@Boat3d It doesn't need changing cuz it's less common now. You need to forgo DD altogether to equip her keepsake or else hope she appears in Olympus. That's a reasonable trade off.
@@l.n.3372 That is if and only if Strength itself is worse than DD, it isn't. To be honest, at its current state it is strictly better than DD. And if they are going to nerf Strength with Athena Dash in mind, they would absolutely have to gut Strength if they want to keep Athena Dash at it is right now. Then you are basically forced to have Athena Dash, which is also bad. Strength itself is currently a bit overtuned, so having both nerfed is honestly expected. And honestly, from a game design perspective, they created Mel style to be more delibrate on how you dodge, how you position, ultilizing your sprint, etc, way more than Zag. Athena Dash really doesn't fit Mel style, you just monkey spam dash exactly like how you would play Zag. If it were up to me, I would completely remove her Dash and tune her other stuffs up a bit. But people would riot so idk. I just don't like feeling bad NOT picking her Dash because it's a very powerful boon, but everytime I pick it also feels like I'm completely cheesing the game.
@jonhsmith8238 I think people overestimate strength vs 3DD. Both have their uses for different reasons. Both strategies also have keepsakes for different reasons (Skelly tooth vs Moros pin). Neither strategy is overwhelmingly better than the other. So it is an opportunity cost.
@@l.n.3372 People are not overestimating Strength. If you are on a decent amount of Fear, you want Heph. If you have Heph, Strength just gives you more effective HP than 3DDs, AND a global damage boost. It is just better. And the bit about Moros and Skelly Tooth, I honestly don't understand. If you play Strength + Athena Dash + Heph, the only way to proc pin is through Prom and Chronos instakill, the normal chamber might not even get through the 15 Armor you have unless you are playing 50 Fear.
Divine dash is very good against Prometheus and his bird. It's a great boon for the projectile heavy nonsense in Olympus and on the boat, too. We really felt its absence from game 1.
I've also taken Medea's projectile slow for a couple of runs and if you take Hermes' boon that does the same it just feels that you're on slowed time always
Yeah dude with the updated axe special I find myself playing it kinda like Zag's sword loops in Hades 1 fresh file speedruns (dash strike - turn around single attack - special - repeat). I find it a lot more fun now even if blocking is objectively the better mechanic. 15:01 Static Shock all day every day. Guaranteed solid damage with room clearing properties. Killer Current is definitely stronger at bossing, but with regular mobs is a bit awkward to take advantage of it. Double Strike is kinda underwhelming in this game unless you can rarify/pom it to at least 30%, and then it becomes the best choice lol
I'm happy to keep certain boons as broken as they were in release state for Hades 1. Pressure Points and Divine Dash are like old friends at this point--I don't want to seem them changed because the devs are playing whack-a-mole with nerfs. Trivia time! Athena mentions many times in Hades I and II that Zeus is her father, but while she is proud of her relationship to him in the present, their relationship wasn't always so smooth and loving. There are two accounts of Athena's birth in Greek myth, one of which makes Zeus out to be a genius and the other of which makes him out to be a tyrant even worse than Chronos. In the first version, Zeus created Athena out of pure thought itself. He conceived of her independently as a manifestation of divine wisdom that would be able to solve problems even the other Olympians could not, a genius beyond his own abilities who he formed as a conceptual idea in his head into the form of a growing person. There, she grew inside of his forehead as if it were a womb and slowly formed from a vague idea of a wise counselor to a fully-formed person living inside Zeus' skull. In order to escape and be born into the world, Athena took the spear and shield Zeus had imagined her holding and banged them together, giving Zeus such a splitting headache that he literally ordered one of the other Olympians (Prometheus, Heph, Ares, Hermes, etc--I most commonly hear Heph) to split his head open to make it stop. When said deity split Zeus' head, out came Athena, already ready to assume divine duties as a goddess of wisdom and thought composed from thoughts. The other version of the myth has it that Zeus fathered Athena with the Goddess of Council and Insight, Metis. In this telling, the Fates told Zeus that if he ever lay with Metis they would birth a child that would surpass him in wisdom and another that would surpass him in strength. To prevent this from happening, after he had sex with Metis he devoured her the way Chronos devoured him and his siblings as a child. Unlike him and his siblings, Metis had been a loyal advisor and ally to him prior to this point and was even the one who gave him the poison he needed to free his siblings from Chronos. She did nothing to deserve this horrific fate, but Zeus ate her alive anyway out of the same paranoia that toppled Chronos himself. Fortunately, Metis, like Zeus' siblings inside Chronos' body was not actually killed, but instead worked her way into Zeus' mind from his stomach. She was already pregnant with one of the prophesized children, and she raised said child inside of Zeus' forehead. As in the other version, eventually Athena grew into an adult inside of Zeus' forehead, and when she was ready to use them Metis equipped her with the same spear and shield she used to torment Zeus into freeing her that she used in the first version. Unlike in the first version, Athena's birth was not a celebration of Zeus' wisdom and insight but a tense affair where it was unclear if Athena would make war on Olympus or not. In both versions Zeus worried Athena would become more powerful than him and rise up against him, but in both versions his worries were completely in vain. Rather than choosing a violent rebellion against her father, Athena answered his fear and paranoia towards her with unapologetic familial love. Athena was ever the dutiful daughter, not a threat to Zeus' reign but a complement to Olympus' efforts to keep the cosmos in balance and the universe as good of a place for Gaia's children to live as possible. Athena, being as wise as she was, recognized that the Olympians' reign was far more stable, tolerant and fair than the Titans' reign had been and was unwilling to plunge the world into chaos to try to rebuild the system from the ground up. Further, she also simply loved her father and wanted to honour him and cement his legacy rather than destroy it in favour of her own. Zeus soon realized his daughter was not a threat to his throne or his family but instead a worthy heir to his kingdom who earned her place as a central figure in the Olympian pantheon. In time, Athena became famous not just as a talented Olympian but as Zeus' favourite daughter and choice for heir should anything happen to him. Ares even (correctly) accuses him of this favouritism in the Illiad. As for what happened to Metis? Everyone promptly forgot about her, including her own daughter. She was assimilated into Zeus' being as his conscience. Athena didn't even care her mother had been devoured and transformed into a voice in the back of her father's head, she just chose to honour her father as head of the family out of piety and duty to him anyway. For very obvious reasons I think Hades probably operates under the assumption that the first version is the one within their games' continuity. Frankly, I very much hope this is the case. Hesiod, the author of the second version, is the same guy who wrote about how Zeus had created women like Pandora to be a source of new evils for the human race that would keep them under Olympus' control. Bluntly, even by the deeply sexist standards of the time he comes across as having terrifying levels of unresolved misogyny he probably should have worked out before putting forth an epic compilation of the origins of Olympus and the universe itself. The first version, meanwhile, is an older treatment that existed in Pre-Hellenic Greece and is core to foundational texts like Homer's epics. I think that Hades II is trying to strike a balance, but ultimately will come down more on the side of the earlier myths. They use figures like Arachne and Echo to show the evils the Gods are capable of, but they still paint Chronos as unambiguously more evil, abusive and controlling than Zeus is to give us a reason to _want_ to go on Mel's quest to defeat the Titan of Time. A Zeus who does the same things Chronos does but to his own allies as well as his unborn children is worse than Chronos in every way, so why would we want to play a game propping up his regime? I also happen to like Athena and think she would be much less sympathetic as a character if she were honouring her father at the expense of her devoured and assimilated mother. Instead, the idea that she has one parent and loves that parent unconditionally despite his early attempts to repress and control her finally ends the cycle of abuse that started with Oranos and carried on through Chronos down to Zeus. It makes a better capstone on the story of Olympus' founding and makes playing the game more fun, so, until I'm told otherwise it's the version I think the game will follow.
I don't know if I m mistaken but slippery slope says your pos waves(here cast) always apply slip. The % is the extra damage slip does. So it should give origination all the time with blitz.
with how low slip's numbers are it should naturally be attached to his core boons i understand that non-specific damage increase is strong cause it applies to all forms of damage but 5% increase at common is insane ravenous Will only required that you not have a cast, was also non-specific damage increase and at common was 10% so i don't see why attaching slip to his cores is a bad idea if they aren't going to buff it's numbers
@undeadandliving6725 I'm pretty sure this is a holdover from game 1. Poseidon waves had a status boon in game 1 called rupture from the boon razor shoals. Very similar to slip in game 2. In both games, Poseidon status effect is not built into the core boon.
@l.n.3372 yes but rupture was a very good status effect and it had synergy with his knock back effects + the best tick rate of all DOT moves in the game the difference is monumental
@undeadandliving6725 Um my point wasn't about how good or bad slip is vs rupture. It was to prove that even game 1 didn't have Poseidon status effect on a core boon, so there shouldn't be any surprise that game 2 doesn't either ...
@@l.n.3372 my point still stands it doesn't matter if it was that way in the first game or not weak was naturally applied to aphro's cores in the first game it's not now so the argument of "it wasn't that way in the first game" makes no sense slip is way to weak of an effect to be worth being a stand alone boon i don't think your'e able to comprehend that so the solution is either buff it, change it entirely or keep it the same and just attach it to his cores so it balances out as a weak but free curse if you take a core it's not difficult to understand i think your'e just being a contrarian for the sake if being one
GG! Yeah I've got to get back into Axe runs. Math time: 13:51 double strike = 0.1*180=18 damage per proc (on average). Static Shock = 20*4=80 (might be more because attack also but there might be an internal lightning limit) - but you're also dealing more damage since this shit bounces. Killer current = 0.3*180=54 SS wins. Also 17:16 skill issue, I always play like an idiot then blame the game when I die XD
does SS have an effect on bosses? unless there are adds nearby, won't the lightning proc but then not hit anything (unless your have master conductor duo)?
This math is not correct because Double Strike is not a 10% chance for +100% damage, it's a 10% chance for a second hit at full damage. These are different things in Hades. Double Strike's chance is also multiplying the effects of Origination, Slip, etc. on your Blitz damage, while Killer Current does not. That said, 10% Double Strike still would only be better than Killer Current if you managed to put together +200% on your Blitz from other multipliers, which is pretty rare.
TLDR: max HP scales the same with DDs and strength, strength needs a nerf it's strictly better. HP *does not* scale better with strength. DDs restore 40% so if you count your effective health it's 220% of your total HP, as opposed to 200% with strength. So you get less total HP with strength from HP ups than from eternity. While DD's also can soak up more thanks to overkill, armor and healing are doubled so in terms of usable HP per run both arcanas probably even out, maybe biased towards strength. And on top of that you get +25% global dmg up.
@@RubberGamesHD From a design perspective DDs are the pinnacle of "safety", you literally do not die. Having two equivalent defensive options defeats the purpose to me, i would adjust strength to give 33% dmg reduction and give 33% dmg up.
there are a number of ways to get DDs back in the run though. plus you can get an extra from keepsake guaranteed, so I'm not sure Strength is too strong. That being said, I love strength and use it most of the time! That 25% damage boost is juicy and helps make the timer less of a factor.
I think a lot of people are undestimating posedien. Especially now that suffering is no longer a thing I feel its much better. The flourish imo works really well on a lot of wepaons (the common pos flourish doubles the basic axe special's damage), flood control is on par with trusty without suffering, and early sea star or oceans bounty can really just grow your value so much. obv it has duds but so does heph. it also plays really really well with rarity increases via getting and selling bridal or rare crop
just found your channel. New player - really appreciate the playthroughs! Looks like you play on KBM, and everyone I've seen uses a controller except for me. Just curious if there are any tips/settings that are important to playing w kbm where movement is slightly more limited.
I think we shouldn't have so many gods without a curse outright. in H1 most gods had a curse in the attack, special and some had in the cast too. I feel in H2 it's harder to apply debuffs for orig. apollo and aphrodite should have daze and weak by default IMO
@@pul5egaming367 what about them? Hestia and Dem are some of the best gods to apply curses, while Apollo, Aphro, Poseidon, Zeus (kinda), Heph are not that great at applying a curse. Of course I'm not saying these gods are bad, they are great, but not at this particular aspect of the gameplay
@@lcintra_ apollo provides a curse with a cast similar to hestia, very easily Aphro provides a curse via cast or magic regen, extremely easily Poseidon and Heph are the only more troubling ones tbh
It’s funny how quick ppl flocked to Athena dash the minute it dropped. It was the most picked boon in Hades 1 for a reason ig
Yeah it needs changing
@Boat3d
It doesn't need changing cuz it's less common now. You need to forgo DD altogether to equip her keepsake or else hope she appears in Olympus. That's a reasonable trade off.
@@l.n.3372
That is if and only if Strength itself is worse than DD, it isn't. To be honest, at its current state it is strictly better than DD.
And if they are going to nerf Strength with Athena Dash in mind, they would absolutely have to gut Strength if they want to keep Athena Dash at it is right now. Then you are basically forced to have Athena Dash, which is also bad. Strength itself is currently a bit overtuned, so having both nerfed is honestly expected.
And honestly, from a game design perspective, they created Mel style to be more delibrate on how you dodge, how you position, ultilizing your sprint, etc, way more than Zag. Athena Dash really doesn't fit Mel style, you just monkey spam dash exactly like how you would play Zag. If it were up to me, I would completely remove her Dash and tune her other stuffs up a bit. But people would riot so idk. I just don't like feeling bad NOT picking her Dash because it's a very powerful boon, but everytime I pick it also feels like I'm completely cheesing the game.
@jonhsmith8238
I think people overestimate strength vs 3DD. Both have their uses for different reasons. Both strategies also have keepsakes for different reasons (Skelly tooth vs Moros pin). Neither strategy is overwhelmingly better than the other. So it is an opportunity cost.
@@l.n.3372
People are not overestimating Strength. If you are on a decent amount of Fear, you want Heph. If you have Heph, Strength just gives you more effective HP than 3DDs, AND a global damage boost. It is just better.
And the bit about Moros and Skelly Tooth, I honestly don't understand. If you play Strength + Athena Dash + Heph, the only way to proc pin is through Prom and Chronos instakill, the normal chamber might not even get through the 15 Armor you have unless you are playing 50 Fear.
Divine dash is very good against Prometheus and his bird. It's a great boon for the projectile heavy nonsense in Olympus and on the boat, too. We really felt its absence from game 1.
I've also taken Medea's projectile slow for a couple of runs and if you take Hermes' boon that does the same it just feels that you're on slowed time always
Yeah dude with the updated axe special I find myself playing it kinda like Zag's sword loops in Hades 1 fresh file speedruns (dash strike - turn around single attack - special - repeat). I find it a lot more fun now even if blocking is objectively the better mechanic.
15:01 Static Shock all day every day. Guaranteed solid damage with room clearing properties. Killer Current is definitely stronger at bossing, but with regular mobs is a bit awkward to take advantage of it. Double Strike is kinda underwhelming in this game unless you can rarify/pom it to at least 30%, and then it becomes the best choice lol
I'm happy to keep certain boons as broken as they were in release state for Hades 1. Pressure Points and Divine Dash are like old friends at this point--I don't want to seem them changed because the devs are playing whack-a-mole with nerfs.
Trivia time!
Athena mentions many times in Hades I and II that Zeus is her father, but while she is proud of her relationship to him in the present, their relationship wasn't always so smooth and loving. There are two accounts of Athena's birth in Greek myth, one of which makes Zeus out to be a genius and the other of which makes him out to be a tyrant even worse than Chronos. In the first version, Zeus created Athena out of pure thought itself. He conceived of her independently as a manifestation of divine wisdom that would be able to solve problems even the other Olympians could not, a genius beyond his own abilities who he formed as a conceptual idea in his head into the form of a growing person. There, she grew inside of his forehead as if it were a womb and slowly formed from a vague idea of a wise counselor to a fully-formed person living inside Zeus' skull. In order to escape and be born into the world, Athena took the spear and shield Zeus had imagined her holding and banged them together, giving Zeus such a splitting headache that he literally ordered one of the other Olympians (Prometheus, Heph, Ares, Hermes, etc--I most commonly hear Heph) to split his head open to make it stop. When said deity split Zeus' head, out came Athena, already ready to assume divine duties as a goddess of wisdom and thought composed from thoughts.
The other version of the myth has it that Zeus fathered Athena with the Goddess of Council and Insight, Metis. In this telling, the Fates told Zeus that if he ever lay with Metis they would birth a child that would surpass him in wisdom and another that would surpass him in strength. To prevent this from happening, after he had sex with Metis he devoured her the way Chronos devoured him and his siblings as a child. Unlike him and his siblings, Metis had been a loyal advisor and ally to him prior to this point and was even the one who gave him the poison he needed to free his siblings from Chronos. She did nothing to deserve this horrific fate, but Zeus ate her alive anyway out of the same paranoia that toppled Chronos himself. Fortunately, Metis, like Zeus' siblings inside Chronos' body was not actually killed, but instead worked her way into Zeus' mind from his stomach. She was already pregnant with one of the prophesized children, and she raised said child inside of Zeus' forehead. As in the other version, eventually Athena grew into an adult inside of Zeus' forehead, and when she was ready to use them Metis equipped her with the same spear and shield she used to torment Zeus into freeing her that she used in the first version. Unlike in the first version, Athena's birth was not a celebration of Zeus' wisdom and insight but a tense affair where it was unclear if Athena would make war on Olympus or not.
In both versions Zeus worried Athena would become more powerful than him and rise up against him, but in both versions his worries were completely in vain. Rather than choosing a violent rebellion against her father, Athena answered his fear and paranoia towards her with unapologetic familial love. Athena was ever the dutiful daughter, not a threat to Zeus' reign but a complement to Olympus' efforts to keep the cosmos in balance and the universe as good of a place for Gaia's children to live as possible. Athena, being as wise as she was, recognized that the Olympians' reign was far more stable, tolerant and fair than the Titans' reign had been and was unwilling to plunge the world into chaos to try to rebuild the system from the ground up. Further, she also simply loved her father and wanted to honour him and cement his legacy rather than destroy it in favour of her own. Zeus soon realized his daughter was not a threat to his throne or his family but instead a worthy heir to his kingdom who earned her place as a central figure in the Olympian pantheon. In time, Athena became famous not just as a talented Olympian but as Zeus' favourite daughter and choice for heir should anything happen to him. Ares even (correctly) accuses him of this favouritism in the Illiad.
As for what happened to Metis? Everyone promptly forgot about her, including her own daughter. She was assimilated into Zeus' being as his conscience. Athena didn't even care her mother had been devoured and transformed into a voice in the back of her father's head, she just chose to honour her father as head of the family out of piety and duty to him anyway. For very obvious reasons I think Hades probably operates under the assumption that the first version is the one within their games' continuity. Frankly, I very much hope this is the case. Hesiod, the author of the second version, is the same guy who wrote about how Zeus had created women like Pandora to be a source of new evils for the human race that would keep them under Olympus' control. Bluntly, even by the deeply sexist standards of the time he comes across as having terrifying levels of unresolved misogyny he probably should have worked out before putting forth an epic compilation of the origins of Olympus and the universe itself.
The first version, meanwhile, is an older treatment that existed in Pre-Hellenic Greece and is core to foundational texts like Homer's epics. I think that Hades II is trying to strike a balance, but ultimately will come down more on the side of the earlier myths. They use figures like Arachne and Echo to show the evils the Gods are capable of, but they still paint Chronos as unambiguously more evil, abusive and controlling than Zeus is to give us a reason to _want_ to go on Mel's quest to defeat the Titan of Time. A Zeus who does the same things Chronos does but to his own allies as well as his unborn children is worse than Chronos in every way, so why would we want to play a game propping up his regime? I also happen to like Athena and think she would be much less sympathetic as a character if she were honouring her father at the expense of her devoured and assimilated mother. Instead, the idea that she has one parent and loves that parent unconditionally despite his early attempts to repress and control her finally ends the cycle of abuse that started with Oranos and carried on through Chronos down to Zeus. It makes a better capstone on the story of Olympus' founding and makes playing the game more fun, so, until I'm told otherwise it's the version I think the game will follow.
I genuinely read all of these and love it keep them coming 😅
Divine dash should’ve never came back
@@thesenate8268 Awww, thank you! I will!
Genuine question, if it nerfed your dash in some other way would it be acceptable? I.e. your dash is slower or something @Boat3d
I don't know if I m mistaken but slippery slope says your pos waves(here cast) always apply slip. The % is the extra damage slip does. So it should give origination all the time with blitz.
Yes, I believe I checked that later in the video actually! Thank you all the same
with how low slip's numbers are it should naturally be attached to his core boons i understand that non-specific damage increase is strong cause it applies to all forms of damage but 5% increase at common is insane ravenous Will only required that you not have a cast, was also non-specific damage increase and at common was 10% so i don't see why attaching slip to his cores is a bad idea if they aren't going to buff it's numbers
I agree
@undeadandliving6725
I'm pretty sure this is a holdover from game 1. Poseidon waves had a status boon in game 1 called rupture from the boon razor shoals. Very similar to slip in game 2. In both games, Poseidon status effect is not built into the core boon.
@l.n.3372 yes but rupture was a very good status effect and it had synergy with his knock back effects + the best tick rate of all DOT moves in the game the difference is monumental
@undeadandliving6725
Um my point wasn't about how good or bad slip is vs rupture. It was to prove that even game 1 didn't have Poseidon status effect on a core boon, so there shouldn't be any surprise that game 2 doesn't either ...
@@l.n.3372 my point still stands it doesn't matter if it was that way in the first game or not weak was naturally applied to aphro's cores in the first game it's not now so the argument of "it wasn't that way in the first game" makes no sense slip is way to weak of an effect to be worth being a stand alone boon i don't think your'e able to comprehend that so the solution is either buff it, change it entirely or keep it the same and just attach it to his cores so it balances out as a weak but free curse if you take a core it's not difficult to understand i think your'e just being a contrarian for the sake if being one
GG! Yeah I've got to get back into Axe runs.
Math time: 13:51
double strike = 0.1*180=18 damage per proc (on average).
Static Shock = 20*4=80 (might be more because attack also but there might be an internal lightning limit) - but you're also dealing more damage since this shit bounces.
Killer current = 0.3*180=54
SS wins.
Also 17:16 skill issue, I always play like an idiot then blame the game when I die XD
does SS have an effect on bosses? unless there are adds nearby, won't the lightning proc but then not hit anything (unless your have master conductor duo)?
@@MatanPresberg It'll hit the boss then bounce into a wall so it'll only do a single proc of damage on bosses.
This math is not correct because Double Strike is not a 10% chance for +100% damage, it's a 10% chance for a second hit at full damage. These are different things in Hades. Double Strike's chance is also multiplying the effects of Origination, Slip, etc. on your Blitz damage, while Killer Current does not. That said, 10% Double Strike still would only be better than Killer Current if you managed to put together +200% on your Blitz from other multipliers, which is pretty rare.
Math professor posh reporting for duty
TLDR: max HP scales the same with DDs and strength, strength needs a nerf it's strictly better.
HP *does not* scale better with strength. DDs restore 40% so if you count your effective health it's 220% of your total HP, as opposed to 200% with strength.
So you get less total HP with strength from HP ups than from eternity. While DD's also can soak up more thanks to overkill, armor and healing are doubled so in terms of usable HP per run both arcanas probably even out, maybe biased towards strength. And on top of that you get +25% global dmg up.
Given those numbers, if I was in charge I would lower the damage buff from strength to 15 or 20%, and buff DDs to restore 50% HP
Math is hard, strength is broken, click armor win game 👍
Healing scales with strength and not with DD. Effective HP replaced by a 4 hp heal is double on strength. Another advantage strength has.
@@RubberGamesHD From a design perspective DDs are the pinnacle of "safety", you literally do not die. Having two equivalent defensive options defeats the purpose to me, i would adjust strength to give 33% dmg reduction and give 33% dmg up.
there are a number of ways to get DDs back in the run though. plus you can get an extra from keepsake guaranteed, so I'm not sure Strength is too strong. That being said, I love strength and use it most of the time! That 25% damage boost is juicy and helps make the timer less of a factor.
Man the difficulty spike from underworld to surface is tough.. 32 fear gonna take a while for me 😂
Just use moros torch and steamroll everything. I first tried 32 fear surface with it
@y.f8139 true it is ridiculously strong..
Prom isn't even the issue, it's Olympus 😂 Normal mobs hitting 30-40 on 0 fear is crazy
@@FloppyJoee take the strength arcana and heavily priotise heph boons and Max hp. It's pretty much impossible to die.
@@y.f8139 I'll give it a go tomorrow. If you maxed hp so much I take it you didn't run pin on Olympus
@@y.f8139 I did it btw 🤝
I think a lot of people are undestimating posedien. Especially now that suffering is no longer a thing I feel its much better. The flourish imo works really well on a lot of wepaons (the common pos flourish doubles the basic axe special's damage), flood control is on par with trusty without suffering, and early sea star or oceans bounty can really just grow your value so much. obv it has duds but so does heph.
it also plays really really well with rarity increases via getting and selling bridal or rare crop
I've only had double Athena once due to a lucky Echo offering me last night's boons over again.
never thought of using the axe special for blitz, that was a cool run 😁
Thanks 😁
just found your channel. New player - really appreciate the playthroughs! Looks like you play on KBM, and everyone I've seen uses a controller except for me. Just curious if there are any tips/settings that are important to playing w kbm where movement is slightly more limited.
Most settings are personal preference just try them out and see what you like more!
How are you able to do dash attacks back to back with the axe? Makes the whole weapon feel a lot faster since we don't have double dash
Sprint, dash strike, dash strike. You can do it with the staff too but it’s much more important with the axe
boated u actually weaved around the gold pots in the olympus entry room im-
Get owned gold pots
Do you find blinding sprint is easier to apply than the hera sprint? I do
Yes
I think we shouldn't have so many gods without a curse outright.
in H1 most gods had a curse in the attack, special and some had in the cast too.
I feel in H2 it's harder to apply debuffs for orig. apollo and aphrodite should have daze and weak by default IMO
Yeah, curses by default on all gods would be nice
Hestia cast and gale force:
@@pul5egaming367 what about them? Hestia and Dem are some of the best gods to apply curses, while Apollo, Aphro, Poseidon, Zeus (kinda), Heph are not that great at applying a curse. Of course I'm not saying these gods are bad, they are great, but not at this particular aspect of the gameplay
Sure Apollo and Aphro are great with Blinding Sprint and Glamour Gain but that's where it ends IMO
@@lcintra_ apollo provides a curse with a cast similar to hestia, very easily
Aphro provides a curse via cast or magic regen, extremely easily
Poseidon and Heph are the only more troubling ones tbh
man, did you dislike that they removed the block mechanic from the axe? i know that the cloat has it but it doesn't feel as good, lol
Yes I dislike that change very much!
Sorry if you've said this before, but do you have a favorite weapon in terms of playstyle?
This patch it would have to be the torches !
Fig leaf is such a scam 😣
Funny leaf isn’t very funny anymore
17:20 just don’t get hit
So true
You are tooooo fast for me. Make it look so easy hah
Thank you!
Sorry am a bit late was eating but still early and first yet again 😎
🐐
@Boat3d 😎🤌
boated
Cleared 32 fear surface for the first time purely for my last statue, hated every second of it and I hate you for making it look so easy 🫠
I’m so sorry I will do worse next time