GWater2 - Depth (2 / 2)
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- Опубліковано 2 січ 2024
- In this video I am showcasing finished depth by rendering the particles 2 times, with the second pass using an additive texture (see top right). That texture is then used during rendering in absorption calculations.
discord: / discord
This seriously makes me want to recreate that one blood flood scene from the Shining
same
it would be awesome
glad i wasnt the only one to think of that
@@Salok_z it would be so cool
emesis blue
ah finally, realistic blood in gmod
Paint the town red!
mee is now GalaxyHighMarshal
@@stanleybochenek1862galaxylowshit
I legit would love to see this as a blood mod somehow, if it's even possible (edit: there already is a addon for gwater2 that adds gwater blood)
I love how modders can make all this advanced shit in source with fluids and volumetrics but we still can’t find a way to bypass the decal limit
I've never commented on these videos before, but after seeing the rapid progress you've made on this project, I'd have to offer praise. I'm sure you've heard it plenty, but this is literally the coolest shit to have been done in Source. This implementation of fluid looks genuinely better than what I've seen from most big-budget games, even the ones that utilize things like PhysX. And it seems to run so well! I will definitely spend countless hours messing with this when it releases.
same
When you paused the blood simulation midair and walked around it I almost blew a load directly through my pants, this is so awesome
i just noticed that whenever multiple particles are moving quickly it sparkles. in a lot of cases, this is correct but in some, like when there is a large body of water swishing around there dont appear to be any stray particles, and yet it still has that sort of sparkly look. other than that, it looks amazing and properly like fluid splatting against the floor.
May be a result of the low blurring resolution
@@Meetric1that probably makes sense, since (correct me if im wrong) low resolution = less precise and whenever you try and render the particle at what looks like a higher quality its gonna be kinda glitchy looking
@FarmerJoeCC08 lol
@FarmerJoeCC08 what's nerdy about his comment?
@FarmerJoeCC08 it's*
suggestion: light polarisation, AKA how you only see reflections off of water from viewing at a large angle perpendicular to the surface of the water, unless that has already been implemented.
EDIT: i only put this here as a suggestion, not as a goddamn forum. i will delete this and put this back up if ya'll continue to use this like a forum.
he should also add ray tracing, individual molecules instead of blobs, a temperature system where it freezes if it's too cold and boils when it's too hot, object staining, and a system for predicting where water flow would come from a map (i have zero clue on how to make any of these)
@@dingo-gorditasin pretty sure you could just use a ray tracing gmod mod for that, and im pretty sure the size of the blobs can be changed but it will not be automatically set at the smallest cause of performance issues and physic bugs that may happen when something is too small.
@@dingo-gorditashe should add realistic farting in gmod
@@dingo-gorditasthe only possible feature and the coolest of your list in my opinion is the water reaction to temperatures, it just takes a lot of time to program a realistic transition from wet to dry and for blood, for example, to leave a dry mark.
@@dingo-gorditasbut id say its better to leave that heavy work for other moders instead of giving this poor man an infinite list of features that will just push the release date to an unreachable point. i just want this released
Man. This is getting better every single day!
I can't wait for the release, the blood looks stunning
this is inside of a 20 year old game. absolutley amazing work
looks great, i cant wait for the full on release of gwater2
Wait until 2025
@@J-124C41gonna be more hyped for gwater2 than gta6
@@swilleh_ same here man
@@swilleh_ Same!
@@swilleh_but will it be optimized haha
Im so happy to finally see a game supporting the Nvidia fleX and that game being Gmod AND it being made the best Gmod addon maker is literally the best thing i could've ever wanted
0:50 Imagine slightly smaller particles and spawning these with every bodyshot, killing metrocops just became so much more addicting!
Sorta what was in borderlands 2 when you gib someone they leave small puddle of blood that can then be interacted with body
A way to make foam that does not involve adding extra particles is to take the velocity of the particles (vec3 distance from 000) and use that to lerp to a “foam” color.
isn't it weird that I've never seen this level of fluid physics used in any other AAA game, yet here you've made it in gmod in an extremely beautiful AND performant manner on your own in like 7 months. just wow.
i don't think you understand game development
Portal 2 did but in a smaller scale. MK11 had baked fluid physics thanks to the now popular alembic/VDBs but those are static options to save performance. Generally, fluid physics is not easy to calculate unless you've got the specs.
Killing Floor 2 did this a long time ago but this is rarely used because cheap pre-made 2D and 3D effects are infinitely faster for your potato PC to render while looking far better than any real-time fluid simulation could hope to achieve at playable FPS in current decade. It's Source engine but see how his PC chugs with only 100,000 particles and realize you'll need millions to even compare to the fidelity of any pre-made blood splatter
All the liquids with viscosity look incredibly good!! Without viscosity it tends to break up into circles a bit much
Diffuse particles should help a little with that
Would it be possible to add sound effects to the water? Really awesome
thats the best feature proposal ive seen here and the most difficult one aswell
@@Salok_z if Noita could pull it off, im sure its something to take notes from
@@Salok_z why would it be difficult
Planned eventually
@@mrmeister1860 if you make every water particle make a collision sound it wouldnt sound realistic
This is exactly what it needed as a finishing touch, wow
Saw the physics replacement video a year ago and seeing how far things have come is insane. You are doing great work!
words cannot explain how fascinating and cool one man created this cool ass shit, it sticks to the wall?? AND YOU CAN PAUSE IT TOO!?!? IM GONNA BUST
These updates are so cool, I'm amazed you've been able to do so much in this old game engine.
This is awesome, as someone that has spent maybe hundreds of hours playing with 2d powder simulations, I've got to say, this is the dopest shit I've ever seen in real-time rendering
Have you ever thought about making a platform gun? Like from DRG where it shoots a sticky ball of liquid that solidifies into a solid platform. Or in Prey where you can shoot a Gloo Gun. You pausing the liquid mid-flow reminded me of those kinds of mechanics.
interesting idea
id like to bet that somebody's gonna make and extension for GWater 2 about being able to create weapons that shoot the water and another about more advances options
I played Gmod for a huge chunk of my childhood and teenage years and never considered this a possibility. The fact that the framerate doesn’t tank when the fluid is being sloshed around feels like witchcraft. Long live Gmod and all that keep it alive.
i have been hyping this for many months and cant wait until its released!
This looks unbelievable! Actually amazing what you managed to pull off in SOURCE! Great work keep it up!
Why is this so satisfying? You did a great job on this my man.
Dude i love your mod so much, i like to play with it at random times when im bored.
The only thing i have to say is good job man, that mod is absolutely INSANE, never tought something like this would ever exist in gmod.
keep it up man!
Impressive. The Vortex video with this new depth concept would probably make it shine a little more :D
Awesome
This is absolutely insane, I'm dying over this right now loool, great work!!!
fluid preview lol nice one, this stuff coming along together nicely
Omg! I actually can't wait for GWater 2! It looks amazing!
I loved these reflections and depth.
Wow! Seeing this progress and now seeing this! This is amazing! The blood preset looks fantastic! Assuming there is still optimization to be done and other work, but I really hope to see this used as a tool for something soon! Hell, I would buy a horror game that features this style of fluid dynamics.
ive never played G-Mod in my life, but for some reason I am extremely invested in the development of this mod. Amazing work both in coding and showcasing it!
Man, this really reminds me of LittleBigPlanet's Pirates of the Caribbean DLC which added Water to the game, and it looked so similar to this. It also reminds me of how many people tried creating "non-dlc" water for people who didn't have the DLC. It's strange that this reminded me of that, but it made me feel really nostalgic. Good work! ^^
This is wild, I can't wait to see this completed
finally, the second you coded in depth absorption it looks infinitely better
Literally as amazing as ever, dayum
Dude... when i first heard about GWater i thought to myself "its not that realistic because the water is the same colour regardless of how much depth there is" and now that youve done it.. my man.
Are you using a similar water physics engine the PsyX FLEX engine? when you got close to the water at 1:11 i saw the outlines of every particle which is what happens in that engine
it looks so delectable
this looks insane! cant wait for it come out
This is absolutely stunning :o!
This Mod Looks Days away from relesee! Good job man keep it up!
this is extremely dope
just cool man. i have no idea what’s going on or what this takes- but im here for every video.
the gwater2 UI looks cool, as well as the water with the absorption and depth
Omg the User Interface is just... *chefs kiss*
This is genuinely insane
holy shit, you did it! this is so good!
this is still really good and i love it!
Loving the Glue option already, gotta be my favorite one
That blood looks good omgg
MY STRAWBERRY JAM
My gmod horror scenes are gonna go crazy with this addon
The way it sticks to walls is very satisfying
I think the only thing its missing is the backsplash and foam now. Truly remarkable job.
The fact that you've created a sense of depth and opacity is incredible. But, to be honest, I'm vibing more over the fact that the liquid splats against the wall and clings to it.
GMod _Splatoon_ when?
the fluid preview is epic
Really hyped for release
the fact that the water runs smoothly and doesnt make the game lag blows my mind.
Do you think you will add incrementation for gmod animations? I know that you used a command to stop it and start again (which was very cool!) so I didn't know if you were planning to add some QoL for Gmod animations in the future
We'll see
Damn this looks so good!
very SPLENDID
This kind of reminds me of the "Source 2 Fluid Sim Stress Test" Joke Video by 5tick man. Which i think is pretty cool! Oh wait... you already recreated this video. NOICE!
Unbelievably good, hard to believe this is even GMod anymore haha.
this is awesome! i can't wait this water!
this is the future of gaming
Amazing work!
The water's almost there visually
Ah I see, Gwater iron lung edition.
Honestly I like to see a Gmod Gamemode that use Gwater.
the fluid preview window looks so useful :0
This is crazy, Meetric.
looks delicious
Incredible!
god i cant wait to get my hands on this
looks great
now all we need is breakable realistic jello!
based 2pass shenanigans
bro gets better every day
Awesome as always, something you could add is making those single water particles on the edge fade out, as if they were soaked up. Could help with selling the effect.
this dude has already done more than the game devs
If early humans saw this they would cry and fear trying to comprehend this
Very nice.
it looks exactly like killing floor 2 blood physics. great job man
omg incredible lookin
I am speechless
Glorious
This the happiest I've ever been seeing blood
talent
gem
I remember when you ended up with some ugly sprite balls that barely looked like water and seemingly almost gave up on the project then
You are now literally doing things you could get a job at Valve for. Everything from the infinite maps, to now what is genuinely a good standard video-gamey water sim, you are pushing the engine to its boundaries and thinking outside the box; those are the traits that pushed HL2 into being what it was. And you're doing all of this in a mod for a game that is literally as old as I am. Brilliant.
Ahhhh the blood was amazing!! Seriously someone needs to make an emitter that spawns on bullet impact on NPCs
the fact one guy can make very realistic fluid physics in a game engine that is over 20 years old leads me to think modern game engines are low balling us with fluid dynamics
Brutal Half Life 2 mods will never be the same
amazing
While it doesn't look like water, more like jelly/slime, it's still an insane feat for such an old engine, I can't grasp my head around how well it processes all that movement and interaction.
Not sure if it is the texture, shadering or colour is too light blue that gives me the slime vibe, could be the lack of foam or bubbles that usually builds up by movement,
I wish I had the knowledge to express proper feedback.
But, the blood looks really good, I really like how it sticks to surfaces and builds up the darker tint with the quantity of fluid, I think you really did well with the blood.
Do each particle have it's own weight that can interact with objects or is that temporarily disabled, would be interesting to see if you could use this water for making Rube Goldberg Contraption or even ride the water with a floating object.
Are you ever planning on moving to Source 2 or Sandbox for reimplementation or will Source/Gmod be your bread and butter?
For the first time in my life.....i am lost for words.
I can already tell that timescale will be used to make some cool GMod Posters.
hell yeah.