Why "Niche" Games Don't Sell

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 50

  • @channel11121
    @channel11121 Місяць тому +19

    I always understood that the advice of honing in on a niche to mean an _existing_ (but under-served) niche, not to create a new niche.

    • @channel11121
      @channel11121 Місяць тому +3

      This video ended up being more about the idea of having an understandable central mechanic that everything revolves around, which I think is a really helpful thing to keep in mind.

    • @coegho
      @coegho Місяць тому +1

      I was going to say the exact same thing

  • @cosmicradgames
    @cosmicradgames Місяць тому +12

    In UX called Jakob’s Law.
    Unfamiliarity in design frustrates the end-user.

    • @frecktech4115
      @frecktech4115 Місяць тому +1

      Hmm 🤔 that makes sense, it’s human psychology i guess

  • @thomasbrush
    @thomasbrush Місяць тому +72

    Good thoughts bud

    • @paipai762
      @paipai762 Місяць тому +7

      Nice interview with Jonas today, bud. : )

  • @seamusoblainn
    @seamusoblainn Місяць тому +9

    For me, design has to appeal to the emotions (you want to play the game) which influences 'mental hooking' (you automatically visualise yourself playing it), and in the moment of doing so you (hopefully) are experiencing 'deep nowness', flow state or not

    • @godril90
      @godril90 Місяць тому

      Actually a good way to see your work😊

  • @BladeAfireStudio
    @BladeAfireStudio 14 днів тому

    I absolutely love and appreciate your videos!
    It would be amazing to see a video or series where you take a break from the hardcore topics and do something more casual, like scrolling through or playing random games on Steam while sharing your thoughts. It could also give real examples of all the topics we’ve been discussing.

  • @neenaw
    @neenaw Місяць тому +1

    Really solid take on balancing familiarity and uniqueness in game design. The bit about over-niching and losing players totally hits. Also, the reminder about how important it is to make your game readable in short clips or screenshots is clutch advice for marketing.

  • @owlmaster1528
    @owlmaster1528 Місяць тому +8

    5th !
    Basically don't overengineer the wheel.

  • @a1a3a5
    @a1a3a5 Місяць тому +1

    best thing to do is innovate a crowd favourite with a new mechanic or other twist

  • @daniellyons6269
    @daniellyons6269 Місяць тому +1

    I suspect that more often than not, niche is code for "I haven't found the audience yet. I haven't figured out how to make the game not alienating."

  • @gliderman8934
    @gliderman8934 Місяць тому +2

    4:06 I disagree with one part of this statement. If I showed someone 3 seconds of Pokemon to someone who's never seen pokemon before, and the player is just in the overworld running around, the person will think that pokemon is a game about exploration, and while that's part of it, pokemon is more of a monster-catching game where you use the monsters to fight. if i showed someone 3 seconds of minecraft to someone who's never seen it before, and they saw the player fighting the ender dragon, they would think that minecraft is a game where you fight dragons, or fight in general. And the point of minecraft is more so to build what you desire, and collect what you desire, and just plain old do whatever you want, go find a dungeon or a village in a desert or something, even though fighting is part of the game. See what i mean by this? 3 seconds isn't always enough to get the full picture of a video game.

    • @alexloverde3663
      @alexloverde3663 23 дні тому

      i think they mean more in the sense of showing off the basic premise of what's going on in the game currently instead of the game as a whole, if you'e showing off a game on social of a new area or a new enemy for your game then the person looking at the post should be able to tell what the new area/enemy is from 3 seconds of gameplay

    • @neilfosteronly
      @neilfosteronly 15 днів тому

      For pokemon I would show entering a battle. So you have the exploration. Then a battle starting. I haven't played since red/blue but it would work in the originals.
      Minecraft would be harder to show in 3 seconds. I would have to cut it into 3 1 second clips to have a chance.

  • @0xDE57
    @0xDE57 Місяць тому +4

    you could fit like at least 8 more locks on that door...

  • @ManaWeaver
    @ManaWeaver Місяць тому +2

    Good video. You want to balance novelty with accessibility. I think this is applicable in your lore as well, tbh.

  • @Hawkeye_173
    @Hawkeye_173 Місяць тому +2

    Love your content man!

  • @kawakami_idv
    @kawakami_idv Місяць тому

    Could you cover some stuff around multiplayer games, please? Like liveops, monetization and maybe something more

  • @1_Man_Media
    @1_Man_Media Місяць тому +4

    Great stuff as always, but I am still waiting for the explanation about the insane door locks you rocking. Are you alright? :)

    • @Alex-jb8wr
      @Alex-jb8wr Місяць тому +3

      lol was checking the comments if anyone else noticed as well

  • @Hiihowisitgoing
    @Hiihowisitgoing Місяць тому

    Think the game bopple battle does it really good feels familiar but it is different at the Same time

  • @REE-Animation
    @REE-Animation Місяць тому +1

    100% true 👌

  • @RohanDaDev
    @RohanDaDev Місяць тому

    I feel like for strategy games, niche is ok. Astrea :Six Sided Oracles and Cube Chaos are examples.

  • @TheSmallestLittleBilly
    @TheSmallestLittleBilly Місяць тому +4

    These are so smart, keep it up

  • @dawidbujak
    @dawidbujak Місяць тому +2

    Shame that you didn't give any examples

    • @Twest1
      @Twest1 Місяць тому +3

      But he did...

    • @dawidbujak
      @dawidbujak Місяць тому +1

      @@Twest1 I mean the games that failed - were too niche. Also he talked about minecraft, which not necesarily confirms his thesis. Minecraft was 2009, 15 years ago, back then there were almost no indie games, the whole market was totally different

    • @publicalias8172
      @publicalias8172 Місяць тому +1

      @@dawidbujak The examples he's talking about are games that are so niche he wouldn't even know about them because they failed... do you really want him to say, oh that game Zog4000 that everyone knows about, great example of a niche game that failed.. but everyone knows about it.. sure

  • @delgoodie
    @delgoodie Місяць тому

    Wow this is pretty much the exact thing i needed to hear. This entire channel is a bunch of the unconfirmed ideas i had that i didn't believe in because of the echo chambers of gamdev community.
    Im making a zero-g shooter (vids on my channel). do you think this idea is just already to niche to succeed / how could i make it still appeal to a broad audience without sacrificing zero-g

    • @neilfosteronly
      @neilfosteronly 15 днів тому

      It looks cool and reminds me of Enders game. Maybe bring more of a focus on Enders game to bring people who liked the book to play your game. I think multiple player shooters has to be one of the hardest categories to sell.

  • @GingerCat_Studios
    @GingerCat_Studios Місяць тому

    Good content bro

  • @TheSophieGames
    @TheSophieGames Місяць тому

    Nice, I'll watch it in a bit

  • @buddhassyzzurp3158
    @buddhassyzzurp3158 Місяць тому

    Why is water wet

  • @radoslavdimitrov7505
    @radoslavdimitrov7505 Місяць тому

    This kills the game companies nowadays

  • @itsalwaysme123
    @itsalwaysme123 Місяць тому

    too* In your description!
    Love your videos. You're helping me make my game better and influencing anything I work on in the future.

  • @MikMikBrody
    @MikMikBrody Місяць тому

    yep I've been saying this for 32 years and counting! Anyways I gotta go now, so I'll see ya later

  • @635574
    @635574 Місяць тому

    Should we call this
    Niche-on impossible?

  • @ariamohebi
    @ariamohebi Місяць тому +2

    Goat

  • @PeterParker-yg6fc
    @PeterParker-yg6fc Місяць тому

    isnt balatro niche>? slay the spire? ftl?

    • @ScientiaLudos
      @ScientiaLudos  Місяць тому +4

      Yes, those are examples of games that are correctly niched, and still have a broad enough appeal to be really profitable. The issue is getting too niche to the point where you're kneecapping the potential reach of a game.

  • @swuffy464
    @swuffy464 Місяць тому +3

    I much prefer these shorter videos

  • @mrabtruse
    @mrabtruse Місяць тому

    Only niche game I seen this be successful is Five Nights at Freddie's

    • @mrabtruse
      @mrabtruse Місяць тому

      At first I was about to disagree but instead I was thinking and totally understand what your TOTALY saying! Great advice.

  • @AnotherMFwithstudy
    @AnotherMFwithstudy Місяць тому

    I prefer longer videos it has more info

    • @publicalias8172
      @publicalias8172 Місяць тому +3

      No, if you know what you're talking about you can say it concisely.

    • @AnotherMFwithstudy
      @AnotherMFwithstudy Місяць тому +1

      @publicalias8172 video shouuld be longer if the topic needs it if not then i dont see a problem here