[RootMotionGuide] How to apply 'Ladders and Ledges Animset'

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  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 21

  • @smackbikeNZ
    @smackbikeNZ 5 років тому +1

    this looks so much better

  • @Particle67
    @Particle67 4 роки тому

    What's wrong when i opened the files (first link and second link) i have "The following modules are missing or built with a different engine version: RootMotionExample"?

    • @이주식-r5r
      @이주식-r5r  4 роки тому +1

      The project contains source code, so a build is required on first run. Please click Yes in the message.
      Thank you.

    • @Particle67
      @Particle67 4 роки тому

      @@이주식-r5r Thank you but : could not be compiled try rebuilding from source. I have VS2019. Wich version is needed?

    • @이주식-r5r
      @이주식-r5r  4 роки тому +1

      @@Particle67 I am using VS2017.
      But I think it should also be built in VS2019.
      Can you tell me the message in the log?

    • @이주식-r5r
      @이주식-r5r  4 роки тому +1

      @@Particle67 And if you watch this video in the beginning, you can see the products needed for the tutorial. (Root Motion Guide, Animation Synchronizer)
      These two plugins are needed to build the source.

    • @Particle67
      @Particle67 4 роки тому

      @@이주식-r5r Log file open, 06/07/20 17:32:41
      LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
      LogWindows: File 'aqProf.dll' does not exist
      LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
      LogWindows: File 'VtuneApi.dll' does not exist
      LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
      LogWindows: File 'VtuneApi32e.dll' does not exist
      LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
      LogInit: Display: Running engine for game: RootMotionExample
      LogPlatformFile: Not using cached read wrapper
      LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
      LogStats: Stats thread started at 0.373808
      LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
      LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
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      LogInit: Warning: Incompatible or missing module: RootMotionExample
      Running C:/Program Files/Epic Games/UE_4.23/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/djaya/Downloads/RootMotionExample_LaddersAndLedgesAnimsetTest_4_23 (2)/RootMotionExample.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
      WARNING: Visual Studio 2017 is installed, but is missing the C++ toolchain. Please verify that the "VC++ 2017 toolset" component is selected in the Visual Studio 2017 installation options.
      ERROR: Visual Studio 2017 must be installed in order to build this target.
      LogInit: Warning: Still incompatible or missing module: RootMotionExample
      LogExit: Preparing to exit.
      LogModuleManager: Shutting down and abandoning module DesktopPlatform (44)
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      LogExit: Exiting.
      Log file closed, 06/07/20 17:32:58

  • @minhduongthuong2178
    @minhduongthuong2178 4 роки тому

    when i rotated Ladder, character look strange, and not match (snap) ladder. Could you guide how to use ladder blueprint for non-90 degree ladders

    • @이주식-r5r
      @이주식-r5r  4 роки тому +2

      This level is just an example for using the 'Ladders and Ledges Animset' animation in the RootMotionGuide.
      Since the BP_Ladder is placed separately from the RootMotionGuide actor, rotating the BP_Ladder will not affect other actors. (It's just a visual element.)
      If you want to rotate it all together, place the RootMotionGuide actors as children of BP_Ladder like this:
      drive.google.com/open?id=1yW2qzvg8goINBMQrTZoVwSEhdbj-TIEl
      Then rotate BP_Ladder.
      Thank you.

    • @minhduongthuong2178
      @minhduongthuong2178 4 роки тому

      @@이주식-r5r ありがとうございます。your guide's very helpfull

    • @이주식-r5r
      @이주식-r5r  4 роки тому

      @@minhduongthuong2178 Thank you!

  • @AnudeepNallapareddy
    @AnudeepNallapareddy 4 роки тому

    what does the auto-convert do ?

    • @이주식-r5r
      @이주식-r5r  4 роки тому

      I created a utility blueprint to prevent users from following a boring and long tutorial.
      Right-click AutoConvert and click Run to apply the conversion process automatically.
      Thank you.

  • @IWillYeah
    @IWillYeah 5 років тому

    What pack are this animations from?

    • @이주식-r5r
      @이주식-r5r  5 років тому

      www.unrealengine.com/marketplace/slug/ladder-and-ledges-animset
      You can purchase from the link above.