Oddly, you can’t ward Reikenor’s ability. The allocate step in damage infliction is after Ward rolls. Sad for hurting himself, great for picking an enemy in 12” and telling them they take 1 dmg. Thanks for the game!
You can Always redeploy and covering fire No need to have Run and Shoot. Crit 2 Hits doesnt Work in companion. So eurphoric on glutos does nothing for his attacks 😢Companion Attacks only get modified If specificly mentioned 31:00 you dont need visablity to unbind. Also you dont get bonuses to unbinding (very few units only). Unbinding doesnt subtract from your powerlevel only banishing does. I hope you read this skarri.
@@DracoX215 No countercharge States make a Charge ability which you cant Run before. But covering fire doesnt say use the Shooting ability it only says resolve Shooting Attacks. So you can redeploy with a unit that doesnt have Run and Shoot. This is to prevent people from tossing in a disposal unit at 3 Inches and the Main target 4 Inches away since you have to Shoot the closest target
Hey, nice BatRep and great paintwork :) I would like to point out that unbind and cast are not linked anymore. You get to cast a spell and an unbind per power level😊
In the first Nighthaunt turn, the charge where the ghost "split", u need to end the movement in coherency to 2 other models in the units with 7+ models. so 1 ghost would die ^^
Reikenor candle power level increase irrelevant enemy turn. Magical intervention allows 1 cast no more and by the time you light candle enemy has cast all his spells so extra unbind irrelevant
So many poor decisions and overall, just bad. For people who get paid to do this, should be a bit higher quality. Just my opinion! Not trying to hate, just, I watch these to learn since I have no one to play with. This was painful. I certainly learned from mistakes...😅
Love skari, other guy too eager to be in the video, really irritating to listen to between the laughing, shouting and talking over skari. Just calm down a bit.
Oddly, you can’t ward Reikenor’s ability. The allocate step in damage infliction is after Ward rolls. Sad for hurting himself, great for picking an enemy in 12” and telling them they take 1 dmg. Thanks for the game!
You can Always redeploy and covering fire No need to have Run and Shoot. Crit 2 Hits doesnt Work in companion. So eurphoric on glutos does nothing for his attacks 😢Companion Attacks only get modified If specificly mentioned
31:00 you dont need visablity to unbind. Also you dont get bonuses to unbinding (very few units only).
Unbinding doesnt subtract from your powerlevel only banishing does. I hope you read this skarri.
Interesting ! Noted thanks
Redeploy has the RUN keyword so you do need to be able to run and shoot to be elidable to shoot from a redeploy.
@@DracoX215 No countercharge States make a Charge ability which you cant Run before. But covering fire doesnt say use the Shooting ability it only says resolve Shooting Attacks. So you can redeploy with a unit that doesnt have Run and Shoot. This is to prevent people from tossing in a disposal unit at 3 Inches and the Main target 4 Inches away since you have to Shoot the closest target
@voice9893 I see the FAQ explains it thank you.
@@SkaredCastNot true, weapon abilities work in companion weapons.
Skari videos are my favorite!!! Hedonites roll out!
companions can not have crit(2 hits), because euphoric Don't affect weapons with this keyword
Woo! Excited to see a Hedonites battle report for 4e!
"and i'm playing hedonites cuz i don't know any better" XD
Hey, nice BatRep and great paintwork :)
I would like to point out that unbind and cast are not linked anymore. You get to cast a spell and an unbind per power level😊
Excellent good to know thank you 🙏
In the first Nighthaunt turn, the charge where the ghost "split", u need to end the movement in coherency to 2 other models in the units with 7+ models. so 1 ghost would die ^^
where is the soundtrack in the backdround from? I like it so much, but cant find it anywhere
Nice BR, how did you do the the trees?
Nighthaunts for the win!
Reikenor candle power level increase irrelevant enemy turn. Magical intervention allows 1 cast no more and by the time you light candle enemy has cast all his spells so extra unbind irrelevant
So many poor decisions and overall, just bad. For people who get paid to do this, should be a bit higher quality. Just my opinion! Not trying to hate, just, I watch these to learn since I have no one to play with. This was painful. I certainly learned from mistakes...😅
Love skari, other guy too eager to be in the video, really irritating to listen to between the laughing, shouting and talking over skari. Just calm down a bit.
Hey ! Ben and I had a good time :) I guess we need to all downvote for Ben now ! Oh no … that was my thing 😢