When you got the crow, you immediately did an intelligence test (around minute 39) and then didn't apply the +1 to the result of intelligence tests the crow gives you, which would have given you a second success on that test. :)
Oh, one other correction now that I've had a chance to finish watching: that test against the Beast at the end was a Strength test, not a Dexterity test so you wouldn't have been able to use the bow and I think only had like 3 successes. I bet that would have been plenty though. :) Thanks for the playthrough. Definitely ordered this one.
I think having a map that's revealed through cards draws 7th Continent comparisons, as it did with Tainted Grail, but to me the design emphasis is pretty different. I wouldn't call 7th Continent a narrative game, I'd call it one of exploration and survival. Whereas Tainted Grail for sure and, based on this playthrough, Destinies, emphasize narrative encounters much more. I think there's enough overlap that someone might enjoy both (I do), but I don't think it would be at all guaranteed.
Hmmm is looks like a, good solo game but in few players game you have to seat 50% of the game and look and listen what other players do. Im ok with that but there is certain players who will not enjoy that fact! 😄😄😄 However, very strong narrative game I like it. What is your opinion? Compare to for example to Forgotten waters?
I just played last night (3-player). Player turns were fast, and the narrative descriptions contain clues for you, even when it isn't your turn. Like if you are looking for something, I dunno, flaming swords, you'll be listening to everyone else's flavor text to hear about flaming swords you might steal for yourself. The big difference for me between this and Forgotten Waters is that this is more directly competitive. In FW every player can theoretically get a happy ending. Here if I win, you lose.
We've done close to a gamebook video. Roll Player Adventures, the Choose Your Own Adventure board games, and many others are pretty much gamebooks with other stuff added on. I personally am a huge fan of gamebooks, Lone Wolf especially, but not sure there would be wide interest on the channel for one of us just... reading a book for 2 hours :) -Mike
@@OneStopCoopShop Paul Grogan on the Gaming rules channel has done a few and the seem to go down well on a live show where the audience can vote on what path you should take next. I think there is a possible revival. Gamebooks is how I got into DnD and boardgames originally.
@@xfoolsgoldx oh, good idea! On the streaming channel it would be a much better fit. I'd be into doing one there once. Especially since Lone Wolf and some others are fully implemented on a computer, so it'd be easy to stream the screen and not have to worry about capturing the words on the actual page.
I got a bit of a mental block where i just cant get into games that require an app and just dismiss it immediately. Seeing a QR code printed on actual cards just kicks that reflex into overdrive. Probably doing many games a disservice, but i really cant help it.
As much of a disservice as it may be, I won't even give those games the time of day. I'll never spend money on a game that uses/ has an app associated with it.
The app uses QR codes on each card to “recognize” that card. So, for example, if Jason found a door and the app said he could use an item to unlock it, Jason would scan the QR code on his “key” item and the app would let him in the door :)
@@OneStopCoopShop That looks like a good interface with app...looks like it will add new interesting experience for players..Thanks for explaining.. When will this game be available in Malaysia..
Am I alone being sick and tired of these one-shot videogames-on-paper they are churning up over and over? What happened to highly combinatorial, replayable, high-longevity games we used to make until a few years ago (e.g. Mage Knight). I would never ever pay for these type of games and I find these designs boring and uninspired.
Different strokes for different folks, I imagine. With cult of the new being a thing, and many people only playing a game a few times and then moving on, some groups are going to find a lot of value for a game they play a few times and then can sell or trade. Don't get me wrong, though, my favorite games are still the ones with tons of variety and combinations and replay. And those games are still coming out as quickly as ever, I'd say. Look at Bullet from Level 99 for example :) - Mike
I'm probably one of of the more story-heavy content creators out there. I love these things. However, I only have two games that I've rated 10/10, Pandemic and Hanabi. Neither of these have any story whatsoever. I am with you in wanting the pendulum to swing that way, sure. But, because I remember the time of awful story games, I'm glad to get these, too.
Thanks so much for giving Destinies a play Jason! :D
More than one play, I can assure you.
When you got the crow, you immediately did an intelligence test (around minute 39) and then didn't apply the +1 to the result of intelligence tests the crow gives you, which would have given you a second success on that test. :)
The crow was sleeping. Yeah, that’s it...
Oh, one other correction now that I've had a chance to finish watching: that test against the Beast at the end was a Strength test, not a Dexterity test so you wouldn't have been able to use the bow and I think only had like 3 successes. I bet that would have been plenty though. :)
Thanks for the playthrough. Definitely ordered this one.
I call shenanigans on that being a Strength check. It's a dagger! (consults all old D&D PHBs...) What dagger has a Strength test attached to it?
Basically a 7th Continent fantasy version.
Less survival elements, more attempts at branching narrative. Same ballpark.
@@ShelfStories Great description.
I think having a map that's revealed through cards draws 7th Continent comparisons, as it did with Tainted Grail, but to me the design emphasis is pretty different. I wouldn't call 7th Continent a narrative game, I'd call it one of exploration and survival. Whereas Tainted Grail for sure and, based on this playthrough, Destinies, emphasize narrative encounters much more. I think there's enough overlap that someone might enjoy both (I do), but I don't think it would be at all guaranteed.
Hmmm is looks like a, good solo game but in few players game you have to seat 50% of the game and look and listen what other players do. Im ok with that but there is certain players who will not enjoy that fact! 😄😄😄
However, very strong narrative game I like it.
What is your opinion? Compare to for example to Forgotten waters?
I just played last night (3-player). Player turns were fast, and the narrative descriptions contain clues for you, even when it isn't your turn. Like if you are looking for something, I dunno, flaming swords, you'll be listening to everyone else's flavor text to hear about flaming swords you might steal for yourself.
The big difference for me between this and Forgotten Waters is that this is more directly competitive. In FW every player can theoretically get a happy ending. Here if I win, you lose.
@@OneStopCoopShop got it, thank you
I am little late to the party, but the game looks fun
Great video
Thanks! This one was a bear because of all the splicing. But I think it came out ok.
Do you do any gamebook video?
We've done close to a gamebook video. Roll Player Adventures, the Choose Your Own Adventure board games, and many others are pretty much gamebooks with other stuff added on.
I personally am a huge fan of gamebooks, Lone Wolf especially, but not sure there would be wide interest on the channel for one of us just... reading a book for 2 hours :)
-Mike
@@OneStopCoopShop Paul Grogan on the Gaming rules channel has done a few and the seem to go down well on a live show where the audience can vote on what path you should take next. I think there is a possible revival. Gamebooks is how I got into DnD and boardgames originally.
@@xfoolsgoldx oh, good idea! On the streaming channel it would be a much better fit. I'd be into doing one there once. Especially since Lone Wolf and some others are fully implemented on a computer, so it'd be easy to stream the screen and not have to worry about capturing the words on the actual page.
I got a bit of a mental block where i just cant get into games that require an app and just dismiss it immediately. Seeing a QR code printed on actual cards just kicks that reflex into overdrive. Probably doing many games a disservice, but i really cant help it.
As much of a disservice as it may be, I won't even give those games the time of day. I'll never spend money on a game that uses/ has an app associated with it.
Fair! Took me a while to get used to, as well.
what the purpose of QR code
The app uses QR codes on each card to “recognize” that card. So, for example, if Jason found a door and the app said he could use an item to unlock it, Jason would scan the QR code on his “key” item and the app would let him in the door :)
@@OneStopCoopShop That looks like a good interface with app...looks like it will add new interesting experience for players..Thanks for explaining..
When will this game be available in Malaysia..
kinda more pc game than boardgame
"At CO-OP Shop we love solo experiences"? That sounds like it goes against the name of the channel..
It's also the "one" stop. We've been covering a mix of solo and co-op games since we started years ago :)
Am I alone being sick and tired of these one-shot videogames-on-paper they are churning up over and over? What happened to highly combinatorial, replayable, high-longevity games we used to make until a few years ago (e.g. Mage Knight). I would never ever pay for these type of games and I find these designs boring and uninspired.
Different strokes for different folks, I imagine. With cult of the new being a thing, and many people only playing a game a few times and then moving on, some groups are going to find a lot of value for a game they play a few times and then can sell or trade.
Don't get me wrong, though, my favorite games are still the ones with tons of variety and combinations and replay. And those games are still coming out as quickly as ever, I'd say. Look at Bullet from Level 99 for example :)
- Mike
I'm probably one of of the more story-heavy content creators out there. I love these things. However, I only have two games that I've rated 10/10, Pandemic and Hanabi. Neither of these have any story whatsoever. I am with you in wanting the pendulum to swing that way, sure. But, because I remember the time of awful story games, I'm glad to get these, too.
Yep passed on this myself as I don’t see the sense in buying a game that is effectively useless once you’ve played couple times.