Thank you for posting tutorials like this. This is excellent information that helped me understand what compositing was on a deeper level. I also wanted to thank you for not editing out the hesitations, fumbles, and whoopses. I've seen your other work and I know you're extremely skilled, but seeing that an artist as skilled as you are still does some of the same "Why isn't it--oh, I forgot to--" things that I do helped the subject feel within reach.
Thanks! Good to hear you enjoyed the course. Yeah I generally just leave the stuff in, I think those things help it feel more natural, and people watching it might run into the same issues and then they already know how to solve it :)
This series was great and I cannot see using any other compositor unless I need to use Trrapcode or 2D vector animation, This is a wonderful tool. And a wonderful explanation of the tool.
thanks timothy! Yeah it’s hard going back. I still prefer AE whenever i have to actually animate some 2d stuff, but for purely compositing fusion is much more ideal.
Hello, if I remember correctly(I haven't done it in fusion for a long time ) texture node is lack of anti-aliasing, workaround for this could be size up 2x yellow input and size it down after texture node(resize and transform nodes have filter method bind into it).
Hello Tim, very great series of tutorials, this just open up a whole new world for me! GREAT. But im wondering about one thing that I dont think u have mentioned through out the series. Is there a way to do a procedural setup? Let say I have 5 different shot from within the same scene in Houdini and i want them all to be effected by the same setup in fusion. Could one make a fusion setup where you could just change a loader node and the rest would addapt to that?
Yeah that’s why node based compositing is superior to layer based, because you can just re-use the node graphs. But of course there will probably still be some manual work involved in some cases. Some film studios actually automate compositing to an extent using nuke, where a nuke script will automatically be build once a 3d render finishes and an artist will come in to finish a shot if needed. Not sure how far you could go with fusion but it’s also quite flexible.
Hey I stumbled upon this video and it is really cool! Are you still using Fusion - since this was recorded 2 years ago - or you switched to Nuke? Have you tried triggering Fusion from Houdini to resend an updated comp with Python? Will be a round two coming soon maybe with some effects, volumetrics integration? Thanks for the tutorial again!
Still using fusion! Nuke is too expensive for my tastes as i’m not primarily a compositor and fusion does everything i need. No i have not tried triggering a fusion comp from houdini, i typically do things like this manually but that would probably be useful if you’re going to be using fusion in a bigger studio environment. Might be fun to do a couple of follow up episodes on this one. I do have compositing chapters usually in courses i do that use fusion but might be good to do a couple more standalone videos about this.
@@TimvanHelsdingen Thanks for the reply! I will check out your other courses for those and keep an eye for some standalone videos in the future! :P I started to learn this so I can comp some crowd sims so this was a great start. I am thinking of buying the studio version as the free version is a bit of a hassle especially that in Resolve 18 the rendering menu is missing(at least I could not find it) so when I tried to send in the savers, I have to wait until one finished before sending the next one! :/
Is it possible to combine light comp with beauty comp together? Would like to control all lights in the scene but at the same time the rest of the AOVs. Cant find anything like that on YT. Its either light comp or beauty comp would be nice to get it somehow togther. Thanks man.
Hi, I wanted to inquire one thing is there possibility to get the source file of this project in Houdini in near future ? (Low price) I know this is wrong to price but even the patreon thing is out of my budget as there is no $10 of subscription with source.
That's exactly the type of content that I was looking for!...thx a lot mate, please keep posting stuff about Fusion and 3D pipeline
In the Erode Tool you can use the gausian as well
47: you could use the Volumemask Tool to do the mask
Thank you for posting tutorials like this. This is excellent information that helped me understand what compositing was on a deeper level.
I also wanted to thank you for not editing out the hesitations, fumbles, and whoopses. I've seen your other work and I know you're extremely skilled, but seeing that an artist as skilled as you are still does some of the same "Why isn't it--oh, I forgot to--" things that I do helped the subject feel within reach.
Thanks! Good to hear you enjoyed the course.
Yeah I generally just leave the stuff in, I think those things help it feel more natural, and people watching it might run into the same issues and then they already know how to solve it :)
thank you soooo much for the efforts put in this course, I guess I will need to revisit it so many times to properly process all of these gems lol.
you're a legend
This series was great and I cannot see using any other compositor unless I need to use Trrapcode or 2D vector animation, This is a wonderful tool. And a wonderful explanation of the tool.
thanks timothy! Yeah it’s hard going back. I still prefer AE whenever i have to actually animate some 2d stuff, but for purely compositing fusion is much more ideal.
Hello,
if I remember correctly(I haven't done it in fusion for a long time ) texture node is lack of anti-aliasing, workaround for this could be size up 2x yellow input and size it down after texture node(resize and transform nodes have filter method bind into it).
Incredible tutorials.
Thank you for everything.
Thank you! Awesome to hear that they were useful.
Thank you so much Tim
Hello Tim, very great series of tutorials, this just open up a whole new world for me! GREAT. But im wondering about one thing that I dont think u have mentioned through out the series.
Is there a way to do a procedural setup?
Let say I have 5 different shot from within the same scene in Houdini and i want them all to be effected by the same setup in fusion. Could one make a fusion setup where you could just change a loader node and the rest would addapt to that?
Yeah that’s why node based compositing is superior to layer based, because you can just re-use the node graphs.
But of course there will probably still be some manual work involved in some cases. Some film studios actually automate compositing to an extent using nuke, where a nuke script will automatically be build once a 3d render finishes and an artist will come in to finish a shot if needed. Not sure how far you could go with fusion but it’s also quite flexible.
For photorealism we used to add grains in the end. In fusion what's the best grains tool, fusion inbuilt or anyone you suggest from reactor?
1:22:35 As a German it made My Day! Hahahahaha
#schwanzoffthewall
Hey I stumbled upon this video and it is really cool! Are you still using Fusion - since this was recorded 2 years ago - or you switched to Nuke? Have you tried triggering Fusion from Houdini to resend an updated comp with Python? Will be a round two coming soon maybe with some effects, volumetrics integration? Thanks for the tutorial again!
Still using fusion! Nuke is too expensive for my tastes as i’m not primarily a compositor and fusion does everything i need.
No i have not tried triggering a fusion comp from houdini, i typically do things like this manually but that would probably be useful if you’re going to be using fusion in a bigger studio environment.
Might be fun to do a couple of follow up episodes on this one. I do have compositing chapters usually in courses i do that use fusion but might be good to do a couple more standalone videos about this.
@@TimvanHelsdingen Thanks for the reply! I will check out your other courses for those and keep an eye for some standalone videos in the future! :P I started to learn this so I can comp some crowd sims so this was a great start. I am thinking of buying the studio version as the free version is a bit of a hassle especially that in Resolve 18 the rendering menu is missing(at least I could not find it) so when I tried to send in the savers, I have to wait until one finished before sending the next one! :/
Is it possible to combine light comp with beauty comp together? Would like to control all lights in the scene but at the same time the rest of the AOVs. Cant find anything like that on YT. Its either light comp or beauty comp would be nice to get it somehow togther. Thanks man.
Really coool ! thx
oidn denoiser works in a similar fashion in blender composite, vector -> denoise
Thanks again!
enjoy! 😄
UUUUUUUUUUUU NEEEW ONE!!!!!!!!!!!!!!!!!!!!!!!
haahahaha, EXCITEMENT!
SJWAAANZZZZZZ, lache man!
How do you set up your ACEScg config?
thanks men, By the way, what pc components do you have? thanks again.
I have Threadripper 3970x, 256gb of ram, rtx 3090 and nvme raid.
Please make nuke composting tutorial
I don't use nuke. Perhaps some day, been meaning to try nuke indie at some point. Plenty of nuke stuff out there though :)
Hi, I wanted to inquire one thing is there possibility to get the source file of this project in Houdini in near future ? (Low price) I know this is wrong to price but even the patreon thing is out of my budget as there is no $10 of subscription with source.
get in touch via email and I'll make a special price :)
@@TimvanHelsdingen Really great of you
your intro sound is too high !!