Just a quick question, this is not something you would use in a game/game engine, right? Is this more for film or where would you use models like this?
Yes exactly! There's lot of things like film, product/toy design, or even just a portfolio piece, 3D print(would need some work), etc. :) It could be used in a video game but it would definitely need to be reduced or worked on. It could also be used as a high poly model for a video game texture (would need a lower poly model along side to use in game). Depending on where it going to be used you could approach it differently, for example for film you could add more textures or use UDIMS to really get the most out of the materials.
It can be! This model in its current form is probably too high in polys/too many textures. I also didn't combine any of the objects, so it would need a bit of work if used in a videogame, but it definitely could be.
Hello, can you help me, please =) You did separated UV for every group of objects. I noticed that you used the same UV square for all groups, do they overlap each other during baking after that? I use Marmoset. And if i do the same, my maps don't work correctly. Different groups of UV overlap each other. How did you separate them for a good baking? I cant put them all together, because my model have too many different details. I'm working on bulldozer =) I need to create different UV for every texture group, the same like on your bus. I'm stuck😵💫
Each UV "group" has its own texture applied, so they are not technically overlapping, they each have their own UV space. That is why in Maya I grouped each texture in the outliner to help show how I was separating the objects into different textures. So when I baked out my maps in Substance it treats each group as their own UV space so they are not overlapping each other. You can also see in my Texture Set List in Substance Painter it shows the textures I have applied in my scene for each of my individual groups. So make sure everything in that 0 to 1 space in your UV editor has its own texture or material applied, my guess is they all share the same texture so your UV's are overlapping. I hope this makes sense!
@@polyrendr Thank you very much! It helped a lot. I didn't know that in situations as this one, i need to apply different textures in Maya before baking, i'm a beginner =) Btw it didnt work in Marmoset for some reason, but worked in Substance Painter (i never baked there before). So i will use it for baking since now. Thanks again! I subscribed, cool channel!🤗
Oh, very nice!
Thanks! :)
did overlapping works? like you did , will it bake out in substance
Yes because each set has a different texture applied 👍
Hey bro iam new subscriber on this channel i love your video can you do one in blender please
Thanks man! Sorry I don't use Blender 😅 maybe one day though!
Just a quick question, this is not something you would use in a game/game engine, right?
Is this more for film or where would you use models like this?
Yes exactly! There's lot of things like film, product/toy design, or even just a portfolio piece, 3D print(would need some work), etc. :) It could be used in a video game but it would definitely need to be reduced or worked on. It could also be used as a high poly model for a video game texture (would need a lower poly model along side to use in game). Depending on where it going to be used you could approach it differently, for example for film you could add more textures or use UDIMS to really get the most out of the materials.
@@polyrendr Thank you very much for answering :)
I enjoy your videos alot and hope to see much more of them!
Much love from austria :)
like. you best
🙌❤
bro is it useful for videogames??
It can be! This model in its current form is probably too high in polys/too many textures. I also didn't combine any of the objects, so it would need a bit of work if used in a videogame, but it definitely could be.
Hello, can you help me, please =) You did separated UV for every group of objects. I noticed that you used the same UV square for all groups, do they overlap each other during baking after that? I use Marmoset. And if i do the same, my maps don't work correctly. Different groups of UV overlap each other. How did you separate them for a good baking? I cant put them all together, because my model have too many different details. I'm working on bulldozer =) I need to create different UV for every texture group, the same like on your bus. I'm stuck😵💫
Each UV "group" has its own texture applied, so they are not technically overlapping, they each have their own UV space. That is why in Maya I grouped each texture in the outliner to help show how I was separating the objects into different textures. So when I baked out my maps in Substance it treats each group as their own UV space so they are not overlapping each other. You can also see in my Texture Set List in Substance Painter it shows the textures I have applied in my scene for each of my individual groups. So make sure everything in that 0 to 1 space in your UV editor has its own texture or material applied, my guess is they all share the same texture so your UV's are overlapping. I hope this makes sense!
@@polyrendr Thank you very much! It helped a lot. I didn't know that in situations as this one, i need to apply different textures in Maya before baking, i'm a beginner =) Btw it didnt work in Marmoset for some reason, but worked in Substance Painter (i never baked there before). So i will use it for baking since now. Thanks again! I subscribed, cool channel!🤗