0:35 Swat Soldiers: Go! Go! Go! Hurry! Claude McGarren: Our Mission Is To Liberate Garlandsquare And Suppress The N.D.I This Is A Dangerous Operation! So Keep Your Guard Up All Times! Robert Baxter (Swat Agent): Roger!
8:15 Claude Mcgarren: Below the basement level of this complex there's an experimental atomic Reactor constructed by Garland Electric Geyser1! Diaz Must be the atomic Reactor seize it immediately!
i wonder if the radio sounded narrator was deliberate or not. such a unique railgun shooter, mix of unique take w/ time crisis and usual on-rail like vcop and others the game has really smooth motion on enemies, shooting them makes them shake and flinch a little but still able to move resisting our attacks, you can see it more clear on blue enemy as some of part of body respond to your bullets. it's the smallest thing that made crisis zone, crisis zone the game has this chaotic nature as you shooting many of properties without worries; papers flying around, stuffs breaking apart, glasses shatter, etc. way ahead of its time also that classic vibrant colors and style made it like we are fighting funny square haired dudes and i love it no other games looks as smooth as this tho (even moreso in their era), which is a shame because ps2 chose to remake instead of somehow porting the game (with how it looks overall and prob tech itself, kind of makes sense but could have been better like time crisis 2). it felt stiffer for some reason, but still time appropiate which makes this game fits right in other ps2 libraries (haha) they also did different approach that is similar to vcop rebirth; more realistic(?) artstyle. they changed the color coded enemies with blandest looking soldiers ever and i barely able to tell their differences. it's not a bad remake since we have new content (hell it is pretty good) but holy moly it definitely stiffer and felt like legal distinct clone of the game, not by namco surprising that we have few people who record and upload their gameplay from the real pcb of this game (wish i can try it myself too haha). it really is great game that needs to have arcade perfect port/emulation (officially)
CRISIS ZONE Arcade ‐ All Cutscenes and Attract Mode Sequences 00:00:00 Intro 00:01:26 Attract sequence Drycreek Plaza (CD Store) 00:02:59 Attract sequence Drycreek Plaza (Backroom) 00:01:57 Attract sequence Garland Park 00:02:28 Attract sequence Garland Technology Centre 00:03:40 Tutorial 00:04:35 First Zone Select (Drycreek Plaza) 00:05:03 Boss Intro Drycreek Plaza 00:05:26 Boss Defeat Drycreek Plaza and Second Zone Select (Garland Park) 00:06:08 Boss Intro Garland Park 00:06:25 Boss Defeat Garland Park and Third Zone Select (Garland Technology Centre) 00:07:09 Boss Intro Garland Technology Centre 00:07:28 Boss Defeat Garland Technology Centre 00:08:06 All Geyser 1 Briefing Intros 00:08:06 Geyser 1 Briefing Intro Drycreek Plaza 00:07:57 Geyser 1 Briefing Intro Garland Park 00:07:47 Geyser 1 Briefing Intro Garland Technology Centre 00:08:27 Boss Intro Geyser 1 00:09:04 Boss Defeat Geyser 1 00:09:18 Ending Cutscene 00:09:51 End Credits
8:38 Ernasto Diaz: I have been waiting for you My S.T.F. friend. The Atomic Reactor Is On Overdrive! Soon Washington Will Be More Nothing Than A Memory And Then My Wrath Shall Spread. Hu, hu, hu, It Won't Matter For You. You Will Instantly Die Here Anyway!
Devs in 1999: "Destructable cover!" It's beautiful, its beautiful! 😭 Devs in 2023: "We based our engine based on what calibur bullet your gun is using as well as the thickness of the wall-" Translation: Flip a coin. The wall is either adamantine or paper.
Love seeing the quality in 4k
2:06 I never heard that sound before
Action! Reload!
Danger!
@@drewsebastino2889 Zone select!
After securing Garland Square at(which depends on any locations):
7:46 Garland Technology Centre
7:57 Garland Park
8:06 Drycreek Plaza
0:35 Swat Soldiers: Go! Go! Go! Hurry! Claude McGarren: Our Mission Is To Liberate Garlandsquare And Suppress The N.D.I This Is A Dangerous Operation! So Keep Your Guard Up All Times! Robert Baxter (Swat Agent): Roger!
this game needs to be released on the Emulators
Your wish has been granted
8:15 Claude Mcgarren: Below the basement level of this complex there's an experimental atomic Reactor constructed by Garland Electric Geyser1! Diaz Must be the atomic Reactor seize it immediately!
9:06 Ernasto Diaz: Arghhhhh! S.T.F. Glock 1: *shooting the Diaz* Ernasto Diaz: *screaming falling to death*
Wrong guy. Diaz is the one from TC2. This is Lynch.
1:27 Wait! Narrator: ACTION!
i wonder if the radio sounded narrator was deliberate or not. such a unique railgun shooter, mix of unique take w/ time crisis and usual on-rail like vcop and others
the game has really smooth motion on enemies, shooting them makes them shake and flinch a little but still able to move resisting our attacks, you can see it more clear on blue enemy as some of part of body respond to your bullets. it's the smallest thing that made crisis zone, crisis zone
the game has this chaotic nature as you shooting many of properties without worries; papers flying around, stuffs breaking apart, glasses shatter, etc. way ahead of its time
also that classic vibrant colors and style made it like we are fighting funny square haired dudes and i love it
no other games looks as smooth as this tho (even moreso in their era), which is a shame because ps2 chose to remake instead of somehow porting the game (with how it looks overall and prob tech itself, kind of makes sense but could have been better like time crisis 2). it felt stiffer for some reason, but still time appropiate which makes this game fits right in other ps2 libraries (haha)
they also did different approach that is similar to vcop rebirth; more realistic(?) artstyle. they changed the color coded enemies with blandest looking soldiers ever and i barely able to tell their differences. it's not a bad remake since we have new content (hell it is pretty good) but holy moly it definitely stiffer and felt like legal distinct clone of the game, not by namco
surprising that we have few people who record and upload their gameplay from the real pcb of this game (wish i can try it myself too haha). it really is great game that needs to have arcade perfect port/emulation (officially)
Crisis Zone now boots in MAME, only issue is that gun input is automatic (from attract mode?).
A fanfiction of this needs to give Claude McGarren a partner.
Richard miller should be his partner
CRISIS ZONE Arcade ‐ All Cutscenes and Attract Mode Sequences
00:00:00 Intro
00:01:26 Attract sequence Drycreek Plaza (CD Store)
00:02:59 Attract sequence Drycreek Plaza (Backroom)
00:01:57 Attract sequence Garland Park
00:02:28 Attract sequence Garland Technology Centre
00:03:40 Tutorial
00:04:35 First Zone Select (Drycreek Plaza)
00:05:03 Boss Intro Drycreek Plaza
00:05:26 Boss Defeat Drycreek Plaza and Second Zone Select (Garland Park)
00:06:08 Boss Intro Garland Park
00:06:25 Boss Defeat Garland Park and Third Zone Select (Garland Technology Centre)
00:07:09 Boss Intro Garland Technology Centre
00:07:28 Boss Defeat Garland Technology Centre
00:08:06 All Geyser 1 Briefing Intros
00:08:06 Geyser 1 Briefing Intro Drycreek Plaza
00:07:57 Geyser 1 Briefing Intro Garland Park
00:07:47 Geyser 1 Briefing Intro Garland Technology Centre
00:08:27 Boss Intro Geyser 1
00:09:04 Boss Defeat Geyser 1
00:09:18 Ending Cutscene
00:09:51 End Credits
1:03 Ernasto Diaz: Ha. Ha. Ha... So You Will Understand And Fear Your Own Foolish Mistakes! Machine Gun: *shot at all times* Narrator: TIME CRISIS 6
0:52 Mr Meat : Ha. Ha... Nobody's gonna Rod: Stop Us Now! Mr Meat & Rod : Arghhhhh!!!
7:30 Rod: *gets killed by robert baxter* Mr Meat *Urgghh* Take This! Rod: *screaming* Mr Meat: Warghhhhh!!!!! *exploded*
That’s mcgarren
7:16 Mr Meat: Guhahahahaha... Nobody can defeat us Rod: Never Before And Never After!
8:38 Ernasto Diaz: I have been waiting for you My S.T.F. friend. The Atomic Reactor Is On Overdrive! Soon Washington Will Be More Nothing Than A Memory And Then My Wrath Shall Spread. Hu, hu, hu, It Won't Matter For You. You Will Instantly Die Here Anyway!
Wrong game dude
Devs in 1999: "Destructable cover!"
It's beautiful, its beautiful! 😭
Devs in 2023: "We based our engine based on what calibur bullet your gun is using as well as the thickness of the wall-"
Translation: Flip a coin. The wall is either adamantine or paper.