Love this: At [Your Company/Channel Name], we're pushing the boundaries of what's possible in virtual production, and we're excited to share our journey with you. Good video that approaches the problems and shows a few solutions. Interested in seeing where you are moving to from the Vive system.
Haha! Good spot! As for the tracking system we're going to try out the ReTracker Bliss system. It should be arriving next week so I'll do a setup video for sure!
@@cookseyyy Please make a video on it. I will say that it took me about 4-5 weeks to dial in my Vive Mars Camtrack system however after a few days of testing it seems to be spot on now. Can you share why you are moving away from Vive?
@@Justin_Allen It's fine, but we shoot a lot of content in a day, and it sometimes gets a bit jittery or goes offline randomly. It mght be fine for weeks at a time but then one day if we lose an hour of shoot time it can really affect our output. I just want to try another option at a similar price point to see if it's better/the same/worse!
@@cookseyyy I appreciate your experience. Please update us if it works. I am in early stages but it really took me 3-5 weeks in order to get mine where I feel it is "rock-solid". The longest, and hopefully last issue, was really only solved by seeing a throwaway comment in the Unreal Engine documentation that I had not realized made a difference before. Since fixing that, at least over the last week, it's bee good for me. I'll be aware of the outages you mentioned now, thanks!
Hi Matthew! Great video! I'm really intrigued by how you implemented custom masking for inputs in Aximmetry. Could you possibly create a tutorial on this? It would be immensely helpful to see the step-by-step process. Also, the Xbox controller feature caught my eye - it looks like a fantastic tool for navigation. I would love to see a detailed guide on how to set it up and use it in your workflow. Thanks for sharing these innovative techniques!
Hello there, i also really appreciate your effort and i am also interested in the masking plane feature you built. Can you tell if you built that in unreal or is it an aximmetry feature?
Love this: At [Your Company/Channel Name], we're pushing the boundaries of what's possible in virtual production, and we're excited to share our journey with you.
Good video that approaches the problems and shows a few solutions. Interested in seeing where you are moving to from the Vive system.
Haha! Good spot!
As for the tracking system we're going to try out the ReTracker Bliss system. It should be arriving next week so I'll do a setup video for sure!
@@cookseyyy Please make a video on it. I will say that it took me about 4-5 weeks to dial in my Vive Mars Camtrack system however after a few days of testing it seems to be spot on now. Can you share why you are moving away from Vive?
@@Justin_Allen It's fine, but we shoot a lot of content in a day, and it sometimes gets a bit jittery or goes offline randomly. It mght be fine for weeks at a time but then one day if we lose an hour of shoot time it can really affect our output. I just want to try another option at a similar price point to see if it's better/the same/worse!
@@cookseyyy I appreciate your experience. Please update us if it works. I am in early stages but it really took me 3-5 weeks in order to get mine where I feel it is "rock-solid". The longest, and hopefully last issue, was really only solved by seeing a throwaway comment in the Unreal Engine documentation that I had not realized made a difference before. Since fixing that, at least over the last week, it's bee good for me. I'll be aware of the outages you mentioned now, thanks!
Hi Matthew! Great video! I'm really intrigued by how you implemented custom masking for inputs in Aximmetry. Could you possibly create a tutorial on this? It would be immensely helpful to see the step-by-step process. Also, the Xbox controller feature caught my eye - it looks like a fantastic tool for navigation. I would love to see a detailed guide on how to set it up and use it in your workflow. Thanks for sharing these innovative techniques!
Sure thing! I've been meaning to do it for so long!
Hello there, i also really appreciate your effort and i am also interested in the masking plane feature you built. Can you tell if you built that in unreal or is it an aximmetry feature?