more comfortable and fun to drive thx to the things I learnt with you and I haven't even learned everything I can from your other videos!
Glad to hear!
Hi TeaKanji, this may not be the best video type for asking but could you look into the Lotus Elan? The specdb list mentions that it has some of the worst grip modifiers in the game at 88 F/R and it gets no option for a GT wing, yet the car grips like it's at least two to three tyre compounds up from what you put on it (i.e. comfort tires on an Elan have the same cornering speed limit as sports mediums have on an average car with normal 100/100 grip modifiers.).
Just for extra context, this car on racing hard tires managed to contend with JGTC machines and often won by significant margins on tighter tracks like Suzuka east, Hong Kong and Laguna seca. On sports tires, full tuning and with NOS, it managed to win every single race in the Pan Euro championship against SLR's and the sort, while only boasting a measly 210 HP and weighing 581 KG.
The SSR really is one of those vehicles that rarely gets considered for much in this game (other than the truck race), until one realises its other characteristics make it actually good as a general purpose car in this game.
P.S. Going to go to the Merseedays dealer at 14th Parallel tomorrow at around 6 o'clock, maybe I can catch a viewing of the new Merseedays, or maybe the absolute unit shown here?
Where is Merseeda- I mean, where is 14th Parallel? If it's close ... relative to where I am right now, I might be able to drive there in the new Merseedays.
thank you for your videos! you inspired me to pick up gr4 again. Having a blast, especially with car setups!
Glad to hear, happy to be of service!
Also this video reminds me of how amazing the classic nfs from the 90s music was. goddamn
Oh yeah baby, time for another Certified TeaKanji Classic™.
I just searched up your channel and this was uploaded 51 seconds ago LOL
It's fate 🦄
My fav was the Esprit sport 350, since gt2 I have loved this car and the presentation with Photon Rez gave instantly sporty vibes... Teakanji I have said it many times and will continue seconding it (as it follows the opinions of many)... I love your videos, I dont use your tunes simply because I prefer to make mines, but I admire them as much as the ones I make.
I'll be honest, I completely forgot the Sport 350 was in GT2, so I booted it up to try it out. It's a lot of fun in that game too, yeah; despite lacking downforce, it has enough mechanical grip that you can toss it around corners and it holds really nice lines.
Thank you, by the way! My main goal with these is basically to provide a resource of baseline tunes for people to work with, and to give people the confidence to tune their cars. So yeah, if you're making your own tunes, that's mission accomplished for me, I'm glad to hear.
Have you planned on doing the same video concept but for the GT World Championship with super/street car builds. Could be very interesting to see either way great video!
Most of the builds in this video should also work for GTWC if you switch to racing hards, though there's also some viable concept car options like the Viper GTS-R Concept. Maybe one day I'll make a builds video, but I have some other ideas I plan on making first.
Thanks for your best content i love your content very usefull
Ok, that R34 run was amazing.
Am I seeing God Foot here?
The R34 was one of the most fun cars to drive in this showcase for sure. As long as you keep the LSD and VCD stock, you can do some insane four-wheel drifting by throttling mid-corner thanks to ATTESA. It works best with the M-spec Nur because it has the best grip modifiers of all R34's, so it has both great turning response and mid-corner traction despite weighing a bit more. Also helps that its engine has a wider torque curve than the V-spec's.
Do you want to know the greatest pick up line?
9:33
I guess you could say I cut to the chase 🤠
I am looking for a good nurburgring 4hr setup and i think these fit the bill
I fear no GT4 build.
But THAT thing...1:36:00
...it scares me
ahahahah
The new Mr. See This
Merseedaeys.
👌🏻
Always appreciate your work man. I've finished GT3 with the help of your guide and now I'm onto GT4 :) With that said, do you have a tune setup for Aston Martin V8 Vantage '99? Right now the wheels are spinning basically all the way into 3rd gear... let me know if you can help me out!
Glad to hear, thank you! Ah, the V8 Vantage, one of the most infamous cars to tune in GT4/GT5. Basically, I'm pretty sure PD got their stats wrong, because they gave it a 65 : 35 weight distribution for some reason. I can't find an exact figure of what the IRL V8 Vantage's distribution was, but I don't think it makes sense for a FR of its length, with luxury wooden interior as well, to be so extremely front-heavy. The SL 65 AMG, with a V12 up front, is 55 : 45, for comparison. The lack of rear weight causes the massive traction issues you experienced.
There's a setup for it in the tune list now, link in the description. It still handles like a boat, but at least it turns and holds traction decently enough if you keep it in 2nd gear and above at all times.
For Nissan Skyline GT-R M-spec Nür (R34) ‘02, I don't see an option for original turbo, but I see stage 1 through 4.
It's in the Tuner Village tune shops (unless you're playing on NTSC-J, in which case the original turbo isn't available).
I've been finding the Mitsubishi 3000GT series of cars to be very hard to tune especially for universal use like a jack of all trades tune so no matter what tarmac track I'm on it does fine sort of thing.
No wagons?
The Stagea is absolutely great for the Supercar festival and can even hold well enough against JGTC / Touring cars, the other wagons aren't close to bad either.
Some of the used car dealer stuff could've been fun too (SVT Cobra R, C4 Corvette, Griffith 500, V8 Vantage, R32/33 Skylines, SL500/600 etc)
I tried to stick to new cars so engine/rigidity wear isn't a factor, and also because the new cars generally have much better stats than the old ones. This is especially true for the GT-R's, as the R32's have pretty bad understeer due to their low front grip and the R33's feel worse to drive overall than the R34's. Maybe I could have slotted in an extra 'meme car' or two, but the video was already taking so much time to make that I stopped at 15.
I made a crazy Lotus Carllton for that.
Zonda, Spyker C8, Audi R8 concept and the Mitsubishi HSR 2 are all so fast and good at handling (Zonda less so)
Spyker is pretty good yeah, honestly it could have made the cut over a few of these cars (it's slightly faster than the Tuscan on Midfield Reverse), but I guess I overlooked it due to its stats on paper not being the best. My bad on that one. Zonda lacks downforce which makes it annoying on tracks with crests and bumps, but with a good setup, it's very quick once you learn to brake early. The concepts aren't eligible for Supercar Festival unfortunately.
@@TeaKanji Yeah the brakes are awful on the Zonda. Have you tried the ginetta g4? It's fun to use
Did you put the Sauber C-9 engine on the A-Class
It's the SLR McLaren engine with stock exhaust; not only does it have an ideal torque curve, it also has extra meme value in inducing Mission 34 PTSD. If I were making an optimal build, I'd probably use the Speed 12 engine or something, though sports softs were barely able to handle the SLR engine as-is.
01:10:48 - this rx7 is crazy, so stable. thank you for sharing tune list.
is there any tuning list for gran turismo 1 & 2, sir?
Sorry, only seeing this now. My GT1 Ultimate Guide video has some tunes in it, but I haven't made a doc for them yet. I might make one for GT2 when I have some spare time, since gear setup can be quite confusing in that game.
1:35:21 mini renault espace f1!
theres a mazda 787b with a pistol coming at a moderate pace towards me what gran turismo 4 quote should i use
"Configure the number of laps, tire wear handicaps, etc. when racing in 2 Player Battle Player Battle mode and LAN Battle mode."
Make GTWC builds video please 😊
Holly fuck your not joking when you drive... An ace behind the stick
Mom, can we get an Aston DBR9 GT1?
No, we have an Aston DBR9 GT1 at home
I wonder if you can help tune a Dodge viper srt 10 to Race with race cars and endurance? What a great challenge. Not that I want a Dodge viper to race endurances 😗
The setup in this video works well with racing hard tyres, I used it in the All American Championship and had a lead of over 10 seconds over the Panoz in race 1. Pick up some racing brakes as well for better braking distances. One thing to watch out for though is jumps; it has less downforce than race cars, so it spends more time airborne and tends to bounce up when landing. Try to keep the car in a straight line over big jumps like Seattle's uphill section, and brake early. It probably won't beat Group C's/LMP's, but it can put up a fight in other events against 38 / 53 downforce race cars.
Making build for hks, Mazda bp falken, and blitz gtr
What is LSD TO TVR CERBERA 12 SPEED PLEASE ?
Is there any car where you apply weight reductions?
All cars have all weight reductions applied. There's pretty much no reason not to apply them, because not only do they reduce weight, they also reduce a hidden chassis value that makes the car easier to turn.
❤
Why do you keep adding ballast?
Weight distribution matters a lot in GT4, especially when you're running 600hp+ and you need to be able to put power down out of corners, so most of these setups run a rear ballast to improve rear grip and help the car rotate more easily.
do you play with joystick or wheel?
I use a DualShock 4, analog sensitivity set to 110% in PCSX2 controller settings.
The Chevy SSR is the loosest definition of a "supercar". Why is the SSR in this video but not the Dodge Ram?
The Ram deserved its own video, so it got one 🦄 other UA-camrs had already used the SSR to beat Supercar Festival, so I figured I'd make a build for it. Also, it's the only truck that can get a rear wing.
Is the wrx spec c a good supercar?
It's good yeah, I could do 1 : 14's with it around Midfield maxed-out (without NOS), but its issue is its fast front tyre wear forcing it to run mediums on front. I thought about including it, but the video was already way longer than I expected it to be, and the other cars felt more enjoyable to drive (well, besides the SSR, but that was too much of a meme not to include). Running it with NOS is a whole different story, ridiculous acceleration.
@@TeaKanjijust a random question? If i have a na car should i turbo it, na or supercharge it? In gt4 of course not irl
It really depends on the car and what your goals are. Like, for the SRT10 for example, I could have gone for NA tuning stage 3 for a much bigger peak power increase, but its handling felt a lot more balanced with the supercharger, plus the extra torque at low and mid-RPM's gives it an extra punch when launching and exiting corners. Higher peak power usually leads to faster tyre wear on the driving wheels as well, so that's another factor to consider. For some cars, like low-powered FF's, going for a turbo instead of NA tuning might be worth the sacrifice in mid-RPM torque.