КОМЕНТАРІ •

  • @NeoStarImpact
    @NeoStarImpact 3 місяці тому

    A thing that really made me happy to find was out that drop zones do exist in Davinci. I don't know why this isn't advertised more. It gives the ability to drop images into a fusion effect from the edit tab without needing to switch into the fusion tab. Really cool stuff that opened a new powerful and much more enjoyable templating - workflow for me.
    All you need to do is create macro that exposes the "clip-name" from an media-node and reimport the macro as an effect it into davinci. Now you can just swap media from the edit tab. But make sure to also export a transformation node, as the regular transformation on the inspector will not work anymore.

  • @byDanimal
    @byDanimal 3 місяці тому

    This is brilliant Jake! I love how you've combined the tools to do this and shown how powerful the Fusion system is.

  • @CameraTim
    @CameraTim 3 місяці тому +1

    This is actually nuts! I love this concept!

  • @cyrilg5997
    @cyrilg5997 3 місяці тому

    Very good example for those who are more visual and colorful than animation curves

  • @abstract2756
    @abstract2756 3 місяці тому +1

    As soon as I saw this my mind immediately thought this might be the answer to a technique I'd been trying to apply but it doesn't seem so
    If you could figure out a way to set animations in the spline window for different controls across different nodes, and then have a master slider to "drive" those animations from start to end in time, that could prove INCREDIBLY useful as you'd be able to control the easing on all the controls via 1 slider.
    I tried this by modifying all controls with animcurves, setting input to custom, setting up my Keyframes, and then Linking the Time offset of each modifier to 1 slider, but fusion didn't like that and crashes immediately when you try to animate the time offset (or when it's at 0, can't remember)
    It would sort of be like Time speed node but way more efficient as it's not based on frames

    • @JakeWipp
      @JakeWipp 3 місяці тому

      Are you saying different length animations but they all have the same easing? Or different animations with the same length an easy? (For example one might be 0 to 1 and another might be 5 to 1)

    • @abstract2756
      @abstract2756 3 місяці тому

      @@JakeWipp different animations with whatever set of values, whatever lengths, but driven by 1 "Time" controller thats NOT the TimeStretcher or TimeSpeed node. For better understanding, I got the idea when i was making a little animation for moving your mouse to the youtube video's settings icon, opening it while moving to Quality, then opening that while moving to 480p. In this case, multiple animations are happening that have pretty much exactly the same easing
      It's rather hard to explain for sure lol

  • @tomdaigon8707
    @tomdaigon8707 3 місяці тому +21

    After watching your presentation it's clear to me that I'm sticking with key frames

    • @eren_ackerman12
      @eren_ackerman12 3 місяці тому +3

      😂same here

    • @tidatida4145
      @tidatida4145 3 місяці тому

      More important would be to have a visualizing system in Davinci Resolve for Keyframes you make via Fusion Macros. Just made something via a Fuse and published at WSL. Called it VisTransform. It blends resulting curve into the clip. But Jakes method would give you the possibility to blend resulting grayscale and do it in a macro.

    • @CameraTim
      @CameraTim 3 місяці тому +3

      The reason this method is so useful is because it’s significantly more repeatable once it’s been set up as a macro, regardless of the duration of the comp. So in the long run, you can use a gradient to do easy animations in any comp just by applying a preset and adjusting the gradient, done.

    • @KingZero69
      @KingZero69 3 місяці тому +2

      nah bro...this is way better and amazing... this is EXACTLY what i was looking for.

  • @asherroland
    @asherroland 3 місяці тому +1

    dude this is so cool!

  • @chadmullins7553
    @chadmullins7553 3 місяці тому +1

    Really awesome stuff!

  • @gsmixed
    @gsmixed 3 місяці тому

    Is there a way I can connect the gradient points to a custom control.?

    • @JakeWipp
      @JakeWipp 3 місяці тому +1

      Unfortunately no

    • @gsmixed
      @gsmixed 3 місяці тому

      @@JakeWipp thanks for the reply. I made a preset using this method. Very much so appreciate the video.

    • @gsmixed
      @gsmixed 3 місяці тому

      @@JakeWipp is there a way to get the animation to hold throughout the duration of your clip. Seems like no matter what I do the animation always return in the frame before the final frame.

  • @descendinguniverse
    @descendinguniverse 2 місяці тому

    Hi, a few years ago you posted a Lightwrap effect for Fusion, can`t find it now, it it still available somewhere?

  • @tonyben-no7il
    @tonyben-no7il Місяць тому

    nice daw

  • @leinad3773
    @leinad3773 Місяць тому

    How would i make the in and out sliders always be the same length as default regardless of the clip length? so if i originally make the in and out animation lets say 60 frames, if i apply that preset to a clip thats longer - the animation will not stretch.

    • @JakeWipp
      @JakeWipp Місяць тому

      That is one of the limitations to this method. Check out my ResolveCon presentation on expression. That shows a way to acheive what you are looking for!

  • @xinyu_25
    @xinyu_25 3 місяці тому

    do you know how to do a posterize time effect ? i wanna know to do on davinci but i only saw after effect tutorial.

    • @JakeWipp
      @JakeWipp 3 місяці тому +1

      Add a Time stretcher node with the expression floor(time/2)*2. That would take a 24fps timeline to 12fps. Then just change the /2 and *2 to customize the scale. You can just put that in a adjustment clip if you want

  • @lukasdanihel1381
    @lukasdanihel1381 3 місяці тому

    nice idea, I tried to apply this method to custom slider from 0 to 1... and the Davinci always crashes (freezes) :D

    • @JakeWipp
      @JakeWipp 3 місяці тому

      Did you add the customer slider to the Background node with the gradient? If so that's causing the issue because in order to render the background node the probe needs to be calculated, but before the probe can be calculated the background node needs to render. So just add the slider to a different node.

    • @lukasdanihel1381
      @lukasdanihel1381 3 місяці тому

      @@JakeWipp nope, I added the custom slider to the second background node, then I tried to the Custom Tool :/

  • @CallMeHarris
    @CallMeHarris 3 місяці тому

    where do I get that tee shirt?? 🙂

    • @JakeWipp
      @JakeWipp 3 місяці тому

      It's one of MKBHD's shirts! Really nice!

  • @GamerKittyEuphoric
    @GamerKittyEuphoric 3 місяці тому +1

    you forgot to add the expression o-O... this is... interesting, but my gosh am I confused lol

    • @JakeWipp
      @JakeWipp 3 місяці тому +1

      Updated! Thanks!

  • @jellebigge
    @jellebigge 3 місяці тому

    Great Jake! Do you know your microphone standard is right in the shot?

  • @rne1223
    @rne1223 3 місяці тому

    🔥🔥🔥

  • @KrunoslavStifter
    @KrunoslavStifter 3 місяці тому

    Other than you making it as a macro others can use, for its re timing ability, I don't seen any benefit over tried and tested key frames and all the tools that are designed for key frames. Nice experiment, though. Too complicated to be efficient to set up each time, compared to key-frames. And mainly it works for predictable motion graphics, pretty much unusable for VFX work because its all unique. Probe modifiers and expressions have their place and wide application in fusion, and depending on what you are doing they can be life-savers an time-savers. Personally I've used them mainly in VFX not in motion graphics, which seems to be the main focus on this channel. So there is that motion graphics bias for sure.

  • @mintyemerald3935
    @mintyemerald3935 3 місяці тому +1

    I feel like this is more complicated than keyframing

    • @JakeWipp
      @JakeWipp 3 місяці тому +3

      Yep. This just offer some advantages like being retimeable and easily to adjust down the road. Not many people would use it so it's just a concept meant for showing off some of DaVinci's features in a cool way

    • @mintyemerald3935
      @mintyemerald3935 3 місяці тому

      to be clear I'm not knocken the technique, super cleaver, I learned a lot from this.

  • @aman34587
    @aman34587 3 місяці тому +2

    🤯🤯

  • @grahamfjlaws6108
    @grahamfjlaws6108 3 місяці тому

    Were you late for an appointment? Time is clearly a precious commodity for you.

  • @Creative-jg6gq
    @Creative-jg6gq 3 місяці тому

    Sorry - found this quite complicated and unclear

    • @JakeWipp
      @JakeWipp 3 місяці тому

      That's ok, it was just a cool concept video. Maybe revisit it in the future and it will make more sense!

  • @jamesmartin532
    @jamesmartin532 3 місяці тому

    Bit complicated but would have helped if it were not done at 100mph, yet another 'expert' who does not grasp the concept that to teach others you have to go at a pace that suits.

    • @JakeWipp
      @JakeWipp 3 місяці тому +2

      Well this isn't really meant for practical use for 95% of people. I'm trying to show those fairly familiar with Fusion some cool and creative ways to use more advanced tools. And yes I pack a lot of information into a short time, which is how I enjoy learning instead of listening to a bunch of rambling that isn't important. If the video is all good information but too fast, you can always watch it again or comment with any questions. Just my 2 cents

    • @eepr6675
      @eepr6675 3 місяці тому

      @@JakeWipp really confused by this reply, the title cries for keyframe guys views not fusion ones. and who in earth using fusion over nuke