This is a great concept! Thanks for sharing these with medium or new players. I have a question though - I've had a WillkM2 survive a GR7 run, does it have 4 top or is there an actual possibility of the bombs missing - you understate that they never will?
+Razzmann I'm not so sure, i have had situations where my Q-5 didn't kill a damaged Kyu-Maru Shiki with 2 dropped bombs. I believe if the angle of attack is too sharp the bombs will either miss or hit the front armor. In the game against Maayso and Vahl i had several of this situation.
+GiantPanda maybe the Kyu got damaged by Fire or some AoE weapon and it took less than .5 damage because of it. The health bar shows that it has 9HP but it is actually just under 10.
this was informative. could you please make a video explaining which units have magazines (like the chaparell has a magazin of 4 missiles until it has to reload) and how long they need to reload one magazine? also it would be interesting to know something more about aimtime. for example the cassiope nearly has no aimtime, while the gazelle canon needs ages to aim. which units aim fast and which one slow?
+Xarus Man most of the time you can see on the model how big the "magazine" is. Like on the Chapparral you can see it has 4; the Roland has 2 tubes and the Bradely 2 tubes as well. The aim time has also to do with how big the angle is from which the helicopter can fire. But maybe I'll put that into one of the next episodes.
+Razzmann since we've start talking about reloading, you could tell people about tank's autoloader. I mean if a tank dosen't have AL its ROF slows down when it's shaken or panicked (as far as I know at least). Also you could cover range/accuracy table and explain why vhicle with 2275 gun range and 50% accuracy is better than 2100 gun range and 55% accuracy
+The2x32 that is a very vast topic though and is generally fairly easy to explain: a unit that is strictly better than a similarly priced unit is generally more cost efficient. However, I think what you mean is to explain why e.g. Jäger are so much better than Motostrelki? But like I said, that topic is probably too big.
Thanks for keeping us on the inside fact dude.
+The Firestarter I'm doing everything I can to make you suck less!
+Razzmann It's not that random for HEAT, though. 0AV = 2xAP --> 1AV = 1xAP --> 2+AV = Same as KE but 14 is OHK :)
Wonderful video Razz, please keep it up! Maybe talk about hot-keys next video? If you plan on continuing this series, that is.
Thank you for this great video series, keep up the fantastic work! :)
Very nice video Razzmann! I really didn't know GR7 could deal such much damage to heavy tanks till now. IT'S OP
this is some good shit, its completely changed how I looked at transports and tanks combat
Awesome Stuff !! Please make more videos like this explaining all those hidden stats etc. etc !!!
+Fred Bucket I plan to :)
Please make one on how to split LGB with nighthawk and Gr.7, I've seen it happen a few times but never managed to reproduce. Cheers
razzman u guys getting the band back together for charity.
Thanks Roki.
This is a great concept! Thanks for sharing these with medium or new players. I have a question though - I've had a WillkM2 survive a GR7 run, does it have 4 top or is there an actual possibility of the bombs missing - you understate that they never will?
M2 Wilk has 4 top armour. And once LGBs are fired off, they never miss which is why they are so much stronger than ATGMs.
+Razzmann I'm not so sure, i have had situations where my Q-5 didn't kill a damaged Kyu-Maru Shiki with 2 dropped bombs. I believe if the angle of attack is too sharp the bombs will either miss or hit the front armor. In the game against Maayso and Vahl i had several of this situation.
+GiantPanda maybe the Kyu got damaged by Fire or some AoE weapon and it took less than .5 damage because of it. The health bar shows that it has 9HP but it is actually just under 10.
this was informative. could you please make a video explaining which units have magazines (like the chaparell has a magazin of 4 missiles until it has to reload) and how long they need to reload one magazine? also it would be interesting to know something more about aimtime. for example the cassiope nearly has no aimtime, while the gazelle canon needs ages to aim. which units aim fast and which one slow?
+Xarus Man check the reload stat. For missile units it's generally 5s per missile fired in volley
+Xarus Man most of the time you can see on the model how big the "magazine" is. Like on the Chapparral you can see it has 4; the Roland has 2 tubes and the Bradely 2 tubes as well.
The aim time has also to do with how big the angle is from which the helicopter can fire. But maybe I'll put that into one of the next episodes.
+Razzmann since we've start talking about reloading, you could tell people about tank's autoloader. I mean if a tank dosen't have AL its ROF slows down when it's shaken or panicked (as far as I know at least). Also you could cover range/accuracy table and explain why vhicle with 2275 gun range and 50% accuracy is better than 2100 gun range and 55% accuracy
+robertgalim sure, I'll think about it!
can someone plz tell me who is the guy in razzmann picture?
+KTOOOOOOM Roki Vulovic! He made a lot of awesome songs!
thanks
How do you download skins?
Fairly simple. You download the file and in it should be an .exe that you just need to run. You can find lots of mods on the official Wargame forum.
Alright thanks man! Your channel is seriously underrated
what is ap and av at the first place ?
Armor piercing and armor value. One is an offensive stat the other is a defensive stat.
Explain cost-efficiency of units next time pls. Why some units are excellent and why other units suck even if they have similar costs.
+The2x32 that is a very vast topic though and is generally fairly easy to explain: a unit that is strictly better than a similarly priced unit is generally more cost efficient. However, I think what you mean is to explain why e.g. Jäger are so much better than Motostrelki? But like I said, that topic is probably too big.
love dat murica skin
Its H.E.A.T. [heæt], not heat [hiːt] .