Stumbling through this myself and enjoying it a lot. Really good system but the harsh ZoC rules took some getting used to. 14:00 When you place the Western air unit you need to do a supply trace and because you must trace across Sea areas, you check for Naval Interception. (The placement at 26:30 is on a Supply source, so no Interception is possible) 22:30 The Weather marker doesn't move beyond the initiative marker furthest ahead on the track. 25:00 When you assign reinforcements, you also do a supply trace and check for Naval interception for the same reason as above. 27:00 I understand the confusion. With the Bulgarians it's easiest to check the unit symbol colour. Like their allied counterparts, they are white for the Soviet side and black for the Western. 42:00 You forgot to add the +1 for the event card. 46:00 As someone already pointed out, the weather in Libya is always Fair.
I had not realized that this was a upgrade and redo of SPI's 1975, Battle for Germany (whether intentional or not!). Thanks for the playthrough and fun analysis. Nick Stasnopolis
Is the clear map cover something ingenious like repurposing a clear glass office chair floor mat/carpet protector? Or is it some other material purchased from a local plastic or glass fabrication company? Thanks!
You definitely need to use a lot of the Soviet cards on the very first turn of the game. That way you can have a massive success around Stalingrad and destroy most of the minor armies, as well as surround Stalingrad and put it OoS. The Germans OKH should not have a solid line along the Don river like on your map after that very first Soviet attack. The Soviets will have crossed the Don river, and made mincemeat of the souther German front.
Not really, the orders/cards can be for either German faction and the pieces are different background and the units are a different colour, you don't get confused. There is also an excellent 5 page sequence of play document on BGG.
When you solo, is it Soviets/OKW v Western Allies/OKH or is it 4 factions each for themselves? Your play could be dictated by the answer. This looks to put a solo gamer with a dilemma
Plays really well solo, the cards enhance rather than drive the game, there will be opportunities for the OKH/OKW to hamstring each other so a move might not be attacking your opponent (German v Soviet for example) but instead delaying the German side that is against you as the Western Allies. But in solo do you really care who wins?
Stumbling through this myself and enjoying it a lot. Really good system but the harsh ZoC rules took some getting used to.
14:00 When you place the Western air unit you need to do a supply trace and because you must trace across Sea areas, you check for Naval Interception. (The placement at 26:30 is on a Supply source, so no Interception is possible)
22:30 The Weather marker doesn't move beyond the initiative marker furthest ahead on the track.
25:00 When you assign reinforcements, you also do a supply trace and check for Naval interception for the same reason as above.
27:00 I understand the confusion. With the Bulgarians it's easiest to check the unit symbol colour. Like their allied counterparts, they are white for the Soviet side and black for the Western.
42:00 You forgot to add the +1 for the event card.
46:00 As someone already pointed out, the weather in Libya is always Fair.
I had not realized that this was a upgrade and redo of SPI's 1975, Battle for Germany (whether intentional or not!). Thanks for the playthrough and fun analysis.
Nick Stasnopolis
I'm buying this soon it's had good reviews
Is the clear map cover something ingenious like repurposing a clear glass office chair floor mat/carpet protector? Or is it some other material purchased from a local plastic or glass fabrication company? Thanks!
It's just perspex from a hardware store
Great video as always. What is the size of that table of yours?
I can't recall off the top of my head, but I do mention dimensions somewhere in here: ua-cam.com/video/KIMKMFz5sdw/v-deo.html
Looks like it has quite a seriously heavy learning curve. Might pass on it for something a bit lighter.
You definitely need to use a lot of the Soviet cards on the very first turn of the game. That way you can have a massive success around Stalingrad and destroy most of the minor armies, as well as surround Stalingrad and put it OoS. The Germans OKH should not have a solid line along the Don river like on your map after that very first Soviet attack. The Soviets will have crossed the Don river, and made mincemeat of the souther German front.
If I recall correctly, it's a high probability the Soviets eliminate the Stalingrad defenders on their first activation-
@@SIrbrastias I think it is easier to kill/retreat all the surrounding units and then allow Stalingrad to starve
This is a two (2) player game. I see it can be confusing "which Germans" when you control both playing solo.
Will watch your next playthrough too :)
Not really, the orders/cards can be for either German faction and the pieces are different background and the units are a different colour, you don't get confused. There is also an excellent 5 page sequence of play document on BGG.
When you solo, is it Soviets/OKW v Western Allies/OKH or is it 4 factions each for themselves? Your play could be dictated by the answer. This looks to put a solo gamer with a dilemma
Yep, effectively 2v2.
Plays really well solo, the cards enhance rather than drive the game, there will be opportunities for the OKH/OKW to hamstring each other so a move might not be attacking your opponent (German v Soviet for example) but instead delaying the German side that is against you as the Western Allies. But in solo do you really care who wins?
Snow in North Africa?
There is a fair-weather zone for most of North Africa, it never has bad weather
@@laufetc Yeah I may have played that wrong, should have played it as Fair.