snap seamlessly hard surface objects in blender

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  • Опубліковано 28 вер 2024
  • Here is a well known trick to snap a hard surfaces objects without using boolean.

КОМЕНТАРІ • 255

  • @HanSolocambo
    @HanSolocambo 2 роки тому +2

    That's so freakin' violent. I never even noticed the weight option when assigning vertex groups. Absolutely amazing tip. Thanks !

  • @abdoustube
    @abdoustube 6 років тому +101

    I think it's the first time I see the data transfer modifier in action, thanks

    • @joacocavo2745
      @joacocavo2745 4 роки тому +1

      What is that step for tough? Still dont get it :(

    • @abdoustube
      @abdoustube 4 роки тому +5

      @@joacocavo2745 It makes the faces and normals of the object match those of the surface so at the end they appear to be one single mesh

  • @koosheemskerk
    @koosheemskerk 4 роки тому +1

    A "simple"solution for a complicated problem. Applause! Thanks for sharing.

  • @ShadeAKAhayate
    @ShadeAKAhayate 7 років тому +5

    Thank you for this effective solution to the glueing problem. You saved a lot of time for a lot of people, good sir!

  • @MattMurch3D
    @MattMurch3D 6 років тому +2

    I keep loosing this video, but it's worth the search every time! Thanks for sharing your technique!

  • @artistCDMJ
    @artistCDMJ 7 років тому +11

    Awesome and useful tip - and WTH with the down vote, is that person the one that accidentally clicked the wrong icon and should have been on emore like, cause you cannot NOT like this simple video........?

    • @artistCDMJ
      @artistCDMJ 7 років тому +1

      Ha!! Perfect analysis!!

    • @lapbui7886
      @lapbui7886 7 років тому

      Download button :))

  • @Bloodsong13T
    @Bloodsong13T Рік тому

    still saving lives -- like on this project trying to make porcelain figurines in blender. thank you!

  • @josiahpolite9181
    @josiahpolite9181 5 років тому +3

    now i can finally make some good looking hull plating, Thankss!!

  • @FelixMatveev
    @FelixMatveev 7 років тому +2

    Wow! Simple yet very effective solution. Thanks for sharing!

  • @sansvital
    @sansvital 3 роки тому

    This is gold! And if you desperately need it for a project, diamond!

  • @nikolaikrustev1159
    @nikolaikrustev1159 7 років тому +3

    Well done - saves a painful trip to Fusion 360 !

  • @jokerace8227
    @jokerace8227 5 років тому +1

    That is one of the best tips I've seen for Blender. Not unlike the MachinMesh addon's plug feature, which is the most appealing part of that pay for addon. Thanks for sharing. Just wish I could get it to real time Boolean for objects with some interior geometry below the origin of the object, so I can place it just right before actually merging objects. Maybe I'm missing a setting of some sort, or my modifier stack is arranged wrong? If you have any ideas, let me know. Thanks again. You're awesome. 👍💪

  • @KROPAMAN1
    @KROPAMAN1 7 років тому +4

    always 110% useful tips man!

  • @caribbeanchild
    @caribbeanchild 4 роки тому +1

    Thanks Max. Very useful.

  • @anima94
    @anima94 3 роки тому +1

    I have been looking for how to do this for a while, great video

  • @cades5
    @cades5 5 років тому +3

    dude...you are a genius! thanks!

  • @chillinator
    @chillinator 4 роки тому +1

    Great tip, Max! Thanks for putting it up there :)

  • @ronlewis8601
    @ronlewis8601 10 місяців тому

    Very VERY good tutorial, my friend!!!!! And very helpful!!!!

  • @hassamahmad9916
    @hassamahmad9916 6 років тому +1

    You should write an article on this tutorial. I want to practice it.

  • @lowseotoh
    @lowseotoh 7 років тому +1

    Thank you for sharing. This is very useful. Perfect for my coming projects.

  • @Ponraj3D
    @Ponraj3D 6 років тому +1

    Thanks for this amazing technique

  • @sleepermt
    @sleepermt 7 років тому

    You can use surface deform or lattice but should use it only on decal base, so it does not deform whole model

  • @ScottVanKirk
    @ScottVanKirk 4 роки тому

    still a great tutorial 2 years later

  • @nicholascureton933
    @nicholascureton933 5 років тому +1

    It's AWESOME. Thanks Max.

  • @6amsunset_
    @6amsunset_ 3 роки тому +1

    oh god I had no idea about this, modeling just got 300% easier lol

  • @cgbintang
    @cgbintang 7 років тому +1

    Really great Max !!! Thanks for the tips

  • @WindBendsSteel
    @WindBendsSteel 6 років тому

    Best tutorials on youtube! Really educative!

  • @NikaZautashvili_aka_NikVili
    @NikaZautashvili_aka_NikVili 6 років тому

    Priceless trick, it is shame i can't like it 100 times. Thank you, sir!

  • @b-fuzeg1192
    @b-fuzeg1192 7 років тому +2

    Thanks man, that was very helpful, awesome.

  • @TheCrash1509
    @TheCrash1509 4 роки тому +1

    Thank you for this tutorial!

  • @MrAkurvaeletbe
    @MrAkurvaeletbe 5 років тому

    Any chance you could explain how to apply the modifiers and also a boolean to make it one mesh ?

    • @MaxPuliero
      @MaxPuliero  5 років тому

      no boolean operations are involved here.

  • @JoshGodwinArt
    @JoshGodwinArt 7 років тому +1

    Very interesting method. Thanks for sharing.

  • @sergeyandreev2599
    @sergeyandreev2599 3 роки тому +1

    This video is a brilliant, thank you very much! I subscribe)

  • @BigMacintossh
    @BigMacintossh 5 років тому +1

    This is great! Thank you very much for sharing this!

  • @MrMiseWixe
    @MrMiseWixe 6 років тому +1

    Nice work! Thanks for sharing. Keep it up!

  • @buddycouch2197
    @buddycouch2197 7 років тому +1

    You are a genius!!!

  • @Umile.O_o
    @Umile.O_o 7 років тому +1

    AWESOME!! thanks a lot Max

  • @RomboutVersluijs
    @RomboutVersluijs 6 років тому

    I already had excellent results without the data transfer, still love this trick. I do noticed that cycles doesnt seem to see the data transfer. it looks like its rendered without it?

  • @Saiper1990
    @Saiper1990 7 років тому +1

    thanks,man,this is awesome

  • @blenderbreath7119
    @blenderbreath7119 3 роки тому +1

    Hi max, at 3:23 your gradient is red purple blue, but mine is red orange yellow green blue, what am I doing wrong?

    • @MaxPuliero
      @MaxPuliero  3 роки тому +1

      mmm, maybe it is the new color config of blender 2.9

  • @exposeacademy
    @exposeacademy 4 роки тому

    Brilliant! Thank you Max

    • @Escripid
      @Escripid 4 роки тому

      3:55 what key did he press to make the object only move on the surface of susanne?

  • @beatallmighty58
    @beatallmighty58 7 років тому +1

    Sweet and thanks for sharing.

  • @yuxinhuang9583
    @yuxinhuang9583 5 років тому

    Thanks for your demonstration. But the data transfer makes no difference in blender 2.8, how to fix it?

  • @ColinTCS
    @ColinTCS 6 років тому

    This is a very useful video, thanks very much!

  • @danecustance2734
    @danecustance2734 6 років тому

    Levelled up! Thanks.

  • @professorx1935
    @professorx1935 4 роки тому

    Still valuable info. Thank you.

  • @ForeignPixel
    @ForeignPixel 3 роки тому

    Hey Max ! 3years later and I found out about your vid. Really cool trick, thanks. Now, how would that be exportable for game assets ?

    • @MaxPuliero
      @MaxPuliero  3 роки тому +1

      using fbx, triangulate the mesh and keep the vertex normal/tangents ✌️

    • @ForeignPixel
      @ForeignPixel 3 роки тому

      @@MaxPuliero Thanx Ur a legend !

  • @BergOne75
    @BergOne75 7 років тому

    Awesome. Thank you so much. Really helped.

  • @The12sunflowers
    @The12sunflowers 7 років тому

    hi, thanks for useful video!) and can i make concave geometry using your method?

  • @petrohands2406
    @petrohands2406 5 років тому

    it works thanks
    but i tried to bake normal map in substance painter but it deosn't work
    tried to put the modifiers in the high and the low poly
    also tried the join the two parts of the low poly as one object but also didn't work
    thanks

  • @vineetkumar5081
    @vineetkumar5081 6 років тому

    amazing , thanks , this gonna help a lot

  • @ZFuli
    @ZFuli 6 років тому

    Thank you, very useful for me.

  • @MediaGraphica
    @MediaGraphica 6 років тому

    Great tutorial, but how is about Normals and Auto-Smooth option? I did notice that auto-smooth is not active even after convert to mesh function. Do you have the same?

    • @MaxPuliero
      @MaxPuliero  6 років тому

      you have to activate the autosmooth to get the modifier work

  • @grapper191
    @grapper191 4 роки тому

    Hi Max, this is a great tutorial! i've tried on blender 2.83 but it not works. when i tried it on 2.78 it works fine. any idea?

    • @MaxPuliero
      @MaxPuliero  4 роки тому

      it works in 2.8x too
      I don't know what's wrong, sorry :(

    • @grapper191
      @grapper191 4 роки тому

      oh okay, thanks for your kind reply :)

    • @DigitalGreenTea
      @DigitalGreenTea 3 роки тому

      Enable Auto Smooth :)

  • @riccardofissore7996
    @riccardofissore7996 2 роки тому

    Ciao, immagino tu sia italiano, io sono su Blender 3.0, non riconosco i due tastini che clicchi dopo aver attivato il face snapping e non ho neanche capito se dopo, nei successivi passaggi, hai sempre attivo quello snapping perche' a me l'oggetto non si orienta come la faccia, la parte bassa dell'oggetto con weight painting a 1 si shrinkwrappa ma la parte con weight painting zero non ruota

  • @Unreality3D
    @Unreality3D 6 років тому

    Thank you so much for all these awesome tips! I love the first method you show here, but I wish I could export the result as an .fbx for baking textures in Painter. When I've tried this, whether by letting the exporter apply the modifier or by applying it manually, the neat normal blending effect goes away. Do you know any way to maintain it on export?

    • @aaronbrown6264
      @aaronbrown6264 6 років тому +1

      Try fbx export geometry tab and set smoothing to face.You can still see a bit of a seam where the skirt on the detail mesh ends but it's not bad.

    • @Unreality3D
      @Unreality3D 6 років тому

      Thank you, I"ll try it!

  • @Escripid
    @Escripid 4 роки тому

    Hey man, what key do u press to make the object only move on the surface of susanne?

    • @Escripid
      @Escripid 4 роки тому

      3:55

    • @MaxPuliero
      @MaxPuliero  4 роки тому

      hey, it is the snap on surface option

  • @Usucito
    @Usucito 6 років тому

    what a great trick

  • @legato3067
    @legato3067 4 роки тому +1

    thxxxx u

  • @Wzxxx
    @Wzxxx 4 роки тому +1

    GREAT! so many new things to learn.THANK YOU!

  • @epsilorn
    @epsilorn 7 років тому

    I've got a problem, done everything correctly and in blender realtime renderer it works but when render in cycles custom normals are not taken in account and I can see the seam.

    • @MaxPuliero
      @MaxPuliero  7 років тому +1

      consider that the "welding" between the 2 meshes is based on vertex normal data transfer, so if there are not enough vertices of the geometry is weird, you probably will face some problem. I think is a case by case situation.

  • @mohammadtaha1465
    @mohammadtaha1465 5 років тому

    how useful is that! ... thanks!

  • @CrimzonRX
    @CrimzonRX 6 років тому

    Can you mirror these? I'm hoping to use this to create uniformity across a surface I'm working on

    • @MaxPuliero
      @MaxPuliero  6 років тому +1

      sure. just use a mirror modifier before the data transfer modifier.

  • @ColossalCake
    @ColossalCake 7 років тому

    Very cool!

  • @Dpower
    @Dpower 7 років тому

    Nice, seems like Meshfusion on Modo, but it can be baked?

    • @MaxPuliero
      @MaxPuliero  7 років тому +1

      meshfusion works with booleans, of course it can be baked.

    • @Dpower
      @Dpower 7 років тому

      Cool, thx)))

  • @Lord2225
    @Lord2225 4 роки тому

    Smart

  • @Orphanlast
    @Orphanlast 4 роки тому

    Dude... you have an advertiser friendly channel, and so do I. Through the course of watching this video, I saw a commercial advertising dressing in drag about 3 times.
    With all this concern, in the last few years, about having advertiser friendly channels... what about Advertisements that are friendly to the channel and it's audience. Like I said, I have a channel too. I don't have control over it and neither do you. But this is getting ridiculous, and I'm curious what your thoughts are on this?
    Nothing against those that dress in drag, to each their own. But with each having their own, not everyone wants drag in their face all the time.
    I hope my channel isn't advertising this crap. It has nothing to do with me and my channel. In fact, it has nothing to do with your channel.

    • @MaxPuliero
      @MaxPuliero  4 роки тому

      yeah, I don't know, I have no control on it actually. 8(

    • @Orphanlast
      @Orphanlast 4 роки тому

      @@MaxPuliero I know... it's just frustrating that UA-cam gets its say on what channels to keep for it's advertisers, but channels can't pick what advertisers to keep for it's viewers.
      Some people also have parent's they'd like to impress.
      Hard to do that with mine, who are rather religious, when I have a drag queen up there.
      It's fine the advertisement exists. It's just not fine that it's on my channel.
      I don't know how you feel about it, but... I think you know where I'm getting at.

  • @pebdesign
    @pebdesign 4 роки тому +19

    Years ago, fresh into 3d I saw this and did not understand. Just stumbled over it and cannot say how much I appreciate this genius technique. Thanks!

  • @1DInciner
    @1DInciner 7 років тому +42

    That was totally unexpected. Gorgeous hint!

  • @ant1fact
    @ant1fact 6 років тому +10

    Dude you're like the military to science - always one step ahead of the public :D Awesome stuff

  • @aizazulhaq1725
    @aizazulhaq1725 6 років тому +10

    One of the best tutorials ever. I was banging my head since all day, finally found this tutorial. Thanks

  • @MACHIN3
    @MACHIN3 7 років тому +48

    Very clever, thanks!

    • @MaxPuliero
      @MaxPuliero  7 років тому +2

      thanks dude :D

    • @pitiwazou
      @pitiwazou 7 років тому +1

      Yes, it's nice, still have to finish my projection modal ^^

    • @remon563
      @remon563 5 років тому +2

      Hi MACHIN3 :) Is this how plug-it works ?

    • @MACHIN3
      @MACHIN3 5 років тому +1

      @@remon563 No, it's not.

    • @grimmcreeper192
      @grimmcreeper192 3 роки тому

      lol hey

  • @feindblut8939
    @feindblut8939 6 років тому +14

    this is probably...no.. this is hands down the best tip on blender hard surface modeling. This is gold, priceless. A big big "thank you" from Tuscany ;)

  • @MrSorbias
    @MrSorbias 7 років тому +16

    That is really nice! Thanks! :)

    • @josiahpolite9181
      @josiahpolite9181 5 років тому

      good to kno that even tutorial guys dont know everything

  • @carlosbasto6766
    @carlosbasto6766 7 років тому +5

    This is EXACTLY what i've been looking for this past week but i couldn't find. Thank you so much!!!

  • @thiogarces
    @thiogarces 7 років тому +7

    Awesomeeeeeee dude you are the man the MASTER :D

  • @rakshaansoogrim6566
    @rakshaansoogrim6566 6 років тому +5

    I didn't know you could do that! :) Awesome! Thanks dude.

  • @RecNinja
    @RecNinja 7 років тому +3

    Excellent. Pro work

  • @draageel
    @draageel 6 років тому +3

    Awesome, I have been looking for a solution to this for a long time. Thanks!

  • @tenpovine1668
    @tenpovine1668 2 роки тому +2

    if they are parented, sibling or child. use the select by type feater under the selection tab. it's faster if you know the shortcut

  • @Lutra8
    @Lutra8 Рік тому +1

    the end of 2022 and I see this tutorial as god lvl tip

  • @rama-doni
    @rama-doni 6 років тому +2

    Wow. That data transfer modifier is like the biggest mindblowing moment i've ever seen from every Blender tutorial. Thanks a lot, sir!

  • @notblenderguru
    @notblenderguru 7 років тому +1

    Это просто гениально!!!!!!!!!!!!!!!!!!!!!!!!!

  • @Coussini
    @Coussini 4 роки тому +1

    Wow amazing... just what I want.

  • @hare_ware
    @hare_ware 6 років тому +3

    Today is the best day of my life. Thank you.

  • @NoiecityHacking
    @NoiecityHacking 4 роки тому +1

    lol amazing, thanks

  • @darius55508
    @darius55508 4 роки тому +1

    Wow ! great thx you!

  • @raV_3d
    @raV_3d Рік тому +1

    Second method (with plane) is also stretching the whole geometry, from what I can see on the video. First method is neat. Nice tutorial. Thanks! Edit: and pretty old one, I just have looked on the date. YT algorithm is unpredictable.

  • @projectaot7393
    @projectaot7393 4 роки тому +1

    I did not know

  • @MyBackISBAD
    @MyBackISBAD 2 роки тому +2

    This is a great technique! Though I am having trouble using it in Blender 3.1. Every time I try to add the next vertex weight (at around 3:08), it only keeps the most recently input value. Any suggestions?

    • @MaxPuliero
      @MaxPuliero  2 роки тому +2

      mmmh, I'll take a look into that.

  • @GFD3D
    @GFD3D 6 років тому +2

    Hi great tips thanks! But do you get black overlapped faces artifacts when rendering? how do you solve that? or do you always attach the mesh at the end and "sew" everything together?

    • @MaxPuliero
      @MaxPuliero  6 років тому +1

      yeah... this works only in opengl, I suggest to purchase meshmachine addon to have something more reliable for renders. :)

  • @mohamedatef9688
    @mohamedatef9688 3 роки тому +1

    Hey man great video!
    Have you though about using face instances instead of 2 objects for the deforming version?

  • @indigooo3d
    @indigooo3d 7 років тому +1

    That's a proper snap system, gratz for the tip. Maybe, someday 3dsmax will have something like that too

  • @云井彰
    @云井彰 3 роки тому

    I saw a video talk about shrinkwrap modifier in hard surface modeling,but I found the shading is some kind weird.The data transfer just solves the problem,Thanks a lot!

  • @olgwoodart4996
    @olgwoodart4996 7 років тому +1

    Thank you from one of the guys that didn't know these tricks. Pretty awesome.

  • @DjTasteless
    @DjTasteless 7 років тому +1

    Great! Now I know it... - after all the kick is the data transfer modifier which I never used before!

  • @sottozen
    @sottozen 7 років тому +6

    Great!

  • @KAYAPOGAN
    @KAYAPOGAN 4 роки тому

    Hi tnx a lot 4this tutorial. But it doesn`t work on my laptop... I have tried several times... maybe I am forggeting some steps

  • @alexs8220
    @alexs8220 4 роки тому

    Lesson cool. But I do object when moving is not rotated after the bending geometry, and all the time remains in one position. Only the bottom part that is adjacent to the geometry surface rotates. Can someone can help in this ?

  • @TheSpiritBolt
    @TheSpiritBolt 6 років тому +1

    You should release some blender tutorials for people getting started, you seem to know your stuff.