YUGIOH SPICY Magikey Primite Deck Profile NOV 2024

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  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 21

  • @duskframe7331
    @duskframe7331 17 днів тому

    Love this deck! Although instead of multiple clavkys i prefer to just run a suite of normals with different attributes (such as megalosmasher to make dragite)

  • @alexlv4722
    @alexlv4722 16 днів тому

    Great video, recently been looking everywhere to see a Magikey deck profile, this is just perfect
    Could you do a combo or test hands video for this deck?

  • @dontelawson4028
    @dontelawson4028 17 днів тому +1

    Alright so I have 2 questions.
    1. If you were to throw budget out the window do you think the fiendsmith engine would be a good inclusion along with the primite since we have ourselves a light fiend in archetype or do you think that's a little too on the nose
    2. this could arguably fall in putting it with the hand traps but do you think the gamma package would be good? Not only as a hand trap but if you can get clavis along with the driver on the board you can make a chaos angel with both effects or do you feel that is a little too niche to want the extra and main deck slots

    • @zephyrwargamesyugioh
      @zephyrwargamesyugioh  17 днів тому +1

      @dontelawson4028
      1. Don't think it needed to enhance the magikey strategy much tbh, but the engine is always going to be gd on its own.
      2. Gamma isn't worth imo on its own, I see the use of primite into driver but unless you play the link 2 psy frame and something like redoer to search gamma or a psy piece then it's a bit much

    • @dontelawson4028
      @dontelawson4028 17 днів тому

      Thank you for the feedback

    • @Jrpg_guy
      @Jrpg_guy 17 днів тому +1

      Ocg has a light level 4 normal fiend, which lets you mix the deck with fiendsmith much much better.
      Right now magikey is sadly shit 😭

  • @SlimeMagexx
    @SlimeMagexx 17 днів тому

    Let's get some test hands on this !!

  • @redstone_convoy
    @redstone_convoy 17 днів тому

    Could you do this same thing with suships if at all possible

  • @Gilgamesh-em6ru
    @Gilgamesh-em6ru 17 днів тому

    you're really having fun with the primite cards

    • @zephyrwargamesyugioh
      @zephyrwargamesyugioh  17 днів тому +2

      @@Gilgamesh-em6ru they just offer so much to so many decks that have been left behind really nice to dust them off and modernise them a bit tbh

    • @Gilgamesh-em6ru
      @Gilgamesh-em6ru 17 днів тому

      They are. It's amazing how much it opens older decks and not just used in stun style decks or stuck being a loci for plants.
      One of the variants I'm trying out is igknights infernobles.

  • @dontelawson4028
    @dontelawson4028 17 днів тому

    First

  • @PhuckedUpPhilosophy
    @PhuckedUpPhilosophy 17 днів тому +2

    You absolutely need 3 of the field, this deck bricks SOOO BAD and the hands with the field are often the only playable ones. Id go as far as running foolish goods and rainbow bridge just to see it.

    • @zephyrwargamesyugioh
      @zephyrwargamesyugioh  17 днів тому

      @PhuckedUpPhilosophy aren't you just increasing your brick count though.
      The idea is with terra and 2 you can at least deck thin by 1, rather than running more bricks to get to a Hard OPT field spell?

    • @PhuckedUpPhilosophy
      @PhuckedUpPhilosophy 17 днів тому

      @ the problem is, most of your hands that DONT have the field, either aren’t playing at all, or put up almost nothing and/or lose to any minor interaction. You really need to hard draw the field spell for this deck to function properly and consistently. It reminds of post banlist gimmick puppet in that aspect. Every hand with the field spell plays the game and a good majority of the ones that don’t draw it, don’t do shit. I have played this deck since it came out and I am very confident in this claim. Do you not have this issue in your test hands ?

    • @zephyrwargamesyugioh
      @zephyrwargamesyugioh  17 днів тому

      @PhuckedUpPhilosophy that's where the primites come into play,
      I haven't found a major issue without the field spell, but can see it being put to 3 should that become an issue, the next stage would be to play chicken game and set rotation, that way you can block imperm and also set up protrection/draw power, or if you don't want to give them chicken game you can give them the BLS field spell so they are locked from FS

    • @PhuckedUpPhilosophy
      @PhuckedUpPhilosophy 17 днів тому

      @ yeah unfortunately the primite cards don’t do much unless you also draw the field spell. They just get you normal monster bodies. In my build I play terraforming, set rotation, chicken game, AND 3x foolish burial + rainbow bridge. That’s how committed I am to seeing the field spell. The crazy thing is, even with those ratios, I find the deck CONSTANTLY draws dead hands , and those hands are always the ones where you don’t see the field.

    • @zephyrwargamesyugioh
      @zephyrwargamesyugioh  17 днів тому

      @PhuckedUpPhilosophy with that many added bricks maybe prosp would be better in place of one of them, nearly 10 additonal bricks seems way to much imo,
      The primites add so much more than just 1 vanilla,
      It will get you at least 2 from 1 card, a NS disruption and then a rank 4 or synchro 8 of your choosing, leaving you 4 more cards to do as you wish with.