this game deserves a dx9 backend a shader overhaul. Perpixel lighting, normal mapping, pbr rendering, realtime cubemap environment mapping, screen space ambient occlusion. Thats all it needs and its as brand new!
You would have to unpack the game files and then you can switch the driver textures by renaming them and then you would have to rename the filesytem.ini file to filesystem - backup.ini to allow the game to run unpacked. fo1 bfs unpacker: www.mediafire.com/file/wtzwzwkyiyt/FO1-unpack-packer.rar/file Feel free to join the flatout discord server if you want to know how to mod the games. 👍
Highly recommend checking out the 'Improve UA-cam!' 🎧 (for UA-cam & Videos) extension.
Video about it here:
ua-cam.com/video/SLfff7Kw_Xc/v-deo.html
this game deserves a dx9 backend a shader overhaul. Perpixel lighting, normal mapping, pbr rendering, realtime cubemap environment mapping, screen space ambient occlusion. Thats all it needs and its as brand new!
I always loved Paul's Blocker...don't know why, sth about the color and the design of the car.
Simplicity
Super, seeing the video in the recommendation I can't pass it by)
Awesome thank you!
We need more Flatout 1 video's!
Is there that camera mod in cockpit view in PSP's flatout head on?
No
Quick question, How can I play with the other Flatout characters?
You would have to unpack the game files and then you can switch the driver textures by renaming them and then you would have to rename the filesytem.ini file to filesystem - backup.ini to allow the game to run unpacked.
fo1 bfs unpacker:
www.mediafire.com/file/wtzwzwkyiyt/FO1-unpack-packer.rar/file
Feel free to join the flatout discord server if you want to know how to mod the games. 👍
@@ScorpionCar So i get the language.ini error while i unpacked all the bfs files and the language.ini is in the data files
Been a long time update! 👍
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Lol