Vlambeer's Rami Ismail - "No Holding Back" - D.I.C.E. 2014 Summit
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- Опубліковано 11 лют 2014
- Vlambeer's Rami Ismail discusses The Golden Age for independent development, running through the last five years as he learned of the independent gaming scene, founded Vlambeer with co-founder Jan Willem Nijman, and slowly worked his way into a central figure in independent gaming. During those years, Vlambeer grew from a Flash game developers to an award-winning developers for platforms ranging from the Playstation 4 to mobile.
Discussing lessons learned and applicable to an ever-changing scene, some the subjets he will touch on are the importance of technological democratisation and the shift in the relation between developers, platforms, consumers and partners.
To find out more about the D.I.C.E. Summit, click on the link: www.dicesummit.org.
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Rami is my hero.
Vlambeer are an inspiration to me. Rami and JW rock.
Rami gets me so pumped. Dude is on top of things.
You seem like you're on top of things with Doko Roko.
I love this interview so much, their first game I ever played was Super Crate Box and while I thought it was a fun pick up and play game in short bursts--it was not until I played Luftrausers that I really enjoyed games made from Vlambeer. And then came Nuclerar Throne, which I enjoy to bits and pieces. Whatever Vlambeer makes, I know they have a purchase from me. One of my favorite developers who genuinely love making games and are fun to play.
@12:47 Engines & popular games made with them:
* Unreal (UDK) - Anti-chamber
* Source - The Stanley Parable
* Unity - Gone Home
* Game Maker - Samurai Gun (& Hotline Miami)
* Haxe - Papers Please
* Mono - Towerfall
* Twine - Depression Quest
Antichamber was made in Unreal?! Also every Vlambeer game except maybe 1 or 2 of them has been made in game maker.
Michael Pohoreski
Haxe is NOT an Engine, it’s a programming language.
Haven't taken a good look at presskit() yet, but it sounds awesome.
Thank you for this