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GBO2 RX-0 Banshee Norn: Why hasn't it been nerfed yet?!
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- Опубліковано 25 тра 2024
- This video contains two matches I had with the Banshee Norn on Gundam Battle Operation 2. It is a 700 cost general with 3 ranged instant staggers, great midrange DPS, ludicrous melee damage in NT-D, nearly no NT-D HP drain, 90% HP NT-D activation, melee life steal in Awaken mode, no damage penalty in Awaken mode, incredible durability, 3 melee swings in NT-D and great mobility in NT-D. It has absolutely no weaknesses, it can fight at any range incredibly well. I have been meaning to do another video on Norn for a while now, and I think that I was fully able to demonstrate how ridiculous it is with 0 deaths and 277k damage. The Norn on the enemy team got 2nd place damage at 90k, so just think about how bad the devs messed up here... I hope that you enjoy watching!
Its primary weapon is a beam magnum with 3300 power, 5 ammo, 6 seconds cooldown, 14 seconds reload, 0.77 seconds swap time, 400m range, 0.8 seconds focus and 20% stagger value. This needs to focus before firing but deals high damage and is easy to hit with.
Its primary melee weapon is a beam saber with 2900 power, 2.5 seconds cooldown, 0.77 seconds swap time and 130% (90%x3) downswing modifier. This is a pretty normal beam saber in normal mode, but in NT-D it changes into a pair of beam sabers with incredible reach and ridiculous downswing power. It is hard to hit all 3 parts of it but consistent to hit 2, either way it will do insane damage.
Its first sub weapon is a vulcan gun with 150 power, 40 ammo, 600 RPM, 11 seconds reload, 0.5 seconds swap time, 200m range, 1500 DPS annd 6% stagger value. This has great DPS and can stagger enemies in just 1.7 seconds, making it useful for a variety of situations.
Its second sub weapon is an underbarrel launcher with 500x2x3 power, 6 ammo, 5.5 seconds cooldown, 12 seconds reload, 0.77 seconds swap time, 300m range and 20%x2x3 stagger value. This fires a 3 round burst shot of initially low damage projectiles that then explode to do twice the listed damage and stagger accumulation, each one also instant staggers. It also pierces through enemy shields and ignores 30% of their ballistic resistance.
Its third sub weapon is a beam cannon with 1500x2 power, 45%x2 heat, 5 seconds cooldown, 15 seconds overheat, 0.33 seconds swap time, 450m range, 0.8 seconds focus time and 35%x2 stagger value. This needs to focus but fires two instant staggering beams.
Its fourth sub weapon is a beam jutte with 1500 power, 2.5 seconds cooldown, 0.33 seconds swap time, 0.33 seconds focus time, 100% side swing modifier, 250% downswing modifier and 700% parry modifier. You can use this weapon in NT-D. It has weak regular swings, but the fast swap time combined with the long reaching downswing makes it a good combo starter. It can charge and release to enter a short parry state, where it can block enemy melee attacks and counterattack.
Its fifth sub weapon is a beam tonfa with 3500 power, 2 seconds cooldown, 0.5 seconds swap time, 70%/49% combo modifier, 100% side swing modifier and 150% downswing modifier. This has really high damage, fast swap time and a pretty fast downswing animation.
The Banshee Norn has 24000 HP, 20 ballistic resist, 30 beam resist and 28 melee resist. This is already very durable, but this durability is further boosted by a 30% reduction shield buffer which furthermore blocks beam staggers in NT-D and a 15% (25%) buffer for the legs. It also has both LV1 Maneuver Armor and LV2 (LV3) Emergency Evasion. The values in brackets apply during NT-D.
In terms of mobility it has 130 (135) walk speed, 220 (230) boosting speed, 75 thrust and 78 (87) turning speed. It has mediocre mobility for a general before NT-D, but afterwards it becomes really quick. It has LV2 (LV4) Forced Injector and LV2 (LV3) Flight Control for mobility related skills.
At 90% HP it can activate NT-D, this changes the suits stats and loadout at the cost of -25 HP per second. After 30 seconds it can activate Awaken, which stops the HP drain, causes your melee to heal you for 15% of the damage dealt, fully reloads all weapons and increases damage dealt to raids by 15%.
In conclusion, I believe that the Banshee Norn is still way too OP. It was released nearly 6 months ago and has been ruining 700 cost ever since, the developers have tried buffing other 700 cost generals and raids but I don't think it has made enough of a difference. It is well past time to nerf this thing. I think that they should give it -2000 HP, 7 second cooldown time and 15 second reload time for the revolving launcher, nerf the shield i-Field to no longer block instant stuns, nerf the Awaken mode melee life steal to 5%, nerf the tonfa downswing power to 130% and nerf the dual saber downswing power to 70%x3. This might not be enough, it would still be powerful but hopefully not so broken that the cost is ruined. Thanks for watching, and I hope that you enjoyed it!
Music used:
Final Fantasy VIII, The Extreme
Dynasty Warriors Gundam 2, Mirage
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Fun fact: This thing can combo Hi Nu to death. It's a death sentence against Raid especially Nu FF. When this came to steam, every team has 2-3 supports and nobody was playing raids.
yup as user *NU Gundam FF* seing more than 2 norn is a Nightmare especialy with extra FREEDOM Gundam lol
@@Alfred1421-h4q Ah yes Freedom. I almost forgot it can one shot full health Nu FF with it's full burst.
Never let Hi Nu got shot by Norn first so that you won't be combo to death. If you just got melee, you might still be alive
What I hate the most, it is the distance covered by the lunge
Example. Crab Sazabi FF. The norm hits me with the tip of the sword, I am hit, bit not down.
The norm does a down swing to try to drop me, I dodge backwards, the norn went backwards thinking I was going down and does the lunge with the weapon.
Even with me, walking backwards, with a backwards roll, even the norn making a previous boost backwards to continue the dance death, is able to catch me.
The distance it can cover is stupid.
@@fenrir_Lokison9close it’s lunge but what you’re saying is one hundred percent true norns lunge is insane plus it has LIFESTEAL ??!?!?
the dev team this year seem to love the idea of melee suits also getting better instant stun options than ranged suits of the same class, simply ridiculous
I just love the cherry on top of it all is how all its range sub had to shoot multiple time, so u get second chances to land ur instant stagger.
Great choice of music, I hope when either Norn or PG get nerfed and you trounce on some, you play Rage Awakened from KH2 :3
Madness is what I call this suit. Especially in deadlier hands such as yours.
Had a Norn do 200k+ in a game I did 100k as Khastiriya felt like I was doing nothing but then discovered the damage felt more like i participated.
Probably no more than a delusion but the Sazabi fares ok against it.
Because of this type of things the game is so broken, it takes a while to nerf units and it's honestly disgusting.
Knowing BB, they’re probably not actually gonna nerf it and instead pull a Perfect Gundam [TB] and barely lower its health and that’s it
Can’t wait for full armor unicorn With range damage life steel in awaken mode ☠️
Wait, that’s confirmed?!?!
The biggest problem is Norn can kill other General in 1 combo. My 50 melee armor Moon is killed from full hp in 1 combo...
While my Moon can only combo Norn for like half hp usually.
Keep in mind if you nerf the downswing damage its awaken lifesteal will go down with it since it's tied to how much total damage you do.
The buffer imo should still block instant staggers, but shouldn't reduce as much damage maybe only 50% instead of the 30% as it is or have less an effect on stagger build.
The swap time to the Armed Armor DE could be increased too if you want to stop it from chaining its 3 instant staggers and if you want to take it further you can make it function so it needs at least both shots to stagger in normal mode similar to the Phenex's.
Just my 2 cents on it because if I didn't have any good supports in 700 this thing would be a nightmare.
the suit doesn't need a nerf. YOU do! holy shit 😂
That thing is so damn fundamentally ridiculous. I'm not even surprised you didn't die once in that first match.
Ive found using Nu and other funnel user 700s fare pretty well against the norn. The funnel and making it the priority target seems to catch norn players off guard (probably not avenger) its like the pixie of the 700s, once your team finds out about it, it should be your main target when it comes into your range. Until they balance it out properly, thatll be the way to go
Because the devs don't balance based on suit performance, they balance based on player performance.
Coming back from hiatus I question if there's even a balance team anymore at all. Some of these suits are released with a broken kit that's going to be almost impossible to balance numerically.
That first match was honestly rough to watch. I appreciate the enemy team not giving up, but....yea. This suit needs a severe downgrade. Even the Supports that are meant to nuke this suit can't wrangle it in. Just too many strong stuns and its ridiculously large I-Field.
Supports are useless in this game.
Their meme beams takes +10 seconds to charge, most of the time you are immobile and the cooldown takes too long.
If the meme beam has multiple hits, thw opposing enemy can dodge from most of the damage.
But raids has unlimited heavy attacks, which can do a ton of damage, even if you dodge or counter.
The supports are bulky, big and slow, without any kind of dodge (most of the times).
Their thing is to insta stun, but every new suit has a skill that prevents that.
And if a raid or general gets close ro you, the support is almost dead.
All of that BS I mentioned, multiply it by 100. That is the norn.
Supports are slow
Here is a theory. We had "dual" banners in the last couple of weeks.
They are doing a banner with the banshee brothers, the regular one and the norn.
Then, during anniversary last year, they are going to do a 10 ms banner, where each ×10 roll will get you one of rhe selected 10 ms, one of those will be the norn. You will have 5 chances to roll.
Then, after anniversary, they will have a unicorn family banner, with all the ms from tha family.
Then, they might nerf it.
My point is, they will wait until the last possible minute to get money from the people.
I thinks they will add more suits that can actually stand a chance againt norn in the future.
I might be wrong, but, I think this ms is so disgustingly broken, that you actually hate it.
It has been months since release and, based on the enhancement it has, you have placed in the hangar one time at the most.
Not judging or anything.
If I am right, this thing is so broken, that even a pro like you feel dirty and like cheating while you are using it.
Yep pretty much
Its been interesting seeing the PC landscape in comparison
Norn is still common but it doesn't feel as oppressive
We Pc players waste all our tokens into freedom Gundam one week prior norn enter the game
Nu with Zook actually works pretty well against Norn in my case, pair it with your shield beam cannon plus missiles and half of its health is gone
I never really have much issue dealing with banshee norns since other 4 star 700 cost suits like the sinanju and hi nu gundam had been buffed that I see the norn as just a suit that has a psudo healing ability, so it really comes down to who pilots the suit, not like the same would be said to any suit in the game.
Theta plus when?
Tip: in my experience the best thing to do vs a nor is keeping your distance like covid and try to be more shot and run poking is hp than trying to feel the dopamine of rushing and yea some heavy stager whill work well vs this like super gundam sniper rifle xamel ap ammo
But you can try some high risk and reward tactics like shotguns or a high meele priority suit remenber you have yo keep your distance or see you he will send you to brazil
With 3 stun weapons, shield, counter and distance of the lunge, it is impossible to keep away from that monster. Specially if you are using a big and slow support, which are supposed to counter generals.
I find in my experiences that the normal Banshee is usually pretty hard for Norn's to deal with due to it also being as quick as the Norn, if not a bit more.
That, and normal Banshee still does a LOT of damage even to Generals.
There is actually a bug with Norn that affects the regular Banshee which would make this more difficult.
Banshee claw in NT-D ignores buffers with normal attacks and heavy attacks, but the shield buffer on Norn is bugged and will still reduce the damage of Banshee claw. (as well as heavy attacks on other raids). So your claw downswing or heavy attack is not just being blocked by the melee armor and type disadvantage, but by an additional 30% reduction on top of that if you hit the shield. I have seen video clips of Banshee heavy attack doing only 5000 damage against Norn because of this bug.
@@avenger1_gbo260Funny that you would say that, as I literally had that happen to me about 5 minutes before this reply. Wouldn't surprise me if this "bug" was intentional at this point to get the Norn to sell.
Also weirdly enough, I just had like 4-5 games in the Dag Doll where the Norn just got completely melted by the nuke combo. (Probably because barely anyone plays Dag)
Is it a crazy thing to say that I wish Norn had been A) a shooting general or B) had greater emphasis placed on the parry instead of dumbass gigasabers? Melee Norn if it was balanced would/will (I can dream) just be "one more melee gen in the pile" instead of "the melee gen at the top of the pile." We have enough melee gens at 700, especially with the only native shooting gens being the downright weak Phenex (if that thing even counts as a shooting gen) and the somewhat competitive but unexceptional Nu.
It is kinda crazy, Norn players don't even need to bother with the parry cause the rest of the kit is so fucked up. Norn parry is 700% modifier, so 10500 base damage, all for making the right read once. It heavy staggers them as well so you are free to continue your combo and guarantee the kill. But why bother when you kill them with a regular triple downswing anyway?
They could have made the melee basically the same as the other Unicorns but for some reason they decided to juice it hard. Same downswing power as Unicorn tonfa but with a much faster animation and with high combo modifier, plus it can swing three times to do even greater damage. The OG Unicorn is meant to be the melee monster in NT-D but it is basically completely obsolete in this role because of Norn...
Phenex feels very map dependent to me. On an open map like Deserted City the AADE lock-on attack seems to hit fairly consistently, but they will constantly miss if you are on a map with loads of obstacles. Maybe they could make it good if the AADE lock-on didn't run into walls so easily? Or maybe if they added a regular beam lock on attack version? Since the AADE do carry beam cannons inside of them.
Why do you think the Phenex is weak? Honest question, not trying to start a war ot anything.
@@fenrir_Lokison9 let me answer that question based on my experience
-it probably has one of the worst lock on weapon among 700 cost general, almost on par with Moon's Psycho Plate
-unlike Banshee and Unicorn, Phenex only has 1 instant stagger in Unicorn Mode, while in NT-D it has two, however one of them is stop to fire, making it harder to combo into Meele unlike Unicorn and Banshee, thats why you see a lot of Phenex user didnt want to Meele unless they got chance and instead, doing Lock-On Armed Armor DE + Vulcan
What’s the point of a role system anymore when generals can almost one combo supports their weakness(?) and vis versa for the others nowadays. I remember back when your suits role was what dictated your playstyle such as gunner gundam, people say it needs more weapons when it was designed for sniping only when it came out in the beginning and those suits didn’t have all these gimmicks and now new people want all this faster and more gimmicks on a suit so yeah but Bandai sucks at making PvP games in the first place.
The excuse is probably that the supports can dish out a huge amount of damage at once with their unique charged shot so thats "all they need". In practice though, supports are usually cut down in under 5 seconds to a 3 melee raid, raid v support is the most broken of the three advantage types. Now a general that can do the same? Yeah it needs rework. To make matters worse, they gave the protect/block gimmick to everything but supports.
It’s supposed to be a terrifying suit. I see no issues here
So i've been saving my tokens up until 215. I cant decide whether to get the freedom or the banshee norn
Both good and bad pilots play this suit, making the wining rate not as high as you expect, maybe?
Besides, the Nu HWS support will be coming to stop this monster.
Its already there and is not doing such a good job at that
This suit goes too hard
i need to train using it. always had a bad timing doing melee combos.
I actually think Sazabi does well against Norn, and Hi-Nu feels almost as good with the shield and insane poke attack
Some 700 costers can do alright against it in close range, but I feel like even there it is kinda messed up. If they melee Norn, they won't do too much damage cause of how durable it is. But if Norn catches them slipping just once, they might die in one combo or at least lose nearly all their HP.
Then there is the midrange ability. Three insta stuns with good damage plus good vulcans, even if it can't melee it will do great damage, unlike Hi-Nu which really needs to melee.
@avenger1_gbo260 I feel ya, it's especially bad when there's three Norns and it becomes a brawlfest of downswings
This suit was so broken that i felt so guilty and just played more high rish high reward suits such as nightingale lol
I play Sazabi and one up these fuckers! Lmao. YA CAN ESCAPE THE SHOTGUN!
Avenger what is your fav ms in the game?
So i have this disgusting monstrosity. I actually super lucked out on PC. I did one random roll when woundwort was the banner and pulled this thing.
In my experience. And this could totally be a skill issue on my part. Freedom Gundam and Nu-HWS as well as Hi-Nu are my main three grievances. Freedom can pull as many stuns as you can. So its mostly chalked down to latency and who stuns who first.
HWS can chip you down hard while it has that shield up and can make it a pain in the ass to deal with since you can't stun it to start your murder spiral.
And finally Hi-Nu. This is probably because me and my friend usually do 1v1's and in that vacuum Hi-Nu kicks me teeth in. Although im partially chalking this down to my skill issue and latency. Because what are dedicated servers :)))))))
Personally from playing and fighting Freedom on PC, it isn't quite as bad as Norn. Cause it is really squishy, with no extra stun resistance other than MA, so a suit like Sinanju, Sazabi or Hi-Nu can rush it down quite effectively, and it can be hard for Freedom to fight back since it lacks good stagger accumulation unless the beam cannons are charged.
The stuns and ranged damage are both really good though. Kinda hope that they bring it to console.
@@avenger1_gbo260 I find freedom to be more of a pain personally. Primarily because from what I've seen it's transformed or whatever mode it gets let's it pull meter out of its ass compared to norn which says it should get meter back and I'm yet to see that ever happen. I don't think any suit should have the ability to dodge twice and then counter within the span of 10 seconds
Yeah, the Banshee Norn is super powerful when the enemy team has one they nearly win every time, and base camping is also getting out of hand, so if they use a 10-second timer, if they take more than 10-second, supporting fire without missing will happen.
hasn't getting rerun yet ? i can't remember maybe after it banner got rerun or so 😅
i don't think this suit need nerf !! the suit that need nerf is tb perfect gundam …… that thing is more broken then norn
With all due respect, but you have no idea of what you are talking about. The Norn does not need a nerf?
The part of the Perfect Gundam, I agree completely.
Personally I'm looking forward to them nerfing the perfect gundam into the dirt. 550 sucks now cause of that thing
its not nerf yet because i don't have it yet
Dont you love getting 1 combo to death from full hp BB?
This does not know where to recover the health of this, the original does not have, the design of this body may really just want to make him strong(°ㅂ° ╬)
I don't play it since I have it.
You play other MS,use everything to let the enemy use dodge and you stun it and melee.
For Norn,all you need to do is spam melee attack when enemy dodge.
Even if you getting counter attack it doesn't matter,you still have high diffence and HP.
It's just like you training 100 hours for melee MS,and this thing pops out fucks you up without any melee MS training.
This thing is just a brain dead MS which needs a nerf.
Nah dont nerf it yet! Wait till i get it and then play with it a few month's!
700 cost noob suit, you don't need to familiarize with NTd to even pilot this broken suit well just go monkey no brain mode
developer's:🤷♂️🤷
Pay 2 Win and Devs dont give a single fuck
Call me bias bc i use norn. But i dont think it needs a nerf. Avenger1 makes any ms a monster to fight. And norn was in lore a better banshee, and within the past month, excluding mine. Iv only ever seen maybe 10 other people run this ms. By no means is it invincible or immortal, sure your gonna need good teammates to fight it properly and that is harder to get than any wining lottery ticket, but its managable
Also, from this vid i learned how to round walls with that down swing. But i was curious as to why Avenger1 didnt use the beam jute?
Ok, you are bias.
That just bias, ain't no way this high HP high Def & insanely high melee attack were OK in game even it as 700 unit
@RaggenZ banshee and unicorn have higher atk in both their forms. The only thing norn has is a Lil more ranged ark while in nt-d. As well as banshee and unicorn both having a natural total of 58 total def, so does norn, it just has 3 melee weapons, on top of the that, banshee and unicorn received buffs making them 'more playable' but banshee is still annoying with its claw so what's the point of crying over a well rounded suit just to get another busted suit?
@keanimations Hecc No, unicorn has no way near that much atk as norn even the risk is higher, banshee just a fking glass canon even with buff still pretty much dead in 3 sec if getting caught by norn.
You're not even I conclude the def and hp norn has literally just a nasty general with the best option at hand the closest is sinanju, the very least you should compare with. Stop defending a obviously p2w unit like norn I own him I know his feat.
@RaggenZ then you should know one damn ballistic stun buil, even with an anti ballistic build, can be hell, but saying that just because it's good it needs to be nerfed is just dumb. Like you've said, sinanju is the best comparison. Tham why is no one else complaining about that thing? Iv seen more sweats run that thing nore than norn and it got a buf recently to. And how is norn more of a tank than the other unicorns their def stats all add up to 58 so there's no real difference
Lost Gundam Evo for this shet?
Might be just me but Nu with Zook works very well against Norn since Norn is pretty weak to Ballistics damage