*Here is a SUPER useful tip for good people rooms: instead of listening next to a door to hear growling or waiting for the door to malfunction, look at the screen with the numbers. If you see lines, then that’s a fake. If you see no lines, walk right through it. This has helped me a bunch with getting through these rooms and one time I was watching a bit Ryan playing pressure in MiniPlayer while playing pressure, and when I turned off the mini player, the sound wouldn’t come back, so I was basically entirely deaf and couldn’t determine what was the fake door. Luckily I remembered this tip from a very helpful commenter was able to leave that room without getting hurt from good people.*
i can confirm withb experience that hiding in front corner of the submarine will save you from pandemonium but its super reliant on the angle you're facing
can confirm also from experience that if you go to that corner and have the pole there sort of block the entrance of the submarine, pandemonium will not get you. got two of my friends to test this and it worked!!
Guys the Node Timer is also on when you are in the rooms to 0-100, so be sure to stay afk in a good position because an entity can spawn and kill you. It has happened to me twice with Pinkie. And btw good video! :D
The dev console is also useful. Open the console (F9 on pc, /console command for mobile(though it might be useless)), it gives useful information. For one, when entering a new room, the console prints out the room type (a very simple description, for example, 'GardenStart; LeftStraight1; StraightOffice2', the likes, it wont tell you the way if there's good people), so when a safe spot exists in the current room, entering the new room and hiding will tell you if there's a safe spot in the next (only if you're experienced enough to identify rooms). Importantly, the console only prints out the new room if you yourself are the one who entered, so if someone else enters first it won't be printed out. Second, the console also prints out node monsters that spawn, including pandemonium. The printout is a string of 3 numbers (for example, '0.666667, 0.803922, 0.952941' is angler), and I don't exactly know if they're random for every run, but here's the numbers for every monster on my run (only the first number(except pande)): 0.666667 > Angler 0.67451 > Front Angler 0.831373 > Pinkie 0.54902 > Froger 0.611765 > Blitz 0.313726 > Chainsmoker 1, 0, 0 > Pandemonium These are useful to know if Pandemonium spawns. If they're random, keep track of what number corresponds to what monster, (or you can just ignore that and hide as soon as you see the numbers(or pande)), the console also prints out when they'll start moving, when 'enabled' is printed out after the number, that means they're moving. It might be hard to split your attention between the game and the console, but you'll get used to it. This works in multiplayer (I don't know if it will work as a spectator). Obviously, these features are only for debug purposes, so I wouldn't know if they're fair game to use regularly, but do what you will. (Might also be remedied in the future) Credits to Chicklepig on UA-cam, without his guide I wouldn't have known about the console. Good luck everyone.
in the run i got the no locker badge, it was those glassy rooms and there was no vents, the lights flickered and it was mirage, exactly when i had nowhere to hide. I got the badge in the same run
There is a room in the sewers that I have found which instantly deletes ANY anglers attempting to go through, I have no idea why this happens but it's a corner room which always leads you to the right and in the middle supporting the ceiling is a pillar. I've witnessed this event three times so far with angler being sent to the shadow realm every time
A good tip for Lockerless is that A SPACE MIGHT SEEM UNSAFE, BUT IT WILL 50% BE SAFE, but be sure to make sure theres a guaranteed spot, if there isnt, hide in a corner of the room, or go to the next room and see if theres a safe spot.
Mega special tip for lockerless that will help you ALWAYS win1!!11: just get lucky. it's all about luck. but also, be aware of your surroundings. memorize the 2 rooms behind you and if you get a light flicked where neither the room you just entered or the rooms behind you have a spot to survive, just keep going. I know this is extremelh obvious, but it's practically the only tip to help win.
The music is actually helpful at the start,since the music changes when the first angler spawns which is around door 9-10,then you can turn off the music
In 6:05 those crates in the corner beside you, if you shove yourself behind the one closest to the corner and look down you can actually survive both angler and pandemonium! It’s saved a few of my runs actually! 6:50 a Strat I use for ridge is to camp in the first safe room until pandemonium spawns. I’m pretty sure there’s a max of 1 natural spawning pandemonium per ridge, and even if multiple can spawn, it lowers the chances of another one coming statistically. Also a Strat I also use in ridge, is if there’s a PSS/SS, camp the said spot until an angler spawns and goes away, once the angler has left pop the next door and run back to the spot if possible, and repeat. If the next door is already popped search for a PSS/SS in the room, and then run back and head to the spot after the next attack. If you didn’t see a PSS/SS run and pop the door after the room without one, and then run back to the PSS/SS you were previously at and pray. If you make it back wait for angler and then RUN and PRAY for a PSS/SS if all else has failed so far. While time consuming it makes ridge a lot less of an RNG hell. If you wanna get REALLY SWEATY & you got a lot of time on your hands, you can do a watered down version outside of the ridge where every PSS/SS you camp it until an angler spawns, since the angler can still attack randomly even out of ridge. If you ever make a part 3 make sure to mention the Strat! Also just a bit of advice, if you have a skinny build, it makes it harder to climb. Your torso has less area to grab onto a surface and lift you up if you have a slimmer body build in Roblox. Being skinny does make it easier to squeeze in certain SS and PSS though, so it’s a reasonable trade off imo.
my favorite part of this update is that Frogger has a literal lightbulb now, dont know if this was already in the game before the update but ye coolno way)
Great guide, was hoping a new guide post-friendly fire update would pop up Definitely correct me if I'm wrong here, but these are things that I've seen in other lockerless videos + my own tests: Something that I found from other videos and have tested myself is that dark rooms will not spawn any node monsters/pandemonium; Since there are no lights, flickering lights won't happen. This means that you can safely walk through dark rooms without the fear of getting killed, though wall dwellers are still possible. Another thing that I've found on my own runs is that if you get multiple dark rooms in a row, if the next 1-2 rooms have lights, 9 times out of 10 a node monster/pande will spawn, so spacial awareness in those dark rooms is going to help a lot (dark/lights rooms does not apply to The Ridge) So with this knowledge, TECHNICALLY you can count the amount of levels you have gone through and have a relatively good guesstimate whether or not the next light room will spawn a monster. From all my lockerless attempts, it seems like it takes 5-8 light rooms before a monster spawns. Then again, there is a node timer, but it definitely feels like there's a cooldown of some sort (Again, please correct me if I'm wrong LOL)
I've had a run where I had an angler spawn, I ran back to a safe spot, and when I went to the next door another angler spawned, so 2 rooms in a row. If there is a cool down I'm pretty sure it's strictly time based and not room based
Thanks for this guide man. Helped me so much during my run including the other one an somehow got lockerless on my first try... i do not know how, just wanted to practice it and suddenly had a really good run
Hiding next to lockers finally available Also at 6:04 is a Pandemonium safe spot behind those boxes. You just need to crouch and look down to make your hitbox smaller
4:47 this exact room… I had my best run ended because I had no idea you could hide behind that shelf. I was at room 91, and turned my laptop off after dying
Thank you man, The Ridge has been an absolute hell with my no locker runs because im getting the worst luck possible, ive died in door 112, 112, 100, 113, 107, 114 and 107 purely because of bad luck, ill use your tips and maybe they'll save me
I already got lockerless after 2 attempts but still a cool video to watch lowkey, love the tricks you can do, still worth the watch even if you're not going for or already got the badge
Extra tips: When you're in underwater, there's a hidespot in hole room that you must hide behind it. Although it need timing to do so since hq will trigger ur pdg. May not safe from pande, and if you got chainsmoker, you're dead or you'll need perfect timing Edit : finally got the badge after like 8 tries, blitz REALLY gonna kill me at the end, luckily i survived by hiding behind the box
I died on 107 doors i was 2 rooms away from getting it WHAT A PAIN 6:05 I suggest hide behind those 2 box if you encounter pandemonium, you need to position your character in the right angle
If you encountered pandemonium in the previous room and have trust Issue in the ridge I recommend to wait in the maintenance room until all the node monsters pass every 5 minutes so you could avoid pandemonium with this strat
2:22 About the sewer rooms, sometimes in the room right before they begin, there is a table that you can hide behind, you have to face completely down for it to work, and if you don't mess up, it's also safe from pandemonium. You do have to be lucky enough to have enough time to run back to the spot though.
i just got this badge last night after almost 300 attempts. i had to look back at your old video to see what to do in the ridge and it helped out a lot bc i was just rushing in and hoping to find a spot to hide.
just beat lockerless on my 4th try using nothing but your guides and an absolutely insane amount of luck. thanks for making these, you’re a lifesaver (literally)
Thank you so much man. I just beat it on my 7th attempt and while at the ridge, pandemonium was so close to me like he was 4 studs away from me, and I somehow managed to hide even though he was near me
Really good guide! due to this i got to the ridge, but then i died by angler since i ended up getting bad room generation when attempting a lockerless run after watching this.
I FINALLY GOT THE RUN, both guides really came in clutch. Thank you so much SmilingFigure, i believe u saw my comment on your first guide, asking about it. So, im really happy you followed through and made this. I bet it has helped a lot of people, just like myself 😊😊😊. Much appreciated and thanks once again ❤
i have already tested the submarine! saved me on door 30(MEME DETECTED?) on a run once, and i even managed to catch a glimpse of pandemonium in the corner of my vision without triggering it. you basically need to just face the entrance wall and keep walking into it + the direction of the corner and your hitbox is fully hidden from its sight
The lockers becoming solid was actually the biggest nerf to locker less I have ever seen, like 2 hours after I watched this video and 12 attempts I got locker less
The thing with chain smoker is that, if you’re being risky and pushing doors you can open a max of 4-5 doors depending on room rng before he reaches you. And 1-2 doors after he passes by you.
6:09 you could hide behind these boxes looking right down, you can get there even without climbing on them, just go touching the wall, the same side as you were hiding in locker, its also safe from pandemonium
Thank you so much for these lockerless guides, your previous one helped me a lot and this one i’m sure is going to get me farther. fingers crossed i can get the achievement soon!
despite the fact if you can afford blacklight you should still consider flash beacon, it doesnt aggro squiddles, is way brighter, its not static, it has 70 FLASHES IF YOU HAVE 5 BATTERIES.
Heads up: there's no limit to how much monsters can spawn from the node timer in the same room in the ridge. You can wait in a pandemonium safe spot for a ton of monsters to go by you until you get pandemonium and it'll stop spawning altogether (although you still have to do lockerless with the other angler variants)
i actually did not know that they changed the lockers that is extremely useful, hell this whole video was extremely useful! i don't think im ever gonna try lockerless but honestly this video just has good tips in general, thanks man! :>
Your two videos on Lockerless have helped me get closer to beating this luck based badge. Right now I don’t have it, but I’ll see if I can still complete it. Edit: I actually beat the challenge! With some insane luck and good hiding spots. I managed to beat the most RNG luck based badge in the game. Took me about 86 attempts. I also had this very clutch moment in the Ridge, where I hid behind a pillar next to the door when Pandemonium spawned, and I actually survived.
thank you for these tips! after watching these videos and getting lucky with map generation, I was able to get this achievement in just over an hour on my third try!
I got SO close to lockerless yesterday, first door of the ridge, but of course Blitz had to come running through at the worst possible time when I wasn’t close enough to a safe spot.
Finally decided to start doing Lockerless runs, and on my first ever attempt, I got to door 103. I had such a good room generation until door 100, there wasn't even a moment where I almost died, I always had a safe spot ready. The spot I died at wasn't even that bad, but I guess I was sticking out a bit too much. Very good first attempt.
I just managed to get a Lockerless run done is only 22 total attempts at it! My second actual win too (because I was stubborn and wanted to do Lockerless for some reason). Honestly, the amount of luck I had that run is insane. Multiple 50/50 fake door triggers where I didn't have time to check which was fake and just prayed the Angler didn't come my way, no other really unfair spawns, some quick thinking on my end, and an exceedingly generous Ridge in terms of hiding spots. In fact, this was the first run I actually managed to get to the Ridge, and I went through it first try! Ridge in general was really something else. I pretty much blazed through it aside from 2 specific rooms, 1 was a turret room where I didn't find the keycard quickly (it took me several minutes for some reason and I didn't want to use my only Codebreacher) so I found a PSS and waited out both a Froger and a Pandemonium (jfc) just to be safe, and the second to last room (which is the room with the Codebreacher door that gives you extra batteries and a flashlight) which I had to tank a Squiddle hit to get into the side room to avoid the Angler. Should actually note, if you reach the last room in the Ridge (which is the exit door), it actually disables the spawn timer for the monsters. I figured that out after waiting like 15 minutes in the Codebreacher side room wondering why the monster wasn't spawning, only to eventually go out and see it was the final room! No wonder it wasn't spawning, I had won the run! Searchlights was just a formality at that point. I don't have any general advice unfortunately, just be patient I guess?? Luck absolutely matters.
I won lockerless yesterday, but if I saw this video before, it would've been easier ngl. edit: on the room that starts generating the computer rooms, when you open it, you will see some crates on the left corner, you can go on top of one and hide from anglers (idk if pande too) and on the room that is a dead end cuz you need purple card to go trough vent, go asap or you will die
@@tggaming2211 I'm Out Of Here is without a doubt obtainable in Multiplayer, arguably even quicker with just one other person going with you. Damageless... probably Solo exclusive, but you never know.
Here is a tech used to delay door opening that could be extremely helpful for lockerless. (i discovered it myself teehee) Basically, you stand before a door and you turn off your internet, wait for 3 seconds then turn it on again. After that you go to the door wait 3 seconds and then run back to your safe spot. This will delay the door from opening for an extra 5 seconds or so. However, you may not get it on the first try, the door just may not open at all, so try several times.
Or you can just live in somewhere like Brazil where the wifi's already so bad this happens on every run anyway. (If I did this, I'd just disconnect from the game, fyi. Use with caution.)
theres a rom generation which like u said shove yourself against a locker but it even worked pre update where its like walk left walk right walk left idk the name but if you do it right youc an shove yourself opposite direction to a locker
So correct me if I'm wrong (please) but the main strategy is to either 1. get lucky with extra room generation where key card has high spawn chance, or 2. get lucky with a room that has a locker/shelf close to the wall and just hide facing the front there? also amazing vid :)
I took a little long to write this comment so nobody will probably see it, but in the case of a room having different paths, say for example a room generates with four doors including the one you entered, any variant of angler and pandemonium will take the path to their right. For when the angler comes from the front, it will still take IT'S RIGHT, so your left. Hope this helps 😅
I both love Pandemonium for both it's concept and how it works and I fucking hate it at the same time. The minigame is like the figure's minigame except much harder. Try doing it on mobile in a moving car! I managed to but many close calls. Also the music slaps
Btw, I survived in server rooms with a staircase going around as well and a wall dweller coming at me just by looking back and manoeuvring around the server thang (Edit: I got it on cam)
Unconventional Safe Spot that I discovered in the rooms with a river on the side: The room generation with a flight of stairs climbing up to another level in the same room can be a safe spot (not against pandemonium) if you stand underneath the stairs in the farthest corner from the first set of stairs
I was so close to besting lockerless but I had to go afk, and when I come back I find out that I’ve been killed by pandemonium, I was also hiding in the room before the ridge starts with the purple keycard
Also anther thing even tho I beaten lockerless you can literally just wait until the node timer goes to 0 like if u don’t have any SS or PSS spots as your walking straight just quickly go back to the previous SS Or PSS and stay there for awhile until the node monster time goes to 0 and angler and it’s variants go by that’s also a easy way to beat lockerless.
@blessedfox9751 WATCH THE DAMN VIDEO. Ahem, it's a passive timer in the background that when it reaches 0, it will spawn angler and its variants or pandemonium even without opening the next door (it's either paused or just queues the next room in dark rooms)
@@doginpillows20 I watched the entire video... Where did I miss this information? Edit: rewatched the entire video, I got distracted with chainsmoker and thought he would catch up to him and see him again at one of the later doors. that is why I missed the info💀
Blacklight and flash beacon + bought 5 batteries and find alot of batteries while looting is definitely good for this It is recommended to do "we die in the dark" and "+enraged" badge so you can buy flash beacon and blacklight very early
Got to the ridge twice, one of which I would’ve won if I didn’t try to hide. I was one room away. No, I’m not saying that bc Sebastian said it. My friend counted and I was legit 1. Room. Away. The other run there’s was no hiding spots but I got relatively close. I will get it one day.
do it like i did, afk in a safe spot till its chainsmoker, repeat (for some reason anglers sometimes dont appear for 2-10 minutes instead of the average 40 seconds) dont forget to wait out pandemonium in the starting room
I love how 70% of my deaths are from angler and I’ve gained nothing from it
real
Lol true
i died 84 or smt times to angler bro T-T
I feel u man.
Mabye it’s because there are like 4 monsters that go by angler
*Here is a SUPER useful tip for good people rooms: instead of listening next to a door to hear growling or waiting for the door to malfunction, look at the screen with the numbers. If you see lines, then that’s a fake. If you see no lines, walk right through it. This has helped me a bunch with getting through these rooms and one time I was watching a bit Ryan playing pressure in MiniPlayer while playing pressure, and when I turned off the mini player, the sound wouldn’t come back, so I was basically entirely deaf and couldn’t determine what was the fake door. Luckily I remembered this tip from a very helpful commenter was able to leave that room without getting hurt from good people.*
Tysm you helped me alot can you give me some advice for lockerless
Hand crank door 1, the white dude, sewers flash, code breacher, 1 locker room insane run
UA-camr luck ngl
2 man from mindscape
what does sewers flash mean
Code breacher isn’t that rare
On one duo run i got 5 code breachers from looting... i was not happy
i can confirm withb experience that hiding in front corner of the submarine will save you from pandemonium but its super reliant on the angle you're facing
can confirm also from experience that if you go to that corner and have the pole there sort of block the entrance of the submarine, pandemonium will not get you. got two of my friends to test this and it worked!!
Guys the Node Timer is also on when you are in the rooms to 0-100, so be sure to stay afk in a good position because an entity can spawn and kill you. It has happened to me twice with Pinkie.
And btw good video! :D
@@ComradeBlue5705 nah all anglers can timer spawn gang
it happened to me once, i went afk in a safe spot and pandemonium spawned and killed me
@@ComradeBlue5705 all of the angler variants can start a node timer in the first 100 rooms
@@ComradeBlue5705 it’s a thing called the node timer
@@thefourthdymensionmusic node timer thing also happens in the ridge (it happened to me)
Yall can we agree that pandemonium always visits us when theres no vents
Edit: thanks for the likes yall have a good day :)
my last run begs to differ
That has happened to me so many times most the time it's a run ender
my last run begs to also differ
@@theCombine25343 Same vro
I encountered pandemonium with a vent room. It was behind the door that I opened to trigger Pan.
The dev console is also useful.
Open the console (F9 on pc, /console command for mobile(though it might be useless)), it gives useful information.
For one, when entering a new room, the console prints out the room type (a very simple description, for example, 'GardenStart; LeftStraight1; StraightOffice2', the likes, it wont tell you the way if there's good people), so when a safe spot exists in the current room, entering the new room and hiding will tell you if there's a safe spot in the next (only if you're experienced enough to identify rooms). Importantly, the console only prints out the new room if you yourself are the one who entered, so if someone else enters first it won't be printed out.
Second, the console also prints out node monsters that spawn, including pandemonium. The printout is a string of 3 numbers (for example, '0.666667, 0.803922, 0.952941' is angler), and I don't exactly know if they're random for every run, but here's the numbers for every monster on my run (only the first number(except pande)):
0.666667 > Angler
0.67451 > Front Angler
0.831373 > Pinkie
0.54902 > Froger
0.611765 > Blitz
0.313726 > Chainsmoker
1, 0, 0 > Pandemonium
These are useful to know if Pandemonium spawns.
If they're random, keep track of what number corresponds to what monster, (or you can just ignore that and hide as soon as you see the numbers(or pande)), the console also prints out when they'll start moving, when 'enabled' is printed out after the number, that means they're moving. It might be hard to split your attention between the game and the console, but you'll get used to it.
This works in multiplayer (I don't know if it will work as a spectator).
Obviously, these features are only for debug purposes, so I wouldn't know if they're fair game to use regularly, but do what you will. (Might also be remedied in the future)
Credits to Chicklepig on UA-cam, without his guide I wouldn't have known about the console.
Good luck everyone.
Where do the numbers appear?
@@davidelta115 seems to be fixed, numbers no longer appear unfortunately. But you can still use it to identify rooms
@@averageuser2411 hey do you know where i can increase my brightness where is the previous guide he mentioned
WAIT THE CONSOLE- WHAT?! THAT'S INSANELY OP
Hmm Straight9 and Straight10, wonder what that could mean?
in the run i got the no locker badge, it was those glassy rooms and there was no vents, the lights flickered and it was mirage, exactly when i had nowhere to hide. I got the badge in the same run
bro is him (insane luck tho)
There is a room in the sewers that I have found which instantly deletes ANY anglers attempting to go through, I have no idea why this happens but it's a corner room which always leads you to the right and in the middle supporting the ceiling is a pillar. I've witnessed this event three times so far with angler being sent to the shadow realm every time
YES IT HAPPENED TO ME TOO HE COMES AND FROM NOWHERE HE DISSAPEARS
A good tip for Lockerless is that A SPACE MIGHT SEEM UNSAFE, BUT IT WILL 50% BE SAFE, but be sure to make sure theres a guaranteed spot, if there isnt, hide in a corner of the room, or go to the next room and see if theres a safe spot.
Mega special tip for lockerless that will help you ALWAYS win1!!11:
just get lucky. it's all about luck.
but also, be aware of your surroundings. memorize the 2 rooms behind you and if you get a light flicked where neither the room you just entered or the rooms behind you have a spot to survive, just keep going. I know this is extremelh obvious, but it's practically the only tip to help win.
pray that pandemonium doesnt kill your run
@@WertyTT4 yeah, 80% of the time he just kills you with nowhere to hide
Its all about gamble🤑🤑🤑🤑
@@MalevolentBackshotter Its Rng Not gamble
The music is actually helpful at the start,since the music changes when the first angler spawns which is around door 9-10,then you can turn off the music
In 6:05 those crates in the corner beside you, if you shove yourself behind the one closest to the corner and look down you can actually survive both angler and pandemonium! It’s saved a few of my runs actually! 6:50 a Strat I use for ridge is to camp in the first safe room until pandemonium spawns. I’m pretty sure there’s a max of 1 natural spawning pandemonium per ridge, and even if multiple can spawn, it lowers the chances of another one coming statistically. Also a Strat I also use in ridge, is if there’s a PSS/SS, camp the said spot until an angler spawns and goes away, once the angler has left pop the next door and run back to the spot if possible, and repeat. If the next door is already popped search for a PSS/SS in the room, and then run back and head to the spot after the next attack. If you didn’t see a PSS/SS run and pop the door after the room without one, and then run back to the PSS/SS you were previously at and pray. If you make it back wait for angler and then RUN and PRAY for a PSS/SS if all else has failed so far. While time consuming it makes ridge a lot less of an RNG hell. If you wanna get REALLY SWEATY & you got a lot of time on your hands, you can do a watered down version outside of the ridge where every PSS/SS you camp it until an angler spawns, since the angler can still attack randomly even out of ridge. If you ever make a part 3 make sure to mention the Strat! Also just a bit of advice, if you have a skinny build, it makes it harder to climb. Your torso has less area to grab onto a surface and lift you up if you have a slimmer body build in Roblox. Being skinny does make it easier to squeeze in certain SS and PSS though, so it’s a reasonable trade off imo.
What's a pss/ss?
@@itsmessaging9795
PSS: Pandemonium Safe Spot
SS: Safe Spot
@@B3nja-15 i dont know why but when i see pss my mind goes to perfect safe spot instead of mandemonium safe spot
Some spots can be PSS but not SS. Keep that in mind.
He mentions this strat in his part 1 video 😭🙏
i like seeing how fast your channel is growing, you deserve it.
Easily the best pressure content creator at the moment.
Fr
Hi azas
5:53 i once got pandemonium in those big T-shaped rooms and hid in the long hallway behind a locker and it worked
my favorite part of this update is that Frogger has a literal lightbulb now, dont know if this was already in the game before the update but ye coolno way)
It was part of the update pinkie also got a light too
Btw this makes froger a female anglerfish because only female anglerfish have the bulb, isn’t she the girl of your dreams?
@@susancubello1340 NO
@@susancubello1340yes
@@susancubello1340yes :devious:
Great guide, was hoping a new guide post-friendly fire update would pop up
Definitely correct me if I'm wrong here, but these are things that I've seen in other lockerless videos + my own tests:
Something that I found from other videos and have tested myself is that dark rooms will not spawn any node monsters/pandemonium; Since there are no lights, flickering lights won't happen. This means that you can safely walk through dark rooms without the fear of getting killed, though wall dwellers are still possible.
Another thing that I've found on my own runs is that if you get multiple dark rooms in a row, if the next 1-2 rooms have lights, 9 times out of 10 a node monster/pande will spawn, so spacial awareness in those dark rooms is going to help a lot (dark/lights rooms does not apply to The Ridge)
So with this knowledge, TECHNICALLY you can count the amount of levels you have gone through and have a relatively good guesstimate whether or not the next light room will spawn a monster. From all my lockerless attempts, it seems like it takes 5-8 light rooms before a monster spawns. Then again, there is a node timer, but it definitely feels like there's a cooldown of some sort (Again, please correct me if I'm wrong LOL)
I've had a run where I had an angler spawn, I ran back to a safe spot, and when I went to the next door another angler spawned, so 2 rooms in a row. If there is a cool down I'm pretty sure it's strictly time based and not room based
@@AzbrinSurroThere is a room based and a time based one
@@nivington how is there a room based cooldown if I got an angler spawn 2 rooms in a row
@@AzbrinSurro because there is both, you can get a room based angler and a time based angler
@@nivington i dont think thats how it works nivington
2:19 the lockers have become self aware of you avoiding them and now they are trying to confront you
Funniest comment
6:27 who splurted on blud 😭
It's because of deaf mode. So deaf people know that there's a monster coming by.
Thanks for this guide man. Helped me so much during my run including the other one an somehow got lockerless on my first try... i do not know how, just wanted to practice it and suddenly had a really good run
For the submarine, yes it is a safe spot for pandemonium if you hug the corner near the entrance, I've done it before
Hiding next to lockers finally available
Also at 6:04 is a Pandemonium safe spot behind those boxes. You just need to crouch and look down to make your hitbox smaller
4:47 this exact room… I had my best run ended because I had no idea you could hide behind that shelf. I was at room 91, and turned my laptop off after dying
Thank you man, The Ridge has been an absolute hell with my no locker runs because im getting the worst luck possible, ive died in door 112, 112, 100, 113, 107, 114 and 107 purely because of bad luck, ill use your tips and maybe they'll save me
I'm literally mid lockerless run (at door 90) and saw this video drop
good luck
same
did you do it?
Did you make
It?
@@eyezlordd died room 113
THANK YOU SO MUCH I FINALLY GOT TO HIGH DOORS (30+) IN PRESSURE NOW ALL I NEED IS TO FIND SOME GOOD LOOT DURING THAT HIGH DOOR AMOUNT
113th doors so close
I already got lockerless after 2 attempts but still a cool video to watch lowkey, love the tricks you can do, still worth the watch even if you're not going for or already got the badge
Extra tips:
When you're in underwater, there's a hidespot in hole room that you must hide behind it. Although it need timing to do so since hq will trigger ur pdg. May not safe from pande, and if you got chainsmoker, you're dead or you'll need perfect timing
Edit : finally got the badge after like 8 tries, blitz REALLY gonna kill me at the end, luckily i survived by hiding behind the box
8 tries is crazy
I died on 107 doors i was 2 rooms away from getting it WHAT A PAIN
6:05 I suggest hide behind those 2 box if you encounter pandemonium, you need to position your character in the right angle
If you encountered pandemonium in the previous room and have trust Issue in the ridge I recommend to wait in the maintenance room until all the node monsters pass every 5 minutes so you could avoid pandemonium with this strat
2:22 About the sewer rooms, sometimes in the room right before they begin, there is a table that you can hide behind, you have to face completely down for it to work, and if you don't mess up, it's also safe from pandemonium.
You do have to be lucky enough to have enough time to run back to the spot though.
i just got this badge last night after almost 300 attempts. i had to look back at your old video to see what to do in the ridge and it helped out a lot bc i was just rushing in and hoping to find a spot to hide.
1:40 friend :)
1:46 i died by pinky there the side is much more safer if you dont make yourself visible
thank you so much ive gotten to literally 1 door away from beating lockerless this update and i needed tips so bad
just beat lockerless on my 4th try using nothing but your guides and an absolutely insane amount of luck. thanks for making these, you’re a lifesaver (literally)
Thank you so much man. I just beat it on my 7th attempt and while at the ridge, pandemonium was so close to me like he was 4 studs away from me, and I somehow managed to hide even though he was near me
Really good guide! due to this i got to the ridge, but then i died by angler since i ended up getting bad room generation when attempting a lockerless run after watching this.
I FINALLY GOT THE RUN, both guides really came in clutch. Thank you so much SmilingFigure, i believe u saw my comment on your first guide, asking about it. So, im really happy you followed through and made this. I bet it has helped a lot of people, just like myself 😊😊😊. Much appreciated and thanks once again ❤
I can agree with him, I have survived pandemonium countless times by hiding behind lockers or shelves.
Now that trench tunnels has a massive PSS it is no longer a run ender!!!
i have already tested the submarine! saved me on door 30(MEME DETECTED?) on a run once, and i even managed to catch a glimpse of pandemonium in the corner of my vision without triggering it. you basically need to just face the entrance wall and keep walking into it + the direction of the corner and your hitbox is fully hidden from its sight
The lockers becoming solid was actually the biggest nerf to locker less I have ever seen, like 2 hours after I watched this video and 12 attempts I got locker less
The thing with chain smoker is that, if you’re being risky and pushing doors you can open a max of 4-5 doors depending on room rng before he reaches you. And 1-2 doors after he passes by you.
Bruh I did NOT know Lockers were Solid Objects now, I've got this in the bag now, marl my words.
marl
6:09 you could hide behind these boxes looking right down, you can get there even without climbing on them, just go touching the wall, the same side as you were hiding in locker, its also safe from pandemonium
8:40 once i had pandemonium in this room, i did just hide behind the pillar looking down and it work.
Thank you so much for these lockerless guides, your previous one helped me a lot and this one i’m sure is going to get me farther. fingers crossed i can get the achievement soon!
Your two videos have helped a ton! So thank you. The farthest i've gotten currently is door 60, thank you again. I love your videos.
1:43 flash becon let's go
despite the fact if you can afford blacklight you should still consider flash beacon, it doesnt aggro squiddles, is way brighter, its not static, it has 70 FLASHES IF YOU HAVE 5 BATTERIES.
How about using the flash beacon at Sebastian? 🤣
The Blacklight's main thing is that it doesn't anger Squiddles...
@@plazma8133late response but the issue is that it has a lower than average battery span lasting less than 2 minutes in total I believe
@@plazma8133 blacklight lasts a total of 70~ seconds, is dark and you cant read a room with it easily
Beating lockerless by hiding next to the lockers, quite poetic, no?
Heads up: there's no limit to how much monsters can spawn from the node timer in the same room in the ridge. You can wait in a pandemonium safe spot for a ton of monsters to go by you until you get pandemonium and it'll stop spawning altogether (although you still have to do lockerless with the other angler variants)
i actually did not know that they changed the lockers that is extremely useful, hell this whole video was extremely useful! i don't think im ever gonna try lockerless but honestly this video just has good tips in general, thanks man! :>
Your two videos on Lockerless have helped me get closer to beating this luck based badge. Right now I don’t have it, but I’ll see if I can still complete it.
Edit: I actually beat the challenge! With some insane luck and good hiding spots. I managed to beat the most RNG luck based badge in the game. Took me about 86 attempts. I also had this very clutch moment in the Ridge, where I hid behind a pillar next to the door when Pandemonium spawned, and I actually survived.
thank you for these tips! after watching these videos and getting lucky with map generation, I was able to get this achievement in just over an hour on my third try!
I got SO close to lockerless yesterday, first door of the ridge, but of course Blitz had to come running through at the worst possible time when I wasn’t close enough to a safe spot.
I waited like 20 minutes for Pandemonium to run through before progressing and in all that time, Blitz didn’t happen even once
Finally decided to start doing Lockerless runs, and on my first ever attempt, I got to door 103.
I had such a good room generation until door 100, there wasn't even a moment where I almost died, I always had a safe spot ready.
The spot I died at wasn't even that bad, but I guess I was sticking out a bit too much.
Very good first attempt.
I just managed to get a Lockerless run done is only 22 total attempts at it! My second actual win too (because I was stubborn and wanted to do Lockerless for some reason).
Honestly, the amount of luck I had that run is insane. Multiple 50/50 fake door triggers where I didn't have time to check which was fake and just prayed the Angler didn't come my way, no other really unfair spawns, some quick thinking on my end, and an exceedingly generous Ridge in terms of hiding spots. In fact, this was the first run I actually managed to get to the Ridge, and I went through it first try!
Ridge in general was really something else. I pretty much blazed through it aside from 2 specific rooms, 1 was a turret room where I didn't find the keycard quickly (it took me several minutes for some reason and I didn't want to use my only Codebreacher) so I found a PSS and waited out both a Froger and a Pandemonium (jfc) just to be safe, and the second to last room (which is the room with the Codebreacher door that gives you extra batteries and a flashlight) which I had to tank a Squiddle hit to get into the side room to avoid the Angler.
Should actually note, if you reach the last room in the Ridge (which is the exit door), it actually disables the spawn timer for the monsters. I figured that out after waiting like 15 minutes in the Codebreacher side room wondering why the monster wasn't spawning, only to eventually go out and see it was the final room! No wonder it wasn't spawning, I had won the run!
Searchlights was just a formality at that point.
I don't have any general advice unfortunately, just be patient I guess?? Luck absolutely matters.
are we not gonna talk about how his luck in the footage is insane 💀
6:05 you can actually hide in the corner behind those crates looking down and you'll be safe from everything
‘you cant keep me down here forever 👿👿👿’
sebastian (i think) in his emo era
ts: 0:03
yeah also make sure to get some code breachers from the dead drop, specific room layouts require you to unlock a door to hide
didnt get lockerless but thanks for giving the tips for lockerless even if u arent doing it helped me get my 2nd win
THIS VID STRATEGY MAKES IT SO MUCH EASIER TYSM!!!!!!!
YOOO dude thanks for the tips 2 runs after this i got the badge i struggled so much your tips were really really useful
1:40 nice mindscape smilingfigure.
I remember when Pink came, I immediately rushed to open safe door with a code breacher, my heart was beating fast, one second late I would have died.
9:35 in what part of the guide do you show the brightness thing?
im tryna find it aswell tell me if u got it
its a setting on your monitor, not your game
I won lockerless yesterday, but if I saw this video before, it would've been easier ngl.
edit: on the room that starts generating the computer rooms, when you open it, you will see some crates on the left corner, you can go on top of one and hide from anglers (idk if pande too) and on the room that is a dead end cuz you need purple card to go trough vent, go asap or you will die
Thank you so much this really help me and I got the no locker badge today I hope you have great year
ty man! when i was testing if it works, i won at the first run! however i did not get the lockerless badge but thx :D !
70% of my deaths are from Angler and that is because when my friend dies, I just wait for one to kill me. It’s not the same solo!
This badge is unobtainable in multiplayer sadly, it HAS to be solo.
@@TotallyNotAleph Aw man, I guess I’ll focus on other badges for now
We die in the dark is also solo I don't know about I'm out of here and the no damage badge
@@tggaming2211 I'm Out Of Here is without a doubt obtainable in Multiplayer, arguably even quicker with just one other person going with you. Damageless... probably Solo exclusive, but you never know.
I got damageless when playing with my friends and get outta here just check the description if your not sure
at 5:00 thats not a normal locker, thats a void locker and im PRETTY sure those have always been solid.
At 5:19 he uses a non void one, but yes they have always infact been solid.
man from the mindscape on door 4.. dang lucky (1:40)
0:03 "you cant keep me down here forever."
*little help* I recommended playing on graphics level 2 because you will see better in the dark and the game will be more clearly
man i died in room 96 and its starting to get worse from here mane
At 6:10 you can squeeze behind the boxes to left of the locker, it's a safe spot for everything including pandemonium
Here is a tech used to delay door opening that could be extremely helpful for lockerless. (i discovered it myself teehee)
Basically, you stand before a door and you turn off your internet, wait for 3 seconds then turn it on again. After that you go to the door wait 3 seconds and then run back to your safe spot.
This will delay the door from opening for an extra 5 seconds or so. However, you may not get it on the first try, the door just may not open at all, so try several times.
Or you can just live in somewhere like Brazil where the wifi's already so bad this happens on every run anyway.
(If I did this, I'd just disconnect from the game, fyi. Use with caution.)
Thank you for your help I finally beat it it took me over 98 tries to beat it
I can finally touch grass now😭😭😭
theres a rom generation which like u said shove yourself against a locker but it even worked pre update where its like walk left walk right walk left idk the name but if you do it right youc an shove yourself opposite direction to a locker
4:18 I survived pandemonium in the corner next to the crate, can confirm safety.
thanks for giving me confidence, ima try getting the badge soon
So correct me if I'm wrong (please) but the main strategy is to either 1. get lucky with extra room generation where key card has high spawn chance, or 2. get lucky with a room that has a locker/shelf close to the wall and just hide facing the front there? also amazing vid :)
3:46 im pretty sure vents in the trenches existed before the update, ive seen them in runs nefore it
i just love it when i die to the first angler 6 times in a row because the game generated 20 straight rooms with no hiding spots
I took a little long to write this comment so nobody will probably see it, but in the case of a room having different paths, say for example a room generates with four doors including the one you entered, any variant of angler and pandemonium will take the path to their right. For when the angler comes from the front, it will still take IT'S RIGHT, so your left. Hope this helps 😅
I both love Pandemonium for both it's concept and how it works and I fucking hate it at the same time. The minigame is like the figure's minigame except much harder. Try doing it on mobile in a moving car! I managed to but many close calls. Also the music slaps
one pandemonium door 30
Got the badge on my first serious try. Thank you
This was genuinely a really helpful video thanks for the help
in 4:33 its safe from pandemonium cuz i always crouched and looked down and pandemonium didnt see me as always
its risky since it has a gap within it
Btw, I survived in server rooms with a staircase going around as well and a wall dweller coming at me just by looking back and manoeuvring around the server thang (Edit: I got it on cam)
Something I actually did once in trenches was go over the railing and hide behind a table/locker while crouching looking down
Unconventional Safe Spot that I discovered in the rooms with a river on the side:
The room generation with a flight of stairs climbing up to another level in the same room can be a safe spot (not against pandemonium) if you stand underneath the stairs in the farthest corner from the first set of stairs
I was so close to besting lockerless but I had to go afk, and when I come back I find out that I’ve been killed by pandemonium, I was also hiding in the room before the ridge starts with the purple keycard
Thank you for this guide!
Also anther thing even tho I beaten lockerless you can literally just wait until the node timer goes to 0 like if u don’t have any SS or PSS spots as your walking straight just quickly go back to the previous SS Or PSS and stay there for awhile until the node monster time goes to 0 and angler and it’s variants go by that’s also a easy way to beat lockerless.
what is node timer?
@blessedfox9751 WATCH THE DAMN VIDEO. Ahem, it's a passive timer in the background that when it reaches 0, it will spawn angler and its variants or pandemonium even without opening the next door (it's either paused or just queues the next room in dark rooms)
@@doginpillows20 I watched the entire video... Where did I miss this information?
Edit: rewatched the entire video, I got distracted with chainsmoker and thought he would catch up to him and see him again at one of the later doors. that is why I missed the info💀
Blacklight and flash beacon + bought 5 batteries and find alot of batteries while looting is definitely good for this
It is recommended to do "we die in the dark" and "+enraged" badge so you can buy flash beacon and blacklight very early
W channel bro , ima get lockerless soon enough thanks to you :D
Gl, man I hope u beat it and don’t give up never give up you can take breaks off of lockerless and retry anther day or so.
@@QuickThaW thx dude
Got to the ridge twice, one of which I would’ve won if I didn’t try to hide.
I was one room away.
No, I’m not saying that bc Sebastian said it. My friend counted and I was legit 1. Room. Away. The other run there’s was no hiding spots but I got relatively close. I will get it one day.
do it like i did, afk in a safe spot till its chainsmoker, repeat (for some reason anglers sometimes dont appear for 2-10 minutes instead of the average 40 seconds) dont forget to wait out pandemonium in the starting room