One Piece: Pirate Warriors 4 "True Pirate Warrior King" - Garp (S Rank) 05'57"50
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- Опубліковано 20 кві 2024
- Garp the Hero is a simple character with slow, strong burst damage. He mainly uses musou specials in conjunction to raining cannonballs to deal big damage and punch foes into submission. He has good synergy between his specials as each serve a different purpose to make Garp a formidable powerhouse.
"Oversized Iron Ball" deals good damage in a wide area and also guard breaks enemies. Nice damage and utility, can be used for setup with "Fist of a Hero".
"Meteor Fist" rains down cannon fire around Garp dealing random damage around himself. This is a good setup move to use before musous because the cannonballs still drop even while in animation.
"Fist of a Hero" does high damage in one hit and has the unique property of being able to hit Logia while used in FFB. This is a good finisher move to use right after any of the previous two.
In general, use C1 to charge specials as Garp wants to always be in FFB since his moves get enhanced and it helps with his slow speed. C2 and C5 have guard break but you're better off using "Oversized Iron Ball". Not much else to say, overall an easy to play Power type character with strong damage.
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2 CLIPS IN 2 DAYS??? WE'RE EATING GOOD
Dude i got 05'50"78 with garp on that mission, hes so fun to play. And i really like your videos 👍
Been waiting on this bruh 🔥
@Rai Thx For doing my suggestion 😊❤ i Learned a Lot
Pre firing the admirals is crazy
Around a decent amount of enemies if you use c4 then c2 you’ll get his haki in this two combos.
Definitely a powerhouse like Oden and Roger! Though if I have to nitpick, he's missing a consistent way of using haki outside FFB (to spam C1).
If you taunt twice, his haki buff will activate after a single hit.
@@ZedEcks There are a couple ways but it's not consistent like Oden or Roger, and it's slower too. Plus you don't ignore Logias invincibility outside FFB, even with haki.
Yeah honestly with Garp I just recommend being in FFB always to avoid the headache
@@RaisuruWhich has me wondering why you don't use Resilience?
The hero garp mopping up
only garp can defeat garp🫡
Nice as always!
What do you think what is the best possible time with Garp?
Also Garp or Rayleigh is better?
Also I think if you guard break with canonball first is better after the hit the enemies will line up infront usually for the canonball rain then you can finish up with hero's fist.
I find using Iron Ball to guard break first sometimes knocks them apart which kills time when trying to kill them all in one go. Maybe some adjustment with angle is needed.
A very lucky Garp might do 5'20 but there's RNG involved with enemy movement. Personally I like Rayleigh he's more of my playstyle.
@@Raisuru
Thanks for the answer.
Yeah iron ball throws them apart but by the time meteor fist hits they usually gather up in a small group again on avarage at least that is my experience....
Also the reach of hero's fist is so great infront that it doesnt matter that they are spread out after the guard break...
Thanks I'll try that. Iron Ball -> Rain -> Fist.
I think the only issue is they will regenerate their guard gauge by the time I use Fist. Either way as long as you use one of the setups and Fist for the finisher I think it's ok.
@@Raisuru
Yeah it is possible but the rain does so much dmg you dont even need fist sometimes. It always does the job for me and this Way I kill all the enemies like 95% of the time and I dont have to waste Time on a possible survivor.
Another walkthrough I saw is that use iron ball, then hero's fist it usually kills everybody incase they survive mountain fist ( where he smashes the ground)does decent dmg while the guard break is still active...
Mountain Fist is not bad just wish it had a bigger range
Firstttttt