I Tried Making The PERFECT Doom Maps

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 134

  • @RandomNoNamePT
    @RandomNoNamePT 8 місяців тому +169

    Now you're legally obligated to take an entire year to make a megawad.

    • @Bananoker
      @Bananoker  8 місяців тому +34

      🗿

    • @SMG-vx3mu
      @SMG-vx3mu 8 місяців тому +20

      @@Bananoker You seem to be a fan of sewers, maybe make it be nothing but sewers?

    • @billrazor6591
      @billrazor6591 8 місяців тому +16

      @@SMG-vx3mu OOPS! All Sewers!

    • @Envy-eq6qp
      @Envy-eq6qp 8 місяців тому

      @@billrazor6591NOOOO /j

    • @Joker-tu5uy
      @Joker-tu5uy 8 місяців тому +10

      ​@@SMG-vx3muMaybe try sending it afterwards to the biggest sewer level enjoyer civvie11

  • @craftylongsword
    @craftylongsword 8 місяців тому +64

    Couldn't resist the primal gamedev urge to put a sewer in somewhere.

  • @franzpattison
    @franzpattison 3 місяці тому +4

    I played it. It was alright. The actual detail in the level geometry was very nice. The levels themself were a bit too simple but had some good moments, ie the red monster hallway in the first level (could have been way longer though, with labyrinthine doors opening and closing at parts through it with monster closets, would have been awesome). The lost soul ambush was also good. Tried it with brutal Doom first, but it broke the scripting so tried it vanilla and was pretty good except in the second level right at the end you push the glowing button and I believe two rooms were supposed to open up and then 4 sections in the main area open up to show hell Knights, but all that script was broken. The button made no indication it had been pressed, no light, no sound, and the only effect was it lowered the exit bars. A bit of a dissapointing end because I think that would have been a sweet fight.
    The third level was the best in terms of interesting level design (although I didn't get to see the whole thing because the level immediately ended when I killed the cyber). The cyber encounter could have been good if that room was scaled up by maybe 400%, it had all the right elements but was so small and cramped it couldn't be used effectively and I had to just stick to the hallway outside.
    The monster variety was the worst offender unfortunately, being extremely heavy on imps and demons and not much else, I got bored pretty fast with those.
    Altogether I'd give it a B- for geometry detail and creativity, a C- for level design and complexity, a D for monster encounter design and difficulty, and a C- overall.
    With that said, removing my Pro Doomer hat and just commenting as a layman, I've tried making Doom maps before and it is much harder and more time consuming than it looks at first, so this attempt is world's better than I've ever had the time to make, so I was impressed by that alone. Thanks for sharing!

  • @BlazingOwnager
    @BlazingOwnager 3 місяці тому +3

    I'm glad you mentioned Civvie when you mentioned adding a sewer section..

  • @Kserks96
    @Kserks96 8 місяців тому +22

    9/10
    -1 for not including cacodemons

    • @Bananoker
      @Bananoker  8 місяців тому +9

      Oh but there is cacodemons! Give over that 10 🫴

  • @shorty1k
    @shorty1k 8 місяців тому +22

    Man I don't think I've ever finished a single damn map I've ever started. This is impressive

    • @1pcfred
      @1pcfred 8 місяців тому +3

      I've tried mapping. It is just too tedious for me. That's why I use an auto map generator. Now that i can handle doing. Just change a couple parameters and hit Build.

  • @IrukaSaaan
    @IrukaSaaan 8 місяців тому +14

    They're very 90s levels. Not terrible, but level design has evolved so much in the past 30 years.

    • @Bananoker
      @Bananoker  8 місяців тому +6

      Yeah definitely not like the slaughter levels of today

    • @digitalmalebolge
      @digitalmalebolge 6 місяців тому +4

      @@Bananokerdon’t worry about not holding up to slaughterwads, slaughter is usually a slop

    • @dfghj241
      @dfghj241 4 місяці тому +2

      in some places it evolved to be worst and much simpler. in some other cases, like within the doom community, i believe it has evolved to be very good. i think slaughtermaps are great, the good slaughter maps (as opposed to the Bad ones, which are just trivial luck based challenges) represent the best of doom gameplay, and what is possible to achieve with these great mechanics.

    • @digitalmalebolge
      @digitalmalebolge 4 місяці тому +4

      @@dfghj241 slaughterwads have a steep line between being mindless spam and well executed enemy design, as sad as it is, i admire the works of the likes of insanegazebo, ribbiks but also despise the maps that only get their name from absurd amounts of monsters without any real purpose

    • @lancebaylis3169
      @lancebaylis3169 4 місяці тому +3

      @dfghj241 The best slaughtermaps consider the unique gameplay attributes of each individual enemy, and build the level design around exploiting those and making them an enjoyable challenge to beat. I agree with you, there's a major difference between that and "Here's a room full of Mancubus and Revenants, enjoy!"

  • @caslucksopson3232
    @caslucksopson3232 8 місяців тому +35

    Lebron James hairline ate Shaq's free throws.

    • @Divi1337Crew
      @Divi1337Crew 8 місяців тому +3

      eating chicken noodles soup is like eating Rick Ross stretch marks out of the can

    • @FryManTheGreat
      @FryManTheGreat 8 місяців тому

      Eatn' a burger with no honeymustard.

    • @TheLeftJoystick
      @TheLeftJoystick 7 місяців тому

      missionary

    • @paxhumana2015
      @paxhumana2015 3 місяці тому +1

      @@FryManTheGreat , I don't need it when I have a marinade that is cooked into the hamburgers that I make, as well as some ketchup/catsup.

  • @princessmaly
    @princessmaly 8 місяців тому +14

    This kinda stuff sounds fun. I mean trying to make maps under an arbitrary set of rules. Not just because limitations breed creativity, errybody knows that, but also because I might actually *FINISH* a map sometime before I die.
    But then the problem is, I don't know what arbitrary set of rules I should follow. I really don't want to be stuck using only vanilla assets though because then my choices are either bland techbase or cheesy hell. Which is great for the 90's but I don't really have any interest making a map like that. I guess I could do stuff with the bricks and concrete, though... oh and the marble textures are actually really nice.
    Also I just really, REALLY like those worms from Freedoom and I insist on using them so I wouldn't abide by any rules that wouldn't let me. Love those lil wiggly guys.

    • @chrisfarlow3537
      @chrisfarlow3537 8 місяців тому

      Do you use the Flesh Worms from Freedoom as standard Pinky replacements, or do you change their mechanics at all?

  • @Skronkidonk
    @Skronkidonk 7 місяців тому +10

    These are really cool maps, I like the ideas you incorporate into them especially the flickering blue tech room!
    Some things that I think your maps will greatly benefit from is to make much more non orthogonal rooms. Sure! Making Symmetrical and even rooms can be very appealing, but in my opinion I think that an asymmetrical and non orthogonal room can make things a lot more interesting and can give rooms a certain funk that makes it very pleasing to look at. Another thing is to focus a lot on lighting, it can honestly bring a lot of life to a level and can make rooms beautiful. Take a look at some of the classics, Alien Vendetta and Scythe 2 are some prime examples of maps that greatly benefit from its excellent lighting.
    Another very important thing is height variation! This is something I'm STILL trying to incorporate into my own works but doing so has made combat and progression much better in my opinion. I prefer to try and use less lifts when making the player go to different heights as it often disrupts the flow of the map. This may sound silly but also try looking things at a speedrunners perspective. A fast, smooth, map that doesn't abrupt the players pace can really change how a map feels.
    Lastly another thing that I would like to add is to use less doors. Much similar to using less lifts, doors changes the pace of a map and it can get annoying constantly opening doors that keep closing on you. I like to use floors instead that let the player access the next room, I try and make the player work for it. For example a large room with enemies in it and a door at the end of the room is much less engaging than lets say a staircase in the room that has a switch at the top raising a floor to the next area.
    Keep it up. I love seeing new mappers to the community.

    • @Bananoker
      @Bananoker  7 місяців тому +2

      Nice feedback, thank you very much

  • @victoriaevelyn3953
    @victoriaevelyn3953 8 місяців тому +10

    Dose this guys mouth move when he talks it just sounds like a droning noise

  • @daniocampo1992
    @daniocampo1992 2 місяці тому +1

    It was very fun. The cyberdemon boss fight kept me on my toes.

  • @1pcfred
    @1pcfred 8 місяців тому +2

    I can make a whole megawad in just a couple of minutes. That's because I have Obsidian.

  • @MagnusRohden-db8gy
    @MagnusRohden-db8gy 6 місяців тому +1

    0:19 dude is the next doctor suess and he likes doom. SICK

  • @fosterseth
    @fosterseth 2 місяці тому

    Just played through the 3 maps -- I enjoyed them. They didn't suffer my usual pet peeves -- switches that unlock a door across the map that isn't obvious, spawning loads of enemies behind you at every chance, lack of ammo which turns doom into a Resident Evil game. Just straight forward Doom. The final boss fight was fun :)

  • @angelriverasantana7755
    @angelriverasantana7755 8 місяців тому +2

    You got potential, sir. I'm more than down to see what other ideas you can cook up for levels and maybe a whole megaWAD

  • @BunnyBun11
    @BunnyBun11 8 місяців тому +2

    Heck yeah! More Doom vids! Glad to see great Doom commentary and wad creation!

  • @tonymukbangnash
    @tonymukbangnash 8 місяців тому +8

    Eat a bagel eat a bagel

  • @MAJmuslim
    @MAJmuslim 5 місяців тому

    Just blasted my way through this in Project Brutality. This wad absolutely slays!

  • @Brick_Eater_
    @Brick_Eater_ 7 місяців тому +2

    i'm putting map03 in my suicide note
    edit: nvm i figured out the cheese

  • @AitoJaOikeaNippeliFaktaa
    @AitoJaOikeaNippeliFaktaa 5 місяців тому

    10/10, nice design, first Archie scared the shit out of me, good wad

  • @Pancake_Bunny1
    @Pancake_Bunny1 4 місяці тому

    It was so fun how doom was and . It was really cool seeing that, i hope they do it again

  • @Fuqyootube
    @Fuqyootube 8 місяців тому

    Your speed map wad was a fun romp so I definitely want to check this out after the video

  • @HellnawNaw-zq2jx
    @HellnawNaw-zq2jx 8 місяців тому +1

    Now it's getting good

  • @zombienationz2939
    @zombienationz2939 Місяць тому

    My favorite maps are basically world war 3 in an slightly open area lol i like to add all the realm 667 mobs so i can customize colors and just set barons to barons hp wise but by the time i feel like i can play it's a godamn war of bright dangerous colors and imo it's ideal to basically infight everything for a solid 5, 10 mins. Those are my favorite maps.

  • @lancebaylis3169
    @lancebaylis3169 4 місяці тому

    I've found the key to the challenge vs ease dynamic is to make sure no reward in a map is given without some association of difficulty. A map with a tonne of medkits is too easy. A soul sphere in the middle of a room of Revenants is too hard. The middle ground is doing to equivalent of the 'Blue Key trap' from John Romero's E1M2. Want those health bonuses? Here's some Imps. Obviously it can be shaken up any number of ways, but as always the fundamentals are right there in Classic Doom.

  • @alface935
    @alface935 8 місяців тому +1

    2:54 Old Resident Evil games when You turn on the game:

  • @robacdc1977
    @robacdc1977 7 місяців тому

    Just beat your wad man! The Hell level was especially nice, that Cyber rocket duel was fun and intense in cramped corners. Architecture of the blood falls in the opening was fuckin beautiful

  • @skemech
    @skemech 8 місяців тому +1

    Ok, I'll get back to working on my wad

  • @matthewcarter5746
    @matthewcarter5746 8 місяців тому

    These maps look authentic, unlike the half baked stuff I've made in the past

  • @Mimikyu949
    @Mimikyu949 6 місяців тому

    Hey man! I see you're also a pretty small content creator! I'll actually do a blind gameplay of these maps since I'm really into doom! Bet I'm gonna have a good time!!!

  • @itsmegoat2
    @itsmegoat2 5 місяців тому +1

    Can you remake this in the psx style of doom?
    Also this looking sick

  • @LILAC_CHAOS
    @LILAC_CHAOS 8 місяців тому

    The first one really looks like an early No Rest for the Living map, I wonder how an expanded episode would look.

  • @impboy4
    @impboy4 5 місяців тому

    Don't raise the floor to the ceiling and/or vice versa when making solid sectors, just delete the sector. It saves your sector count that way.

  • @vulty2463
    @vulty2463 8 місяців тому +8

    This is so cool can you make a wad to help me find my father?

  • @DevaPein
    @DevaPein 8 місяців тому

    Sewers r not mandatory but they are a must

  • @MagnusRohden-db8gy
    @MagnusRohden-db8gy 6 місяців тому

    You should go back to this but make wall curves look smooth and add graphics. You my
    Friend have a fantastic doom mod

  • @magnuswootton6181
    @magnuswootton6181 8 місяців тому

    your maps are good, i approve.

  • @AmyStrikesBack
    @AmyStrikesBack 8 місяців тому

    If you someday start using custom textures, you need to put a Sewer counter with the amount of sewers in your wads so Far

  • @andiemano3555
    @andiemano3555 8 місяців тому

    He did in fact make the doom maps of all time.

  • @catsouls4714
    @catsouls4714 8 місяців тому

    Also you map better than me (I did like 3 small maps). Do you think the speedmapping challenge accelerated your mapping skills? The breakpoint in mapping is mental exhaustion, but I think that I can overcome that when I map more. I hope you the best on your journey. Also don't forget the dynamic light feature of gzdoom, because you can make all kinds of interesting effects with point or globe lights.

  • @byrongardner9299
    @byrongardner9299 8 місяців тому

    I thought one of the fundamental parts of playing DOOM was dodging fireballs and lost souls not rockets. Those fucking things are everywhere especially in the second game

  • @roadkill_52
    @roadkill_52 8 місяців тому +12

    >The perfect Doom map
    >Tested on GZDoom
    Ehhh... nope

    • @Bananoker
      @Bananoker  8 місяців тому +3

      🗿

    • @valevenga797
      @valevenga797 8 місяців тому

      You're playing the game wrong!!!! STOP!!! lmao retards

    • @1pcfred
      @1pcfred 8 місяців тому +2

      Ehh... yes!

    • @MakotoIchinose
      @MakotoIchinose 8 місяців тому +3

      Ehh... Yes.
      Because there's no wrong way to play Doom. Considering the map doesn't use any gameplay altering fancy scripts and tags, I'm sure it can be converted to Boom compatible (if not vanilla compat if visplane isn't an issue)

    • @1pcfred
      @1pcfred 8 місяців тому

      @@MakotoIchinose I like the GZDoom engine so it is what I use. Sometimes it seems like a bit much but I can enjoy all the little extras it has. I am not a vanilla player.

  • @lecoindugamer7644
    @lecoindugamer7644 8 місяців тому +1

    i play too much hardcore wads like sunlust swim with the whales so most maps that are difficult for normal players i find them pretty easy and mostly boring but most players will hate the kinds of map or wads i play. Non «doomgods» which im not one btw will appreciate this much more but damn is this a cool wad and really pretty

  • @carotdotpdf
    @carotdotpdf 8 місяців тому +1

    now make him oiled up

  • @fabricioamado6970
    @fabricioamado6970 4 місяці тому

    Needs more cacodemon

  • @mikesantos8554
    @mikesantos8554 8 місяців тому

    Content idea: You should do a SRB2 map as an April Fools joke

  • @gamingduckscp
    @gamingduckscp 6 місяців тому +1

    Yo please make more videos of you doom mapping!

  • @Bandita1001
    @Bandita1001 3 місяці тому

    Although I liked your earlier shorter maps somewhat more, I still enjoyed this one.
    The final cybie could still be cheesed (was this intentional?), and I accidentally skipped the linedef for the hell knights at the end of map 2, so I had to open UDB to check how can I open their closets. 🙂
    A quick suggestion: maybe if You script the switch, it can lower all three sector tags, making the easily skippable linedefs obsolete.
    Are You planning on doing further maps? I would really like to play some more!

    • @Bananoker
      @Bananoker  3 місяці тому +1

      I'm not really that interested in more doom mapping content, as I am currently focusing on other gaming topics as well as improving production quality. Nonetheless, thank you for playing my maps!

    • @Bandita1001
      @Bandita1001 3 місяці тому

      @@Bananoker That's too bad, You have a real knack for this! 🙂

  • @fireblastershelton8404
    @fireblastershelton8404 5 місяців тому

    Do it again but made specifically for nightmare. (Optional)

  • @eagle-studios
    @eagle-studios 2 місяці тому

    I keep trying to make my own in udb but whenever I run it it plays the normal game, not my map

  • @BamFourThousand
    @BamFourThousand 8 місяців тому

    You should make a Terry trap next

  • @gyoza1442
    @gyoza1442 8 місяців тому +1

    Banana Bread.

  • @flamsey
    @flamsey 8 місяців тому

    Ok now make a megawad that remakes each doom 1 mission but only going off the names for each mission, not the actual layout

    • @Bananoker
      @Bananoker  8 місяців тому +1

      That's actually a really good idea

    • @flamsey
      @flamsey 8 місяців тому

      @@Bananoker oh really? thanks! if you actually do this, in e1m1, add the "landing pod" and the pod's "entrance latch" mentioned in Doom's manual and official guidebook respectively. I think that'd be a cool bit of continuity.

    • @flamsey
      @flamsey 8 місяців тому

      @@Bananoker and also for the Phobos Anomaly and Deimos Anamoly maps, the "Anomalies" refer to strange and ancient structures that are "ruptures in the fabric of space/time" and provide access to "interdimensional gateways" according to Doom's Guidebook. Just letting you know that so you can actually do something with these two levels if you want to do this.

  • @gwagabogo
    @gwagabogo 8 місяців тому

    Very fortune

  • @pelmenitop6945
    @pelmenitop6945 8 місяців тому

    wish i could make maps like u..

  • @Casketkrusher_
    @Casketkrusher_ 3 місяці тому +1

    One thing you never should do is place enemies like you do when you aren't even done with the map yet, enemies and items are always the last pieces I add to a map. Good enemy placement is in my opinion much more important than fancy rooms and architecture.

  • @hikaru_hajime941
    @hikaru_hajime941 6 місяців тому

    I wish i could map like you 😭

  • @diddlenfiddle7311
    @diddlenfiddle7311 2 місяці тому

    Interesting video

  • @daviddeltoro1808
    @daviddeltoro1808 8 місяців тому

    please make more doom content

  • @snairmanthe4th261
    @snairmanthe4th261 8 місяців тому

    Nice vid broski

  • @Red_Biker_Dude
    @Red_Biker_Dude 8 місяців тому

    Good video. Nice job.

  • @Leon_Portier
    @Leon_Portier 8 місяців тому

    awesome

  • @ZehenaDot
    @ZehenaDot 7 місяців тому

    Sewer count: 99999999

  • @fish3443
    @fish3443 8 місяців тому

    I think this is nice, heres my criticism:
    -This does not need to be made for GZDoom at all, you could make it in boom or doom 2 format.
    -Please stop calling it "Double barrel shotgun", its not just a double barrel shotgun, its the SUPER shotgun.

  • @roadie7629
    @roadie7629 8 місяців тому

    email him the maps for rating, pretty sure he will answer you

    • @Bananoker
      @Bananoker  8 місяців тому +1

      Nah he has butt cramps from shitty old DOS games and Daikatana to deal with

  • @orca1361
    @orca1361 8 місяців тому

    What tools do I need to make doom mods and maps?

    • @Bananoker
      @Bananoker  8 місяців тому +1

      For maps you can use a program like Doom Builder 2 or (as I did) Ultimate Doom Builder. For mods, I dunno.

    • @orca1361
      @orca1361 8 місяців тому

      @@Bananoker ok cool

  • @DustyEchozy
    @DustyEchozy 8 місяців тому

    Bro may I ask if this wad is compatible with Crispy Doom?

  • @TheQuestion2.0
    @TheQuestion2.0 8 місяців тому +2

    How big are you're feet?

  • @theoriginaldrdust
    @theoriginaldrdust 8 місяців тому

    9:53 🤨

  • @TheDoomerBlox
    @TheDoomerBlox 6 місяців тому

    I don't trust you to read all my comments, I trust UA-cam to conveniently not display my comments though. 😎😎😎

  • @GangsterFrankensteinComputer
    @GangsterFrankensteinComputer Місяць тому

    The maps seem good but the video editing makes it confusing to follow.

  • @catsouls4714
    @catsouls4714 8 місяців тому

    Doom Mapping livestream livestreeeeeeam!! please. Or at least a 5 hour long video of you struggeling and swearing.

  • @marioood
    @marioood 8 місяців тому

    civvie fan detected

  • @dfghj241
    @dfghj241 4 місяці тому

    but think about it man. if you're designing a map where "good players should not have to worry too much" than good players are taking a hit in their ability to enjoy the map right? this is begginers bias and frankly, it has no place in doom in 2024 (almost 31 years after the game has been released). mostly because
    A) FPS gameplay is deeply ingrained in gamer culture, there is alot of what is called "legacy skill", so defining a not good doom player is harder than defining a good doom player.
    B) 30 years of doom, the people who most play doom wads are minimally good at this game. i would say good enough in general that they would see a map designed in these begginer bias standarts as being trivial.
    C) whats the FUN in beating a medium to low difficulty map?
    anyway, thats my opinion.

  • @theamongo1309
    @theamongo1309 8 місяців тому

    11tn

  • @Sethanon3000
    @Sethanon3000 8 місяців тому

    i was the 1998th viewer i guess

  • @tonymukbangnash
    @tonymukbangnash 8 місяців тому +2

    First

  • @Gamingniqqa
    @Gamingniqqa 5 місяців тому

    Your maps are bland.

  • @Blandys
    @Blandys 8 місяців тому

    I played your wads with brutal doom. What you gonna do? Arrest me?

  • @Blandys
    @Blandys 8 місяців тому

    I beat both of your doom wads with only a chainsaw

  • @Ro_Devvz
    @Ro_Devvz 2 місяці тому

    i wonder if the entire half life 2 story line could be remade in gzdoom and using teleport lines for multiple floors like myhouse.wad or just the maps

  • @Darlypants
    @Darlypants 3 місяці тому

    UA-camr Makes Non-Rectilinear Doom Level Challenge (IMPOSSIBLE)
    You forgot the fundamentals of Doom. One of which being the developers desire to show off the non-right angle walls of the new non-Wolf3D engine. The second being abstract design.
    Beveling every 90° corner in your rooms and perfectly straight hallways doesn't make it feel any less like a bunch of large rectangles with perpendicular walls.
    Perfection is not a matter of adding more detailed sectors to your large rectangles.

    • @Bananoker
      @Bananoker  3 місяці тому

      Sorry I've just got that rectangle state of mind