Since 2016 NMS has put out over 20 dlc sized content updates to the game, free of charge. They won the love and respect of their playerbase, and became one of the biggest redemption stories in video game history. Which is why im so excited for the new game that Sean announced at the game awards. Light no fire, a fantasy survival adventure game set on a whole planet sized map, using procedural generation and the lessons they learned from NMS. No release date, but looking at the history of NMS, its got me even more hyped then i was for that back in 2016.
Fun Fact: They’re _still_ adding stuff, with the latest content update introducing a major overhaul to space stations, guilds and trading as well as ship building. Can’t wait to see what they’ll come up with next! 😃
Yep. The big major updates haven't slowed down at all since this Internet Historian video came out. They've been coming out just as fast and just as big. Even got a Switch port somewhat recently that actually works surprisingly well.
Personally, I don't think most gamers saw those interviews, especially the majority of casual gamers that bought the game. Most people just see a cool space game with that price point. imo
The crazy thing is that the game that NMS is _now_ is even more insanely feature-rich than it was at the end of the IH video. Just the other day they released yet another update; this time they decided to add a full fishing system that varies by habitat.
I sometimes wonder if the ultimate failure was good for them because it made the whole world know about their game. And a lot of those people are going back to play because of press and videos about the game's updates. Accidental genius move.
Second comment, sorry. But i think the BIGGEST thing to take away from this video, is that Hello Games is/was an indie team. They only had 15 people working on it by the time it launched. This video does a great job of explaining it.
Seeing Jackcepticeye in this video really makes me wish some of the bigger UA-camrs would give NMS another shot now. I've tried finding lets plays of the game, but so many of them tried the game back at launch, then never touched it again. The game's been getting constant updates since launch, even still in 2024. I'd love to see someone like Markiplier or Jacksepticeye try the game again. The game is legitimately really good now. There's even a custom difficulty option now with a ton of settings to make it less tedious or to just make the game easier. Things like turning enemies off, or damage down, turning the need for fuel off, removing the range limit for transferring items between you and your ship, etc.
I think WE failed Sean. As customers, especially in this day and age, when we know that hype is never to be taken at face value, to have treated him and the Hello games team the way we did was disgraceful, and we should all feel bad for how we reacted... and the shitty journos should feel especially bad, backing him into a corner, asking questions to which they not only expected, but DEMANDED the answer "yes". But he didn't give up. He didn't run and hide. He got his head down, and he made the game better! I can't say that I could have ever had the balls to do that.
I highly doubt general gamers are a huge portion of Stephen's audience xD This seemed like the first and last time he ever talked with someone about a game. Edit; Also even with zero interviews, the pricetag was several times the value of what was in the game, so. The interviews would mean very little if you look at it from a 20 dollar perspective. Aside from the bit about multiplayer.
From what I've seen from starfield, I doubt bethesda is capable of fixing that game if they're unable to fix up their older games from a decade ago with bugs and glitches still plaguing fallout 4, skyrim, new vegas and fallout 3 which requires mods to fix those issues.
Starfield was too ambitious for its own good. The gameplay loop in Bethesda's open world games only works when you can randomly explore and discover stuff. Starfield was wayyyy too vast for there to be any meaningful exploration. Everything is barren.
@@xxProjectJxx I'm going to guess that even their dlc expansions for starfield won't do much to make starfield better since the fallout 4 dlcs mostly consisted of workshop content and little on story and new locations.
Sean murry absolutely saw this video, he even praised it ... and told people not to watch the last few minutes 😂
SO COOL!
Sauce?
@@ThyRavenWings Sean tweeted about it. Or X'd about it, or whatever you're supposed to call it now.
Since 2016 NMS has put out over 20 dlc sized content updates to the game, free of charge. They won the love and respect of their playerbase, and became one of the biggest redemption stories in video game history.
Which is why im so excited for the new game that Sean announced at the game awards. Light no fire, a fantasy survival adventure game set on a whole planet sized map, using procedural generation and the lessons they learned from NMS.
No release date, but looking at the history of NMS, its got me even more hyped then i was for that back in 2016.
No preorders
same can't wait to play as a necromancer Badger.
I would say temper that excitement and wait.
I just pray to whoever will listen that NOBODY rushes them to release. Let it cook as long as it needs to.
Fun Fact: They’re _still_ adding stuff, with the latest content update introducing a major overhaul to space stations, guilds and trading as well as ship building. Can’t wait to see what they’ll come up with next! 😃
Yep. The big major updates haven't slowed down at all since this Internet Historian video came out. They've been coming out just as fast and just as big. Even got a Switch port somewhat recently that actually works surprisingly well.
The most recent major update just changed a ton about the worlds and how they interact with us. And it's only Part 1 of 2 major updates for 5.0
@@Good_Hot_Chocolate
Ikr?! I‘m so excited to see what part 2 will bring to the game! It’s an amazing time to be playing No Man’s Sky! :D
@@ironmoondarkwing4190 Me too, brother, lol.
Personally, I don't think most gamers saw those interviews, especially the majority of casual gamers that bought the game. Most people just see a cool space game with that price point. imo
The crazy thing is that the game that NMS is _now_ is even more insanely feature-rich than it was at the end of the IH video. Just the other day they released yet another update; this time they decided to add a full fishing system that varies by habitat.
Clicked this so fast, i knew i didn't have time to watch! xD Will be watching it asap though! :D
Not sure if you are a gamer, if you are you should checkout Light no Fire, the new game they announced at the game awards :)
I am! The trailer looks really good and I’m sure this release will go much more smoothly than the last. 😅
This is one of my fav ih videos 🤩
It’s great!!!
You're a great reactor, you give your thoughts and commentary instead of just watching silently, very awesome :D
I sometimes wonder if the ultimate failure was good for them because it made the whole world know about their game. And a lot of those people are going back to play because of press and videos about the game's updates. Accidental genius move.
Second comment, sorry. But i think the BIGGEST thing to take away from this video, is that Hello Games is/was an indie team. They only had 15 people working on it by the time it launched. This video does a great job of explaining it.
Seeing Jackcepticeye in this video really makes me wish some of the bigger UA-camrs would give NMS another shot now. I've tried finding lets plays of the game, but so many of them tried the game back at launch, then never touched it again. The game's been getting constant updates since launch, even still in 2024. I'd love to see someone like Markiplier or Jacksepticeye try the game again.
The game is legitimately really good now.
There's even a custom difficulty option now with a ton of settings to make it less tedious or to just make the game easier. Things like turning enemies off, or damage down, turning the need for fuel off, removing the range limit for transferring items between you and your ship, etc.
I think WE failed Sean. As customers, especially in this day and age, when we know that hype is never to be taken at face value, to have treated him and the Hello games team the way we did was disgraceful, and we should all feel bad for how we reacted... and the shitty journos should feel especially bad, backing him into a corner, asking questions to which they not only expected, but DEMANDED the answer "yes".
But he didn't give up. He didn't run and hide. He got his head down, and he made the game better! I can't say that I could have ever had the balls to do that.
I highly doubt general gamers are a huge portion of Stephen's audience xD This seemed like the first and last time he ever talked with someone about a game.
Edit; Also even with zero interviews, the pricetag was several times the value of what was in the game, so. The interviews would mean very little if you look at it from a 20 dollar perspective. Aside from the bit about multiplayer.
I'm so fucking glad that someone else agrees that the whole trademarking of the word "Sky" is fucking stupid!
They are working on another game Light No Fire
I sure as shit didnt watch more than a few interviews in passing. I for one do not watch late night tv for gaming content that's for damn sure.
Weird you don’t get a lot of views!
From what I've seen from starfield, I doubt bethesda is capable of fixing that game if they're unable to fix up their older games from a decade ago with bugs and glitches still plaguing fallout 4, skyrim, new vegas and fallout 3 which requires mods to fix those issues.
Starfield was too ambitious for its own good. The gameplay loop in Bethesda's open world games only works when you can randomly explore and discover stuff. Starfield was wayyyy too vast for there to be any meaningful exploration. Everything is barren.
@@xxProjectJxx I'm going to guess that even their dlc expansions for starfield won't do much to make starfield better since the fallout 4 dlcs mostly consisted of workshop content and little on story and new locations.
@@angeloluna529 who knows? I wouldn't hold my breath, personally. I think Starfield's biggest issues are core to its structure.
"Sean recieved some death threats too"
*It think that's fine* 7:48
Thr next sentence gives context lol. She was talking about the delay not the death threats...
Who watched talk shows anymore?
Dam she beautiful.