gameplay got really faster from beta 1 to beta 2, amazing to see how people are much more prepared to take advantage of the new mechanics, i remember thinking this game was a little slow at the beginning
That's not really a parry, luke did parry but cancelled into block.. tapping parry has still long recovery frame but you can cancel it by blocking. its a special case
Perfects are FAR more impressive now that the stun mechanic is reworked and you have to actively outplay the opponent consistently to pull one off. SF5 perfects had zero hype. All you had to do was make two correct reads and follow up with a stun combo into a super that never scaled below 50% damage. Zzzzz
@@notimeforcreativenamesjust3034 you're disagreeing with an argument he didnt make. He didn't argue anything against stun combos, what he did actually say was perfects weren't hype in SF5, not that it wasn't in 2, 4 or 3 just that in part 5 it wasn't, and it was perfects not stuns he talked about.
@@notimeforcreativenamesjust3034 no it's not well maybe for a certain few, but people having been talking about this for a decade now, making 2 reads into kill isn't what's hype, it's the difficulty, practice and challenge that takes to make those reads that's what hype, and than off the reads being able to convert with the most difficult but optimal stuff. SF3 is hype because landing a quick kill combo for example with Dudley takes the most insane execution and knowledge, that not even a lot of high level players can pull off. But ppl in SF5 it's not same case, killing in 2 reads isn't hype because it takes very little effort, both in terms what you have to do, and what options you have to do it against. You can take the same exact scenario of something basic like a match between Ken vs Blanka, and ken getting a perfect, do it in both SF5 and SF4 and only on the surface it looks the same, because one takes a high skill ceiling to achieve and more effort. We don't think this stuff is hype because it looks cool, we think its super hype because of what it took to achieve. I'm beating this to death at this point lol, but to really hit it home. Let me preface this with the fact I like SF5, and while I use to hate it, they fixed it and I've grown to really enjoy it as of the past 3 yrs. And a lot of ppl share this sentiment because SF5 use to take a lot less skill and VT was so nonsensical ppl with not that much skill were getting good results just from activating VT with certain characters. And than there was the severe lack of neutral, which they fixed. But in SF5 if you watch most of the perfects, even the recent ones from where the game is at a state where neutral is prominent, neutral is hardly ever reset to get the perfect. And the effort it takes to get the perfect is so little because of high much stun you can easily get, and how little options you have to deal against. In SF4 however, there's things like no visible stun meter so you have to be able calculate stun values on the fly a lot of the time and SF6 you're seeing neutral get reset a bunch, you're seeing a lot more effort because it takes way more than 2 or 3 offensive strings. And in SF5 you just hit or grab(if no meter) since there's so little to deal with, in SF6 you're having to hit, grab, drive impact, deal with the grab tech, parry and reset to continue offense. In SF3 it's all about the insane execution it can take and the options you have to deal since theres so many things like options select and Kara's. Daigo made a video about this, but SF3 was exhausting to him(paraphrasing his own words) because of how many options you have to deal against. When you seeing a SF3 match, you think you're just seeing two or 3 combos into kill, but as Daigo points out theres so much more happening that you cant see as a spectator during those two or 3 combos. In SF5 however the mental stack you have to deal with is either non existent or low. In SF5 for example if you tech a grab you still end up in favor offensively since you stay so close to the opponent after a tech, and depending on the character and meter you're heavily in favor of keeping your turn. So even when you deal with a correct read from your opponent with them grab teching you can still get that perfect and stun combo. In SF6 however they changed this, after you tech the neutral reset is forced so now you actually have to earn your way back in to get that perfect, and that's what's hype. I'm not gonna not knock on anyone for thinking just seeing cool combos into kill is hype, but just that the argument of why most ppl say it isn't hype is the because of the aforementioned above.
@Frank Castle Even tho that military ranked soldier was only given 2 moves, we have to admit that he was one of the hardest to beat out of the challengers before DeeJay and Fei Long took over. We also have to admit, they added a few new moves for him. I only wished they would've given him a couple more moves. Any professional using Guile... became a nightmare even with the best using Ken's aggressiveness and Ryu's power techniques
01:00 Sometimes I forget that Xuses actually also plays some of these games from time to time, and he is pretty good at Street Fighter 😅
01:00 Ayo that player Xuses is pretty good! Really want to see more of them play!
Starting with Streets of Rage music in Street Fighter. Great choice!!!
Sick gameplay, this is truly the SF4 successor! Super hyped for the game!
You mean SF3.
All games after 4 is the SF4 successor
Universal armored move doesn't = SFIV, SF6 is SF6, it should just be itself instead of living in the shadow of older games.
Street of rage theme 😍
Kimberly idle stance bouncing to that shit
2:24 dam Goichi just opened a can of Whoopass
That wall reset from AngryBird at 2:00 was DISGUSTING!!
Is amazing how they took the best tools from sfv and sf4 and mixed so well, also the animation and effects are top tier
breh, the Angrybird perfect made me grimace. Nasty business
Ryu is top tier in the game!!!
That would be jamie
That would be Guile
He always is.
@@frankcastle9691laughs in SFV
@@brandonspencer5594 laughs in every SF known to mankind
Streets of Rage Music
4:40 😂 I’m over like tech the throw yelling to my phone like 😅😂
I love that you put Final Fantasy music to it. It fits oddly well
only here for the Street of Rage music......carry on
LETS GO XUSES!!! 💪💪💪💪💪 WE NEED XUSES TO QUALIFY FOR SF6 CAPCOM CUP
Love how angry bird destroyed muscle noob
This games rushdown and pressure looks insane lol
takes the entire match to even approach stun now.
Nothing like the perfect soundtrack to go alongside with your perfect game play
Well, the 1st track, at least
Streets of rage music always went very well with street fighter!
Ryu does hella dmg tf
gameplay got really faster from beta 1 to beta 2, amazing to see how people are much more prepared to take advantage of the new mechanics, i remember thinking this game was a little slow at the beginning
Did you guys notice guile’s v skill move from 5 pushes back even on parry?
Referring to 3:32
Wow
That's not really a parry, luke did parry but cancelled into block.. tapping parry has still long recovery frame but you can cancel it by blocking. its a special case
@@miinmaaxaaveragge7796 ah you’re right it doesn’t make the party sound thank you !!
Perfect Runthrough..........
The beat to this is from Street of Rage 2.
Dope!!
Is this sound track original to SF6 or was edited for this video?
Streets of Rage II OST love it!!
Chun-Li Show!!! She is the true strongest woman in the world.
Sweet. Everyone was fun to watch except Luke.
Ryu looks very strong in this
6:06 🔥
it really was. Even the top Ken players did not know about this tech. There's so much to discover.
GG
*I'll have another one for you in a few days*
Is that Streets of Rage 3 music?
I think it's 2
2
Where did they get the streets of rage 2 boss music from? 👀
I see you are a man of culture!
@@spectroplasm in my 34 years of life I enjoyed the golden era of gaming
Does anyone know the name of the tracks? I really loved them.
What's the first track it's giving me dmc vibes
MINGHIAMBARE LEGGENDA
Perfects are FAR more impressive now that the stun mechanic is reworked and you have to actively outplay the opponent consistently to pull one off.
SF5 perfects had zero hype. All you had to do was make two correct reads and follow up with a stun combo into a super that never scaled below 50% damage. Zzzzz
I disagree stun combos will always be hype, that's literally what made SF3 hype. (Besides parry)
@@notimeforcreativenamesjust3034 you're disagreeing with an argument he didnt make. He didn't argue anything against stun combos, what he did actually say was perfects weren't hype in SF5, not that it wasn't in 2, 4 or 3 just that in part 5 it wasn't, and it was perfects not stuns he talked about.
@@Hollowdarling killing in 2 reads is literally what SFA, SF3, and SFV are all about.
@@notimeforcreativenamesjust3034 Sometimes people forget how high damage was in previous games. SF2 series you can die from one jump in.
@@notimeforcreativenamesjust3034 no it's not well maybe for a certain few, but people having been talking about this for a decade now, making 2 reads into kill isn't what's hype, it's the difficulty, practice and challenge that takes to make those reads that's what hype, and than off the reads being able to convert with the most difficult but optimal stuff.
SF3 is hype because landing a quick kill combo for example with Dudley takes the most insane execution and knowledge, that not even a lot of high level players can pull off.
But ppl in SF5 it's not same case, killing in 2 reads isn't hype because it takes very little effort, both in terms what you have to do, and what options you have to do it against.
You can take the same exact scenario of something basic like a match between Ken vs Blanka, and ken getting a perfect, do it in both SF5 and SF4 and only on the surface it looks the same, because one takes a high skill ceiling to achieve and more effort.
We don't think this stuff is hype because it looks cool, we think its super hype because of what it took to achieve.
I'm beating this to death at this point lol, but to really hit it home.
Let me preface this with the fact I like SF5, and while I use to hate it, they fixed it and I've grown to really enjoy it as of the past 3 yrs. And a lot of ppl share this sentiment because SF5 use to take a lot less skill and VT was so nonsensical ppl with not that much skill were getting good results just from activating VT with certain characters. And than there was the severe lack of neutral, which they fixed. But in SF5 if you watch most of the perfects, even the recent ones from where the game is at a state where neutral is prominent, neutral is hardly ever reset to get the perfect. And the effort it takes to get the perfect is so little because of high much stun you can easily get, and how little options you have to deal against. In SF4 however, there's things like no visible stun meter so you have to be able calculate stun values on the fly a lot of the time and SF6 you're seeing neutral get reset a bunch, you're seeing a lot more effort because it takes way more than 2 or 3 offensive strings. And in SF5 you just hit or grab(if no meter) since there's so little to deal with, in SF6 you're having to hit, grab, drive impact, deal with the grab tech, parry and reset to continue offense. In SF3 it's all about the insane execution it can take and the options you have to deal since theres so many things like options select and Kara's. Daigo made a video about this, but SF3 was exhausting to him(paraphrasing his own words) because of how many options you have to deal against. When you seeing a SF3 match, you think you're just seeing two or 3 combos into kill, but as Daigo points out theres so much more happening that you cant see as a spectator during those two or 3 combos. In SF5 however the mental stack you have to deal with is either non existent or low.
In SF5 for example if you tech a grab you still end up in favor offensively since you stay so close to the opponent after a tech, and depending on the character and meter you're heavily in favor of keeping your turn. So even when you deal with a correct read from your opponent with them grab teching you can still get that perfect and stun combo. In SF6 however they changed this, after you tech the neutral reset is forced so now you actually have to earn your way back in to get that perfect, and that's what's hype.
I'm not gonna not knock on anyone for thinking just seeing cool combos into kill is hype, but just that the argument of why most ppl say it isn't hype is the because of the aforementioned above.
What is the last music please ?
Tekken 7 Souq Marketplace, final round.
@@Hillthugsta thanks ;)
Yes any other music is better than the ost
Ex doesn’t chip
Guile is the worst street fighter char
How's that
@@HersheyChocolateChip what is it that he does better than anyone else.
@Frank Castle Even tho that military ranked soldier was only given 2 moves, we have to admit that he was one of the hardest to beat out of the challengers before DeeJay and Fei Long took over. We also have to admit, they added a few new moves for him. I only wished they would've given him a couple more moves. Any professional using Guile... became a nightmare even with the best using Ken's aggressiveness and Ryu's power techniques
Man, all of these people getting perfected are playing like low silvers.
You forgot this was a closed beta that only lasted a few days?
@@CrystalMang0 Yeah but any form of fundamentals would teach you to eventually tech a throw loop or stop using wakeup DP 5 times in a row.
Bro just casually beat sonicfox 💀💀💀