Wanted to repost because it turns out Umad did miss out the Golden Raiders. Overall as a big Rhun faction player in the day, this comes across to me like a nerf for Rhun. This comes mainly in the form of the removal of the Variag Mercs, which were a really decent, though not unbeatable, battlefield archer unit. Now, Rhun have only one, fairly expensive and pretty mediocre archer unit, who cannot stand up to the majority of human, let alone elven, archers. It's going to result in more rush builds for field battles as there is no possibility of contesting the skirmish game unless you want to send forward your weakly armoured Xbows into enemy archers, which is a fight they'll lose. If I see Rhun, I expect them to come and close the battle. Even Rhudaur have more options for skirmishing! Some units to me still don't make sense. Khamuls Immortals have this impressive name but yet they're only "cost effective" cannon fodder that can't really stand up to mainline infantry, so what's the point of investing in this sort of high risk low reward unit? Would be much more exciting if these were high damage fodder units that Rhun could use to swarm an enemy if they were not prepared to skirmish or charge them down, but right now they are just a "Oh, I've got 400 denari left" sort of purchase. Shadowguard have always been a weird unit to use, they don't really make sense in the Rhun rhoster because all the Rhun units are pretty much AP. It would have made much more sense if they had higher melee defense, but melee defense of 10 is just eh? Why would I literally not pay 75 more denari for the assassin class guildsman, with double the defense, greater attack, and still AP? And projectile! They don't have much of a purpose beyond "spare money". Innas Rim still suck. Why bother getting these? I don't know why the Devs designed them like these because if anything Cataphracts were historically monster melee cav, whose vulnerability came due to the weaker charge to Frankish style knights. Instead, Innas Rim are treated as lancers, but just like the real world they're slow and easy to hit, so they're not going to get picked, especially when you have two much better cav options to choose from. Honestly, Dragon Wrath warriors should be removed, and Innas Rim buffed to be very cost effective melee cav, with the Dragon Knights being the lancer cav option. Otherwise, buffs to infantry are nice, but not really enough to make up for some pretty useless units. Golden Raiders are a good inclusion, but again, the lack of infantry skirmirshers is a serious nerf to Rhun's overall capability.
Another option for the immortals is to make them locked morale with high melee defense, basically a nice tar pit unit that can do decent damage. Nar Rim also need a buff.
I think the nar rim could be made ap by giving them xbows . This was we could continue the trend of loke units having Ap. The eastron xbows can instead be low damage archers .
Won't help. In fact it would further hamstring Rhun's already poor skirmish game. Nar Rim need to be tankier and have higher damage. They're low at both for their cost.
They’ve got armour piercing, they’ve got a phalanx, they’ve got an armour piercing phalanx. They’ve got javelins, bows and crossbows. They’ve got skirmish cavalry, chariots, heavy cavalry, heavy artillery. They’ve got good bodyguards, armour, and numbers. What more could you ask for from the golden boys?
Good skirmishing options. Rhun has no good options for it as their skirmishers are all too lightweight. Their versatility has basically been nerfed as this effectively locks them into a rush build.
Golden raiders were missed off the cav force for Rhun they are still in the game and have not been removed:)
Wanted to repost because it turns out Umad did miss out the Golden Raiders.
Overall as a big Rhun faction player in the day, this comes across to me like a nerf for Rhun.
This comes mainly in the form of the removal of the Variag Mercs, which were a really decent, though not unbeatable, battlefield archer unit. Now, Rhun have only one, fairly expensive and pretty mediocre archer unit, who cannot stand up to the majority of human, let alone elven, archers. It's going to result in more rush builds for field battles as there is no possibility of contesting the skirmish game unless you want to send forward your weakly armoured Xbows into enemy archers, which is a fight they'll lose. If I see Rhun, I expect them to come and close the battle. Even Rhudaur have more options for skirmishing!
Some units to me still don't make sense. Khamuls Immortals have this impressive name but yet they're only "cost effective" cannon fodder that can't really stand up to mainline infantry, so what's the point of investing in this sort of high risk low reward unit? Would be much more exciting if these were high damage fodder units that Rhun could use to swarm an enemy if they were not prepared to skirmish or charge them down, but right now they are just a "Oh, I've got 400 denari left" sort of purchase.
Shadowguard have always been a weird unit to use, they don't really make sense in the Rhun rhoster because all the Rhun units are pretty much AP. It would have made much more sense if they had higher melee defense, but melee defense of 10 is just eh? Why would I literally not pay 75 more denari for the assassin class guildsman, with double the defense, greater attack, and still AP? And projectile! They don't have much of a purpose beyond "spare money".
Innas Rim still suck. Why bother getting these? I don't know why the Devs designed them like these because if anything Cataphracts were historically monster melee cav, whose vulnerability came due to the weaker charge to Frankish style knights. Instead, Innas Rim are treated as lancers, but just like the real world they're slow and easy to hit, so they're not going to get picked, especially when you have two much better cav options to choose from. Honestly, Dragon Wrath warriors should be removed, and Innas Rim buffed to be very cost effective melee cav, with the Dragon Knights being the lancer cav option.
Otherwise, buffs to infantry are nice, but not really enough to make up for some pretty useless units. Golden Raiders are a good inclusion, but again, the lack of infantry skirmirshers is a serious nerf to Rhun's overall capability.
Another option for the immortals is to make them locked morale with high melee defense, basically a nice tar pit unit that can do decent damage. Nar Rim also need a buff.
where are golden raiders?
Gone. Reduced to atoms
Umad forgot to include them
I think the nar rim could be made ap by giving them xbows . This was we could continue the trend of loke units having Ap.
The eastron xbows can instead be low damage archers .
Won't help. In fact it would further hamstring Rhun's already poor skirmish game. Nar Rim need to be tankier and have higher damage. They're low at both for their cost.
First. Time to get the new details on the Golden Boys.
Wait? Sapphire bladesmen have ap in melee too ??
2 archers? Did they lost the 3th one, the skirmisher one that had a small shield? Can't remember the name right now?
Variag Mercenaries, they're gone along with their mounted version.
super,,
What happend to the Crossbow Cavalry?
Either Umad forgot it or it was removed in the test build.
Forgot to add it its still in the game
Hmmmmmmmm
They’ve got armour piercing, they’ve got a phalanx, they’ve got an armour piercing phalanx. They’ve got javelins, bows and crossbows. They’ve got skirmish cavalry, chariots, heavy cavalry, heavy artillery. They’ve got good bodyguards, armour, and numbers. What more could you ask for from the golden boys?
Good skirmishing options. Rhun has no good options for it as their skirmishers are all too lightweight. Their versatility has basically been nerfed as this effectively locks them into a rush build.