I turned beat saber into a MOBILE GAME
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- Опубліковано 6 вер 2024
- Wishlist Brawlberry: store.steampow...
Support me on ko-fi.com/spoo...
All game music by Luminousplet
Music in the video:
Plants Vs Zombies OST by Laura Shigihaura
Hall of the mountain king by Kevin McLeod
Celeste B sides OST
Undertale OST by Toby fox
" we have beat saber at home " vibe
This dude is genuinely underrated. I can bet at your age I was still trying to figure out how to make a swing copter in real life
"and that's how you print a string of text"
that one kid in the back:
beat saber in mobile actually sounds cool
a simple way to keep a sword per finger is to detect the current position and the last position of the finger and then determine which is closer. it might glitch but if you update it more times per second then it should work fine.
the code would look something like this
func _input(event)
var closestDistance = 0
var closestPoint = 0
for i in range(Input.get_touch_count()):
if Vector2.distance_to(sword 1 position, Input.get_touch_position(i)) < closestDistance:
closestDistance = Vector2.distance_to(sword 1 position, Input.get_touch_position(i))
closestPoint = i
#put code for sword 1 movement here (sword 1 position should go to Input.get_touch_position(closestPoint) same goes for sword 2)
for i in range(Input.get_touch_count()):
if Vector2.distance_to(sword 2 position, Input.get_touch_position(i)) < closestDistance:
closestDistance = Vector2.distance_to(sword 2 position, Input.get_touch_position(i))
closestPoint = i
#put code for sword two movement here
#Swap out sword 1/2 position with the position of the swords.
Sword Positions must be put in as a vector 2 this is ok because the swords only move on two axis anyway. you can just convert it back to a vector 3 in the movement code and keep the vector that doesn't change static.
Wow a lot of people have given ideas for this but you are the first person to code it! I don't plan on continuing this project but I just might try that out!
If it's mobile... Just have each saber on one side of the screen and have you hold them to move 'em, if released, they return to their default position, simple.
For seperate instead of "which finger is which" detect if finger on left side have left saber and right side right saber and allow duel touching
I was but then what would I do if there's a block on the opposite side
@@spooderCodemaybe if you could do a thing if for example theres a blue block on the right but blue saber is on the left could you make it to track if the blue saber is already on screen then to just move it? But idk how that stuff works
@@spooderCode simple dont put any on the other side
*sniff*
*sniff sniff*
i smell a really underrated youtuber!
“We can’t bring it anywhere” that’s not true
Bro this is awesome you gained a sub
spoodercode is the real deal
Download?
hey so i have a suggestion for your game add like a fail screen that activates when your health bar goes too low (or you miss too much)
suggestion: add drag to the saber to make it look cooler when moving it
my lost brother, where have you been?
3:08 hehehe ME(MappingExtension) Moment
Your ko-fi's gone??
When is brawlberry coming? I’m very hyped for that game and btw good video, keep it going 👍
eventually
WHY IS THIS SO UNDERATED😭😭😭😭
Well made! You earned a sub! :)
This is the greatest mobile game of all time!
Like. As usual.
Is there a Download Link??
Sorry but for most people to be able to get it id need to put it on the play store which is a LOT of work
@@spooderCode Have you tried gamejolt?
@@spooderCode Can you just publish the APK for others to download?
@@creeper6530 alright fine I'll put it on itch.io
@@spooderCode thanks, please send me the link then
awesome! wheres the download?
..wheres the download?
seriously tho
GO PLAY BEAT SWIPER
Lol I actually saw that while researching this 🤣
hi im your biggest fan and can u get the game
Attack sword 👍
Bro you are so underated !!