Virtual Production Studio Upgrades - [UE 5, Aximmetry]

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  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 8

  • @Justin_Allen
    @Justin_Allen 11 місяців тому +1

    Love this: At [Your Company/Channel Name], we're pushing the boundaries of what's possible in virtual production, and we're excited to share our journey with you.
    Good video that approaches the problems and shows a few solutions. Interested in seeing where you are moving to from the Vive system.

    • @cookseyyy
      @cookseyyy  10 місяців тому +1

      Haha! Good spot!
      As for the tracking system we're going to try out the ReTracker Bliss system. It should be arriving next week so I'll do a setup video for sure!

    • @Justin_Allen
      @Justin_Allen 10 місяців тому

      @@cookseyyy Please make a video on it. I will say that it took me about 4-5 weeks to dial in my Vive Mars Camtrack system however after a few days of testing it seems to be spot on now. Can you share why you are moving away from Vive?

    • @cookseyyy
      @cookseyyy  10 місяців тому

      @@Justin_Allen It's fine, but we shoot a lot of content in a day, and it sometimes gets a bit jittery or goes offline randomly. It mght be fine for weeks at a time but then one day if we lose an hour of shoot time it can really affect our output. I just want to try another option at a similar price point to see if it's better/the same/worse!

    • @Justin_Allen
      @Justin_Allen 10 місяців тому

      @@cookseyyy I appreciate your experience. Please update us if it works. I am in early stages but it really took me 3-5 weeks in order to get mine where I feel it is "rock-solid". The longest, and hopefully last issue, was really only solved by seeing a throwaway comment in the Unreal Engine documentation that I had not realized made a difference before. Since fixing that, at least over the last week, it's bee good for me. I'll be aware of the outages you mentioned now, thanks!

  • @DanielsYoffe
    @DanielsYoffe 11 місяців тому +4

    Hi Matthew! Great video! I'm really intrigued by how you implemented custom masking for inputs in Aximmetry. Could you possibly create a tutorial on this? It would be immensely helpful to see the step-by-step process. Also, the Xbox controller feature caught my eye - it looks like a fantastic tool for navigation. I would love to see a detailed guide on how to set it up and use it in your workflow. Thanks for sharing these innovative techniques!

    • @cookseyyy
      @cookseyyy  10 місяців тому +3

      Sure thing! I've been meaning to do it for so long!

    • @gegen_den_strom
      @gegen_den_strom 10 місяців тому

      Hello there, i also really appreciate your effort and i am also interested in the masking plane feature you built. Can you tell if you built that in unreal or is it an aximmetry feature?