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Awesome Cinetic! This series will also have another approach on Inventory, with a grid container instead of a list and drag & drop instead of 100% mouse/touchevent
I really appreciate the loads of content that you have posted recently ;) what series does this tuto fit into, as you keep refering to a series during the video?
Hi trong, this will be part of a new series, I have put it in the Player Development playlist for now, but it will become its own playlist at some point. So consider this part I :)
Your videos have been a breakthrough for me, thanks so much. When do you plan to release the follow up videos you detailed? I'm following this content closely.
Hi Christian, thanks for the comment! I release tutorials on a weekly basis, with the occasional extra tutorial if I find the time. So I expect this series to be done by the end of February :)
Great tutorial, I learned a lot. At 11:00 you use a margin container as padding. I thought you were going to put the Vbox inside the marginContainer. if just for padding I would use a separator with stylebox empty. I think this is the way it is meant to be used but do you see an advantage in the way you did it?
I have a question, why don't you use the margin container as a container? O.o You use it setting its size and using multiple margin containers. In your example you could have used a single margin container and placed things inside it and used its custom properties to configure the margins, which is the intended way to use it, i think. Is there a reason why you use it this way?
Uhhh, a margin container is a margin container. It is an assistance to help position other nodes. If one would to take your approach you run into exactly the same problem that I demonstrated. Any change to an element's size or margin inside a vbox, hbox or other container that is directing the position of its children will reset the manual set margins.
@@GameDevelopmentCenter i see, if possible please check the usage in the video i linked above, i think you might better visualize what I meant and how it won't restrict positioning as you are thinking. and oh, thanks for your amazing content, I really really apreciate everything you do here.
Hello buddy, can you help me with a problem in my game, I have some instances (like a tree and a log) in a scene, when the game starts their collisions change to their size, but the problem is, all the instances receive the collision size(radius and height) of the last loaded one. like: Object1 (collision radius and height are discarted) Object2 (collision radius and height are discarted) Object3 (collision radius and height is applied in all the objects) do you have any idea? Thanks in advance!
I have a question, hopefully somebody has an answer for. The character panel inventory viewer, is it possible to pull an image from a camera into the panel that utilizes an "idle" animation, that you can spin around to view all items from different angles, or is the current version of Godot only able to pull in a flat 2d model?
Thank you for your criticism, I received this information as constructive feedback in another comment, I will address this next episode. Have a lovely day :)
@@Paulos777 back in the day the margincontainer gunctioned differently. As someone else and Aembr point here, I'm not using the margin container's full functionality, I will address this in the next episode, simplify the node tree some more :)
Support this new series, become a member of the channel or sign up on Patreon! Thank you for your support!
ua-cam.com/users/gamedevelopmentcenterjoin
www.patreon.com/gamedevelopmentcenter
Your tutorial is extremely helpful until this very day. Thank you very much. The way you explain is also very good!
Thanks :)
I am so deep in my own projects, it is very nice to see someone else's perspective. Thank you very much.
I recently finished the Inventory series and just today completed the Character Sheet and Stats tutorials, what great timing! Thanks Stefan!
Awesome Cinetic! This series will also have another approach on Inventory, with a grid container instead of a list and drag & drop instead of 100% mouse/touchevent
wow, that was informative and amazing. thank you for sharing!
Glad it was helpful!
I really appreciate the loads of content that you have posted recently ;) what series does this tuto fit into, as you keep refering to a series during the video?
Hi trong, this will be part of a new series, I have put it in the Player Development playlist for now, but it will become its own playlist at some point.
So consider this part I :)
Your videos have been a breakthrough for me, thanks so much. When do you plan to release the follow up videos you detailed?
I'm following this content closely.
Hi Christian, thanks for the comment! I release tutorials on a weekly basis, with the occasional extra tutorial if I find the time. So I expect this series to be done by the end of February :)
@@GameDevelopmentCenter That's good news, keep up the great content!
Great tutorial, I learned a lot. At 11:00 you use a margin container as padding. I thought you were going to put the Vbox inside the marginContainer. if just for padding I would use a separator with stylebox empty. I think this is the way it is meant to be used but do you see an advantage in the way you did it?
Yeah, my bad, was mentioned in another comment and I will address it in the next tutorial :)
I have a question, why don't you use the margin container as a container? O.o
You use it setting its size and using multiple margin containers.
In your example you could have used a single margin container and placed things inside it and used its custom properties to configure the margins, which is the intended way to use it, i think.
Is there a reason why you use it this way?
I mean, check what i meant in this video if it matters enough
ua-cam.com/video/wCI650TDhHA/v-deo.html
Uhhh, a margin container is a margin container. It is an assistance to help position other nodes.
If one would to take your approach you run into exactly the same problem that I demonstrated. Any change to an element's size or margin inside a vbox, hbox or other container that is directing the position of its children will reset the manual set margins.
@@GameDevelopmentCenter i see, if possible please check the usage in the video i linked above, i think you might better visualize what I meant and how it won't restrict positioning as you are thinking.
and oh, thanks for your amazing content, I really really apreciate everything you do here.
@@MarceloKuchiki You got a timestamp to get with that link?
@@GameDevelopmentCenter
here you go:
ua-cam.com/video/wCI650TDhHA/v-deo.html
I feel like a level 32 Warrior after watching this video
Hehehe, let's see if we can power level that up to 99 by the end of the this mini-series :)
Hello buddy, can you help me with a problem in my game, I have some instances (like a tree and a log) in a scene, when the game starts their collisions change to their size, but the problem is, all the instances receive the collision size(radius and height) of the last loaded one. like:
Object1 (collision radius and height are discarted)
Object2 (collision radius and height are discarted)
Object3 (collision radius and height is applied in all the objects)
do you have any idea?
Thanks in advance!
I have a question, hopefully somebody has an answer for. The character panel inventory viewer, is it possible to pull an image from a camera into the panel that utilizes an "idle" animation, that you can spin around to view all items from different angles, or is the current version of Godot only able to pull in a flat 2d model?
You can add a 3d model through a viewport
I would want to pull my hair out if I was using margin containers as spacers, instead of using them as parents for vbox and hbox containers.
Thank you for your criticism, I received this information as constructive feedback in another comment, I will address this next episode. Have a lovely day :)
@@GameDevelopmentCenter in tutorials before, you sometimes used Label nodes as margins. Why did you decide to change that?
@@Paulos777 back in the day the margincontainer gunctioned differently. As someone else and Aembr point here, I'm not using the margin container's full functionality, I will address this in the next episode, simplify the node tree some more :)