Just as a note: Except for Mount Cloudbreak, Iron Jaw Gulch's intro, Twisty Tunnels, Boney Islands' outro, and Winter Keep, these cutscenes are separated into video, music, and voices. Some of them are missing the music entirely. I put these together as best as I could, but I had to pause the music and video several times to get everything to fit well together. This is not 100% exact to what it would look like in game. Now just a few things I find interesting I wanted to point out: The fact that different Skylander portraits pop up at the end of each cutscene probably means they recorded these in-game on a different system, before porting the videos to the Wii version. I say this because there is no way the Wii could handle these graphics without it being pre-rendered. 2:38 - I believe this placeholder chieftess is from 3DS SSA? 7:12 - Flynn mentions something about collecting anti-elements. 8:26 - Greebles can talk. 11:23 - Tessa threatens Shellshock with her bow. In the final game, she never has a bow until after Motherly Mayhem, where she randomly gets it from seemingly nowhere. 11:45 - Shellshock has crab henchmen here, which I don't believe are ever used until Battlebrawl came around in Superchargers. 12:09 - Sharpfin looks completely different in this version. Shellshock also has a different robot, which seems to be dancing in the corner? 15:31 - Wilhelm scream! 20:32 - For some reason Marvel is in here? Don't know if they actually worked on the game or if that was just a placeholder.
Whoever was the placeholder voice for Flynn does a mean Patrick Warburton impression Also wtf was going on with Sharpfin?? On one hand, he sounds awesome. On the other hand... wtf were they even thinking for that design?? Like I see semblances of certain pieces that could have fit well with the original character they had in mind but OML did they execute that poorly. They literally scavenged through the thrift shop costume department and slapped on whatever they could find in post-production. His face looks like he tried snorting glue and dunked the rest of the arts and crafts box on himself in the process
There's a link in the description of this video ua-cam.com/video/hX8Ft189P1Q/v-deo.html The tutorial is focused on Giants, but the Swap Force one is in there too.
Marvel likely didn’t work on this, i’m pretty sure that logo is there because swap force was built in the same engine as another game called marvel ultimate alliance, however swap force’s version of the engine is heavily updated. Swap force for example uses the file extension .mua Btw Nova is the name of either swap force or the initiative to remake the toolchain, not sure which
Just as a note: Except for Mount Cloudbreak, Iron Jaw Gulch's intro, Twisty Tunnels, Boney Islands' outro, and Winter Keep, these cutscenes are separated into video, music, and voices. Some of them are missing the music entirely. I put these together as best as I could, but I had to pause the music and video several times to get everything to fit well together. This is not 100% exact to what it would look like in game.
Now just a few things I find interesting I wanted to point out:
The fact that different Skylander portraits pop up at the end of each cutscene probably means they recorded these in-game on a different system, before porting the videos to the Wii version. I say this because there is no way the Wii could handle these graphics without it being pre-rendered.
2:38 - I believe this placeholder chieftess is from 3DS SSA?
7:12 - Flynn mentions something about collecting anti-elements.
8:26 - Greebles can talk.
11:23 - Tessa threatens Shellshock with her bow. In the final game, she never has a bow until after Motherly Mayhem, where she randomly gets it from seemingly nowhere.
11:45 - Shellshock has crab henchmen here, which I don't believe are ever used until Battlebrawl came around in Superchargers.
12:09 - Sharpfin looks completely different in this version. Shellshock also has a different robot, which seems to be dancing in the corner?
15:31 - Wilhelm scream!
20:32 - For some reason Marvel is in here? Don't know if they actually worked on the game or if that was just a placeholder.
this is very interesting, thanks for posting it :D
Whoever was the placeholder voice for Flynn does a mean Patrick Warburton impression
Also wtf was going on with Sharpfin?? On one hand, he sounds awesome. On the other hand... wtf were they even thinking for that design?? Like I see semblances of certain pieces that could have fit well with the original character they had in mind but OML did they execute that poorly. They literally scavenged through the thrift shop costume department and slapped on whatever they could find in post-production.
His face looks like he tried snorting glue and dunked the rest of the arts and crafts box on himself in the process
2:29 That scared me soo bad
0:17 Who dose the voice of Tessa? I don't mean in the final game but this particular build of it.
Am I glad they changed Sharpfin's design because he was hideous.
But I look like this in real life.
Hello! How do you get your hands on the SSF Alpha? I mean it would make for great content
There's a link in the description of this video
ua-cam.com/video/hX8Ft189P1Q/v-deo.html
The tutorial is focused on Giants, but the Swap Force one is in there too.
@@OneOddGamerYT Cheers! It'll make great content
Wait wait Marvel worked on this?!
I have literally no clue why it's in there
I'd say it's a logo test, but they have Activision's logo right before it
@@OneOddGamerYT true
Marvel likely didn’t work on this, i’m pretty sure that logo is there because swap force was built in the same engine as another game called marvel ultimate alliance, however swap force’s version of the engine is heavily updated.
Swap force for example uses the file extension .mua
Btw Nova is the name of either swap force or the initiative to remake the toolchain, not sure which
@@nefarioustechsupport1243 oh I see what you mean