My favorite game trailer of all time is Omori's original Kickstarter pitch trailer (where you can tell they had little to show, but the vibes were brilliant and the Bo-En song used became inextricably associated with the game), but damn you just made me rewatch this Spiritfarer trailer and cry all over again.
@@DerekLieu Not sure I do that but this idea of blending nicely different tracks of the game's ost in one trailer is not something I've ever thought about, I'll keep that in mind
This is some top-tier analysis and insight and I appreciate you for sharing! I watched it when you gave us the warning to go watch before continuing with the video and it's a REALLY solid trailer! I loved that I was able to get an idea what the game is about, its gameplay mechanics, and a feel for its core game loop because it gave time to process everything that's going on instead of implementing tons of jump cuts with half-second clips or zoomed-in shots of something without giving me outside context.
What's hilarious is that Starfighter General is finally doing MY PROFESSIONAL STORE presence just now and I wanted something entertaining on youtube to play.
I don't usually comment on things but this video game is absolutely life changing. The depth of the characters and the intertwinedness they have with each of their own regions of the world. It's emotional and hits hard but it's entertaining enough and complicated enough to keep you sucked in and not constantly sad. Combined with the perfect soundtrack. I bought this game on a whim and it's magical
I'm a connoisseur of film trailers myself more so than game-trailers, but I think I've isolated some things that for me consistently seem to make for the best trailers. The best ones I find is the once that show you things from the movie, but things that are only really interested in communicating the spirit of the movie and the feel of the thing. I was going to list the do's and don'ts but I'm pretty inebriated so I'll just show an example of the perfect trailer and one can take notes from that: ua-cam.com/video/xgVo96JaqeM/v-deo.html While barely saying or "explaining" anything or telling you anything about what happens in the movie etc it tells you exactly what kind of a movie it is, what it's about and how it feels.
1:45 Hey now - what you do to end a trailer is that you have a clip of a big monster charge/pounce the player and as its jaws or something like that have perfectly covered your field of vision (or something like that) you smash-cut to the title of the game.. Everyone knows that.
@@DerekLieu I've tried to find it multiple times, i don't remember the name, but its a shortfilm, taking place at night, (french?) They're in city streets, male/female couple, has a similar piano / violin melody, same panning shot through the window. Pretty sure if its still somehwere on UA-cam, my comment from like a decade ago would probably still be on it. I think I was specifically trying to find the song from the trailer, and went down a rabbit hole, and came across that shortfilm somehow.
Well, for Dark Souls that's part of their brand so they can (and SHOULD) run with a confusing story trailer. If your game's story is about as confusing there's always a way to tell a story in some way using either gameplay or the game's story elements. Just a few phrases can go a long way. I think you could do it for FromSoftware games, but again, that's not their brand.
From has become known for high quality games with fragmented storylines. I'm sure once you build a massive name for yourself all of these rules come more with a grain of salt, right? Until then, what OP is talking about is how to maximize exposure for your games so you can one day be so recognized you can write your own rules the way From does.
@@GroundbreakGames yup, precisely. From csn do whatever they want (within reason) and people like Kojima can do whatever they want because they have the fanbase.
most underrated channel
Every time I hear that main melody of the Spiritfarer theme I get emotional. What a game.
😭
My favorite game trailer of all time is Omori's original Kickstarter pitch trailer (where you can tell they had little to show, but the vibes were brilliant and the Bo-En song used became inextricably associated with the game), but damn you just made me rewatch this Spiritfarer trailer and cry all over again.
My man downloaded the ost and remade the trailer, wow
Hahaha it’s what you do, right!? 😂
@@DerekLieu Not sure I do that but this idea of blending nicely different tracks of the game's ost in one trailer is not something I've ever thought about, I'll keep that in mind
This is some top-tier analysis and insight and I appreciate you for sharing! I watched it when you gave us the warning to go watch before continuing with the video and it's a REALLY solid trailer! I loved that I was able to get an idea what the game is about, its gameplay mechanics, and a feel for its core game loop because it gave time to process everything that's going on instead of implementing tons of jump cuts with half-second clips or zoomed-in shots of something without giving me outside context.
Thanks! Glad you enjoyed it 😄
What's hilarious is that Starfighter General is finally doing MY PROFESSIONAL STORE presence just now and I wanted something entertaining on youtube to play.
Great insight! Using your knowledge for our trailer will help us a lot!
Thanks! I really hope it helps :D
I love this game.
One other trailer I love is Tetris effects trailer.
I looooooove the Tetris Effect trailer 😭
@DerekLieu Especially the title reveal with a perfectly timed Tetris. And it has my favorite music from the sound track.
I don't usually comment on things but this video game is absolutely life changing. The depth of the characters and the intertwinedness they have with each of their own regions of the world. It's emotional and hits hard but it's entertaining enough and complicated enough to keep you sucked in and not constantly sad. Combined with the perfect soundtrack. I bought this game on a whim and it's magical
It’s so so good 😭
Great video as always! Your tips helped me a lot with my game's trailer, I should thank you for the positive reception they've been getting
That's great to hear! ^_^
awesome video, definitely going to come back to this when it's time to make our own trailer
Thanks!
Thank you SO MUCH for sharing your insights!
You’re welcome!
If you didn't liked the trailer, you won't like the game. I watched it back then, and I decided that it's not for me. So yeah, it's a great trailer!
Great!
I'm a connoisseur of film trailers myself more so than game-trailers, but I think I've isolated some things that for me consistently seem to make for the best trailers.
The best ones I find is the once that show you things from the movie, but things that are only really interested in communicating the spirit of the movie and the feel of the thing.
I was going to list the do's and don'ts but I'm pretty inebriated so I'll just show an example of the perfect trailer and one can take notes from that:
ua-cam.com/video/xgVo96JaqeM/v-deo.html
While barely saying or "explaining" anything or telling you anything about what happens in the movie etc it tells you exactly what kind of a movie it is, what it's about and how it feels.
YOUR BACKKKKKKKKKKKKKK
Thanks for coming back to watch 😭
1:45 Hey now - what you do to end a trailer is that you have a clip of a big monster charge/pounce the player and as its jaws or something like that have perfectly covered your field of vision (or something like that) you smash-cut to the title of the game.. Everyone knows that.
Dead Island ripped its money shot from an old french short film. Down to the piano.
What's the name of the film?
@@DerekLieu I've tried to find it multiple times, i don't remember the name, but its a shortfilm, taking place at night, (french?) They're in city streets, male/female couple, has a similar piano / violin melody, same panning shot through the window. Pretty sure if its still somehwere on UA-cam, my comment from like a decade ago would probably still be on it. I think I was specifically trying to find the song from the trailer, and went down a rabbit hole, and came across that shortfilm somehow.
@@DerekLieu Through the power of chat GPT, I was able to find it all these years later:
NUIT BLANCHE directed by Arev Manoukian (2009)
@@mangaas Awesome!!
You should check Wandersong's switch realease trailer
Amazing breakdown. You are heaven-sent. Just wanted to say thank you:)
@@luke_woodruff thank you!
what if the game is like dark souls where telling the story is near impossible because the story is very hidden in the game?
Well, for Dark Souls that's part of their brand so they can (and SHOULD) run with a confusing story trailer. If your game's story is about as confusing there's always a way to tell a story in some way using either gameplay or the game's story elements. Just a few phrases can go a long way. I think you could do it for FromSoftware games, but again, that's not their brand.
From has become known for high quality games with fragmented storylines. I'm sure once you build a massive name for yourself all of these rules come more with a grain of salt, right? Until then, what OP is talking about is how to maximize exposure for your games so you can one day be so recognized you can write your own rules the way From does.
@@GroundbreakGames yup, precisely. From csn do whatever they want (within reason) and people like Kojima can do whatever they want because they have the fanbase.
You should review edits, that'd be fun
You mean like the stylish montage edits? I don’t think I’d have anything to offer because their goals are totally different than that of trailers.
wish i knew how you judge these things.
How do you mean?
cool