Narrative 3.5 Upgrade Tutorial
Вставка
- Опубліковано 10 лют 2025
- The existing Narrative tutorial ( • How to Make Quests & D... ) is still up to date, but you'll need to use the new Narrative Common UI plugin if you're using the latest version. Heres how to do it!
I am a new user of this plugin. Can you provide a complete and up-to-date tutorial? There are too many old tutorials without complete case studies, and the videos are fragmented and I still need to summarize them myself.
Hi there, I will make sure to release a new full guide soon - in the meantime the latest tutorial linked in the description is still current - follow that, and use this guide to add the UI to the screen.
I've had the same problem, trying to get both tutorials working to no avail. Reubs has done such a great job, I'm excited for a working/updated intro tutorial!
Yes agreed, I purchased Narrative and Narrative Interact and this has been nothing but trouble. Please do a full Tutorial from start to finish on Unreal 5.4/5.5. I understand that your focus is on Narrative Professional but we really need a starter tutorial with everything in one single video.
I updated to narrative 3.6 and it seems to have broken the interaction system and dialogues are not starting.
This is the best day of the year so far.
This made me smile, thank you!! Hope you enjoy. Lots more great stuff in the works.
This is amazing! Cheers Santa!
Dialogue shows up, but quests are not showing in viewport when started or even when quests are started through dialogue. Using 5.1 - upto date narrative 3 and narrative common ui.
The UI is added differently in the latest version. Check his later video on this.
@@mattiaspersson381 Where is this video, I can't find it?
This doesnt work for me 4:00 I can only cast the narrativeHUD
Make sure your HUD has the Narrative HUD added and it marked as variable. If you need more help, please reach out in the support discord.
Does Narrative have a Text Localization process? Can't find anything in the documentation.
Right after I install common ui, I can't compile the game anymore. Here's error log:
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
PackagingResults: Error: Unknown Error
Could you help me please? This error stalls my project. Engine Version: 5.4.4
Hi! I just bought Narrative 3 today, it doesn't seem to work. I only get Blueprint failed to compile "WBP_NarrativeHUD", I tried adding this to the finished project with your instructions. Doesn't seem to work, is there anything I can do?
We need more information, please reach out in the discord for help.
Common UI? Hell yes let’s goooooo!
4:01 Same problem Get WBP_NarrativeHUD dont apear
Please ping us in the discord and we'll help you - you may have forgotten to make your WBP_NarrativeHUD a variable.
Ok, D3kryption, inso found the problem, in WBP_HUD when u place WBP_NarrativeHUD u must in details marks "is variable" true!
why ur all project not shown on market place
yeah I am shocked..
Just one thing missing imo, a Hotar
We hear you! This is something we're looking to add to Inventory in future updates.
What's a Hotar?@@narrativetools
@@MrjononotbonoI think they mean HOTBAR :)
WHat would a hot bar be in dialogue?@@D3kryption
Короче за 300 баксов в доке для 3.5 не как не указано как отказаться от common ui, это жесть, нафиг он нужен в андроид, это куча лишгего кода и памяти, х
Вот нафига нам ваш вшивый ui если мы не будем прльзоваться ps5 xbox switch? Если только android то нафига такое гавно тащить в свой проект? Не адекватные разрабы