Topic specific, non-walkthrough videos like this allow me to go a bit mad in After Effects. They're super fun to work on but also take a lot more time "per minute" of footage. Which is why you tend to see less of this stuff in walkthrough-tutorials.
Great video! Although you received a free license you were honest about your feelings towards the product! It seems like a nice addition to any developer arsenal. I really like how you can export pixelated art, full res art or JSON!
Wow thank you for showing us the tool. As many others I was searching for something...actually for exactly THAT! I think it's a fair price. Definitely a must buy for me
Yeah I'm normally hesitant about doing this kind of thing, but I think it fitted in really well with the idea of my channel which was originally to expose a great tool (GameMaker) to a larger audience.
Woah, this is amazing, I've been needing to start pushing my development in my game, and this seems perfect. Also, I just checked and the has dropped to $20 and is on sale at $18 right now on ITCH! I am definitely going to have to snag this!
Just a guess, but maybe all the stars are intended for the mobile games market? Beat a level, get stars. Click a button, star particles (star-ticles), on screen collision animation, stars. I hope I don't seem demeaning, but I suspect I am.
Hi Shaun, great video! I am sure the answer to my question will be "it depends", but..... for a small explosion/blast effect, is it better to use sprites (generated by fx designer) or an actual GM2 particle system? I mean in terms of processing etc? I hope this isn't a really dumb question. Thanks man!!
This is probably too late to be helpful, but maybe someone will find it useful. The answer really is "it depends". In general, particles are more processing intensive as they are being done in real time on the fly. Upside to that is you can get a little more randomness out of your particle so it doesn't always look the same. With sprites it will always look the same, but way less processing involved as everything has already been pre rendered. Downside to that is it's now more memory intensive because of the sprite sheet. So gotta choose what's right for the situation. If you're gonna have a thousand explosions go off at once, you're likely to get significantly more dip in frame rates using particles over sprite sheets. But if you're going to have only a few explosions here and there, comes down to whichever is easiest for you.
Thanks for sharing, I am totally buying this! I would like to ask about those tools where you do have gml export apart from the Zingot site, for example - could you please recommend a few of those as well? thanks muchly!
I got this recently and when i got an error..I had to smile ..This software is created using game maker studio .However i love this software .It has been so useful ..I got this along with pyxel edit
Seems its gone down to about $20 since this video was posted, but idk, ill wait for a sale or something. I prefer to make these things myself, but it does seem really professional.
I assumed this would come with the necessary GML code to get this stuff working at runtime, complete with a shader to replicate the limited palette pixel art look. Having to render to a flipbook is really disappointing and takes away a lot of the appeal of this.
The issue there is that it's impossible to perform most of what the tool is capable of with a simple emitter export. There are feature complete tools (here is a great example: www.zingot.com/particletoy/ ) that do everything that is possible with this already. The shader and palette effects, not to mention the attractors etc, don't convert to gml particles. Though they would with a lot of your own effort. That option is given to you via the json export.
Writing universal code for those features (for the sake of a single engine) is likely impossible to write in a way that would be universally project agnostic and efficient or effective at the same time. I mean, the value judgement is obvs yours to make, my point is that it makes perfect sense for this tool to be the way it is and you're *never* likely to see the tool you expected, not and have it actually be practical anyway.
@@SaraSpalding I was looking for a direct integration into unity,so that you can use the editor inside it like a package. But I guess exporting and working the normal way is also much better with this program :D
The price is just too much, had it been £15 then yeah but it's currently 23quid on steam and I just can't throw that type of money away when i'll only use a few small bits from Pixel FX designer.
I have a gm problem (gm studio 1 or lower) for (i = 0; i < mplay_session_find(); i+= 1){ mplay_session_find() name[i] = mplay_session_name(i) } the string, name[i], keept empty
I see. So I guess with this you'll just export a png sprite sheet and simply play it's animation. That's cool. Right now I'm using a particle software that exports GML code, so if all I have to do is use a PNG animation instead of exporting GML code, that sounds a lot more convenient.
Holy shit I've been looking for something like this forever. Goodbye $30~
This video is edited differently than your regular ones. I like it.
Topic specific, non-walkthrough videos like this allow me to go a bit mad in After Effects. They're super fun to work on but also take a lot more time "per minute" of footage. Which is why you tend to see less of this stuff in walkthrough-tutorials.
The price has dropped to $20 USD regular price. And is currently on sale for $18. Just so y'all know.
Great video! Although you received a free license you were honest about your feelings towards the product!
It seems like a nice addition to any developer arsenal. I really like how you can export pixelated art, full res art or JSON!
I cannot believe how much I love this channel, thanks Shaun.
Wow thank you for showing us the tool. As many others I was searching for something...actually for exactly THAT! I think it's a fair price. Definitely a must buy for me
It is actually pretty cool to see a product ad super related to game making (since that is this channel's focus).
Yeah I'm normally hesitant about doing this kind of thing, but I think it fitted in really well with the idea of my channel which was originally to expose a great tool (GameMaker) to a larger audience.
This is an incredible video style for you, Shaun!!
Woah, this is amazing, I've been needing to start pushing my development in my game, and this seems perfect.
Also, I just checked and the has dropped to $20 and is on sale at $18 right now on ITCH! I am definitely going to have to snag this!
I was searching for something like this since years
Just a guess, but maybe all the stars are intended for the mobile games market? Beat a level, get stars. Click a button, star particles (star-ticles), on screen collision animation, stars. I hope I don't seem demeaning, but I suspect I am.
I like this videoconcept - nice showcase!
glad I found this when I did, it was on sale for $14
Hi Shaun, great video! I am sure the answer to my question will be "it depends", but..... for a small explosion/blast effect, is it better to use sprites (generated by fx designer) or an actual GM2 particle system? I mean in terms of processing etc? I hope this isn't a really dumb question. Thanks man!!
This is probably too late to be helpful, but maybe someone will find it useful. The answer really is "it depends". In general, particles are more processing intensive as they are being done in real time on the fly. Upside to that is you can get a little more randomness out of your particle so it doesn't always look the same. With sprites it will always look the same, but way less processing involved as everything has already been pre rendered. Downside to that is it's now more memory intensive because of the sprite sheet.
So gotta choose what's right for the situation. If you're gonna have a thousand explosions go off at once, you're likely to get significantly more dip in frame rates using particles over sprite sheets. But if you're going to have only a few explosions here and there, comes down to whichever is easiest for you.
Thanks for sharing, I am totally buying this! I would like to ask about those tools where you do have gml export apart from the Zingot site, for example - could you please recommend a few of those as well? thanks muchly!
Looks interesting id buy this tool!
It's $15 now. 25% discount from the new default price of $20.
Pretty easy to knock up your own Particle designer. Obviously not with these features, but a fun quick project nonetheless.
I want to do something like a waterfall with some water spreading by the air when it touches ground. Is it even possible?
What a powerful tool! :O thank you
Hein?? Pour moi la vid n'est sortie que 11 minutes avant et il y a des commentaire qui datent d'il y a 5 ans...
I got this recently and when i got an error..I had to smile ..This software is created using game maker studio .However i love this software .It has been so useful ..I got this along with pyxel edit
Is Spritemancer the new version of this tool?
Seems its gone down to about $20 since this video was posted, but idk, ill wait for a sale or something. I prefer to make these things myself, but it does seem really professional.
Ahh, good old juju and JSON :D
I assumed this would come with the necessary GML code to get this stuff working at runtime, complete with a shader to replicate the limited palette pixel art look. Having to render to a flipbook is really disappointing and takes away a lot of the appeal of this.
yep i agree its a shame.
The issue there is that it's impossible to perform most of what the tool is capable of with a simple emitter export. There are feature complete tools (here is a great example: www.zingot.com/particletoy/ ) that do everything that is possible with this already.
The shader and palette effects, not to mention the attractors etc, don't convert to gml particles. Though they would with a lot of your own effort. That option is given to you via the json export.
Yeah, I agree :/
Shaun Spalding I guess for that money I expected the dev to have put in that effort already.
Writing universal code for those features (for the sake of a single engine) is likely impossible to write in a way that would be universally project agnostic and efficient or effective at the same time. I mean, the value judgement is obvs yours to make, my point is that it makes perfect sense for this tool to be the way it is and you're *never* likely to see the tool you expected, not and have it actually be practical anyway.
The price has dropped a lot. I believe I got it for $13 on itch, but I can't remember if it was on sale
This is so dope
I want it but I'm broke :/
Jay: my son is awesome!
Wow you learned montage.
Does it work in game maker 2 ? Do I have to export as PNG when I use the image in game maker 2 ?
You need to export as png (sprite sheet) then import to GMS 2 as strip image
that's cool
ooo
3 years later. now 20 dollars
3:34 how did you did this?
Hi there, where can I find pixel art artist to hire? Like you?
Thanks
A bitt late but you can find great pixel artist on pixel joint
awesome! can you use pixel fx with unity?
No reason why not, it generally exports sprite sheets etc so it's useful for any engine.
@@SaraSpalding I was looking for a direct integration into unity,so that you can use the editor inside it like a package. But I guess exporting and working the normal way is also much better with this program :D
Rain and fire effects so good :) so how much?
Hmmmm... it's not like *HE SAID THAT AT THE END OF THE VIDEO*
30$ is way too steep for me :'/
Stahs. Lots of 'em.
"Penguin Muffins" XD
Now onsale for $19.49 !
Why very law quality? This effects
damn why does the cool shit always cost money
PLEASE season 2 of the complite platform game!
Is there a free version?
The price is just too much, had it been £15 then yeah but it's currently 23quid on steam and I just can't throw that type of money away when i'll only use a few small bits from Pixel FX designer.
Be in mind is a tool release, price drop and sales will come in next months ;)
I'll defo grab it on sale asap
Hey, I don't know if you've already bought it, or had seen, but the price is down to $20 usd!
Nice!
could your tool work well with Cocos2dx framework?
I have a gm problem (gm studio 1 or lower)
for (i = 0; i < mplay_session_find(); i+= 1){
mplay_session_find()
name[i] = mplay_session_name(i)
}
the string, name[i], keept empty
4:15
When is a new tut coming?
30$ is nothing compared to what you can do with it
Niiiiiiiiiice
Now I just need $30 xd
I think I would’nt be able to use this because Id feel like i’m cheating since i didn’t make the sprites
That's very arbitrary. Is it cheating to use GameMaker if you didn't write all the code? You can also use your own sprites in this tool.
now its 15 dollars
I want it but i'm chilean =P
Lol they lowered the price after your video
lol
It needs a GML export.
Robert B what about PNG? It works in GML doesnt it?
That isn't really possible, or at least practical.
I see. So I guess with this you'll just export a png sprite sheet and simply play it's animation. That's cool. Right now I'm using a particle software that exports GML code, so if all I have to do is use a PNG animation instead of exporting GML code, that sounds a lot more convenient.
I pray to God stuff like this comes out for mobile.
Mobile
Ahah 27$ пфф
First comment!
love your videos bdw
Should be free. Hopefully someone will crack it or make an open source alternative (if there isn’t already one)
no
Well to bad you have to pay for it.
It looks like its worth the price
With GameMaker 2.
Plz give a free key to me too!!