Whiskey Jack: The PIRATE fermented mummy who was drowned by his crew in the ship's huge cask of whiskey, left in there while they knowingly enjoyed corpse whiskey, and after all those curses they spat about him after the mutiny took hold and he burst out of the cask as a mummy and slaughtered them all only to raise them from the dead as his no-longer-mutinous minions, he's perfect for a smooth-talking, plank-walking, skull-chopping captain of a ghost ship.
If you're going there, it can't be whiskey, it has to be RUM! "Why's the rum all gone?" Also, bonus points if he has a fermented mummy monkey sidekick/familiar/annoyance also named Jack by the crew. Good luck running the character for the players, you'd have to do a Keith Moon who is constantly drunk out of his mind, by which I mean Keith Moon on any normal day.
What if it was a volunteer in a sacred act. If it was a blessing instead of a curse could you get a undead guardian monk? A blessed protector instead of a cursed one? What better companion to the drunken monk than his stoic undead guardian. Constantly pulling him out of trouble that his drunken antics get him into.
While watching the video it occurred to me that this would be a perfect monster for a pirate themed adventure. Perhaps the sailors of a port city no longer go to a certain tavern because it is rumored that Old Willy's body still haunts the place, drowning all who come near it in the same rum that led to his doom.
To create a Fermented Mummy you only need an enchantation, a barrel, alcohol, and willingness to commit murder; and you end with a prepackaged monster that might be forced to serve it's owner by magic or blackmail. I can easily imagine a criminal syndicate or new and up-to-date evil overlord trading them for profit.
I could easily see this happening in a theocratic city state with prohibition. They would definitely end up being used by rival gangs of booze runners. It would be like prohibition America only with magic and undead.
And I thought I'd seen everything. Imagine a tavern-owner planting one of these boozy abominations in a rival tavern's wine cellar to drive away their customers? Or someone ruining a noble's wedding feast by having one burst out of the cask *everyone has been drinking from.* Great revenge fodder!
I was thinking a tavern keeper trying to frame the local wizard by making one and unleashing it on the town because the wizard slept with his wife or something
I would definitely love to see more about the solo adventures! The 5e guidelines for solo adventures involve just adding sidekicks until you have a normal adventuring party, so I’d be interested in seeing what actual single player adventures could look like.
1. Beff up whatever class they play. 2. Give them free feats at levels 2, 6, 12, and 17. 3. Allow them to have multiple subclasses. 4. Use the 3e to 5e rules for Gestalt characters on the dnd wiki. I read them and they're pretty good. Web DM has done a video on them too. 5. A combination of a couple or all the above.
Seconding using a gestalt character for this. Gestalts are really only 1½ of a character rather than double a character, due to action economy and whatnot. Gestalts are significantly more powerful in 5e than other systems due to how spell slots work, as in previous systems you couldn't really mix spellbooks without specific class abilities such as Pathfinder's magus' expanded arcana or 3/PF's Mystic Theurge prestige class. Some very powerful gestalts in 5e include paladin + bard and sorcerer + warlock
It would be interesting to see a video on each of them. Didn't even know there were official solo adventures. It's not an easy thing to participate in, but... It's fulfilling whenever the game session is over and you forget those other 4 player characters were only NPC's.
This monster kinda gives me Cask of Amontillado vibes. A necromancer runs a winery/tavern and offers to show patrons cool vintages and said patrons become booze mummies in barrels hidden behind a secret wall passage.
I love the idea that a vampire has a taste for wine that's fermented with corpses and just happens to have a horde of fermented mummies because of his fervent alcoholism
This brings a whole new meaning to the phrase "Spirits of the Damned" This monster immediately makes me think of Eastern mythology, specifically the sects of monks that mummify their elders. Since the subject has to be alive before going through this process I could see elders being preserved this way so that their knowledge is not lost for later generations. Add in a load of weird alchemy and secret/forbidden knowledge on these guys too. Perhaps the party ends up seeking one of these masters only to find that they have already undergone this transformation, or they were just expecting him to still be human. Perhaps another monastery that opposes all forms of undeath like the Silent Hand sends the party to "purge" these preserved masters. Plus, imagine this monster with monk levels! D:
That is a really cool take on this creature. Also, one of these with drunken master levels is just hilarious and also super deadly. ALSO, exceptional pun
Yes, PLEASE do a deep dive. I love these modules, especially Cleric's Challenge II. We definitely don't see many one-on-one scenarios these days and I think they should make a resurgence. That "you too" bit stabbed my soul so hard. I'm totally not crying inside. The joy of being an independent creator is that no one can fire you. XD However, they can unsub.
IIRC, the UK division of TSR produced at least two solo adventure modules separately from the Challenge ones. One was a solo vengeance-mission for a CD&D elf, and the other was a wilderness trek for an AD&D ranger, druid or monk. Like most of TSR UK's work, they were a bit "wonky" in places, but generally went above and beyond the quality of many modules published at the time.
Idea: Homebrrwer does it to himself. Trips into his vat and his last words are "* urp!* Gawddammit!" And a month later, he's back scheming to drown the town in beer.
The way you described these single-player adventures has the gears turning inside my head. What if they designed official adventures or plothooks based around your class/race/backgrounds/feats/etc. to help flesh out campaigns? Like for the cleric one, it gives you adventures your cleric can go on (on downtime or before the next part of the story with stronger enemies) to prove themselves worthy to their order or god of moving up a tier. It'd add more flavor to the act of leveling up, gaining a subclass, etc.
2 things 1. Yes I would love to hear about more of these solo games those sound so fun 2. Yeah imagine the big bad or someone who has bad blood with the party sending them a cask, as the party and hopefully their guests drink into the night as the cask empties the mummy busts out (I would maybe give the alcohol a poison that has a really low DC that the party wouldn't have to worry about but the guests might drop dead) then the mummy raises the dead guests and the battle begins
Featuring the pushy frat emot Strad. Can he navigate trecherous colege life or will his booze mummy adiction spell the doom at the school ball? Only one way to find out!
Don't forget that high-proof liquor burns like a MF when in contact with eyes and the mucus membranes lining every orifice (yes, especially _those_ orifices) as it sucks out the water in tissues, so this might make for an interesting method of execution.
If they retain there intelligences, There has to be at least 1 god of wine that could convince one of there high priests to become a mummy to guard a temple for all-time. I could see that if you had one covered with bandages that some of the wine soaked them and they could be used as some sort of component in a spell that disorientates enemy's.
One idea I had for a plothook plays with the idea that the secret to booze mummies are common amongst necromancers. To the point where creating one is a rite of passage an apprentice necromancer must go through in order to graduate from an apprentice to a proper necromancer at his or her university. The adventuring party would come across an envolope, containing a letter with messy handwriting, telling the party to meet its sender at an old wizard's tower in the woods. When they meet a paniced necromancer who tells them that a booze mummy they were working on escaped the tower, and that he is willing to give them any reward in exchange for its capture, after all how can he call himself a proper necromancer if he can't even create a proper booze mummy? HE'D BE A LAUGHING STOCK!! Assuming the party accept this request, they will eventually come across a nearby town where rumors of a string of murders are uttered amongst the guard and townsfolk in hushed whispers. the common thread of all these murders? All of the victims died of alchohol poisoning.
Alright, I know I'm coming to this one a bit late, but this idea has taken hold of my brain. No clue about the original inspiration, but this puts me in mind of the Legend of Lord Nelson and the Origin of Nelson's Blood. This is helped along a little by the retelling in the Netflix/BBC Dracula series by Claes Bang Lord Nelson was killed in the Battle of Trafalgar, being a country-wide hero they had to find a way to preserve the corpse for the long journey back to England. So into a barrel of rum he went. No clue whether there's truth to this bit, but it is said that many a sailor, not knowing which barrel was which, helped themselves to a sip of the old admiral. By the time they hit Portsmouth, the barrel was quite low. The Setup: A person is poisoned or otherwise falls ill to the point that their compatriots or crew think that they are dead. They feel some level of obligation or guilt and place them in a barrel of spirits for the journey home, could be on a boat, an airship or a caravan through the desert. Unfortunately the creature was not dead and awoke a little while later, alone and in a well-sealed barrel. When they finally get them home and shamefacedly turn the barrel over to their next of kin, the kin are furious. Later, opening the barrel, they see the scratch marks on the underside of the lid and the bloodied fingers on the body. What's worse is that the sick bastards were drinking from the cask, the current levels of fluid would hardly be enough to cover and preserve the body. The perfect revenge plot is born. The party is hired by a terrified sailor/merchant/whathaveyou, to investigate why people from their crew/company are dying in such gruesome ways. The family worked to animate their remains and send them after their former crewmates. Once they learn the truth, do they stop the mummy or let them get on with it?
This monster made me think of the "self-brewery syndrome" basically due to severe alterations to intestinal flora (alcoholism being one of them) the patient's small and large intestines are full of fermenting yeast which convert sugars ingested in alcohol. This induces a permanent state of mild intoxication even without drinking a drop (it sounds crazy but there are a few academic articles about it) anyway I guess that could be another nice plot hook. Maybe a. Monastery of drunken way monks is ruled by the first master who achieved this "nirvana status" and become a fermented mummy naturally after death
I had an idea for s campaign called the undead inn where the players run a tavern for undead creatures and this would be perfect for that game because, you know, it's undeath mixed with alcohol, the two things this campaign will be about Edit: just had an idea for a plotline. The previous owners of the tavern that the characters now own were lazy when it came to discarding of their contaminated beer. So they would just lift up one of the floor boards and dump it into the ground. Little did they know, the city catacomb went underneath their tavern, and they had just angered the Spirits of the dead by pouring booze in their graves. So the souls of the people buried there placed a curse on the tavern so that the dead would rise from the grave near the tavern. This not only animated the corpses in the catacomb, with most of them becoming zombies and the corpses drenched in booze becoming fermented mummies, but it also made the tavern a hot spot for undead activity in general.
Hi hey have you heard of a creature named Grisgol? It’s from D&D 3.5 Monster manual 3, it is supposedly created by a powerful mage by harnessing a lich’s soul and various other magic items to create an powerful construct under that mages control
Oh boy, what a wonderfull way to smuggle your undead army INSIDE the heroes keep... Rewarding the heroes with caskets of wine, for saving the land, just to have a mummy squad crawling out the cellar after everybody is drunk XD... Or crashing a nobles weeding/feast with the barrels....
I love the Idea of a corrupted Fryer at an abby that makes wine finding out this process and unleashing a couple of these guys "Donkey Kong" style. Kicking the barrels over at the top of a hill on the outskirts of town and the barrels busting open when they hit the bottom. The Mummies slosh out and stagger to their feet and begin wandering into town causing a ruckus.
It's a fascinating read. It's less that the priest was accidentally sealed in there, but rather it was an accident that he was still alive when it happened.
@@KevinVideo ohhh! You mean that they thought he was already dead, and sealed him inside the cask (maybe to hide or preserve him), but he was still alive and drowned, turning him into a booze mummy? That makes more sense to me. 🙂
I just recently heard about solo adventures and using them as a DM to test potential adventures or dungeons and how they can give inherent lore to your dungeons and world so I'd love to see more stuff about that. As for using a booze mummy, I have a somewhat unorthodox method of using one. Perhaps they're used as undead guardians in the temple or sepulcher of a God of intoxication or wine like Dionysus. The party is asked to either raid the sacred mausoleum of a God of intoxication for a specific artifact by a rival God or even by the adherents of the God for some old teachings. Deep within the complex, the party starts hearing music and get confused. They enter a massive room and it's just a booze mummy and his adherents throwing an undead rager. I think it'd be some weird and uncanny mix between scary and hilarious as yeah that's a whole ton of undead, but they're also deep in focus with their party and a font of ever flowing wine so unless you distract them from the rave, they don't care. Which would he a shame if that font is what the party is there for of course.
I'm late to the party, but it seems to me that you could mod this creature to have a special power based on whatever liquor it was made with. Follow me here, made in absinthe, it can cause hallucinations, made with gin, it increases rage... It would take a little research to learn what traits the booze is thought to bring out best, but all booze has a stigma that it brings something out in you.
Actually came across an old Cleric's Challenge 1, "converted" and ran it for 5e with minimal effort, and my player enjoyed it so much that I'm trying to get the rest of them. PDFs are out there for purchase online but man the booklet is really nice if you can get your hands on it. They're nice and old school, giving you a fully fleshed-out town with NPCs Village of Hommlet style, plus several scales of overland and small dungeon maps for the region. The story is event-driven (atypical for the time) so Cleric's Challenge 1 does compare well to the action pace of modern published adventures. Honestly it required less prep for me than any WotC adventure I've ever run, even having never played AD&D or knowing how to deal with THAC0.
a booze mummy would be a great minion for the first time you play a necromancer even accidentally killing someone sealing there body in a wine cast and cursing them under your breath and then when you go back to get rid of the evidence you discover how to make them you would still have to learn to control them be kinda interesting to see were that could lead.
A villain seeking petty revenge kills an ally of the party before sealing it in a wine barrel and shipping it to the party 'anonymously.' Their intent is only to horrify, but one of the transporters make a particularly vicious curse during the journey. Throw in some timeline shenanigans, or just have it arrive while the party is out and voila! An encounter that's certain to disgust, horrify, and galvanize most parties.
I like the concept of a necromancer or even town using a fermented mummy to get drunk and just cringing themselves before it kills them. A way to use this for your players is the necromancer gets drunk like this every night if you steal his healing equipment he'll die from the curse and you never needed to fight him.
You’re telling me there’s an official module made for a single 4th level Fighter? I feel like that would just be one of those autobattler “Idle Games” lmao
Here's my scenario: in a small town, a NPC is called upon by the god Bes to become the best brewer of alcoholic liquids. The local clergy has not taken kindly to the this, preaching temperance. After a few years of the brewer NPC becoming quite good at their profession, they have brought prosperity to the town, but this has also attracted a significant number of drunks and lushes to the area. The clergy, and their followers who oppose the changes to their town, take action against the brewer, drowning them in a cask of their own creation. However, unbeknownst to the murderers, one of the brewer's apprentices has also been touched by Bes, and they know the correct incantation to bring the brewer back from death. The PCs can choose to side with the clergy, and take on the booze mummy. Or, they can side with the booze mummy and their apprentices, and fight against the oppressive clergy and their followers.
"Or we could, and just hear me out, we could get some wine, salted meats, a bit of bread and some cheese, and watch what happens." Said the swashbuckler rogue.
Horror Comedy idea: a young necromaner with an Uncle (or Father or Grandfather, that part doesn't really matter) who loves making wine (or beer or whicskey or whatever) is dying of some unknown disease decides to 'save' that family member by turning them into a Fermented Mummy so they can pursue thier passion forever. New fermented mummy is kind of a goof ball who becomes obseced with making blooe boose combo variants of his favorite drinks. Possible add-on, the new mummy might not like killing people, but does want those whose blood-to-booze result (from the intoxicating hand ability) makes really good booze to stick around so the mummy can keep making more. Lots of potential in that kind of set up, I think.
"What? Who runs the family vineyard, and why do they want dragon's blood? Well you see, my uncle Brandon had a "little" accident, and ever since he has been trying to find which blood makes the best alcohol. He, and they said that my year at wizard school would never come in handy. Who is laugthing now? Most likely uncle Brandon, I think he is drunk again."
Do not do what I think you want to do young man. I will tell your father, and he will be fuming at the mouth more than usual, and I do not make my self responsable if he decides to engulf you in his fire breath.
Now I wanna homebrew (heh) a variant of this based on the 'mellified man' - a legendary medical substance made when a human cadaver is steeped in honey after eating nothing *but* honey up until their death. What's more annoying than an intoxicating mummy? A mummy that's also a slime and super sticky!
Vampire lord uses the curse to create even better wine-blood he keeps it contained in a large ale barrel as the heros sneak into the castle they move past the barrel the mummy senses their presence and knocks against the wood attracting their attention
Wow. My 90s-era AD&D group ran the clerics challenge II module only adjusted for a group of 6. I've never heard or seen anyone mention this undead again until now. :D I love that I've played a character who went up against a really obscure creature lol. This creature inspired me to come up with my own reason for how mimics were created. Powerful magicians looking to create magic items will place them in things like barrels or chests with various reagents and then leave them in their dungeons to 'ferment'. The longer a magic item does so the more powerful it gets. Eventually, enough of this magic soaks into whatever container it's in that the container has a chance to become a mimic. Mimics constantly hunger for new magic items which is why they go after adventurers. If one wants to tame one all you have to do is feed it a cheap magic item now and then.
My party in a sci-fi setting just landed on a tidally-locked jungle planet with near constant rainfall... and you've given me an idea for bog mummies. Thank you.
DD, I give an oath of likensuscribed, for a deep dive in to older modules. I enjoy the presentation of the monsters; and can only imagine how well you'd do with a full module dive...
You my man, you are someone I would drink a cider with. Hey have you heard about this new bar, they say the bar tender is the best one this town had in ages.
I super charged the booze mummy by making older more powerful booze mummies masters of the way of the drunken fist. Plus made it a one and done adventure with a necromancer tying to rise of group of ancient Drunken fist masters who had their bodies persevered in an old monastery wine cellar the group just have been on this plot from trying to find a rare wine for a collector of the unique and weird
Yeah I would like that deep dive. Also I think that it would pair well with the Keg Golem in Creature Codex. It simply seems like a natural thematic tie in.
@@DungeonDad Sudenly I want to somehow homebrew that idea in to a proper boss that has a phase 1 and proper phase 2. Probably would require a bit more tinkering than just slaping on a mythic trait and actions... Or I could be smart and just make 2 seprate tweaked statblocks for them. Man im dumb somtimes.
@@DungeonDad I am a de-nailer, for real...my job is using an air gun to remove nails from wood planks deconstructing houses. It's super cool, pays well, IRL. Can you use a magnet on a wust monster? "what is north? uses magnet. dwarf sez, your magnet is changing, must be a wust monster near." dwarves have "sense wust monster" to race wust monsters to iron rich ores. dwarf ranger: special enemy, level one required "wust monster". NOTICE: only critter
First of all, this was one of the first 5E stat blocks I transitioned over for my future purposes Second of all I had to come back and comment because that's a great new video pic
Regarding booze mummy plot hooks and the discussion it being accessible to necromancers, I feel like this has great potential to be reskinned as a "Chemical" mummy in a mad scientist setting while keeping all its traits (especially the intoxication) Think Plague Knight from Shovel knight Those undeads would be raised by a scientist/alchemist who has gone too far and who has his lair full of giant vials or brass pods containing corpses
@@DungeonDad I can easily imagine an encounter focused on resisting the best party ever thrown lol. I’ve got to look back at your previous videos to find the perfect Dj monster
I'm actually thinking about doing an MtG campaign where the players can travel to the different planes. With some flavor tweaks, this would go great as a mad science monster in Innistrad
Regarding plot hooks: A guy is selling wine. Business is bad. The wine is shit. How do we improve the mixture? After trying several different ingredients, he finds out nothing works. He goes to tap another glass from the cask to help with grief. IT TASTES AMAZING But how? He goes to check the cask and finds to his horrific sights: a dead person was in the cask. The skin looks preserved, the guy is wearing tattered clothing. Could a thief maybe by some crazy mistake fall in the cask??? Anyhow, he tries another sip: despite the sights of a dead person, he cant deny the fact that this is THE best shit ever. You can do the rest from here, but i imagine he starts killing people for the sake of making this excellent wine. Only problem is, working in such ways will get you cursed somehow at some point. And thats when the people start to break out of their casks and seek revenge on anyone who’s been taking advantage of them: the winer himself + everyone who drank the wine. And maybe this flavored to fermented zombies and not mummies, but could be great. Also could work great if you swap out wine with parfume. You’re welcome, dad ❤️❤️
I plan on running an Eberron ESC kinda 1920s campaign. I could see the fermented mummy either being a poor fellow who made enemies with the wrong people, thus some mob enforcers found him and sealed him away. Or perhaps, an intentional trap, going with the rival brewery idea, perhaps one side sealed a body away and had it smuggled into his competitors building, then he sits back and waits for all hell to break loose for his rival.
After having insulted a hag, the party goes on questing for a while. Upon returning to their home/base/wherever they hang out they find that someone has send them a barrel of booze as a thank you. The surprise encounter starts when the players open the barrel and out comes the booze mummy (bonus points for it being an npc that both the hag and the party has interacted with)
A Goliath in a drunken stupor tries to drink a whole vat at a tavern/ distillery and falls into it drowning, meanwhile upstairs a bard singing a bawdy tune incidentally says the wrong thing at the wrong time, quite a bit later the very much drunken barbarian pulls himself out of the vat (now a fermented mummy) and encounters and challenges the party to the wildest pub crawl in gaming history culminating in a drinking contest that’s neigh impossible to win 😉
This is exactly the monster I've been looking for. I'm running a homebrew campaign of a adventurer academy modern fantasy thing and I've been meaning to find an excuse for them to experience a dnd style frat house with issues of alcohol poisoning
A fermented mummy could be a idea for a bartender/innkeeper in a silly one-shot campaign.. Pay it a copper for a buttslap and you're buzzed for the night! Also question; if this mummy was published in a one-player-level-4-to-6 campaign at CR is 4, does this mean it's a proper challenging fight to that one player at lvl 4, or is this the 'standard' CR that assumes a full party of lvl 4 characters?
IT get's a little confusing for a few reasons. 1) AD&D is so different in terms of what was expected from players. 2) These modules are all hyper specific in terms of what they throw at you. For instance, the cleric module throws a lot of undead at you because you're a cleric with turn undead, so it is expected you're going to have a lot of the tools required to deal with the situation. The book actually states that if you're running this adventure with a non-cleric, you should do it for a player who is level 8+. 3) The adventure gives the single player a few optional companions to help them fight the mummy, so they're not entirely alone. TL;DR - It is meant as a challenge for a group of level 4 characters
An idea I've playing with is a traveling necromanitc fiddler (inspired by those old danse macabre images) who's hellbent on creating a traveling party that never ends! Under the guise of a traveling musician with a cart full of casks, he travels from town too town, enthralling folks with booze and dance. Little do the townsfolk know that the high quality aged wines and liquors that they're drinking are chock full of a secret ingredient. MUMMY! When the party comes across a town where everybody had apparently drank or danced themselves to death, theres a lone cask left in town, containing one of these booze zombies as a first boss encounter
With the vampire part on the plot hooks a booze mummy could be a good assistant/underboss to a vampire, also it seems hilarious to have an alchoholic rag covered mummy doing the vampire nobles paperwork
The phrase: "Do not talk to me, I have a hangover and a lot of work to do." would be something the vampire would get weirdly attached to with the decades, not that they will admit it, unless the influence of some "poison" in their sistem.
I love the idea of visiting a tarven run by one of these who already succeeded on their revenge plot, and now just runs a tavern, getting people a little drunker than they should be so they tip better
"garden variety mummy" --> Plants vs. Zombies pun? Big oof, Dungeon Papa. But yes, the modules would be cool. And although there are hundreds of serious ways to run these, my brain keeps wanting to turn them into Halloween one-off monsters (e.g. they're the hipster bartender at a local microbrewery that throws in questionable objects for fermentation).
Dm: So, you remember that kobold you guys stuffed in a cask of mead a few sessions back?? Party: yeah, what about it? Dm: well it's basically a drunken mummy lord now and it's Pissed. 😂
Whiskey Jack: The PIRATE fermented mummy who was drowned by his crew in the ship's huge cask of whiskey, left in there while they knowingly enjoyed corpse whiskey, and after all those curses they spat about him after the mutiny took hold and he burst out of the cask as a mummy and slaughtered them all only to raise them from the dead as his no-longer-mutinous minions, he's perfect for a smooth-talking, plank-walking, skull-chopping captain of a ghost ship.
If you're going there, it can't be whiskey, it has to be RUM! "Why's the rum all gone?"
Also, bonus points if he has a fermented mummy monkey sidekick/familiar/annoyance also named Jack by the crew.
Good luck running the character for the players, you'd have to do a Keith Moon who is constantly drunk out of his mind, by which I mean Keith Moon on any normal day.
@@andrewdreasler428Rum Robert and Flask the monkey
I can’t tell if this monster is the arch enemy of the drunken master monk or the perfect monster to give levels in drunken master monk
Or? Do both. The drunken master's archenemy is an ancient booze mummy drunken master who did something like Sokushinkbutsu and ended up undead.
What if it was a volunteer in a sacred act. If it was a blessing instead of a curse could you get a undead guardian monk? A blessed protector instead of a cursed one? What better companion to the drunken monk than his stoic undead guardian. Constantly pulling him out of trouble that his drunken antics get him into.
@@channingdeadnight I love this concept, almost like a Hollow one Monk but with a few mummy powers
While watching the video it occurred to me that this would be a perfect monster for a pirate themed adventure. Perhaps the sailors of a port city no longer go to a certain tavern because it is rumored that Old Willy's body still haunts the place, drowning all who come near it in the same rum that led to his doom.
You're 100% right, this is a pirate legend waiting to happen.
Bro went yo, ho ho, and took one too many bottles of rum.😂
To create a Fermented Mummy you only need an enchantation, a barrel, alcohol, and willingness to commit murder; and you end with a prepackaged monster that might be forced to serve it's owner by magic or blackmail.
I can easily imagine a criminal syndicate or new and up-to-date evil overlord trading them for profit.
Maybe even a "build your own mummy" kit hahaha
I could easily see this happening in a theocratic city state with prohibition. They would definitely end up being used by rival gangs of booze runners. It would be like prohibition America only with magic and undead.
@@DungeonDad Build your own mummy. With a little disclaimer on the box. "Dead body not included"
plot/lore idea : an old dwarven tomb where the dwarves of old sealed there dead in alcohol. brings a new meaning to poor one out for the homies lol
lol I love this.
And I thought I'd seen everything. Imagine a tavern-owner planting one of these boozy abominations in a rival tavern's wine cellar to drive away their customers? Or someone ruining a noble's wedding feast by having one burst out of the cask *everyone has been drinking from.* Great revenge fodder!
Oh man, a booze mummy at a wedding would be AMAZING
@@DungeonDad Right? You’d have to REALLY hate someone to do that!
make the mummy from one of the newly wed's family members who went missing
@@lawrencelopez9839 Oooo! Now that is a dark twist!
I was thinking a tavern keeper trying to frame the local wizard by making one and unleashing it on the town because the wizard slept with his wife or something
I would definitely love to see more about the solo adventures! The 5e guidelines for solo adventures involve just adding sidekicks until you have a normal adventuring party, so I’d be interested in seeing what actual single player adventures could look like.
I am also very curious about this. It's looking like people are interested so I will definitely end up doing a video about them at the very least.
1. Beff up whatever class they play.
2. Give them free feats at levels 2, 6, 12, and 17.
3. Allow them to have multiple subclasses.
4. Use the 3e to 5e rules for Gestalt characters on the dnd wiki. I read them and they're pretty good. Web DM has done a video on them too.
5. A combination of a couple or all the above.
@@DungeonDad It would be cool if you talked about your own experience in doing this since you have done it with Doxy.
Seconding using a gestalt character for this. Gestalts are really only 1½ of a character rather than double a character, due to action economy and whatnot. Gestalts are significantly more powerful in 5e than other systems due to how spell slots work, as in previous systems you couldn't really mix spellbooks without specific class abilities such as Pathfinder's magus' expanded arcana or 3/PF's Mystic Theurge prestige class. Some very powerful gestalts in 5e include paladin + bard and sorcerer + warlock
It would be interesting to see a video on each of them.
Didn't even know there were official solo adventures.
It's not an easy thing to participate in, but... It's fulfilling whenever the game session is over and you forget those other 4 player characters were only NPC's.
This monster kinda gives me Cask of Amontillado vibes. A necromancer runs a winery/tavern and offers to show patrons cool vintages and said patrons become booze mummies in barrels hidden behind a secret wall passage.
I love the idea that a vampire has a taste for wine that's fermented with corpses and just happens to have a horde of fermented mummies because of his fervent alcoholism
This brings a whole new meaning to the phrase "Spirits of the Damned"
This monster immediately makes me think of Eastern mythology, specifically the sects of monks that mummify their elders. Since the subject has to be alive before going through this process I could see elders being preserved this way so that their knowledge is not lost for later generations. Add in a load of weird alchemy and secret/forbidden knowledge on these guys too. Perhaps the party ends up seeking one of these masters only to find that they have already undergone this transformation, or they were just expecting him to still be human. Perhaps another monastery that opposes all forms of undeath like the Silent Hand sends the party to "purge" these preserved masters.
Plus, imagine this monster with monk levels! D:
That is a really cool take on this creature. Also, one of these with drunken master levels is just hilarious and also super deadly.
ALSO, exceptional pun
@@DungeonDad dang it now I'm wanting a drunken monk who's end is just becoming one of this mummies to a lesser degree.
Yes, PLEASE do a deep dive. I love these modules, especially Cleric's Challenge II. We definitely don't see many one-on-one scenarios these days and I think they should make a resurgence.
That "you too" bit stabbed my soul so hard. I'm totally not crying inside.
The joy of being an independent creator is that no one can fire you. XD However, they can unsub.
We've all had those moments, and they keep us up at night.
Also definitely going to give these adventures a spot on the channel!
@@DungeonDad bonus points if you convert one of them to 5e and release on your discord *wink wink*
IIRC, the UK division of TSR produced at least two solo adventure modules separately from the Challenge ones. One was a solo vengeance-mission for a CD&D elf, and the other was a wilderness trek for an AD&D ranger, druid or monk. Like most of TSR UK's work, they were a bit "wonky" in places, but generally went above and beyond the quality of many modules published at the time.
Idea:
Homebrrwer does it to himself. Trips into his vat and his last words are "* urp!* Gawddammit!" And a month later, he's back scheming to drown the town in beer.
The way you described these single-player adventures has the gears turning inside my head. What if they designed official adventures or plothooks based around your class/race/backgrounds/feats/etc. to help flesh out campaigns? Like for the cleric one, it gives you adventures your cleric can go on (on downtime or before the next part of the story with stronger enemies) to prove themselves worthy to their order or god of moving up a tier. It'd add more flavor to the act of leveling up, gaining a subclass, etc.
I would LOVE to see some really talented writers tackle a project like that.
The new core memory joke got me ngl
2 things
1. Yes I would love to hear about more of these solo games those sound so fun
2. Yeah imagine the big bad or someone who has bad blood with the party sending them a cask, as the party and hopefully their guests drink into the night as the cask empties the mummy busts out (I would maybe give the alcohol a poison that has a really low DC that the party wouldn't have to worry about but the guests might drop dead) then the mummy raises the dead guests and the battle begins
This is so evil and SO good.
Thanks for watching everyone! Be sure to spread the word about the channel so our cul-... I mean community can grow! Love you guys!
DEEP DIVE INTO THAT OLD MOLDY MODULES
Welcome to Amontillado Vineyard's wine tour, Father Bernadette
He knew what he was signing up for
@@DungeonDad all you can drink wine for the rest of your life
Curse of Strahd but it's Curse of Straw'd because it's just about getting messed up drinking these mummies. Great video, bud!
Featuring the pushy frat emot Strad. Can he navigate trecherous colege life or will his booze mummy adiction spell the doom at the school ball? Only one way to find out!
PLEASE!! Solo adventures sound really fun to cover!!!
Don't forget that high-proof liquor burns like a MF when in contact with eyes and the mucus membranes lining every orifice (yes, especially _those_ orifices) as it sucks out the water in tissues, so this might make for an interesting method of execution.
If they retain there intelligences, There has to be at least 1 god of wine that could convince one of there high priests to become a mummy to guard a temple for all-time. I could see that if you had one covered with bandages that some of the wine soaked them and they could be used as some sort of component in a spell that disorientates enemy's.
I am here for this.
Now this is a unique and pretty inexpensive way to create a rather powerful undead.
And yes I would love to hear about more of these solo games.
One idea I had for a plothook plays with the idea that the secret to booze mummies are common amongst necromancers. To the point where creating one is a rite of passage an apprentice necromancer must go through in order to graduate from an apprentice to a proper necromancer at his or her university.
The adventuring party would come across an envolope, containing a letter with messy handwriting, telling the party to meet its sender at an old wizard's tower in the woods. When they meet a paniced necromancer who tells them that a booze mummy they were working on escaped the tower, and that he is willing to give them any reward in exchange for its capture, after all how can he call himself a proper necromancer if he can't even create a proper booze mummy? HE'D BE A LAUGHING STOCK!!
Assuming the party accept this request, they will eventually come across a nearby town where rumors of a string of murders are uttered amongst the guard and townsfolk in hushed whispers. the common thread of all these murders?
All of the victims died of alchohol poisoning.
Alright, I know I'm coming to this one a bit late, but this idea has taken hold of my brain.
No clue about the original inspiration, but this puts me in mind of the Legend of Lord Nelson and the Origin of Nelson's Blood. This is helped along a little by the retelling in the Netflix/BBC Dracula series by Claes Bang
Lord Nelson was killed in the Battle of Trafalgar, being a country-wide hero they had to find a way to preserve the corpse for the long journey back to England. So into a barrel of rum he went. No clue whether there's truth to this bit, but it is said that many a sailor, not knowing which barrel was which, helped themselves to a sip of the old admiral. By the time they hit Portsmouth, the barrel was quite low.
The Setup:
A person is poisoned or otherwise falls ill to the point that their compatriots or crew think that they are dead. They feel some level of obligation or guilt and place them in a barrel of spirits for the journey home, could be on a boat, an airship or a caravan through the desert. Unfortunately the creature was not dead and awoke a little while later, alone and in a well-sealed barrel.
When they finally get them home and shamefacedly turn the barrel over to their next of kin, the kin are furious. Later, opening the barrel, they see the scratch marks on the underside of the lid and the bloodied fingers on the body. What's worse is that the sick bastards were drinking from the cask, the current levels of fluid would hardly be enough to cover and preserve the body. The perfect revenge plot is born.
The party is hired by a terrified sailor/merchant/whathaveyou, to investigate why people from their crew/company are dying in such gruesome ways. The family worked to animate their remains and send them after their former crewmates. Once they learn the truth, do they stop the mummy or let them get on with it?
Not even halfway through the video and already working out how to work out one of these being delivered in a cask to the party
This monster made me think of the "self-brewery syndrome" basically due to severe alterations to intestinal flora (alcoholism being one of them) the patient's small and large intestines are full of fermenting yeast which convert sugars ingested in alcohol. This induces a permanent state of mild intoxication even without drinking a drop (it sounds crazy but there are a few academic articles about it) anyway I guess that could be another nice plot hook. Maybe a. Monastery of drunken way monks is ruled by the first master who achieved this "nirvana status" and become a fermented mummy naturally after death
The idea of drinking so much that a self sustaining population of alcohol producing bacteria take residence in your gut horrifies me.
I immediately thought about having a group of booze mummies running an underground bar
I had an idea for s campaign called the undead inn where the players run a tavern for undead creatures and this would be perfect for that game because, you know, it's undeath mixed with alcohol, the two things this campaign will be about
Edit: just had an idea for a plotline. The previous owners of the tavern that the characters now own were lazy when it came to discarding of their contaminated beer. So they would just lift up one of the floor boards and dump it into the ground. Little did they know, the city catacomb went underneath their tavern, and they had just angered the Spirits of the dead by pouring booze in their graves. So the souls of the people buried there placed a curse on the tavern so that the dead would rise from the grave near the tavern. This not only animated the corpses in the catacomb, with most of them becoming zombies and the corpses drenched in booze becoming fermented mummies, but it also made the tavern a hot spot for undead activity in general.
Hi hey have you heard of a creature named Grisgol? It’s from D&D 3.5 Monster manual 3, it is supposedly created by a powerful mage by harnessing a lich’s soul and various other magic items to create an powerful construct under that mages control
That sounds really cool! I'll add it to the list!
Cool 👍
@@nickh3205 It's been added to the list.
@@KevinVideo I see that, I did say “cool 👍” so I’m not sure why your repeating what dungeon dad said?
@@nickh3205so, what did you think of the Grisgol video?
Who's going to tell him vampires don't sip on wine?
Blood wine made by the curse of the mummy, I mean it makes sense to me.
Oh boy, what a wonderfull way to smuggle your undead army INSIDE the heroes keep... Rewarding the heroes with caskets of wine, for saving the land, just to have a mummy squad crawling out the cellar after everybody is drunk XD... Or crashing a nobles weeding/feast with the barrels....
I love the Idea of a corrupted Fryer at an abby that makes wine finding out this process and unleashing a couple of these guys "Donkey Kong" style. Kicking the barrels over at the top of a hill on the outskirts of town and the barrels busting open when they hit the bottom. The Mummies slosh out and stagger to their feet and begin wandering into town causing a ruckus.
Also, how the heck does one accidentally seal up a priest in a full cask and let them drown? You might need to cover that module, because I must know!
It's a fascinating read. It's less that the priest was accidentally sealed in there, but rather it was an accident that he was still alive when it happened.
@@KevinVideo This is definitely more accurate. But then my wine tasting joke doesn't land as well. But yeah dude had a straight up BAD time.
@@KevinVideo ohhh! You mean that they thought he was already dead, and sealed him inside the cask (maybe to hide or preserve him), but he was still alive and drowned, turning him into a booze mummy? That makes more sense to me. 🙂
Frat parties be like that sometimes.
People have supposedly been mellified before irl, so a mead mummy would be very fitting.
The whole mellified man thing is WILD to me. A honey mummy/mead mummy would be super fitting, and weirdly historical
I just recently heard about solo adventures and using them as a DM to test potential adventures or dungeons and how they can give inherent lore to your dungeons and world so I'd love to see more stuff about that.
As for using a booze mummy, I have a somewhat unorthodox method of using one. Perhaps they're used as undead guardians in the temple or sepulcher of a God of intoxication or wine like Dionysus.
The party is asked to either raid the sacred mausoleum of a God of intoxication for a specific artifact by a rival God or even by the adherents of the God for some old teachings. Deep within the complex, the party starts hearing music and get confused. They enter a massive room and it's just a booze mummy and his adherents throwing an undead rager. I think it'd be some weird and uncanny mix between scary and hilarious as yeah that's a whole ton of undead, but they're also deep in focus with their party and a font of ever flowing wine so unless you distract them from the rave, they don't care. Which would he a shame if that font is what the party is there for of course.
I'm late to the party, but it seems to me that you could mod this creature to have a special power based on whatever liquor it was made with. Follow me here, made in absinthe, it can cause hallucinations, made with gin, it increases rage...
It would take a little research to learn what traits the booze is thought to bring out best, but all booze has a stigma that it brings something out in you.
Yes I would love to hear you talk about solo game adventures!
I just might have to!
Actually came across an old Cleric's Challenge 1, "converted" and ran it for 5e with minimal effort, and my player enjoyed it so much that I'm trying to get the rest of them. PDFs are out there for purchase online but man the booklet is really nice if you can get your hands on it.
They're nice and old school, giving you a fully fleshed-out town with NPCs Village of Hommlet style, plus several scales of overland and small dungeon maps for the region. The story is event-driven (atypical for the time) so Cleric's Challenge 1 does compare well to the action pace of modern published adventures. Honestly it required less prep for me than any WotC adventure I've ever run, even having never played AD&D or knowing how to deal with THAC0.
Why do I get the feeling if a dwarf who is a brew master hears about this, it could lead to either a dark campaign......or a hilarious one
Yes gods yes lets see them modules!
On it!
This is the best channel I have found on youtube, loved the PVZ2 mummy reference as well.
I am interested in a deep dive of the old school modules, just nerding out a little bit.
Hell yeah! I would LOVE to really see what's in all those pages.
a booze mummy would be a great minion for the first time you play a necromancer even accidentally killing someone sealing there body in a wine cast and cursing them under your breath and then when you go back to get rid of the evidence you discover how to make them you would still have to learn to control them be kinda interesting to see were that could lead.
This is awesome.
A villain seeking petty revenge kills an ally of the party before sealing it in a wine barrel and shipping it to the party 'anonymously.' Their intent is only to horrify, but one of the transporters make a particularly vicious curse during the journey. Throw in some timeline shenanigans, or just have it arrive while the party is out and voila! An encounter that's certain to disgust, horrify, and galvanize most parties.
Or an old friend with a dire warning and a new found taste for alcohol. You know, the best cure for hagover is more alcohol, just saying
I like the concept of a necromancer or even town using a fermented mummy to get drunk and just cringing themselves before it kills them.
A way to use this for your players is the necromancer gets drunk like this every night if you steal his healing equipment he'll die from the curse and you never needed to fight him.
You’re telling me there’s an official module made for a single 4th level Fighter? I feel like that would just be one of those autobattler “Idle Games” lmao
why do i want to give this mummy some drunken master monk levels, and a bonus to higher level pc group.
Incredible
@@DungeonDad I'm just picturing this hill dwarf mummy fighting like Jackie Chan from Drunken Master films.
And is still drinking. Lol
Here's my scenario:
in a small town, a NPC is called upon by the god Bes to become the best brewer of alcoholic liquids. The local clergy has not taken kindly to the this, preaching temperance. After a few years of the brewer NPC becoming quite good at their profession, they have brought prosperity to the town, but this has also attracted a significant number of drunks and lushes to the area. The clergy, and their followers who oppose the changes to their town, take action against the brewer, drowning them in a cask of their own creation. However, unbeknownst to the murderers, one of the brewer's apprentices has also been touched by Bes, and they know the correct incantation to bring the brewer back from death.
The PCs can choose to side with the clergy, and take on the booze mummy. Or, they can side with the booze mummy and their apprentices, and fight against the oppressive clergy and their followers.
"Or we could, and just hear me out, we could get some wine, salted meats, a bit of bread and some cheese, and watch what happens." Said the swashbuckler rogue.
as soon as he said the creature can make you drunk by punching you, I immediately thought of one working in a tavern
Horror Comedy idea: a young necromaner with an Uncle (or Father or Grandfather, that part doesn't really matter) who loves making wine (or beer or whicskey or whatever) is dying of some unknown disease decides to 'save' that family member by turning them into a Fermented Mummy so they can pursue thier passion forever. New fermented mummy is kind of a goof ball who becomes obseced with making blooe boose combo variants of his favorite drinks. Possible add-on, the new mummy might not like killing people, but does want those whose blood-to-booze result (from the intoxicating hand ability) makes really good booze to stick around so the mummy can keep making more. Lots of potential in that kind of set up, I think.
"What? Who runs the family vineyard, and why do they want dragon's blood? Well you see, my uncle Brandon had a "little" accident, and ever since he has been trying to find which blood makes the best alcohol. He, and they said that my year at wizard school would never come in handy. Who is laugthing now? Most likely uncle Brandon, I think he is drunk again."
You hear someone calling for help. You come down to the cellar. There you see your step-mummy has gotten stuck in wine keg. 😳😅
Do not do what I think you want to do young man. I will tell your father, and he will be fuming at the mouth more than usual, and I do not make my self responsable if he decides to engulf you in his fire breath.
I would love to hear about those older modules, I always find them fascinating!
Now I wanna homebrew (heh) a variant of this based on the 'mellified man' - a legendary medical substance made when a human cadaver is steeped in honey after eating nothing *but* honey up until their death. What's more annoying than an intoxicating mummy? A mummy that's also a slime and super sticky!
This reminds me of the IRL practice of preserving corpses in honey.
Mellification! That is WILD. We need a honey mummy
@@DungeonDad honey mummy!
Vampire lord uses the curse to create even better wine-blood he keeps it contained in a large ale barrel as the heros sneak into the castle they move past the barrel the mummy senses their presence and knocks against the wood attracting their attention
You have my vote for anything related to the exploration of the DnD series 😁
Finally; a monster that I can identify with!
Yeah yes plz.
Would love to see more about this modules. : )
Wow. My 90s-era AD&D group ran the clerics challenge II module only adjusted for a group of 6. I've never heard or seen anyone mention this undead again until now. :D I love that I've played a character who went up against a really obscure creature lol. This creature inspired me to come up with my own reason for how mimics were created. Powerful magicians looking to create magic items will place them in things like barrels or chests with various reagents and then leave them in their dungeons to 'ferment'. The longer a magic item does so the more powerful it gets. Eventually, enough of this magic soaks into whatever container it's in that the container has a chance to become a mimic. Mimics constantly hunger for new magic items which is why they go after adventurers. If one wants to tame one all you have to do is feed it a cheap magic item now and then.
My party in a sci-fi setting just landed on a tidally-locked jungle planet with near constant rainfall... and you've given me an idea for bog mummies.
Thank you.
DD, I give an oath of likensuscribed, for a deep dive in to older modules. I enjoy the presentation of the monsters; and can only imagine how well you'd do with a full module dive...
Dwarven necromancer or vampire runs the famous brewery the secret ingredient is people.
An alcohol version of soylent green. Interesting.
Dragon Crush is PEOPLE!!
Remember how you did the Snallyghaster a while ago? Think it would be interesting to have the two of these interact in some way
A snallygaster/fermented mummy adventure would be a wild time
Just thinking on this, and I now have a new bartender for my party's undead bar, I can't wait to run this
Hear me out…. The fermented mummy… is the towns best bar tender.
You my man, you are someone I would drink a cider with. Hey have you heard about this new bar, they say the bar tender is the best one this town had in ages.
That thumbnail got me like “come again?” 😂
I super charged the booze mummy by making older more powerful booze mummies masters of the way of the drunken fist. Plus made it a one and done adventure with a necromancer tying to rise of group of ancient Drunken fist masters who had their bodies persevered in an old monastery wine cellar the group just have been on this plot from trying to find a rare wine for a collector of the unique and weird
Yeah I would like that deep dive.
Also I think that it would pair well with the Keg Golem in Creature Codex. It simply seems like a natural thematic tie in.
Imagine a keg golem that is powered by a fermented mummy. Once you destroy the golem, the mummy bursts out!
@@DungeonDad Sudenly I want to somehow homebrew that idea in to a proper boss that has a phase 1 and proper phase 2. Probably would require a bit more tinkering than just slaping on a mythic trait and actions... Or I could be smart and just make 2 seprate tweaked statblocks for them. Man im dumb somtimes.
@@DungeonDad Be one of those Tun barrels so that it's Large size and the medium-sized mummy could fit inside.
Me who literally have one friend to play dnd and have to play solo adventures, or even play dnd as the DM and the player, a true SOLO adventure
The ultimate solo campaign
@@DungeonDad It's actually a good way to train improvising things on the spot
It would be really easy to place the fermented mummy in the moldy basement of the winery in CoS. Great idea!
"to lifted spirits"
Nailed it
@@DungeonDad I am a de-nailer, for real...my job is using an air gun to remove nails from wood planks deconstructing houses. It's super cool, pays well, IRL.
Can you use a magnet on a wust monster? "what is north? uses magnet. dwarf sez, your magnet is changing, must be a wust monster near."
dwarves have "sense wust monster" to race wust monsters to iron rich ores.
dwarf ranger: special enemy, level one required "wust monster".
NOTICE: only critter
First of all, this was one of the first 5E stat blocks I transitioned over for my future purposes
Second of all I had to come back and comment because that's a great new video pic
Regarding booze mummy plot hooks and the discussion it being accessible to necromancers, I feel like this has great potential to be reskinned as a "Chemical" mummy in a mad scientist setting while keeping all its traits (especially the intoxication)
Think Plague Knight from Shovel knight
Those undeads would be raised by a scientist/alchemist who has gone too far and who has his lair full of giant vials or brass pods containing corpses
I migth steal this idea if you do not mind
I’d pair the Booze mummy with the Dankborn Dryad and the rare ooze known as a sticky icky.
THE ULTIMATE ENCOUNTER
@@DungeonDad I can easily imagine an encounter focused on resisting the best party ever thrown lol. I’ve got to look back at your previous videos to find the perfect Dj monster
I remember those modules and would love to revisit them.
I'm actually thinking about doing an MtG campaign where the players can travel to the different planes. With some flavor tweaks, this would go great as a mad science monster in Innistrad
Theros, wine, Greece, wine... I'm just saying
All I can picture is a good aligned fermented mummy being the owner of a popular winery. "My wine is so good, I'm soaked in the stuff!"
I would love a deep dive on those old solo adventures! I dunno if I'm the only one, but please make that into a video!
Regarding plot hooks:
A guy is selling wine. Business is bad. The wine is shit. How do we improve the mixture? After trying several different ingredients, he finds out nothing works. He goes to tap another glass from the cask to help with grief.
IT TASTES AMAZING
But how? He goes to check the cask and finds to his horrific sights: a dead person was in the cask. The skin looks preserved, the guy is wearing tattered clothing.
Could a thief maybe by some crazy mistake fall in the cask???
Anyhow, he tries another sip: despite the sights of a dead person, he cant deny the fact that this is THE best shit ever.
You can do the rest from here, but i imagine he starts killing people for the sake of making this excellent wine. Only problem is, working in such ways will get you cursed somehow at some point. And thats when the people start to break out of their casks and seek revenge on anyone who’s been taking advantage of them: the winer himself + everyone who drank the wine. And maybe this flavored to fermented zombies and not mummies, but could be great.
Also could work great if you swap out wine with parfume.
You’re welcome, dad ❤️❤️
I plan on running an Eberron ESC kinda 1920s campaign. I could see the fermented mummy either being a poor fellow who made enemies with the wrong people, thus some mob enforcers found him and sealed him away. Or perhaps, an intentional trap, going with the rival brewery idea, perhaps one side sealed a body away and had it smuggled into his competitors building, then he sits back and waits for all hell to break loose for his rival.
After having insulted a hag, the party goes on questing for a while.
Upon returning to their home/base/wherever they hang out they find that someone has send them a barrel of booze as a thank you.
The surprise encounter starts when the players open the barrel and out comes the booze mummy (bonus points for it being an npc that both the hag and the party has interacted with)
Deep dive into a ton of old adventures and their history!
A Goliath in a drunken stupor tries to drink a whole vat at a tavern/ distillery and falls into it drowning, meanwhile upstairs a bard singing a bawdy tune incidentally says the wrong thing at the wrong time, quite a bit later the very much drunken barbarian pulls himself out of the vat (now a fermented mummy) and encounters and challenges the party to the wildest pub crawl in gaming history culminating in a drinking contest that’s neigh impossible to win 😉
This is exactly the monster I've been looking for. I'm running a homebrew campaign of a adventurer academy modern fantasy thing and I've been meaning to find an excuse for them to experience a dnd style frat house with issues of alcohol poisoning
AKA, a frat house
I love the thought that some vampire or group of people keeping a fermented mummy in a cage just to get drunk with.
A fermented mummy could be a idea for a bartender/innkeeper in a silly one-shot campaign.. Pay it a copper for a buttslap and you're buzzed for the night!
Also question; if this mummy was published in a one-player-level-4-to-6 campaign at CR is 4, does this mean it's a proper challenging fight to that one player at lvl 4, or is this the 'standard' CR that assumes a full party of lvl 4 characters?
IT get's a little confusing for a few reasons.
1) AD&D is so different in terms of what was expected from players.
2) These modules are all hyper specific in terms of what they throw at you. For instance, the cleric module throws a lot of undead at you because you're a cleric with turn undead, so it is expected you're going to have a lot of the tools required to deal with the situation. The book actually states that if you're running this adventure with a non-cleric, you should do it for a player who is level 8+.
3) The adventure gives the single player a few optional companions to help them fight the mummy, so they're not entirely alone.
TL;DR - It is meant as a challenge for a group of level 4 characters
@@DungeonDad That makes a lot of sense, thanks for the thorough reply!
i have never been more glad to be able to understand french
An idea I've playing with is a traveling necromanitc fiddler (inspired by those old danse macabre images) who's hellbent on creating a traveling party that never ends! Under the guise of a traveling musician with a cart full of casks, he travels from town too town, enthralling folks with booze and dance. Little do the townsfolk know that the high quality aged wines and liquors that they're drinking are chock full of a secret ingredient. MUMMY! When the party comes across a town where everybody had apparently drank or danced themselves to death, theres a lone cask left in town, containing one of these booze zombies as a first boss encounter
Please cover the solo adventures for us!
Love these videos! Keep it up!
The first Brendan Fraser Mummy will forever be in my blockbuster memory bank
With the vampire part on the plot hooks a booze mummy could be a good assistant/underboss to a vampire, also it seems hilarious to have an alchoholic rag covered mummy doing the vampire nobles paperwork
The phrase: "Do not talk to me, I have a hangover and a lot of work to do." would be something the vampire would get weirdly attached to with the decades, not that they will admit it, unless the influence of some "poison" in their sistem.
I love the idea of visiting a tarven run by one of these who already succeeded on their revenge plot, and now just runs a tavern, getting people a little drunker than they should be so they tip better
Basically vampire mummy wine sweatshop. Vampire creates one by accident, creates an ever growing workforce.
"garden variety mummy" --> Plants vs. Zombies pun? Big oof, Dungeon Papa.
But yes, the modules would be cool. And although there are hundreds of serious ways to run these, my brain keeps wanting to turn them into Halloween one-off monsters (e.g. they're the hipster bartender at a local microbrewery that throws in questionable objects for fermentation).
I am SO glad someone noticed ;)
And yeah! I could see it now "The cool thing about our IPA is that we use locally sourced peasants"
@@DungeonDad "I'm using that triple IPA barrel over there to make my next assistant...he was that hop farmer from across the way!"
Id love to see more about the books
This video's a couple years old, so I assume you won't be going over those single-PC challenge adventures, but I would love that.
Dm: So, you remember that kobold you guys stuffed in a cask of mead a few sessions back?? Party: yeah, what about it? Dm: well it's basically a drunken mummy lord now and it's Pissed. 😂