This is THE premium training for Redshift. If you are serious about deeply learning 1 render engine; Redshift and this course with Roland is your best bet. Followed properly, it will forever change your render game. Thank you so much for the course and WOW so many regular updates 😎👊 Happy rendering friends!
Thank you for always the best tutorials! I also attend RedShift online courses. Very good! I have one question. Is there a way to display the fields created by the field node in the viewport? (22:42 ~)
Thank you very much for your kind comment, we really appreciate it! Full field integration, include field gizmo visibility, supposed to be implemented in future updates.
when you bring a node in, primitive op for example. How is it already named "Cube 1" I would like to have mine do that too. Thanks for the great tutorial.
Im not sure how deep integration with Octane is currently in this tech demo, but Im pretty sure that later when will be updated version from Maxon, Octane will works very well.
I hope so. This is just technical demo, but in final release of Scene nodes Im expecting many improvements and deeper integration include object representation (as object in objects section)
C4D Scene nodes are currently in very early stage. Maxon ideas have huge potential, but is very difficult to predict now how powerful will be scene nodes compared to Houdini.
This is THE premium training for Redshift. If you are serious about deeply learning 1 render engine; Redshift and this course with Roland is your best bet. Followed properly, it will forever change your render game. Thank you so much for the course and WOW so many regular updates 😎👊 Happy rendering friends!
Thank you very much Logan for your awesome comment, we really appreciate it! Happy to have you on our course!
This is incredible useful! Houdini has a new little brother
Indeed, Scene nodes looks very promising :)
Can't wait for your ADVANCED edition, really amazing stuff.
Thank you very much. Happy to hear that you like it.
@@LFOdesign-Tutorials You do a great job and your tutorials are really great!
@@minimalfun Thanks! We appreciate it.
Maxon is on right track. Good tutorial. Thanks
Totally agree, scene nodes have huge potential. Happy to hear that you like it.
Thanks for the great tutorial
You are welcome. Happy to hear that you like it
Please never stop!!
Happy to hear that you like it. More tutorials will be available soon
Thanks for this tutorials.
You are welcome!
Thank you for always the best tutorials!
I also attend RedShift online courses.
Very good!
I have one question.
Is there a way to display the fields created by the field node in the viewport?
(22:42 ~)
Thank you very much for your kind comment, we really appreciate it! Full field integration, include field gizmo visibility, supposed to be implemented in future updates.
Great tutorial! Thank you! 😎👍👍
Thanks for your nice comment, we appreciate it!
keeep going
Happy to hear that you like it
when you bring a node in, primitive op for example. How is it already named "Cube 1" I would like to have mine do that too. Thanks for the great tutorial.
nice ! it would be useful to add chapters. thanks
how to make it work in octane render?
Please help me i use material operator and put an octane material on it but it didn't show up in octane render viewport is there any way to help
We are specialising on Redshift. We have no experience with Octane requirements or troubleshooting.
OOOOH YESSS! THANK YOUU
You are welcome!
yes, that is gr8
Happy to hear that you like it!
is this achivable with octane ? the color section ?
Im not sure how deep integration with Octane is currently in this tech demo, but Im pretty sure that later when will be updated version from Maxon, Octane will works very well.
@@LFOdesign-Tutorials I REALLY geting knowing secne nodes with this, thanks pal
I tried use octane material with material operator as they show on redshift but with octane no thing shows up in octane render viewer any help
Would it be possible to place a Redshift object tag on whatever is built with the new scene nodes?
I hope so. This is just technical demo, but in final release of Scene nodes Im expecting many improvements and deeper integration include object representation (as object in objects section)
@@LFOdesign-Tutorials Thanks! Was thinking it’s possible now but just different procedure than current. Will just have to wait then.
@@johnbacic3841 if you will export out entire scene and you will import it back as object you will have temporary solution for current version.
Do you think Scene Nodes can be one day replace Houdini's VOP?
C4D Scene nodes are currently in very early stage. Maxon ideas have huge potential, but is very difficult to predict now how powerful will be scene nodes compared to Houdini.
anyone know how this compares to bifrost?