Equipping and Character Sheet | Godot Tutorial

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 32

  • @GameDevelopmentCenter
    @GameDevelopmentCenter  3 роки тому

    Support this new series, become a member of the channel or sign up on Patreon! Thank you for your support!
    ua-cam.com/users/gamedevelopmentcenterjoin
    www.patreon.com/gamedevelopmentcenter

  • @Corie3269
    @Corie3269 2 місяці тому +1

    Your tutorial is extremely helpful until this very day. Thank you very much. The way you explain is also very good!

  • @RamHomier
    @RamHomier 3 роки тому +1

    I am so deep in my own projects, it is very nice to see someone else's perspective. Thank you very much.

  • @cinetic_
    @cinetic_ 3 роки тому +2

    I recently finished the Inventory series and just today completed the Character Sheet and Stats tutorials, what great timing! Thanks Stefan!

    • @GameDevelopmentCenter
      @GameDevelopmentCenter  3 роки тому +4

      Awesome Cinetic! This series will also have another approach on Inventory, with a grid container instead of a list and drag & drop instead of 100% mouse/touchevent

  • @skepsys_d
    @skepsys_d 3 роки тому +2

    wow, that was informative and amazing. thank you for sharing!

  • @roy852
    @roy852 3 роки тому +2

    I really appreciate the loads of content that you have posted recently ;) what series does this tuto fit into, as you keep refering to a series during the video?

    • @GameDevelopmentCenter
      @GameDevelopmentCenter  3 роки тому +1

      Hi trong, this will be part of a new series, I have put it in the Player Development playlist for now, but it will become its own playlist at some point.
      So consider this part I :)

  • @Cythogen
    @Cythogen 3 роки тому +2

    Your videos have been a breakthrough for me, thanks so much. When do you plan to release the follow up videos you detailed?
    I'm following this content closely.

    • @GameDevelopmentCenter
      @GameDevelopmentCenter  3 роки тому

      Hi Christian, thanks for the comment! I release tutorials on a weekly basis, with the occasional extra tutorial if I find the time. So I expect this series to be done by the end of February :)

    • @Cythogen
      @Cythogen 3 роки тому +1

      @@GameDevelopmentCenter That's good news, keep up the great content!

  • @RamHomier
    @RamHomier 3 роки тому +1

    Great tutorial, I learned a lot. At 11:00 you use a margin container as padding. I thought you were going to put the Vbox inside the marginContainer. if just for padding I would use a separator with stylebox empty. I think this is the way it is meant to be used but do you see an advantage in the way you did it?

    • @GameDevelopmentCenter
      @GameDevelopmentCenter  3 роки тому

      Yeah, my bad, was mentioned in another comment and I will address it in the next tutorial :)

  • @MarceloKuchiki
    @MarceloKuchiki 3 роки тому +4

    I have a question, why don't you use the margin container as a container? O.o
    You use it setting its size and using multiple margin containers.
    In your example you could have used a single margin container and placed things inside it and used its custom properties to configure the margins, which is the intended way to use it, i think.
    Is there a reason why you use it this way?

    • @MarceloKuchiki
      @MarceloKuchiki 3 роки тому +1

      I mean, check what i meant in this video if it matters enough
      ua-cam.com/video/wCI650TDhHA/v-deo.html

    • @GameDevelopmentCenter
      @GameDevelopmentCenter  3 роки тому +1

      Uhhh, a margin container is a margin container. It is an assistance to help position other nodes.
      If one would to take your approach you run into exactly the same problem that I demonstrated. Any change to an element's size or margin inside a vbox, hbox or other container that is directing the position of its children will reset the manual set margins.

    • @MarceloKuchiki
      @MarceloKuchiki 3 роки тому +3

      @@GameDevelopmentCenter i see, if possible please check the usage in the video i linked above, i think you might better visualize what I meant and how it won't restrict positioning as you are thinking.
      and oh, thanks for your amazing content, I really really apreciate everything you do here.

    • @GameDevelopmentCenter
      @GameDevelopmentCenter  3 роки тому

      @@MarceloKuchiki You got a timestamp to get with that link?

    • @MarceloKuchiki
      @MarceloKuchiki 3 роки тому +1

      @@GameDevelopmentCenter
      here you go:
      ua-cam.com/video/wCI650TDhHA/v-deo.html

  • @dVaan
    @dVaan 3 роки тому +2

    I feel like a level 32 Warrior after watching this video

    • @GameDevelopmentCenter
      @GameDevelopmentCenter  3 роки тому +1

      Hehehe, let's see if we can power level that up to 99 by the end of the this mini-series :)

  • @D0vahkiinGames
    @D0vahkiinGames 3 роки тому +1

    Hello buddy, can you help me with a problem in my game, I have some instances (like a tree and a log) in a scene, when the game starts their collisions change to their size, but the problem is, all the instances receive the collision size(radius and height) of the last loaded one. like:
    Object1 (collision radius and height are discarted)
    Object2 (collision radius and height are discarted)
    Object3 (collision radius and height is applied in all the objects)
    do you have any idea?
    Thanks in advance!

  • @Darkest-Kn1ght
    @Darkest-Kn1ght 3 роки тому +1

    I have a question, hopefully somebody has an answer for. The character panel inventory viewer, is it possible to pull an image from a camera into the panel that utilizes an "idle" animation, that you can spin around to view all items from different angles, or is the current version of Godot only able to pull in a flat 2d model?

  • @aembr
    @aembr 3 роки тому +1

    I would want to pull my hair out if I was using margin containers as spacers, instead of using them as parents for vbox and hbox containers.

    • @GameDevelopmentCenter
      @GameDevelopmentCenter  3 роки тому +2

      Thank you for your criticism, I received this information as constructive feedback in another comment, I will address this next episode. Have a lovely day :)

    • @Paulos777
      @Paulos777 3 роки тому

      @@GameDevelopmentCenter in tutorials before, you sometimes used Label nodes as margins. Why did you decide to change that?

    • @GameDevelopmentCenter
      @GameDevelopmentCenter  3 роки тому +2

      @@Paulos777 back in the day the margincontainer gunctioned differently. As someone else and Aembr point here, I'm not using the margin container's full functionality, I will address this in the next episode, simplify the node tree some more :)