Ok so the “Bonelord is Hitler” thing is confirmed untrue. It’s just a theory that’s spread around a bit. It’s admittedly an interesting theory, but the Bonelord’s meant to be more of a representation of the OLD_DATA and some kind of “greater evil”
I got the impression that the OLD_DATA is some inherently corruptive code that was supposed to have infected/inspired Hitler. Like its a set of information that will turn anyone or anything that ponders it too long into a monster. Think cognitohazards in SCP foundation lore. Perhaps the real blessing is that the characters in the game corrupted by the data have no influence on the real world, and everyone influenced by the game containing it has wound up dead. I mean, Luke was starting to slip towards the end, and perhaps it was, well, not such a bad thing that he didn't live long after seeing it.
It's hard for me to see the Bonelord as "Evil" per se. In this particular instance, he is moreso a keeper, somebody who knows more about the OLD_DATA than anyone else, but it's still just a glimpse behind the veil, since, at this point, the true content of the OLD_DATA is unknowable
@@KopieOG I really wanted to show where the floors were in game, but, since you can't look down normally, I couldn't. Your mod made that possible, so thank you!
The sheer level of coincidence in the solution to the 27341 portion was an absolute miracle for the community. This would've taken MONTHS to figure out without any help.
This is 50/50, the human mind have troubles making random numbers, he has the number in his mind and unconsciously put the numbers there Also 273 is multiple times un the game, like the code to unlock the safe (i dont know if im being very clesr whit thi)
@@ancientpiguardian7462 Yeah, I mean- generating and testing all numbers between 00000 and 99999 doesn't really take that much time for computers these days. A few tens of seconds even on the weakest modern computers.
if had a nickel for each time a Daniel Mullins had a unintentional secret, I would have 2 nickels, which isn't much, but its strange it happened twicee
One thing I don't see talked about much when it comes to this is the importance that "2734" has as a string of numbers. It was the Hopeless Soul's password, and it appears twice in The Hex, once in the base game and once in the ARG.
Additionally, the password to Leshy’s safe is 273. There has to be something way more significant with this number, right? Also if you use the Pony Island exe file in the Archivist fight, the Archivist says something like “That poor soul,” probably referencing Hopeless Soul. I honestly don’t know if this is just an easter egg or if there’s much more to this. Maybe the Hopeless Soul is an existing/important character in Inscryption, especially considering Rebecca is in both Inscryption and The Hex?
Man thank God for the coincidence of the roof and floor. I think this would’ve taken a lot longer. Idk how he expected people to find this without a hint. Although, all of these obscure puzzles are insane and the fact that they were figured out so quick, makes me believe the gaming community has geniuses scattered everywhere.
Well, with an ARG you expect lots of people to work on the puzzle and share their results, some of the other stuff that people caught would be just as hard to figure out on your own. Someone would have looked at the floor textures eventually if the roof thing didn't work and you just need one person to find it.
Especially so with a rule of "no datamaning" for a week or two after the ARG started. Dont think anyone would be able to find the intended solution in game. Personally I like the roof solution more,
If you have enough monkeys hitting enough typewriters, they will eventually produce the entire works of Shakespeare. Inscryption got a LOT of Devolver Love + hype + people spreading it so the solver community was super big this time.
I almost feel like it wasn't a 'coincidence'. The 'mirror-rorrim' sticky note being in a prominent part of view during lore segments and the fact that the first segment '273' was reused (since it's Leshy's safe combo) for the floor puzzle make it feel like the roof solution was a 'plan-b' route in case no one thought to look at game assets.
It's like the Universe was like, "Excuse me Sir, this puzzle is waaay too convoluted. Allow me to provide the right answer in a completely unrelated way that is still convoluted but not look at floor textures until you lose you mind convoluted."
@@Toksyuryel its a really fun conincidence to think about, but in the end every puzzle that is solved will be solved by its fastest findeable solution. there are probably dozens of ways to get the correct code, only one intended, but the one the first one solves with is by definition the first one that got found
You can actually see the 4/4 from the very beginning on Leshy's door. Most people think it's kinda like a card, so the door has 4 attack and 4 health, but it never came up for anything at all
The other part of the speculation was that the lamps placed above the door when you look at it in the perspective in Leshy’s cabin appear to represent its blood card. Some 4/4 3 cost death card. I’ve made a death card with the exact door stats before but it’s never done anything
@@kidwhat6664 there's not. I believe that the door is actually in reference to Luke's personal death card which is obtainable if you already have a bunch of death cards and you encounter the death card map event
@@frimi8593 ohhhhh. I was wondering if there was a secret in that deathcard choice. I was looping that part of the game (before Kacee's Mod), and I eventually got that and I wondered if something was hidden in it. Thanks for telling me about that!
Data mining is looking at the code and searching hidden triggers, i.e. do X unlock hidden achievement Y This is just rubbing your nose on the textures Though yeah, maybe people got overzealous and refuse to use anything external to the game arg
@@marceloantunes998 It definitely discouraged this. Everyone in the discord was saying we couldn’t extract textures or use any external programs to look at stuff.
@@JokerDoom To be absolutely fair, that's not on Dan, Dan said no data mining which is looking through the code, other people said no exporting textures because they showed a lack of understanding of what is and isn't datamining.
This was a really neat update, thank you - I'm someone who goes into games like: "Sure, I figured out the solution, but HOW was I supposed to figure it out?" in a lot cases. Especially older games are such a weird mystery to me in many cases. There's hundreds of guides online for so many old games, but rarely they ever explain why the solution is what it is, which kind of bugs me So this, was really awesome :)
This is way too convoluted, the game decided that the Roof was a better solution. That should be considered the actual solution. Besides, that room already smells like the OLD.DATA
This is seriously a "I don't know how, but you used the wrong formula and got the correct answer" moment, What even are the odds that the community was able to use that completely unintentional set of hints and still get the correct numbers for the cipher?
In theory, the odds would be 1/100000, but in truth, some combinations of numbers were reused many times in codes and stuff in the base game and in previous games, which significantly increases the chances that something unrelated leads to the same solution.
2734 comes up a lot in Daniel Mullins games, so maybe he used it as the base for both the safe number, 273, and the cipher, 27341. So then any misunderstanding surrounding the first use can lead to the second because they're so similar.
As far as i know, the health / power from the door are there in act 1 as well. My assumption is that the new game button must be visible / reachable by the players, so leshy took a picture of a door to replace the empty frame in the cabin
There is something i dont understand about this solution. During the ARG everyone was forbidden from datamining until a set date so the answers could be found the intended way. The only time ppl were allowed to mess with the code is if the hint specifically told you to, like with the SaveFile hint. So i dont know how people were supossed to find these numbers without extracting any of the textures .
They expected people to solve it after the data mining embargo ended. This was done deliberately to slow down the ARG, cos it wouldn't be fun to solve it instantly, like the community pretty much did anyway.
Arif Hossain did daniel mullin confirm that? If thats the reason its a very artificial way of slowing the progress, i would think it was probably an oversight of the “no data mining” rule.
@@agtlobo setting a date is the only way to slow down args, either that or make such insanely convoluted puzzles that it would take people weeks in all honesty, a lot of the arg tropes are waaaaay overused, there really isn't even a point to writing something in binary anymore because it's just a time waste and even more subtle things get figured out within hours there's always cryptographers doing args lol
that is the one thing that throws off many ARG creators, players can sometimes find the answers to a puzzle through unintended methods that still logically work for the story. It's cool when a creator plays with intended solutions in a way to give players more than one way to solve the problem.
i'll be honest, everything else about the ARG was pretty much okay - but if this micro numbers in the textures are the intended solution, then this is simply a bad "puzzle"...overdoing it. Ain't no challenge making a thing too hard to find
The 4 on the door appears in act 1 as well. If you look at that spot in act 2, you'll notice that there isn't a door there. What (most likely) happened was that leshy took a picture of the entrance door and used the mega-card as the door to the closet, with 4/4 stats.
Yeah, this whole step screams "not tested properly" I feel like Mullins intended them to be visible in game, and didn't consider the how the lighting would make them literally invisible to the naked eye. If he wanted them to be visible, he should have drawn a corresponding shape on the texture file. Hiding things in the normal maps when you specifically tell people not to datamine the game is not cool.
@@KiraSlith I think it more comes down to, people not quite understanding what datamining really means. Because, for me at least, looking at textures (even if you have to extract them or whatever) isn't datamining. Datamining is more, digging through the code (mining through the data) to find hidden triggers and the like. The difference between looking at the "f!oor" and getting the code you need, vs just looking through the code and either just finding the fully decrypted file or finding the solution by reading through the code.
Other args: ooh here is half of a UA-cam link to a video to give you some lore Inscryption: you have to use the power of god and a quantum microscope to find a sliver of maybe what you are looking for
As someone who did a (very) little to solve the arg, I'd been searching for a breakdown of the whole thing like yours so I could solidify all the steps in my head like narrative. You were the first creator to lay it all out on video, and you did so with some welcome charm!
Something just clicked for me, not sure if it's been realized by someone else, probably has. There is a fifth scribe, the mycologist. And the locations of these numbers confirm it, there is one on the floor of every scribe's game, and also one on the floor of the mycologists room. But wait, there;s more! The mycologist has the power to create cards, but just like with the other scribes, in order to create a card something must be sacrificed. It just so happens that they sacrifice other cards to create their cards. They likely have their own implement that they use to do this, that we simply never see. Of course, there is another detail. Think about where the numbers are placed. You might think they could all appear in the second act, on the floors of all their respective rooms, but I think there is a reason this is not the case. The numbers only appear on the floors of their rooms when they are the ones in control of the game, when they are the ones who have shaped it's mechanics to their liking. Leffy is of course at the start, P03 is in the third act, and the other two scribes are when they have their last hurrah before they are deleted. And, of course, the mycologist's shows up in the second act, and it is the ONLY one to show up in the second act, because that is the version of the game where they have control of the form of the game. Think about it, they're whole thing is combination, of merging, and so the world where they have control is one where all the scribes cards and mechanics are mashed together and forced to cooperate. Of course, they don't seem to be inclined to interact with the player, or all that concerned that they will lose control of the game; more focused on researching the OLD_DATA than any of the petty machinations of the other scribes.
Less certain about this bit of speculation, but perhaps the mycologist was not originally part of the game. They aren't included in the lore, although if the original theory is true then that lore that plays at act 2 could be somewhat fabricated. Perhaps originally the mycologist was a player avatar, or maybe even two or more of them. After all, in act 1 there is a pile of bodies in leshy's back room of all the previous player avatars, and considering how other game characters and objects ave the tendency to gain some form of sentience from the OLD_DATA it wouldn't be too much of a stretch for the player avatar to as well; Stitching themselves to another version of themselves, or perhaps some other entity entirely. I wonder if it would be possible to try to replace the mycologist at the end of act 2. Seems unlikely they would allow it, and even if they did, at that point M03 already has the corrupted card. Edit: Now that I think about it, if there were a way to do this, probably the most likely outcome is that they would concede, and then proceed to stitch you into themselves.
I kind of doubt that the whole F!OOR ROO!F thing was an accident. If my theory is correct, perhaps the ROO!F solution was a red herring, all the more convincing because it gives the correct solution, when the real answer, or a real answer, can be found in solving it a different way. Does seem kinda unlikely tho if im honest.
Wait... Ok, I'm probably digging deeper than anything intended, but the numbers on the scribes floor number 1-4. Magnificus is 1, Leshy is 2, P03 is... 3, and Grimora is 4. AND THEN the mycologist is 7. First thing I wonder is where are numbers 5 and 6. Second thing I wonder, is what if you were to somehow beat the scribes, in that order? Normally it'd be impossible, since the bridge is down until you beat at least one scribe, meaning you cant start with Magnificus, but maybe there is a way to go about it without hacks, and of course if there isn't... then hacks.
I don’t want to sound rude, but I don’t think here would be the appropriate place for the theory. (Post it on Reddit or Discord instead) My two cents are that it’s only a coincidence. Each number is from each respective act -- so Act 1, Act 3, and the Finale’s part HAS TO be where the scribes have control of the form of the game. Only Act 2 doesn’t have a clear sign of who’s in control, and I don’t think anyone is supposed to be in control. The fact that ‘all scribes are mashed’ is to me just that it’s the game were restored back to the original state (new game), where the scribes are designed to coexist and cooperate, not because the mycologist forced them to. I think that the mycologist ‘just so happens’ to be featured in the F!OOR solution, just a coincident. Furthermore, I think the mycologist doesn’t fit the other scribes. The mycologist doesn’t make cards by itself but fuses cards, whereas the other scribes can create cards without other cards. About the numbers being the order to defeat each scribe, I don’t think a random part of the ARG would mean much when the ARG is supposed to be solved. (but who knows, I guess)
the 4 4 door looks like the attack and health of a card in placement. not sure of the significance, maybe it was meant at some point as a puzzle of some sort that got scrapped
I've been on the discussion page for this, in short, it's presumed to be a red herring. The testing done to find a solution involved creating a 4/4 deathcard with Trifurcated strike, without the film roll. The lights flashing behind the door when you change a game setting was roughly translated in morse code to either "mantis", or "tail". The candles above the door were also suspected to mean 3 blood cost, be a Smoke card, nothing solid. As far as I'm aware there is no known solution
This is also what it feels like when you come across like a programming solution to easily and you're just like "okay this technically does what I want it to do but I KNOW for a FACT that this logic doesn't carry through. It's only a matter of time till I find where the logic breaks the program"
Solutions that you can figure out just by playing the game, like the holes in the roof, are infinitely more interesting. When you just have to be clever, that's super sexy. But if you need a special program and experience with computer generated assets to figure it out, that's cheap and unexciting, imo.
THANK YOU SO MUCH for the freecam shots of leshy's cabin!! been trying to make headway on a diorama of it since the game came out, this helped a tonne!
I'd VERY much love to see videos covering the respective ARGs for pony island and the hex, and especially a video that covers some of the more secret stuff in the hex that's not necessarily ARG-related, since there's a LOT of interesting secrets going on in that game that haven't been put on youtube (or at least not that I've been able to find) and the ties it has to pony island feel like they're especially important in tracking how all three of these games connect together. Something extra that I think you'd want to know if you put a video like that together: Daniel Mullins has a game in the second Dread X collection called solipsis and if you have a copy of the hex in your steam library sado will make a brief appearance in it.
Yeah... I definitely think someone else in on the ARG in the Dev team did the roof thing on purpose cause this normal map stuff is extra stupid. If it was actually see-able in game it'd be cool, but making this shit so god awful small that EVEN WHEN DATA-MINING, you have an abysmal time looking for them?! Let alone with how you have to find 5 numbers amongst x amount of Floor textures + normal maps!!! This ARG was cool and fun up until this "intended" solution came to light.
I got super excited when you said f!oor was actually referring to floor because I thought it would have something to do with that weird tiled floor in the room near the bone lord in act 3 that I've been really curious about. this is still really cool but I still wonder if there is anything to that little section
hey! I loved your vid on the inscription ARG. I think covering the HEX ARG would be really cool, since I personally have played that game more and have only seen bits and pieces of it! Good luck with your next video!
This was a super interesting watch, especially as someone who does texture art for games professionally -- when you were going through the floor textures I immediately thought "oh what if it's hidden in the RGB channels of the normal texture" and it was! Really cool to see both the ARG side of things and the inner workings of the game's assets. Your style of making videos made it a fun ride, hearing your process even incl. mistakes makes it feel like I'm discovering everything at the same pace :-D but now I just wanna go on a deep dive through all of the game's assets hahaha
You deserve the praise, it's sad most people playing now won't be able to help and experience the ARG, so having a chance to go over it with you is fun, too.
^ i havent seen it myself so it might have been bs, but i heard you can get the door as a card and its a 0 cost 4/4? something to do with filling the door with awards for finished runs in act 1
Oh golly joy! I came back from Rome for gifts for my Mother and Big Sister, and there you are! Also its neat that this is something you yourself found out, if it's correct! So congrats on that! It's fun to imagine how such initiative solution was wrong, yet unintentionally right! What an interesting and inspiring twist!
In a game narrative sense, 2734 is a very important password it seems. A very important character already uses it in Pony Island. Unsure if it is used in the Hex, but it came back as Leshi's safe combo too.
My God, Daniel is an absolute madlad. Using Morse Code, Normal Map Textures, and fucking frame-fast screens before crashes is fucking GENIOUS. This is the most impressive ARG I have EVER SEEN, and that takes a LOT of skill. Also, congratulations on being the first person to find the intended solution for the puzzle Flem! I know I'm literal years late to the party here but still, I only managed to find the 1 on my own. so the fact you found them at ALL is INSANE. These inscryption videos are my introduction to your channel (since I didn't even know there WAS an ARG in the game until now), and I will IMMEDIATELY go and watch the content made before and since this upload.
This is absolutely insane. I think without the initial clue of looking into the texture's normal maps, it would've been downright impossible, or at least would have taken years. I actually like the roof solution better, because even though it's goofy and far fetched, there's a thought process behind solving it (the post it, mirroring the word, etc), while this solution feels more like brute force data mining that you'd be extremely lucky to find in the wild... Still very cool though
Also for what to make next, covering video game ARGs might maintain the current viewerbase, though I hope you can just do whatever you want and people will still view. Looking forward to future videos!!
I'm not sure, but that's the door from Leshy's Cabin and it kind of looks like a card? I had a death card with Fledgling and it grew from a 1/2 into a 4/4.
Yea, dont blame the community for not figuring this one out. Secrets like this are cool in games, but they have to make some kind of sense. This is just random dumb shit, but hey. It got solved via the easy fake solution ecksdee
I've just seen your two main videos about Inscryption and I really want to thank you, sincerely. This game is awesome, I loved it and I was so glad that someone put the effort to talk about the secrets and the ARG. And you did an amazing job none the less !!! I am so happy right now and it's only thanks to you 🙏
Concerning the 4 4 door : when you look at it in part1 and take a step back, you notice that the 3 candles hanging from the roof make it look like it represents a card with 4 power, 4 HP and 3 blood droplets. Also the morse code seems different when you're before or past the door in the cabin, as well as different from the one from PO3's part. The theory is : maybe one needs to create a death card with such stats, and its name would be found in the morse code. I aslo noticed the win death cards are sometimes put on the door with a certain pattern. Another clue, maybe ? There may be other things hidden in the OLD_DATA in the console at start of 8bit part, like, I don't know what the other files contain and how to access them. Jpeg, png and stuff. We still don't know what to put on the barrel under the bonelord in part 1. And lastly : that number on Kaminski's ID card still intrigues me. Maybe something else to find here ? And of course there will be Kaycee's mod. Enjoy~
Cool video! This is more a criticism of Daniel but this is kind of equivalent of comedian having to explain his joke. No one got this and its not the users fault.
Honestly I legit thought that the holes made souch sense. You even have ground saying 273 and so continuing from the roof finishes the code. And f!oor to roo!f made even more sense when it goes from the ground to the roof. The fact that it was micro numbers in floor textures is both a surprising coincidence and kinda deflating. Cause the roof felt more clever than scrubbing the floors to find a number you couldn't find without pulling the textures.
Nice man. Really enjoying your vids, you’re super chill to listen too. It’s like listening to a mate talk about something they’re into to someone who doesn’t really understand what they’re talking about.
i think the reason your video blew up like it did was partially because like you said, nobody's done a video on that before. when i heard there was an ARG and searched it, there's yours and like 3 other videos. either way i like what i've seen of your channel so far and i'm along for the ride now!
I just noticed, but it might be stretching things too far, is that even in axt 2 the roof cabin is a accidental clue, because: 273 are each in the "main parts" of the story, and they are seperated from the 4 1 on Lashy's cabin, as the remaining numbers are in the great transcendance.
Your hard work putting together all the information dug up by the community really paid off and got you those views dude! Thank you for returning to this ARG, it was interesting to see how one of the hints was clarified now. Inscryption related or not, I'm really looking forward to your future vids.
15:19 i wasn't sure at first of the weird small spot but when you turn off the red channel it already made it clear God why am i cursed with seeing small things/imperfections from doing pixel art
Your videos are so well made! Like great organization, perfect explanations, and you even added bookmarks so people can look for a specific part. Not only that but you have a very friendly voice. Got a sub from me for sure
Well for my helpful interaction; I like this game and have not been introduced to any of the creators other games (super surprisingly) and I look forward to your videos in the future
Ok so the “Bonelord is Hitler” thing is confirmed untrue. It’s just a theory that’s spread around a bit. It’s admittedly an interesting theory, but the Bonelord’s meant to be more of a representation of the OLD_DATA and some kind of “greater evil”
Oh cool someone used my free cam mod
he's not hitler he's just living in there. very spacious skull, lots of room for furniture
I got the impression that the OLD_DATA is some inherently corruptive code that was supposed to have infected/inspired Hitler. Like its a set of information that will turn anyone or anything that ponders it too long into a monster. Think cognitohazards in SCP foundation lore.
Perhaps the real blessing is that the characters in the game corrupted by the data have no influence on the real world, and everyone influenced by the game containing it has wound up dead. I mean, Luke was starting to slip towards the end, and perhaps it was, well, not such a bad thing that he didn't live long after seeing it.
It's hard for me to see the Bonelord as "Evil" per se. In this particular instance, he is moreso a keeper, somebody who knows more about the OLD_DATA than anyone else, but it's still just a glimpse behind the veil, since, at this point, the true content of the OLD_DATA is unknowable
@@KopieOG I really wanted to show where the floors were in game, but, since you can't look down normally, I couldn't. Your mod made that possible, so thank you!
Kaycee was like “nah, this is too difficult”, and patched in the roof solution
Kaycee the 🐐
@@Deadpool1804 not anymore
She caused property damage to make a puzzle easier. I don’t know how to feel about this theory.
@@nategreen716 Good news is that it doesn't apply to the "real" cabin.
The sheer level of coincidence in the solution to the 27341 portion was an absolute miracle for the community. This would've taken MONTHS to figure out without any help.
This is 50/50, the human mind have troubles making random numbers, he has the number in his mind and unconsciously put the numbers there
Also 273 is multiple times un the game, like the code to unlock the safe (i dont know if im being very clesr whit thi)
I mean, someone brute forced the code before people came up with the roof theory
@@ancientpiguardian7462 Yeah, I mean- generating and testing all numbers between 00000 and 99999 doesn't really take that much time for computers these days. A few tens of seconds even on the weakest modern computers.
the fact that this happened by pure chance is astonishing
@@GameJam230 I don't think he was talking about finding the code but about finding the way to figure it out, if that makes sense
This is literally the definition of "task failed successfully."
Facts
No, no, no.
It's "Causation isn't causality!" but it is.
Isn't it "Task succeeded unsuccessfully"?
As the task was completed but just not in the intended way.
Task*
Fission Mailed
this is the second time that a Daniel Mullins game had a secret that somehow made sense but wasn't intended
which isn’t a lot but it’s weird that it happened again
if had a nickel for each time a Daniel Mullins had a unintentional secret, I would have 2 nickels, which isn't much, but its strange it happened twicee
Everyone is quoting dr. doof before i could ;-;
@@Fail-harold Just gotta be faster next time.
@Zeta a beeper perhaps? From Pony island arg
12:30
The 4/4 is the door’s stats. Yep, it’s a card. And it has a cost of 3 blood(3 lanterns hanging on it)
makes me wonder what Leshy's description of it would be
That's so cool. Where does it say that?
So, you're telling me, that a wooden door has better stats than the literal moon? (And assumedly takes up 1 space instead of 4)? that's awesome
@@Genasidal bruh it's a fucking door why wouldn't it take up 4 spaces
@@Mate_Antal_Zoltan because a door is comparative in size to the actual moon. Yes. 🙃👍
"I don't know how, but you used the wrong formula and got the correct answer" - Daniel Mullins, probably
One thing I don't see talked about much when it comes to this is the importance that "2734" has as a string of numbers. It was the Hopeless Soul's password, and it appears twice in The Hex, once in the base game and once in the ARG.
oh god multigame puzzle
@@turtlememes2334 the arg is literally a irl+ingame puzzle
Additionally, the password to Leshy’s safe is 273. There has to be something way more significant with this number, right?
Also if you use the Pony Island exe file in the Archivist fight, the Archivist says something like “That poor soul,” probably referencing Hopeless Soul. I honestly don’t know if this is just an easter egg or if there’s much more to this. Maybe the Hopeless Soul is an existing/important character in Inscryption, especially considering Rebecca is in both Inscryption and The Hex?
@@landonsur8059 And technically a multi-game puzzle too, since it relies on codes from the game jam demo, Catch Monsters, and Beneath The Surface.
Man thank God for the coincidence of the roof and floor. I think this would’ve taken a lot longer. Idk how he expected people to find this without a hint. Although, all of these obscure puzzles are insane and the fact that they were figured out so quick, makes me believe the gaming community has geniuses scattered everywhere.
Well, with an ARG you expect lots of people to work on the puzzle and share their results, some of the other stuff that people caught would be just as hard to figure out on your own. Someone would have looked at the floor textures eventually if the roof thing didn't work and you just need one person to find it.
Especially so with a rule of "no datamaning" for a week or two after the ARG started. Dont think anyone would be able to find the intended solution in game. Personally I like the roof solution more,
If you have enough monkeys hitting enough typewriters, they will eventually produce the entire works of Shakespeare. Inscryption got a LOT of Devolver Love + hype + people spreading it so the solver community was super big this time.
Oh gosh no I was there we were mostly fiddling round like chimps
may have subconsciously added it in like that
To be fair, the ARG breakdown video you did it's the most comprehensive one out there
And now MatPat might just try and copy some of that homework. Hopes he gives you props for that.
@@allanbaker3958 I mean... Info is info, it would only be annoying if even his delivery is similar, but the information WILL be the same obviously
Man, Leshy really did give people some help by punching some holes in his roof. lol
As always, determined to ruin a purely SKILL BASED GAME with his handicapping for 'player experience'.
Leshy is the best damn host fight me
@@xenathcytrin202 omg I found P03 in the UA-cam comments!! Hi!!!
@@xenathcytrin202 cope
The rng gods say, “yeah, this is going to be too hard for them. Dumb it down by a bit.”
I almost feel like it wasn't a 'coincidence'. The 'mirror-rorrim' sticky note being in a prominent part of view during lore segments and the fact that the first segment '273' was reused (since it's Leshy's safe combo) for the floor puzzle make it feel like the roof solution was a 'plan-b' route in case no one thought to look at game assets.
It's like the Universe was like, "Excuse me Sir, this puzzle is waaay too convoluted. Allow me to provide the right answer in a completely unrelated way that is still convoluted but not look at floor textures until you lose you mind convoluted."
@@irondude0611 textbook definition of "you used the wrong formula but got the right answer"
@@irondude0611 This happened in Fez too, with a puzzle that would otherwise be absurdly difficult having an accidental shortcut solution.
@@Toksyuryel its a really fun conincidence to think about, but in the end every puzzle that is solved will be solved by its fastest findeable solution.
there are probably dozens of ways to get the correct code, only one intended, but the one the first one solves with is by definition the first one that got found
You can actually see the 4/4 from the very beginning on Leshy's door. Most people think it's kinda like a card, so the door has 4 attack and 4 health, but it never came up for anything at all
Perhaps its true deathcard value of Leshy
The other part of the speculation was that the lamps placed above the door when you look at it in the perspective in Leshy’s cabin appear to represent its blood card. Some 4/4 3 cost death card. I’ve made a death card with the exact door stats before but it’s never done anything
@@frimi8593 any chance there’s a sigil on the door we haven’t seen yet?
@@kidwhat6664 there's not. I believe that the door is actually in reference to Luke's personal death card which is obtainable if you already have a bunch of death cards and you encounter the death card map event
@@frimi8593 ohhhhh. I was wondering if there was a secret in that deathcard choice. I was looping that part of the game (before Kacee's Mod), and I eventually got that and I wondered if something was hidden in it. Thanks for telling me about that!
The "no data mining" rule probably dissuaded people from doing this.
Data mining is looking at the code and searching hidden triggers, i.e. do X unlock hidden achievement Y
This is just rubbing your nose on the textures
Though yeah, maybe people got overzealous and refuse to use anything external to the game arg
@@marceloantunes998 It definitely discouraged this. Everyone in the discord was saying we couldn’t extract textures or use any external programs to look at stuff.
@@marceloantunes998 besides a text editor to interfere with the game files
@@marceloantunes998 no, server administration of arg chat said to not extract any game files or read them
@@JokerDoom To be absolutely fair, that's not on Dan, Dan said no data mining which is looking through the code, other people said no exporting textures because they showed a lack of understanding of what is and isn't datamining.
This was a really neat update, thank you - I'm someone who goes into games like: "Sure, I figured out the solution, but HOW was I supposed to figure it out?" in a lot cases. Especially older games are such a weird mystery to me in many cases. There's hundreds of guides online for so many old games, but rarely they ever explain why the solution is what it is, which kind of bugs me
So this, was really awesome :)
Same! That’s kinda why I made this and the last video because I think the journey is way cooler than the destination when it comes to secrets
I think the most interesting thing about this video is the fact that P03 IS ACTUALLY CALLED POE WHAT REALITY HAVE I BEEN LIVING IN OH MY GOD
....Well, now I also feel dumb. Although I guess it makes sense, all of the other Scrybes had more normal names.
@@hawktalon7890 Ah yes, Leshy, Grimora and Magnificus, super normal. Lol.
I don’t care I’m still pronouncing it like It did
I call him poetry
I call him phosphite.
P O3
Putting the numbers on the tiny nails in the depth map of the game files
So far the worst part of Daniels árg
Thank goodness that the unintended solution was the same as the real one because if it wasn’t then the ARG would have taken a LOT longer to solve.
This is way too convoluted, the game decided that the Roof was a better solution. That should be considered the actual solution. Besides, that room already smells like the OLD.DATA
This is seriously a "I don't know how, but you used the wrong formula and got the correct answer" moment, What even are the odds that the community was able to use that completely unintentional set of hints and still get the correct numbers for the cipher?
In theory, the odds would be 1/100000, but in truth, some combinations of numbers were reused many times in codes and stuff in the base game and in previous games, which significantly increases the chances that something unrelated leads to the same solution.
2734 comes up a lot in Daniel Mullins games, so maybe he used it as the base for both the safe number, 273, and the cipher, 27341. So then any misunderstanding surrounding the first use can lead to the second because they're so similar.
As far as i know, the health / power from the door are there in act 1 as well. My assumption is that the new game button must be visible / reachable by the players, so leshy took a picture of a door to replace the empty frame in the cabin
There is something i dont understand about this solution. During the ARG everyone was forbidden from datamining until a set date so the answers could be found the intended way. The only time ppl were allowed to mess with the code is if the hint specifically told you to, like with the SaveFile hint. So i dont know how people were supossed to find these numbers without extracting any of the textures .
They expected people to solve it after the data mining embargo ended. This was done deliberately to slow down the ARG, cos it wouldn't be fun to solve it instantly, like the community pretty much did anyway.
@@arifhossain9751 at least that solution was unintentionally correct... And Funny. Just a little, but still...
Arif Hossain did daniel mullin confirm that? If thats the reason its a very artificial way of slowing the progress, i would think it was probably an oversight of the “no data mining” rule.
@@agtlobo setting a date is the only way to slow down args, either that or make such insanely convoluted puzzles that it would take people weeks
in all honesty, a lot of the arg tropes are waaaaay overused, there really isn't even a point to writing something in binary anymore because it's just a time waste and even more subtle things get figured out within hours
there's always cryptographers doing args lol
@@arifhossain9751 that makes sense considering even leshy gets upset if you're beating him too quickly.
that is the one thing that throws off many ARG creators, players can sometimes find the answers to a puzzle through unintended methods that still logically work for the story. It's cool when a creator plays with intended solutions in a way to give players more than one way to solve the problem.
judging by where those numbers on the door in act three are, it is defined as four power and four health
If the door has 4 power and 4 health, imagine what a gate has
@@Techy404 A door has 4 power and 4 health
A gate, however, has 4 power AND 4 health
@@Gwen_Hemoxia WHAT?!! HOW IS THE GATE SO POWERFUL?!!!?!!?!
@@Techy404 Because it's an AND gate :3
@@Gwen_Hemoxia nice pfp background
It may not be you're main focus, but its really enjoyable watching you breakdown stuff.
The 4/4 on the door are the stats for Luke Carder death card, the door is a card or something like that
Where is his death card, i don't Remenber it
Where’s the card?
omfg not the DUMB DOOR SHIT AGAIN, IT'S JUST A LITTLE FUNNY THING MULLINS DID
I'm glad the other "solution" just happened to work, because the intended solution is frankly way too obtuse.
i'll be honest, everything else about the ARG was pretty much okay - but if this micro numbers in the textures are the intended solution, then this is simply a bad "puzzle"...overdoing it. Ain't no challenge making a thing too hard to find
DUDE!!! MatPat made a second video on Inscryption talking about the ARG, and he shouted this vid out cause you uncovered the true way to solve it!
this floor is not roof, this floor is floor and that roof is roof
@Jaaaco baba is not not not not you
@@marciahincapie5421 baba is not not not not not you
the door at 12:38 is from leshys cabin and as you may recall from act 2, there was no door, so leshy had to improvise and he made card door
The 4 on the door appears in act 1 as well. If you look at that spot in act 2, you'll notice that there isn't a door there. What (most likely) happened was that leshy took a picture of the entrance door and used the mega-card as the door to the closet, with 4/4 stats.
It's so cool that the right answer was found with the wrong solution. What an incredible coincidence. Incredible video as always!
Yeah, this whole step screams "not tested properly" I feel like Mullins intended them to be visible in game, and didn't consider the how the lighting would make them literally invisible to the naked eye. If he wanted them to be visible, he should have drawn a corresponding shape on the texture file. Hiding things in the normal maps when you specifically tell people not to datamine the game is not cool.
unless the roof was the solution for the non-datamining portion of the arg, but now that we're past that... well, different rules apply.
There are a lot of theories that suggest it was a completely intentional bottleneck to keep the ARG going until the datamining date.
@@KiraSlith I think it more comes down to, people not quite understanding what datamining really means. Because, for me at least, looking at textures (even if you have to extract them or whatever) isn't datamining. Datamining is more, digging through the code (mining through the data) to find hidden triggers and the like. The difference between looking at the "f!oor" and getting the code you need, vs just looking through the code and either just finding the fully decrypted file or finding the solution by reading through the code.
Other args: ooh here is half of a UA-cam link to a video to give you some lore
Inscryption: you have to use the power of god and a quantum microscope to find a sliver of maybe what you are looking for
Wow thats crazy, congrats on finding all this! Also that's wild that the roof thing was a coincidence
As someone who did a (very) little to solve the arg, I'd been searching for a breakdown of the whole thing like yours so I could solidify all the steps in my head like narrative. You were the first creator to lay it all out on video, and you did so with some welcome charm!
Something just clicked for me, not sure if it's been realized by someone else, probably has.
There is a fifth scribe, the mycologist.
And the locations of these numbers confirm it, there is one on the floor of every scribe's game, and also one on the floor of the mycologists room.
But wait, there;s more! The mycologist has the power to create cards, but just like with the other scribes, in order to create a card something must be sacrificed. It just so happens that they sacrifice other cards to create their cards. They likely have their own implement that they use to do this, that we simply never see.
Of course, there is another detail. Think about where the numbers are placed. You might think they could all appear in the second act, on the floors of all their respective rooms, but I think there is a reason this is not the case.
The numbers only appear on the floors of their rooms when they are the ones in control of the game, when they are the ones who have shaped it's mechanics to their liking. Leffy is of course at the start, P03 is in the third act, and the other two scribes are when they have their last hurrah before they are deleted.
And, of course, the mycologist's shows up in the second act, and it is the ONLY one to show up in the second act, because that is the version of the game where they have control of the form of the game.
Think about it, they're whole thing is combination, of merging, and so the world where they have control is one where all the scribes cards and mechanics are mashed together and forced to cooperate. Of course, they don't seem to be inclined to interact with the player, or all that concerned that they will lose control of the game; more focused on researching the OLD_DATA than any of the petty machinations of the other scribes.
Less certain about this bit of speculation, but perhaps the mycologist was not originally part of the game. They aren't included in the lore, although if the original theory is true then that lore that plays at act 2 could be somewhat fabricated.
Perhaps originally the mycologist was a player avatar, or maybe even two or more of them. After all, in act 1 there is a pile of bodies in leshy's back room of all the previous player avatars, and considering how other game characters and objects ave the tendency to gain some form of sentience from the OLD_DATA it wouldn't be too much of a stretch for the player avatar to as well; Stitching themselves to another version of themselves, or perhaps some other entity entirely.
I wonder if it would be possible to try to replace the mycologist at the end of act 2. Seems unlikely they would allow it, and even if they did, at that point M03 already has the corrupted card.
Edit: Now that I think about it, if there were a way to do this, probably the most likely outcome is that they would concede, and then proceed to stitch you into themselves.
I kind of doubt that the whole F!OOR ROO!F thing was an accident. If my theory is correct, perhaps the ROO!F solution was a red herring, all the more convincing because it gives the correct solution, when the real answer, or a real answer, can be found in solving it a different way.
Does seem kinda unlikely tho if im honest.
Wait...
Ok, I'm probably digging deeper than anything intended, but the numbers on the scribes floor number 1-4.
Magnificus is 1, Leshy is 2, P03 is... 3, and Grimora is 4.
AND THEN the mycologist is 7.
First thing I wonder is where are numbers 5 and 6.
Second thing I wonder, is what if you were to somehow beat the scribes, in that order? Normally it'd be impossible, since the bridge is down until you beat at least one scribe, meaning you cant start with Magnificus, but maybe there is a way to go about it without hacks, and of course if there isn't... then hacks.
I don’t want to sound rude, but I don’t think here would be the appropriate place for the theory. (Post it on Reddit or Discord instead)
My two cents are that it’s only a coincidence. Each number is from each respective act -- so Act 1, Act 3, and the Finale’s part HAS TO be where the scribes have control of the form of the game. Only Act 2 doesn’t have a clear sign of who’s in control, and I don’t think anyone is supposed to be in control. The fact that ‘all scribes are mashed’ is to me just that it’s the game were restored back to the original state (new game), where the scribes are designed to coexist and cooperate, not because the mycologist forced them to. I think that the mycologist ‘just so happens’ to be featured in the F!OOR solution, just a coincident.
Furthermore, I think the mycologist doesn’t fit the other scribes. The mycologist doesn’t make cards by itself but fuses cards, whereas the other scribes can create cards without other cards.
About the numbers being the order to defeat each scribe, I don’t think a random part of the ARG would mean much when the ARG is supposed to be solved. (but who knows, I guess)
the 4 4 door looks like the attack and health of a card in placement. not sure of the significance, maybe it was meant at some point as a puzzle of some sort that got scrapped
That’s what I thought!
Maybe you had to figure out what is the sigil on the only card that is a 4|4 in the game?
Might be a character card, like how when you start a fight with characters in part 2, they show a card of themselves with stats
I've been on the discussion page for this, in short, it's presumed to be a red herring. The testing done to find a solution involved creating a 4/4 deathcard with Trifurcated strike, without the film roll. The lights flashing behind the door when you change a game setting was roughly translated in morse code to either "mantis", or "tail". The candles above the door were also suspected to mean 3 blood cost, be a Smoke card, nothing solid. As far as I'm aware there is no known solution
This is also what it feels like when you come across like a programming solution to easily and you're just like "okay this technically does what I want it to do but I KNOW for a FACT that this logic doesn't carry through. It's only a matter of time till I find where the logic breaks the program"
Solutions that you can figure out just by playing the game, like the holes in the roof, are infinitely more interesting. When you just have to be clever, that's super sexy. But if you need a special program and experience with computer generated assets to figure it out, that's cheap and unexciting, imo.
THANK YOU SO MUCH for the freecam shots of leshy's cabin!! been trying to make headway on a diorama of it since the game came out, this helped a tonne!
I'd VERY much love to see videos covering the respective ARGs for pony island and the hex, and especially a video that covers some of the more secret stuff in the hex that's not necessarily ARG-related, since there's a LOT of interesting secrets going on in that game that haven't been put on youtube (or at least not that I've been able to find) and the ties it has to pony island feel like they're especially important in tracking how all three of these games connect together. Something extra that I think you'd want to know if you put a video like that together: Daniel Mullins has a game in the second Dread X collection called solipsis and if you have a copy of the hex in your steam library sado will make a brief appearance in it.
Your last video and this one captured the feeling of solving an ARG so well. I can’t wait to see what comes next
Yeah... I definitely think someone else in on the ARG in the Dev team did the roof thing on purpose cause this normal map stuff is extra stupid.
If it was actually see-able in game it'd be cool, but making this shit so god awful small that EVEN WHEN DATA-MINING, you have an abysmal time looking for them?! Let alone with how you have to find 5 numbers amongst x amount of Floor textures + normal maps!!! This ARG was cool and fun up until this "intended" solution came to light.
if not for freecam, idk how anyone would know about 3/5 of these since they weren't named floor
It amaze me that there is such a deep ARG with people investigating so many encrypted details of a game. Great video Flemmonade.
I got super excited when you said f!oor was actually referring to floor because I thought it would have something to do with that weird tiled floor in the room near the bone lord in act 3 that I've been really curious about. this is still really cool but I still wonder if there is anything to that little section
I think that little section is referencing the same spot in Act 2, where you go down the stairs to give the Bonelord an offering
hey! I loved your vid on the inscription ARG. I think covering the HEX ARG would be really cool, since I personally have played that game more and have only seen bits and pieces of it! Good luck with your next video!
This was a super interesting watch, especially as someone who does texture art for games professionally -- when you were going through the floor textures I immediately thought "oh what if it's hidden in the RGB channels of the normal texture" and it was! Really cool to see both the ARG side of things and the inner workings of the game's assets. Your style of making videos made it a fun ride, hearing your process even incl. mistakes makes it feel like I'm discovering everything at the same pace :-D but now I just wanna go on a deep dive through all of the game's assets hahaha
You deserve the praise, it's sad most people playing now won't be able to help and experience the ARG, so having a chance to go over it with you is fun, too.
to be fair, most people can't do most of these things
I think the 4/4 on Leshy’s cabin door are strength/health numbers. His door is one giant card.
I always thought the door was a 4/4 card because four rhymes with door.
^ i havent seen it myself so it might have been bs, but i heard you can get the door as a card and its a 0 cost 4/4? something to do with filling the door with awards for finished runs in act 1
@@shayfarrelly6789 sifd has the door filled up with award cards and nothing happened
Oh golly joy! I came back from Rome for gifts for my Mother and Big Sister, and there you are! Also its neat that this is something you yourself found out, if it's correct! So congrats on that!
It's fun to imagine how such initiative solution was wrong, yet unintentionally right! What an interesting and inspiring twist!
In a game narrative sense, 2734 is a very important password it seems. A very important character already uses it in Pony Island. Unsure if it is used in the Hex, but it came back as Leshi's safe combo too.
My God, Daniel is an absolute madlad. Using Morse Code, Normal Map Textures, and fucking frame-fast screens before crashes is fucking GENIOUS. This is the most impressive ARG I have EVER SEEN, and that takes a LOT of skill. Also, congratulations on being the first person to find the intended solution for the puzzle Flem! I know I'm literal years late to the party here but still, I only managed to find the 1 on my own. so the fact you found them at ALL is INSANE. These inscryption videos are my introduction to your channel (since I didn't even know there WAS an ARG in the game until now), and I will IMMEDIATELY go and watch the content made before and since this upload.
When you look for the question to an answer rather than the answer to a question
This is absolutely insane. I think without the initial clue of looking into the texture's normal maps, it would've been downright impossible, or at least would have taken years. I actually like the roof solution better, because even though it's goofy and far fetched, there's a thought process behind solving it (the post it, mirroring the word, etc), while this solution feels more like brute force data mining that you'd be extremely lucky to find in the wild... Still very cool though
I'm honestly not surprised no one else solved it this way...
Go for the hex next as well as a story explained for it man! You rock!
This game is insane and your videos are ESSENTIAL
I didn't even realize you were a small channel when I watched the last video, keep up the good work!
I would absolutely love to see you cover The Hex's ARG, your other video was so comprehensive and I can't really see any out there
Also for what to make next, covering video game ARGs might maintain the current viewerbase, though I hope you can just do whatever you want and people will still view. Looking forward to future videos!!
I'm not sure, but that's the door from Leshy's Cabin and it kind of looks like a card? I had a death card with Fledgling and it grew from a 1/2 into a 4/4.
Man your videos are just so good, i truly enjoy them
please keep up the good work!
Would love to see more arg breakdowns if you like doin em well enough. First one was very well done
Yea, dont blame the community for not figuring this one out. Secrets like this are cool in games, but they have to make some kind of sense. This is just random dumb shit, but hey. It got solved via the easy fake solution ecksdee
Ecksdee?
@@marciahincapie5421 XD
@@marciahincapie5421 leetspeak/ memes meant to be a more obnoxious/ longer version of a xD smiley.
Fun fact: you’re the only one that can successfully explain an ARG to me other than InsideAMind. So that’s cool.
Funnily enough, I saw the rock one immediately while the brick one took me a second
I've just seen your two main videos about Inscryption and I really want to thank you, sincerely. This game is awesome, I loved it and I was so glad that someone put the effort to talk about the secrets and the ARG. And you did an amazing job none the less !!! I am so happy right now and it's only thanks to you 🙏
I think that this was likely the intended solution but he made a backup for if it was to vauge
Concerning the 4 4 door : when you look at it in part1 and take a step back, you notice that the 3 candles hanging from the roof make it look like it represents a card with 4 power, 4 HP and 3 blood droplets.
Also the morse code seems different when you're before or past the door in the cabin, as well as different from the one from PO3's part.
The theory is : maybe one needs to create a death card with such stats, and its name would be found in the morse code. I aslo noticed the win death cards are sometimes put on the door with a certain pattern. Another clue, maybe ?
There may be other things hidden in the OLD_DATA in the console at start of 8bit part, like, I don't know what the other files contain and how to access them. Jpeg, png and stuff.
We still don't know what to put on the barrel under the bonelord in part 1.
And lastly : that number on Kaminski's ID card still intrigues me. Maybe something else to find here ?
And of course there will be Kaycee's mod. Enjoy~
Please do the Hex next! I finished Inscryption and immediately bought the Hex and Pony Island. These videos were great, thanks for making them!
Cool video! This is more a criticism of Daniel but this is kind of equivalent of comedian having to explain his joke. No one got this and its not the users fault.
Honestly I legit thought that the holes made souch sense. You even have ground saying 273 and so continuing from the roof finishes the code. And f!oor to roo!f made even more sense when it goes from the ground to the roof. The fact that it was micro numbers in floor textures is both a surprising coincidence and kinda deflating. Cause the roof felt more clever than scrubbing the floors to find a number you couldn't find without pulling the textures.
Nice man. Really enjoying your vids, you’re super chill to listen too. It’s like listening to a mate talk about something they’re into to someone who doesn’t really understand what they’re talking about.
You're the first person to do a propper video on the ARG I believe, it was much appreciated, glad it did well
i think the reason your video blew up like it did was partially because like you said, nobody's done a video on that before. when i heard there was an ARG and searched it, there's yours and like 3 other videos. either way i like what i've seen of your channel so far and i'm along for the ride now!
Great video! I'm really looking forward to the videos on the other games and I hope your channel blows up even more!
the fact that the correct code was unintentionally there in the roof holes is honestly spooky
I just noticed, but it might be stretching things too far, is that even in axt 2 the roof cabin is a accidental clue, because: 273 are each in the "main parts" of the story, and they are seperated from the 4 1 on Lashy's cabin, as the remaining numbers are in the great transcendance.
I think the 4s on the door in P03s factory are supposed to represent Leashy’s cabin, and how the combat rating and health of his cards are setup.
Your hard work putting together all the information dug up by the community really paid off and got you those views dude! Thank you for returning to this ARG, it was interesting to see how one of the hints was clarified now. Inscryption related or not, I'm really looking forward to your future vids.
15:19 i wasn't sure at first of the weird small spot but when you turn off the red channel it already made it clear
God why am i cursed with seeing small things/imperfections from doing pixel art
Please make the hex video, these Inscryption videos have been fantastic and I’d love to see you cover the hex ARG.
The temptation to add pipes and octothorpes to my reply to start a wild goose chase is immense. I loved these videos!
17:57 'Mr. One' Das Bones has been vibin' here in this crack in the floor this whole time?!?
I think it is quite the oversight to use such a significant number as a part of the most secret passcode.
Your videos are so well made! Like great organization, perfect explanations, and you even added bookmarks so people can look for a specific part. Not only that but you have a very friendly voice. Got a sub from me for sure
Please make more ARG videos about Daniel's games!
Honestly. I prefer the coincidence, this feels a little too... eh?
The 4 4 on the door is supposed to be it’s power, as Leshy apparently used a card for a door in his cabin lol
The arg was very interesting! I will subscribe and remain with you
Well for my helpful interaction;
I like this game and have not been introduced to any of the creators other games (super surprisingly) and I look forward to your videos in the future
I have personally shared your arg video. It was really well done
So what's the purpose of the M!RROR RORR!M note then? 🤔
if that's the case, then what was with the mirror rorrim hint?
Me: AH HA! i found the last number at least!
Flemmonade: this one is the easiest one
Me: ah, i see