Allusions is more liky a combat game with randomized weapons from other games/series while Item asylum is more like a meme randomizer game with so much items and reference in it.
@@ihadfunplaying Well yes and no, there are combos in Item Asylum but probably not as complex as in Allusions. I mean I tried allusions once, it was as hard to comprehend the weapons as trying to find your way in the backrooms.
So from what im seeing the Diffrences between each game is Item Asylum: More Simple Weapons Weapons deal way more damage/People have way lower hp than in allusions Some Weapons need damage/Souls to actually be useable Allusions: More Complex Movesets for Weapons Every weapon can be freely used in exchange for longer cooldowns and lower dps
Allusions is more of an actual fighting game where combos and items are best used in proper hands; it might be filled with references, but it doesnt take itself as goofy as IA does. theres alot more fighting/roguelike references in Allusions than there are in IA IA on the other hand just embraces everything goofy and silly and this shows in the gameplay. a good chunk of items are easy to coprehend right off the bat.
Allusions' description pinpoints exactly what differs it from Item Asylum. Almost everything here is an allusion to a show, game, or some sort of media. This game focuses more on the references aspect rather than the memes. If that's your cup of tea then this game is for you!
One difference between them is: The ia devs (port, jean and xerroz) make a game that makes you laugh, is fun and simple. While allusions (klevinroto) makes a more complex game, Serious and based more on references.
bro cero/spark doing so little damage in allusions is so cursed to me lmao (been playing IA for a big while, never touched Allusions) great comparison, though! really shows the difference in playstyles for both games.
Cero used to have a bigger hitbox and longer duration when it was a rare arsenal (A white orb that appears randomly in parts of the map) but now its a normal arsenal (You can spawn with it) Master Spark doing little damage in Allusions is because it does "True Damage" (Ignores defense stat)
The major differences: Allusions is more of a full on fighting game, having effects that are generally better, more references to other games(not memes of them) or other type of media, having full on movesets for every melee, player controlled bosses and the fact that the hps are higher/Dmg is lower for longer 1v1's While AI is a more of a goofy randomizer, taking itself way seriously while not making something bad, having more memes than games references(tho by not alot), hps is lower/Dmg is higher for shorter fights, NPC controlled bosses both games are amazing in what they do though, that's for certain
Things that has been changed since 2/12/24 - Cero metroletta is a R ability to lilyinette (requires 200 damage) also a range - Tiger drop sets you to 0 for a split second yet still simple That’s about it
Goofy glitch with farron blades in IA: If you emote right after you start spinning after the initial forward jump, you can walk while emoting. *It works with cross* *Waking cross is real* *AAAAAAA-*
Now they have Abyssal scream in both games: In Allusions is on the Wolf Greatsword moveset and in Item Asylum is a standalone. And also there's Ranga Workshop which works the same being very similar
I have to say, IA nailed the pure, unfiltered strength of Solemn Lament in comparison to Allusion's version. I still love both games, but this comparison just made me realize that lol.
Both games are PVP randomisers, but both have a totally different objective behind it, you cannot possibly compare them both like that. Allusions is a serious game meant to be taken seriously. Item Asylum is more on the meme and funny side.
@@maximeleninja4029btw if u actually go deep into ia’s combat, its alot more “techy” than allusions, but also although IA is visually not as pleasing, the combat is alot cleaner (hitboxes, stun, ragdoll, damage)
It’s so annoying how the fights in Item Asylum are mostly just “hahaha my weapon outclasses your weapon and now you’re dead!1!1!1!1” instead of actually requiring some intelligence and the player has to press special abilites in between m1s to make a decent combo in Allusions
Allusions is more liky a combat game with randomized weapons from other games/series
while Item asylum is more like a meme randomizer game with so much items and reference in it.
so it's just in allusions there's weaker weapons but more complex and item asylum weapons are simpler but stronger
Allusion focus on combos rather than item asylum just focus on spamming everything possible (i am not hating on ia, it is a fun game)
@@ihadfunplaying Ia have combos but too low
@@ihadfunplayingallusions focus on more graphics and balance while item asylum focuses on MASS DESTRUCTION ULTIMAGTE CHAOS 🚶♂️💥🗣🛐🛐🛐
@@ihadfunplaying Well yes and no, there are combos in Item Asylum but probably not as complex as in Allusions.
I mean I tried allusions once, it was as hard to comprehend the weapons as trying to find your way in the backrooms.
fr
So from what im seeing the Diffrences between each game is
Item Asylum:
More Simple Weapons
Weapons deal way more damage/People have way lower hp than in allusions
Some Weapons need damage/Souls to actually be useable
Allusions:
More Complex Movesets for Weapons
Every weapon can be freely used in exchange for longer cooldowns and lower dps
Allusions fights are usually more complex and longer, usually takes about two minutes
Item asylum fights lasts 3 seconds
Allusions is more of an actual fighting game where combos and items are best used in proper hands; it might be filled with references, but it doesnt take itself as goofy as IA does. theres alot more fighting/roguelike references in Allusions than there are in IA
IA on the other hand just embraces everything goofy and silly and this shows in the gameplay. a good chunk of items are easy to coprehend right off the bat.
@@user-zq6rb2nx7k Eh, not two minutes, it takes 30 seconds at best (when they're not running atleast).
1:37 the main diffrence between Ia and allusions uppercuts, is Ia's version is ryu, while allusion's version is ken
I can definitely see the differences between IA and allusions, it just that I think that the IA devs don’t want to make complex weapons like allusions
Its much more simpler, and i like that, and id like to keep being like that
Ye me too, tried allusion but my nut brain cant understand anything
ia is turning into allusions
@@ean627weapon’s having 2 very easy to understand moves doesn’t mean it’s turning into allusions
@@el_dre i mean more weapons that the devs make are not more meme related theyre just reference related so theres no more funni
Allusions' description pinpoints exactly what differs it from Item Asylum.
Almost everything here is an allusion to a show, game, or some sort of media.
This game focuses more on the references aspect rather than the memes.
If that's your cup of tea then this game is for you!
Fun fact:you can use the item "bossraid" in IA and press twice with uppercut to do a combo
thanks, was wondering how people did that.
Yes but it’s only possible in customs and kit because both items are 3rd/utility items
One difference between them is:
The ia devs (port, jean and xerroz) make a game that makes you laugh, is fun and simple.
While allusions (klevinroto) makes a more complex game, Serious and based more on references.
bro cero/spark doing so little damage in allusions is so cursed to me lmao (been playing IA for a big while, never touched Allusions)
great comparison, though! really shows the difference in playstyles for both games.
Cero used to have a bigger hitbox and longer duration when it was a rare arsenal (A white orb that appears randomly in parts of the map) but now its a normal arsenal (You can spawn with it)
Master Spark doing little damage in Allusions is because it does "True Damage" (Ignores defense stat)
@@geerv8090 You can also spawn with rare arsenals, but very rarely (hence the name rare arsenal)
@@boblixgamer9101you can't, you have to get it from the white orbs randomly
@@chaos3265 you can, i got Idle Transfiguration ( a rare arsenal) and more from just spawning?
Not to mention Dragon Install
The major differences:
Allusions is more of a full on fighting game, having effects that are generally better, more references to other games(not memes of them) or other type of media, having full on movesets for every melee, player controlled bosses and the fact that the hps are higher/Dmg is lower for longer 1v1's
While AI is a more of a goofy randomizer, taking itself way seriously while not making something bad, having more memes than games references(tho by not alot), hps is lower/Dmg is higher for shorter fights, NPC controlled bosses
both games are amazing in what they do though, that's for certain
There are also player controlled bosses in Item Asylum, called the jgn gamemode.
@@maximeleninja4029so does allusions tho
@@coreflakesi edge to klev prime
@@justinmenendez680 fight the good fight 👍👍
Things that has been changed since 2/12/24
- Cero metroletta is a R ability to lilyinette (requires 200 damage) also a range
- Tiger drop sets you to 0 for a split second yet still simple
That’s about it
0:00
WE ARE BOSSRUSHING SMASH BRAWL WHIT THIS ONE 🗣️🗣️🗣️
Goofy glitch with farron blades in IA:
If you emote right after you start spinning after the initial forward jump, you can walk while emoting.
*It works with cross*
*Waking cross is real*
*AAAAAAA-*
Now they have Abyssal scream in both games: In Allusions is on the Wolf Greatsword moveset and in Item Asylum is a standalone. And also there's Ranga Workshop which works the same being very similar
In summary-
IA has more op weapons but not as much style
Allusion has weaker weapons but looks way more cooler
Allusions : cooler item asylum
Item asylum : funnier Allusions
one is joking, the other is serious
one is a fart smella, the other is a smart fella
@@Jundiyun aint no way you ratioed a comment
@@markheavenrain249 i have my ways
I just love the hit-stun on Faron blade compared to item Asylum. It feels like you doing so much more damage then you actually are
allusions mfs when someone picks the movement shooter kit (it's over)
Item Asylum: haha no cooldown
Allusions: JOKES ON YOU, YOU HAVE A 20 SECOND COOLDOWN
allusions: damn this is cool
item asylum: damn this is strong
I have to say, IA nailed the pure, unfiltered strength of Solemn Lament in comparison to Allusion's version. I still love both games, but this comparison just made me realize that lol.
it’s almost like allusions is trying to balance it out🤔🤔🤔
@@vintage6900 it's almost like IA's weapons are meant/balanced to deal more damage on average
Awesome video!
you should compare yamato since they’re in both the games i think
Allusions just feels clunky after playing so much of IA. Don't get me wrong i had fun with allusions before i knew about IA
i knew ia before allusions so i feel like i’m gonna have a bad time trying to well play allusions
I today got an 18 killstreak with malevolent shrine and 31 kills(won the round) in this gm
i like IA over Allusions cuz IA doesn't make my PC lag as much
but which item came first?
item asylum or allusions?
Funni meme game
Some came from IA first, Some came from AL first, but nonetheless they might just both referenced the same thing
i played allusions once and got my ass beaten
The newbie experience (the game is full of sweat)
@@Vexazon i wonder how IA pros would do is Allusions (saying this because the IA pros always beat my ass)
cool
i know the allusions fans are probably gonna send me deaththreats, but
allusions cooldowns are way too long...
☹
6:10 65 dmg
as an mobile IA player i can see that item asylum its more mobile fredly then allusions
Whats the name of the music
I think it’s a remix of the smash bros melee theme
Boss battle song 1 - Super Smash Bros Brawl
Brawl's OST is amazing
Bro item asylum just copied cero metralleta from allusions
I tried playing item asylum and it’s kinda ass, more like a shooter game since everyone gets a ranged weapon and only uses it..
Bro wdym 💀
@@feshersvr Kinda agree with him, any semi good ranged is almost unstoppable to stop if they are pretty good at aiming
dude then use the map to your advantage to melee them, use speedboosts to get near them and melee them, or use your own range to kill them
anyone know the song?
Super Smash Bros Brawl: Boss Battle Song 1.
Goated OST, Goated Story Mode, and Goated Game.
@@raemonn15 ty bro
allusions >>>>> ZZZ asylum
typical fanboy comment
fr@@justinmenendez680
Both games are PVP randomisers, but both have a totally different objective behind it, you cannot possibly compare them both like that.
Allusions is a serious game meant to be taken seriously.
Item Asylum is more on the meme and funny side.
@@maximeleninja4029btw if u actually go deep into ia’s combat, its alot more “techy” than allusions, but also although IA is visually not as pleasing, the combat is alot cleaner (hitboxes, stun, ragdoll, damage)
It’s so annoying how the fights in Item Asylum are mostly just “hahaha my weapon outclasses your weapon and now you’re dead!1!1!1!1” instead of actually requiring some intelligence and the player has to press special abilites in between m1s to make a decent combo in Allusions