Top 10 Weird Card Sub Types

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  • Опубліковано 28 лис 2024

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  • @U1TR4F0RCE
    @U1TR4F0RCE 11 місяців тому +98

    Mark Rosewater in interviews has mentioned that contraptions were explicitly not planned to exist. With some of Future Sight’s unique mechanics being meant to be just that a weird one off. It was not until a magic designer publicly stated that there was no contraptions that he felt that there would need to be some in an unset

    • @CorbetHainey
      @CorbetHainey 8 місяців тому +1

      Also there has now been another fortification printed in the fallout commander precons.

  • @drain1718
    @drain1718 11 місяців тому +294

    Still waiting for top 11 basic lands

    • @israeldavila27
      @israeldavila27 11 місяців тому +30

      1-5: Forrest
      6-11: Mountain

    • @professionalhater3929
      @professionalhater3929 11 місяців тому +2

      @@israeldavila27nah number 6 is plains

    • @BeyondEcstasy
      @BeyondEcstasy 11 місяців тому +1

      Waste of a list

    • @Bezoldz
      @Bezoldz 11 місяців тому +2

      ​@@israeldavila27forest 1-5? Not anymore. Green by far the weakest mono color

    • @israeldavila27
      @israeldavila27 11 місяців тому +2

      @@Bezoldz Gruul is best combo

  • @yummines
    @yummines 11 місяців тому +58

    For weird card types I personally would've mentioned "world." It was a subtype of enchantments that always had boardwide effects, and similarly to how Field Spells worked in Yugioh originally, if another World enchantment was played it would remove the other (though it was state based so it did not count as being destroyed).
    It was retired because the world subtype would only cause more rules confusions, and there was nothing stopping enchantments from having boardwide effects anyways within the rules if it didn't have the world subtype.

    • @danielwhite1890
      @danielwhite1890 11 місяців тому +9

      It's not gone though, "world" enchantments have been printed recently with the reprint of concordant crossroads. Which still has the supertype

    • @yummines
      @yummines 11 місяців тому +7

      @@danielwhite1890 the only ones they can actually reprint though are Concordant Crossroads and Arboria. Every other world enchant is on the reserve list. They haven't made a new world enchant since Visions in 1997 so I highly doubt they're going to revisit it outside of maybe unsets or commander sets.

    • @pyrotempestwing
      @pyrotempestwing 11 місяців тому +2

      IIRC, World Enchantment flavor was transferred to Planes from Planechase.

    • @christopherb501
      @christopherb501 11 місяців тому +8

      No, it was a SUPERtype. And nothing said it _had_ to be enchantments; they just only ever printed it on such.

    • @danielwhite1890
      @danielwhite1890 11 місяців тому +2

      @@christopherb501 💀world creatures, just bringin back the old legend rule real quick

  • @themantyf1116
    @themantyf1116 11 місяців тому +9

    Treasure's downside actually are somewhat relevant: treasure needing to be tapped also means it can be slowed down by stax pieces that make artifacts enter tapped. There are also more cards that let you tap artifacts for effects that would work with gold but not treasures. While these aren't common occurrences, these still are limitations that make treasures easier to control, which in turn allowed wizards to be more generous in producing them and made cards require less future-proof, leading to current game design which has treasure production as a reasonably common effect (and, in general, having many cards that produce artifact tokens of different kinds).

  • @toastedbagel9306
    @toastedbagel9306 11 місяців тому +16

    The only downside with Most Dangerous Gamer in commander is the fact that only 1 legal attraction has a prize to claim

  • @Jacob-gd1ei
    @Jacob-gd1ei 8 місяців тому +3

    The recent printing of C.A.M.P. in the Fallout commander precon brought another fortification to the game

  • @jettblade
    @jettblade 11 місяців тому +34

    I disagree with Arcane being narrow, in fact I think its one of the few things that could come back with support. We when went to Strixhaven Arcane would have been a great place for it. You can bring Arcane back using a completely different focus and have it work with new mechanics, there is nothing wrong with that.
    Lair is one type that could be added more often as flavor for some cards. There could be some minor interactions but its mostly a flavor thing. I'm actually surprised Maze hasn't been a sub-type in the vein of Lair.
    Traps were an interesting mechanic that could return if they got more support. It really was a missed opportunity when they didn't include any in the DnD set.

    • @BDC39
      @BDC39 11 місяців тому +2

      It’s funny with arcane it’s too weak as it only works with other arcane cards. But splice onto instant or sorcery is too powerful because it can go into any deck. I too agree we could bring back arcane.

  • @username4835
    @username4835 11 місяців тому +17

    I’m suppressed “Shard” wasn’t on this list. Another subtype of enchantments with only one card having the type. Supposedly to relate cards to the new planeswalker at the time, but never revisited since.
    Honorable mention to Shrine being another semi-odd appearance, but less so than the rest of the list.

  • @cheesi
    @cheesi 11 місяців тому +6

    Can't speak to the design but I DO really like Fortifications thematically. Being able to 'fortify' your lands and make them more durable & useful just tickles my strategy game enjoying brain, I love any chance to build castles and forts and I wonder what other concepts it could use.

  • @TheGLfilms
    @TheGLfilms 11 місяців тому +10

    i never heard of the fortification subtype before but that seems like a really cool mechanic, that should really come back!

    • @stigmaoftherose
      @stigmaoftherose 11 місяців тому

      Should have been revisited in ikoria.

    • @Diana-tx2iz
      @Diana-tx2iz 8 місяців тому +1

      Great news! As of the Fallout commander decks just recently, there are now a whole TWO!

  • @crankthatrebecca12
    @crankthatrebecca12 9 місяців тому +2

    17:34 turns out theres the C.A.M.P. fortification thats coming with the fallout set now

  • @matthewoliveira3782
    @matthewoliveira3782 11 місяців тому +32

    Fun fact, you can stack the cartouches for a unique art

  • @benjaminh7548
    @benjaminh7548 11 місяців тому +6

    8:52 The First Iroan Games from Theros Beyond Death also makes a Gold Token.

  • @Metallicity
    @Metallicity 11 місяців тому +1

    I feel like this was sort of a weird list, and not in the way it was intended. Obviously, "weird" is an entirely subjective term, but it felt like too much bias was placed towards subtypes that appeared on fewer cards, and on the design of cards with the subtype which are separate from the mechanics of the subtype itself. Even then, there were some glaring omissions, with Licids having 100% the weirdest mechanic tied to a subtype, changing permanent types and attaching to another permanent, which can then be ended as a special action that doesn't use the stack. Only thing I can think of is that the list implicitly barred mechanics centered around creature type, despite that being no different from Trap or Lair, where some convention in the card designs alone gives these subtypes a mechanical identity.
    If I was trying to make this list, based only on how "weird" the subtypes are in their inherent mechanics (ignoring their popularity/frequency of print), it'd probably be:
    1. Attraction - cards start in the command zone, can't be cast or enter any other zone than the battlefield, die rolling turn based action
    2. Adventure - two sets of castable characteristics, exile on resolution, cast from exile
    3. Siege - must be TDFCs, state based action to cast for free, not controlled by protector (these are Siege-specific rules, not Battle)
    4. Saga - triggered ability from lore counters, sacrifice as state based action, lore counter turn based action
    5. Basic land types - grant inherent mana abilities, but remove all other abilities if prior typing is lost
    6. Aura - very weird if entering without being cast, sacrifice as state based action
    7. Class - unique level designation, each level text is both an activated and a static ability
    8. Fortification/Equipment - work exactly the same, except which permanent type they attach to
    9. Vehicle - noncreature cards that can have power and toughness
    10. Role - pseudo-legend rule which only keeps the most recent Role

  • @peter-rg9jf
    @peter-rg9jf 11 місяців тому +3

    Prediction: Battle - tornument (beg you pardon if i misspell)
    All players can attack it, then the player who deals more damage to it after a few turns wins a unfair permanent

  • @EntropicUsername
    @EntropicUsername 11 місяців тому +5

    I'm surprised Host / Augment didn't make the cut.
    Shame Nearby Planet didn't get a mention for any of the land subtypes, especially since it turns on Urzatron by itself thanks to its Rangeling ability.

    • @duane6386
      @duane6386 8 місяців тому

      Host is a supertype, not a subtype

  • @Multifridgeman
    @Multifridgeman 11 місяців тому +3

    13:56 Maybe one day we'll see a collab with Duel Logs.

  • @kcStranger
    @kcStranger 11 місяців тому +3

    I find it hysterical that Magic invented a new subtype largely to reduce card text...meanwhile, Yu-gi-oh exists.

  • @bookwyrm1885
    @bookwyrm1885 11 місяців тому +3

    The casual reference to Yu-Gi-Oh had me dying

  • @cupmallows
    @cupmallows 11 місяців тому +1

    The Tron lands were further referenced in the 'tron' assembly workers in the Brother's war set. Revisiting the urza mines, towers and power plant as minions that have a mediocre effects but when together do more.

  • @imaginarymatter
    @imaginarymatter 11 місяців тому +1

    I am incredibly fond of lairs in EDH. They don't deserve a spot in every three color mana base but they work well in land fall decks (to get another land to trigger landfall), decks with white based ramp (to trigger your land deficicit effects), or to those terminally addicted to MDFCs all while fixing your mana.

  • @johnhayes7590
    @johnhayes7590 11 місяців тому +2

    I actually run dromars cavern and riths grove in commander, so the lairs get at least SOME love

  • @DerpyLaron
    @DerpyLaron 11 місяців тому +1

    8:45 No, just no. Yes, treasure has more support, however if they gave gold even half of the support it would bend and break formats like commander even more then treasures already do. Improvise is one thing, but a lot of artifact hate that either makes them enter tapped or makes you tap things down is just ignored by gold. Add to that the cards that let tokens or artifacts tap for mana and you get a lot of power treasures by design don't have. Treasures are possibly to strong for the game and to call am better version worse, because they can't print support for it is a little loopy. It's like calling Dragon Rulers worse the Genex because the later got more support.

  • @grimgorlefort
    @grimgorlefort 11 місяців тому +3

    Shrine is also a subtype ;) that for now can be added to creature or enchantment. And shrine creature have no creature type, you cant use cavern of souls for your goshintai. Thats a second strange subtype caming from og kamigawa

    • @Tornakin-98
      @Tornakin-98 11 місяців тому +6

      Shrine can only be put on Enchantments, not on creatures. All Shrine creatures that exist are enchantment creatures.

  • @CircusQueen8
    @CircusQueen8 11 місяців тому +8

    Maybe slow down the pace of production a little bit
    Ive neen noticing more and more small errors

    • @treederrpah6503
      @treederrpah6503 11 місяців тому +2

      “Who owned the territory” 😭

  • @EliTheGleason
    @EliTheGleason 11 місяців тому +4

    I really wish fortifications come back

  • @NeufAtora
    @NeufAtora 4 місяці тому

    Fortifications are basically equipment for land. You have equipment and auras for creatures and people don't seem to get them confused, so I don't see why something like a Zendikar set or just one based around lands couldn't use fortifications.

  • @thefoxden5753
    @thefoxden5753 10 місяців тому

    "broken nut"
    I laughed too hard at that error, more than I probably should.

  • @loserofthegame2
    @loserofthegame2 11 місяців тому +1

    Snow-covered Wastes when

  • @jerryhook5906
    @jerryhook5906 11 місяців тому +8

    I'd like to see a Top-10 Sliver Cards list and a Top-10 Myr Cards list, please.

  • @deeterful
    @deeterful 11 місяців тому +2

    The Lairs are the best non-fetchable tri-lands, IMHO.
    Sure they bounce a land, but they do enter untapped. So you don’t lose mana tempo that turn.
    They’ve been showing up in some of the Commander precons lately..

    • @Merlewhitefire
      @Merlewhitefire 11 місяців тому +1

      *"Layers"

    • @GellyGelbertson
      @GellyGelbertson 11 місяців тому

      ​@@Merlewhitefireyou're saying crosis's catacombs is a layer?

    • @Merlewhitefire
      @Merlewhitefire 11 місяців тому

      @@GellyGelbertson I'm not saying it, the guy who does the voiceovers for these videos is saying it

    • @deeterful
      @deeterful 11 місяців тому

      @@Merlewhitefire , uh no, "lair" is the correct spelling in this instance. A "layer" is something in which other things of a similar type are above and/or below it. Like layers of sediment in the Earth.
      A "lair" is an abode for an animal.

    • @Merlewhitefire
      @Merlewhitefire 11 місяців тому

      @@deeterful... It was a joke about his pronunciation, which apparently went over your head

  • @benjiusofficial
    @benjiusofficial 14 днів тому +1

    I haven't played since Dragon's Maze.
    Having Unfinity's Attractions explained basically gave me terminal brain cancer.

  • @thenumberpie314
    @thenumberpie314 10 місяців тому

    Just like Contrapitoins, the Rigger creature subtype has only one legal card : the same one that mentions Contraptions. There are also a few Riggers in Unstable-Unsanctioned.

  • @jaredwonnacott9732
    @jaredwonnacott9732 11 місяців тому +2

    Wouldn't "Weird" be definitivy the weirdest subtype?

  • @breath4255
    @breath4255 11 місяців тому +1

    7:54 when are walnuts being added to the game?

  • @VirusVescichetta
    @VirusVescichetta 8 місяців тому

    We now have a second fortification card, so that's...something. It's still awkward and only exists in a Commander precon, but it's definitely a shock for it to be returned to at all.

  • @wigglytuffgaming
    @wigglytuffgaming 11 місяців тому

    More commander vids 🙏. Love your content. Glad i subbed.

  • @patrickstreetet3085
    @patrickstreetet3085 11 місяців тому

    I think battle is going to have some kind of fortified thing where the opponent has to attack it first and then it will give you a point of boost for beating it but they're forced to attack it

  • @jonbrewer297
    @jonbrewer297 3 місяці тому

    Darksteel Garrison is interesting because it has a 0% chance of being seen in future sets. First because land destruction is so bad that you can just use land auras. Secondly because, flavorwise, Mirrodin (and thus, darksteel) does not exist anymore, phased out.

  • @refmon2
    @refmon2 11 місяців тому +1

    Make a video on the most interesting cards from Future Sight

  • @evilgirlypop
    @evilgirlypop 5 місяців тому +1

    Fortifications are back with C.A.M.P. from Fallout!!!🎉🎉🎉

  • @xaeoxic7328
    @xaeoxic7328 6 місяців тому

    We just got another fortification! C.A.M.P. was released in fallout! It was cool to see a new one

  • @T4N7
    @T4N7 11 місяців тому +1

    Unless they originally planned to make another unset with the errated version of R&D’s Secret Lair but then the set bombed n they scrapped the next one n then forgot about it by the time the next Un set came out n again when they started doing Secret Lair products

  • @mrbentheawsome
    @mrbentheawsome 8 місяців тому

    I love traps and try to use them where I can. I WANT MORE

  • @isambo400
    @isambo400 10 місяців тому

    Small nitpick but battles don’t transform. You can cast the other half. So it can be countered

  • @uphillwalrus5164
    @uphillwalrus5164 11 місяців тому

    Some of the cartouches used to be played in pauper bogles

  • @Ktjnn
    @Ktjnn 11 місяців тому +2

    Can't wait for a MMO themed Universes Beyond where we get "Raid" Battles.

  • @opinionofmine3238
    @opinionofmine3238 11 місяців тому

    Eh I don't think Fortication would really qualify here. On the other hand....
    -Host/Augment as the silver border precursor to one of the weirdest mechanics, mutate
    -Hero, a subtype which mostly existed in an alternate game set or something and as promotional material for the Theros block, except that it also was given to a single silver border creature.

  • @Carubidul
    @Carubidul 11 місяців тому +1

    What about mono/poly artifacts, mana sources and interrupts?

    • @jaredwonnacott9732
      @jaredwonnacott9732 11 місяців тому

      Mono and Poly are supertypes. Interrupt and Mana Source are Card Types. This is a list of subtypes.

  • @Temmie_on_smash
    @Temmie_on_smash 11 місяців тому

    The first thing i literally thought about was arcane that was crazy

  • @MGX93dot
    @MGX93dot 5 місяців тому

    i find it strange that you feel WOTC can no longer use the word "lair" without drawing back to the lair subtype. its a word in and of itself, you know

  • @oliverherman2447
    @oliverherman2447 11 місяців тому

    Might wanna check the misspelling on the gold section

  • @Nyktoniks
    @Nyktoniks 11 місяців тому

    The First iroan games from theros beyond death produces gold tokens

  • @Tylerbremner
    @Tylerbremner 11 місяців тому

    7:59 “this interaction wasn’t broken NUT 🌰 🥜 it wasn’t very intuitive”
    😂 has anyone else nuticed that spelling mistake?

  • @7Alberto7
    @7Alberto7 11 місяців тому

    Amazing!!!!!🎉🎉🎉🎉

  • @Dadutta
    @Dadutta 11 місяців тому

    Ali from Cairo is my favorite creature type

  • @domotoroOfficial
    @domotoroOfficial 11 місяців тому

    i hope traps return because i have a commander deck built around them

  • @VieneLea
    @VieneLea 11 місяців тому +2

    Steamflogger Boss actually made me quit magic. I joined the game at possibly the least opportune moment, during Time Spiral etc sets, very referential to past sets I had no attachment or understanding of. I still enjoyed the game a lot, but when I pulled SB from a booster, searched for what it actually does and learned it's meant to be a joke at the people who pulled it, I quit the game. I had some minor brushes with Magic later and still enjoy learning stuff about it sometimes, but I'm never going to get into this game again.

  • @fernandobanda5734
    @fernandobanda5734 11 місяців тому +3

    Lairs are so strange. I get that mana fixing was worse back then, but even if you played a lot of them, it would be in your best interest to bounce some other land, because that Lair that bounced to your hand would set you back AGAIN if you played it again. Literally a drawback that only screws you when you're already in a terrible spot.

    • @thomaspetrucka9173
      @thomaspetrucka9173 11 місяців тому +1

      I think they realized that. It explicitly says to bounce a non-lair land.

    • @fernandobanda5734
      @fernandobanda5734 11 місяців тому

      @@thomaspetrucka9173 No that's what I mean. It's already bad to bounce a Lair. You don't want to do it. But if you HAVE to do it, they don't even let you.
      Look at this way: if you open a tapland and two Lairs, you could at least play 2-drops on turns two and three, even if you feel about it. But as worded, they don't even give you the option.

  • @bastiankunz1622
    @bastiankunz1622 11 місяців тому +1

    What about runes?

  • @Igor369
    @Igor369 11 місяців тому +2

    There are a couple of ways to make fortifications more distinct from land auras.

    • @fernandobanda5734
      @fernandobanda5734 11 місяців тому +1

      There just isn't much motivation to have something that attaches to different lands, given lands do very few things.

  • @richardasshat8323
    @richardasshat8323 11 місяців тому +1

    Cartouche is weird as hell

  • @kennydarmawan13
    @kennydarmawan13 11 місяців тому +1

    6:30 They suck a lot.
    I want my products available for cheap.
    13:56 Hehehe...
    14:21 Lol

  • @haxalicious
    @haxalicious 4 місяці тому

    Very funny how Attractions are now banned

  • @michaelrosenfeld3941
    @michaelrosenfeld3941 11 місяців тому

    wait are you saying I can say "you activated my Trap card" in Magic

  • @christopherb501
    @christopherb501 11 місяців тому

    I still rule that Contraptions are always viable.

  • @wiking102
    @wiking102 11 місяців тому

    I like your videos

  • @AngeVNs
    @AngeVNs 8 місяців тому

    14:27

  • @robertosnow3841
    @robertosnow3841 8 місяців тому

    Incantations!

  • @CatManThree
    @CatManThree 11 місяців тому +2

    Tribal isnt called tribal anymore.

    • @LibertyMonk
      @LibertyMonk 11 місяців тому +10

      As of the current Comprehensive Rules, Tribal is still a card type. WotC has announced that "'Kindred' will replace 'tribal' as a card type" in future sets, but they haven't actually done so yet. Until they do, it's most technically correct to use it here when referring to the "arcane" subtype. It's probably more future-proof to say kindred, but that term has no history or rules meaning as of now.

    • @CatManThree
      @CatManThree 11 місяців тому

      @@LibertyMonk Yeah, good point.

    • @algotkristoffersson15
      @algotkristoffersson15 11 місяців тому

      It also isn’t a subtype

  • @tefnutofhoney2832
    @tefnutofhoney2832 11 місяців тому +5

    Gold isnt even a type. Its a name.

    • @TheVladeha
      @TheVladeha 11 місяців тому

      pls google 111.10c in mtg rulings and stop misinforming people in the comments 😊😊

    • @pyrotempestwing
      @pyrotempestwing 11 місяців тому +4

      111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”
      It was functional errata, technically, but while originally it was subtypeless, Gold is an artifact subtype now.

    • @tefnutofhoney2832
      @tefnutofhoney2832 11 місяців тому

      @@pyrotempestwing thats, dumb and pointless.

    • @algotkristoffersson15
      @algotkristoffersson15 11 місяців тому

      ⁠@@tefnutofhoney2832literally all tokens that don’t specifically have “named [whatever]” in the effect creating them work like that, the often created “1/1 green saporling creature token”s for example are 1/1 green tokens with the creature type “saporling” named “saporling token”
      And food tokens are colorless artifact tokens named “Food token” with the food subtype and “2, tap, sacrifice this artifact: you gain 2 life”